updated on Wed Jan 25 16:08:47 UTC 2012
[aur-mirror.git] / trackballs / trackballs.patch
blobac2b124648b56b49910795a68bb5231c95bdf275
1 --- trackballs-1.1.4.orig/src/mmad.cc
2 +++ trackballs-1.1.4/src/mmad.cc
3 @@ -255,7 +255,7 @@
6 /* Initialize SDL */
7 - if((SDL_Init(SDL_INIT_VIDEO|audio|SDL_INIT_JOYSTICK)==-1)) {
8 + if((SDL_Init(SDL_INIT_NOPARACHUTE|SDL_INIT_VIDEO|audio|SDL_INIT_JOYSTICK)==-1)) {
9 printf(_("Could not initialize libSDL.\nError message: '%s'\n"), SDL_GetError());
10 exit(-1);
13 --- trackballs-1.1.4.orig/share/icons/Makefile.in
14 +++ trackballs-1.1.4/share/icons/Makefile.in
15 @@ -374,12 +374,12 @@
16 echo "Exec=$(bindir)/trackballs" >> trackballs.desktop
18 install-iconsDATA:
19 - $(mkinstalldirs) $(iconsdir)/32x32/apps
20 - $(INSTALL_DATA) $(srcdir)/trackballs-32x32.png $(iconsdir)/32x32/apps/trackballs.png
21 - $(mkinstalldirs) $(iconsdir)/48x48/apps
22 - $(INSTALL_DATA) $(srcdir)/trackballs-48x48.png $(iconsdir)/48x48/apps/trackballs.png
23 - $(mkinstalldirs) $(iconsdir)/64x64/apps
24 - $(INSTALL_DATA) $(srcdir)/trackballs-64x64.png $(iconsdir)/64x64/apps/trackballs.png
25 + $(mkinstalldirs) $(DESTDIR)$(iconsdir)/32x32/apps
26 + $(INSTALL_DATA) $(srcdir)/trackballs-32x32.png $(DESTDIR)$(iconsdir)/32x32/apps/trackballs.png
27 + $(mkinstalldirs) $(DESTDIR)$(iconsdir)/48x48/apps
28 + $(INSTALL_DATA) $(srcdir)/trackballs-48x48.png $(DESTDIR)$(iconsdir)/48x48/apps/trackballs.png
29 + $(mkinstalldirs) $(DESTDIR)$(iconsdir)/64x64/apps
30 + $(INSTALL_DATA) $(srcdir)/trackballs-64x64.png $(DESTDIR)$(iconsdir)/64x64/apps/trackballs.png
32 uninstall-iconsDATA:
33 -rm -f $(iconsdir)/32x32/apps/trackballs.png
35 diff -up trackballs-1.1.4/src/map.cc~ trackballs-1.1.4/src/map.cc
36 --- trackballs-1.1.4/src/map.cc~ 2008-01-03 14:31:28.000000000 +0100
37 +++ trackballs-1.1.4/src/map.cc 2008-01-03 14:31:28.000000000 +0100
38 @@ -479,7 +479,7 @@ double smoothSemiRand(int x,int y,double
39 void Map::drawCell(int birdsEye,int stage,int x,int y) {
40 Coord3d normal,normal1;
41 Real texScale = 0.25;
42 - int i,draw;
43 + int i;
44 int gfx_details = Settings::settings->gfx_details;
45 double txOffset=0.0,tyOffset=0.0;
46 Cell& c = cell(x,y);
47 @@ -615,7 +615,7 @@ void Map::drawCell(int birdsEye,int stag
49 /* Draw south side of cell */
51 - Cell& c2 = cell(x,y-1); draw=0;
52 + Cell& c2 = cell(x,y-1);
53 int southTransparent=c.wallColors[Cell::SOUTH+Cell::EAST][3] < 0.95 || c.wallColors[Cell::SOUTH+Cell::WEST][3] < 0.95 ||
54 c2.wallColors[Cell::NORTH+Cell::EAST][3] < 0.95 || c2.wallColors[Cell::NORTH+Cell::WEST][3] < 0.95;
55 if((southTransparent && stage==1) || (!southTransparent && stage==0) || !isTransparent)
56 @@ -624,11 +624,10 @@ void Map::drawCell(int birdsEye,int stag
57 if(c2.heights[Cell::NORTH+Cell::WEST] < c.heights[Cell::SOUTH+Cell::WEST] ||
58 c2.heights[Cell::NORTH+Cell::EAST] < c.heights[Cell::SOUTH+Cell::EAST]) {
59 glNormal3f(0.0,-1.0,0.0);
60 - draw=1;
61 } else
62 glNormal3f(0.0,+1.0,0.0);
64 - if(birdsEye || draw) {
65 + {
66 glBegin(GL_TRIANGLE_STRIP);
67 glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,c2.wallColors[Cell::NORTH+Cell::EAST]);
68 glVertex3f(x+1.01,y,c2.heights[Cell::NORTH+Cell::EAST]);
69 @@ -645,7 +644,7 @@ void Map::drawCell(int birdsEye,int stag
71 /* Draw west side of cell */
73 - Cell& c2 = cell(x-1,y); draw=0;
74 + Cell& c2 = cell(x-1,y);
75 int westTransparent=c.wallColors[Cell::SOUTH+Cell::WEST][3] < 0.95 || c.wallColors[Cell::NORTH+Cell::WEST][3] < 0.95 ||
76 c2.wallColors[Cell::SOUTH+Cell::EAST][3] < 0.95 || c2.wallColors[Cell::NORTH+Cell::EAST][3] < 0.95;
77 if((westTransparent && stage==1) || (!westTransparent && stage==0) || !isTransparent)
78 @@ -654,11 +653,10 @@ void Map::drawCell(int birdsEye,int stag
79 if(c2.heights[Cell::SOUTH+Cell::EAST] < c.heights[Cell::SOUTH+Cell::WEST] ||
80 c2.heights[Cell::NORTH+Cell::EAST] < c.heights[Cell::NORTH+Cell::WEST]) {
81 glNormal3f(-1.0,0.0,0.0);
82 - draw=1;
83 } else
84 glNormal3f(+1.0,0.0,0.0);
86 - if(birdsEye || draw) {
87 + {
88 glColor4f(0.0,0.0,0.0,1.0);
89 glBegin(GL_TRIANGLE_STRIP);
90 glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,c2.wallColors[Cell::SOUTH+Cell::EAST]);