2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 //#include "WorldSocket.h"
25 #include "Database/DatabaseEnv.h"
26 #include "Config/ConfigEnv.h"
27 #include "SystemConfig.h"
30 #include "WorldSession.h"
31 #include "WorldPacket.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
37 #include "AccountMgr.h"
38 #include "ObjectMgr.h"
41 #include "Database/DBCStores.h"
43 #include "ItemEnchantmentMgr.h"
44 #include "MapManager.h"
45 #include "ScriptCalls.h"
46 #include "CreatureAIRegistry.h"
47 #include "Policies/SingletonImp.h"
48 #include "BattleGroundMgr.h"
49 #include "TemporarySummon.h"
50 #include "WaypointMovementGenerator.h"
51 #include "VMapFactory.h"
52 #include "GlobalEvents.h"
53 #include "GameEvent.h"
54 #include "Database/DatabaseImpl.h"
55 #include "GridNotifiersImpl.h"
57 #include "InstanceSaveMgr.h"
58 #include "WaypointManager.h"
61 INSTANTIATE_SINGLETON_1( World
);
63 volatile bool World::m_stopEvent
= false;
64 volatile uint32
World::m_worldLoopCounter
= 0;
66 float World::m_MaxVisibleDistanceForCreature
= DEFAULT_VISIBILITY_DISTANCE
;
67 float World::m_MaxVisibleDistanceForPlayer
= DEFAULT_VISIBILITY_DISTANCE
;
68 float World::m_MaxVisibleDistanceForObject
= DEFAULT_VISIBILITY_DISTANCE
;
69 float World::m_MaxVisibleDistanceInFlight
= DEFAULT_VISIBILITY_DISTANCE
;
70 float World::m_VisibleUnitGreyDistance
= 0;
71 float World::m_VisibleObjectGreyDistance
= 0;
74 enum ServerMessageType
76 SERVER_MSG_SHUTDOWN_TIME
= 1,
77 SERVER_MSG_RESTART_TIME
= 2,
78 SERVER_MSG_STRING
= 3,
79 SERVER_MSG_SHUTDOWN_CANCELLED
= 4,
80 SERVER_MSG_RESTART_CANCELLED
= 5
87 uint64 ownerGUID
; // owner of source if source is item
88 ScriptInfo
const* script
; // pointer to static script data
95 m_allowMovement
= true;
98 m_gameTime
=time(NULL
);
99 m_startTime
=m_gameTime
;
100 m_maxActiveSessionCount
= 0;
101 m_maxQueuedSessionCount
= 0;
102 m_resultQueue
= NULL
;
103 m_NextDailyQuestReset
= 0;
105 m_defaultDbcLocale
= LOCALE_enUS
;
106 m_availableDbcLocaleMask
= 0;
112 ///- Empty the kicked session set
113 for (std::set
<WorldSession
*>::iterator itr
= m_kicked_sessions
.begin(); itr
!= m_kicked_sessions
.end(); ++itr
)
116 m_kicked_sessions
.clear();
118 ///- Empty the WeatherMap
119 for (WeatherMap::iterator itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); ++itr
)
124 VMAP::VMapFactory::clear();
126 if(m_resultQueue
) delete m_resultQueue
;
128 //TODO free addSessQueue
131 /// Find a player in a specified zone
132 Player
* World::FindPlayerInZone(uint32 zone
)
134 ///- circle through active sessions and return the first player found in the zone
135 SessionMap::iterator itr
;
136 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
140 Player
*player
= itr
->second
->GetPlayer();
143 if( player
->IsInWorld() && player
->GetZoneId() == zone
)
145 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
152 /// Find a session by its id
153 WorldSession
* World::FindSession(uint32 id
) const
155 SessionMap::const_iterator itr
= m_sessions
.find(id
);
157 if(itr
!= m_sessions
.end())
158 return itr
->second
; // also can return NULL for kicked session
163 /// Remove a given session
164 bool World::RemoveSession(uint32 id
)
166 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
167 SessionMap::iterator itr
= m_sessions
.find(id
);
169 if(itr
!= m_sessions
.end() && itr
->second
)
171 if (itr
->second
->PlayerLoading())
173 itr
->second
->KickPlayer();
179 void World::AddSession(WorldSession
* s
)
185 World::AddSession_ (WorldSession
* s
)
189 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
191 ///- kick already loaded player with same account (if any) and remove session
192 ///- if player is in loading and want to load again, return
193 if (!RemoveSession (s
->GetAccountId ()))
196 m_kicked_sessions
.insert (s
);
200 WorldSession
* old
= m_sessions
[s
->GetAccountId ()];
201 m_sessions
[s
->GetAccountId ()] = s
;
203 // if session already exist, prepare to it deleting at next world update
204 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
206 m_kicked_sessions
.insert (old
);
208 uint32 Sessions
= GetActiveAndQueuedSessionCount ();
209 uint32 pLimit
= GetPlayerAmountLimit ();
210 uint32 QueueSize
= GetQueueSize (); //number of players in the queue
211 bool inQueue
= false;
212 //so we don't count the user trying to
213 //login as a session and queue the socket that we are using
216 if (pLimit
> 0 && Sessions
>= pLimit
&& s
->GetSecurity () == SEC_PLAYER
)
219 UpdateMaxSessionCounters ();
220 sLog
.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s
->GetAccountId (), ++QueueSize
);
224 WorldPacket
packet(SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
225 packet
<< uint8 (AUTH_OK
);
226 packet
<< uint32 (0); // unknown random value...
228 packet
<< uint32 (0);
229 packet
<< uint8 (s
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
230 s
->SendPacket (&packet
);
232 UpdateMaxSessionCounters ();
234 // Updates the population
237 float popu
= GetActiveSessionCount (); //updated number of users on the server
240 loginDatabase
.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu
, realmID
);
241 sLog
.outDetail ("Server Population (%f).", popu
);
245 int32
World::GetQueuePos(WorldSession
* sess
)
249 for(Queue::iterator iter
= m_QueuedPlayer
.begin(); iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
256 void World::AddQueuedPlayer(WorldSession
* sess
)
258 m_QueuedPlayer
.push_back (sess
);
260 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
261 WorldPacket
packet (SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
262 packet
<< uint8 (AUTH_WAIT_QUEUE
);
263 packet
<< uint32 (0); // unknown random value...
265 packet
<< uint32 (0);
266 packet
<< uint8 (sess
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
267 packet
<< uint32(GetQueuePos (sess
));
268 sess
->SendPacket (&packet
);
270 //sess->SendAuthWaitQue (GetQueuePos (sess));
273 void World::RemoveQueuedPlayer(WorldSession
* sess
)
275 // sessions count including queued to remove (if removed_session set)
276 uint32 sessions
= GetActiveSessionCount();
279 Queue::iterator iter
= m_QueuedPlayer
.begin();
281 // if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list)
282 bool decrease_session
= true;
284 // search to remove and count skipped positions
285 for(;iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
289 Queue::iterator iter2
= iter
;
291 m_QueuedPlayer
.erase(iter2
);
292 decrease_session
= false; // removing queued session
297 // iter point to next socked after removed or end()
298 // position store position of removed socket and then new position next socket after removed
300 // decrease for case session queued for removing
301 if(decrease_session
&& sessions
)
304 // accept first in queue
305 if( (!m_playerLimit
|| sessions
< m_playerLimit
) && !m_QueuedPlayer
.empty() )
307 WorldSession
* socket
= m_QueuedPlayer
.front();
308 socket
->SendAuthWaitQue(0);
309 m_QueuedPlayer
.pop_front();
311 // update iter to point first queued socket or end() if queue is empty now
312 iter
= m_QueuedPlayer
.begin();
316 // update position from iter to end()
317 // iter point to first not updated socket, position store new position
318 for(; iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
319 (*iter
)->SendAuthWaitQue(position
);
322 /// Find a Weather object by the given zoneid
323 Weather
* World::FindWeather(uint32 id
) const
325 WeatherMap::const_iterator itr
= m_weathers
.find(id
);
327 if(itr
!= m_weathers
.end())
333 /// Remove a Weather object for the given zoneid
334 void World::RemoveWeather(uint32 id
)
336 // not called at the moment. Kept for completeness
337 WeatherMap::iterator itr
= m_weathers
.find(id
);
339 if(itr
!= m_weathers
.end())
342 m_weathers
.erase(itr
);
346 /// Add a Weather object to the list
347 Weather
* World::AddWeather(uint32 zone_id
)
349 WeatherZoneChances
const* weatherChances
= objmgr
.GetWeatherChances(zone_id
);
351 // zone not have weather, ignore
355 Weather
* w
= new Weather(zone_id
,weatherChances
);
356 m_weathers
[w
->GetZone()] = w
;
362 /// Initialize config values
363 void World::LoadConfigSettings(bool reload
)
367 if(!sConfig
.Reload())
369 sLog
.outError("World settings reload fail: can't read settings from %s.",sConfig
.GetFilename().c_str());
374 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
375 uint32 confVersion
= sConfig
.GetIntDefault("ConfVersion", 0);
378 sLog
.outError("*****************************************************************************");
379 sLog
.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
380 sLog
.outError(" Your configuration file may be out of date!");
381 sLog
.outError("*****************************************************************************");
382 clock_t pause
= 3000 + clock();
383 while (pause
> clock());
387 if (confVersion
< _MANGOSDCONFVERSION
)
389 sLog
.outError("*****************************************************************************");
390 sLog
.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
391 sLog
.outError(" Please check for updates, as your current default values may cause");
392 sLog
.outError(" unexpected behavior.");
393 sLog
.outError("*****************************************************************************");
394 clock_t pause
= 3000 + clock();
395 while (pause
> clock());
399 ///- Read the player limit and the Message of the day from the config file
400 SetPlayerLimit( sConfig
.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT
), true );
401 SetMotd( sConfig
.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
403 ///- Read all rates from the config file
404 rate_values
[RATE_HEALTH
] = sConfig
.GetFloatDefault("Rate.Health", 1);
405 if(rate_values
[RATE_HEALTH
] < 0)
407 sLog
.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_HEALTH
]);
408 rate_values
[RATE_HEALTH
] = 1;
410 rate_values
[RATE_POWER_MANA
] = sConfig
.GetFloatDefault("Rate.Mana", 1);
411 if(rate_values
[RATE_POWER_MANA
] < 0)
413 sLog
.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_POWER_MANA
]);
414 rate_values
[RATE_POWER_MANA
] = 1;
416 rate_values
[RATE_POWER_RAGE_INCOME
] = sConfig
.GetFloatDefault("Rate.Rage.Income", 1);
417 rate_values
[RATE_POWER_RAGE_LOSS
] = sConfig
.GetFloatDefault("Rate.Rage.Loss", 1);
418 if(rate_values
[RATE_POWER_RAGE_LOSS
] < 0)
420 sLog
.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_POWER_RAGE_LOSS
]);
421 rate_values
[RATE_POWER_RAGE_LOSS
] = 1;
423 rate_values
[RATE_POWER_FOCUS
] = sConfig
.GetFloatDefault("Rate.Focus", 1.0f
);
424 rate_values
[RATE_LOYALTY
] = sConfig
.GetFloatDefault("Rate.Loyalty", 1.0f
);
425 rate_values
[RATE_SKILL_DISCOVERY
] = sConfig
.GetFloatDefault("Rate.Skill.Discovery", 1.0f
);
426 rate_values
[RATE_DROP_ITEM_POOR
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f
);
427 rate_values
[RATE_DROP_ITEM_NORMAL
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f
);
428 rate_values
[RATE_DROP_ITEM_UNCOMMON
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f
);
429 rate_values
[RATE_DROP_ITEM_RARE
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f
);
430 rate_values
[RATE_DROP_ITEM_EPIC
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f
);
431 rate_values
[RATE_DROP_ITEM_LEGENDARY
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f
);
432 rate_values
[RATE_DROP_ITEM_ARTIFACT
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f
);
433 rate_values
[RATE_DROP_ITEM_REFERENCED
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f
);
434 rate_values
[RATE_DROP_MONEY
] = sConfig
.GetFloatDefault("Rate.Drop.Money", 1.0f
);
435 rate_values
[RATE_XP_KILL
] = sConfig
.GetFloatDefault("Rate.XP.Kill", 1.0f
);
436 rate_values
[RATE_XP_QUEST
] = sConfig
.GetFloatDefault("Rate.XP.Quest", 1.0f
);
437 rate_values
[RATE_XP_EXPLORE
] = sConfig
.GetFloatDefault("Rate.XP.Explore", 1.0f
);
438 rate_values
[RATE_XP_PAST_70
] = sConfig
.GetFloatDefault("Rate.XP.PastLevel70", 1.0f
);
439 rate_values
[RATE_REPUTATION_GAIN
] = sConfig
.GetFloatDefault("Rate.Reputation.Gain", 1.0f
);
440 rate_values
[RATE_CREATURE_NORMAL_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f
);
441 rate_values
[RATE_CREATURE_ELITE_ELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f
);
442 rate_values
[RATE_CREATURE_ELITE_RAREELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f
);
443 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f
);
444 rate_values
[RATE_CREATURE_ELITE_RARE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f
);
445 rate_values
[RATE_CREATURE_NORMAL_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f
);
446 rate_values
[RATE_CREATURE_ELITE_ELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f
);
447 rate_values
[RATE_CREATURE_ELITE_RAREELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f
);
448 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f
);
449 rate_values
[RATE_CREATURE_ELITE_RARE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f
);
450 rate_values
[RATE_CREATURE_NORMAL_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f
);
451 rate_values
[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f
);
452 rate_values
[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f
);
453 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f
);
454 rate_values
[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f
);
455 rate_values
[RATE_CREATURE_AGGRO
] = sConfig
.GetFloatDefault("Rate.Creature.Aggro", 1.0f
);
456 rate_values
[RATE_REST_INGAME
] = sConfig
.GetFloatDefault("Rate.Rest.InGame", 1.0f
);
457 rate_values
[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f
);
458 rate_values
[RATE_REST_OFFLINE_IN_WILDERNESS
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f
);
459 rate_values
[RATE_DAMAGE_FALL
] = sConfig
.GetFloatDefault("Rate.Damage.Fall", 1.0f
);
460 rate_values
[RATE_AUCTION_TIME
] = sConfig
.GetFloatDefault("Rate.Auction.Time", 1.0f
);
461 rate_values
[RATE_AUCTION_DEPOSIT
] = sConfig
.GetFloatDefault("Rate.Auction.Deposit", 1.0f
);
462 rate_values
[RATE_AUCTION_CUT
] = sConfig
.GetFloatDefault("Rate.Auction.Cut", 1.0f
);
463 rate_values
[RATE_HONOR
] = sConfig
.GetFloatDefault("Rate.Honor",1.0f
);
464 rate_values
[RATE_MINING_AMOUNT
] = sConfig
.GetFloatDefault("Rate.Mining.Amount",1.0f
);
465 rate_values
[RATE_MINING_NEXT
] = sConfig
.GetFloatDefault("Rate.Mining.Next",1.0f
);
466 rate_values
[RATE_INSTANCE_RESET_TIME
] = sConfig
.GetFloatDefault("Rate.InstanceResetTime",1.0f
);
467 rate_values
[RATE_TALENT
] = sConfig
.GetFloatDefault("Rate.Talent",1.0f
);
468 if(rate_values
[RATE_TALENT
] < 0.0f
)
470 sLog
.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_TALENT
]);
471 rate_values
[RATE_TALENT
] = 1.0f
;
473 rate_values
[RATE_CORPSE_DECAY_LOOTED
] = sConfig
.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f
);
475 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = sConfig
.GetFloatDefault("TargetPosRecalculateRange",1.5f
);
476 if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] < CONTACT_DISTANCE
)
478 sLog
.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],CONTACT_DISTANCE
,CONTACT_DISTANCE
);
479 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = CONTACT_DISTANCE
;
481 else if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] > ATTACK_DISTANCE
)
483 sLog
.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],ATTACK_DISTANCE
,ATTACK_DISTANCE
);
484 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = ATTACK_DISTANCE
;
487 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = sConfig
.GetFloatDefault("DurabilityLossChance.Damage",0.5f
);
488 if(rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] < 0.0f
)
490 sLog
.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_DAMAGE
]);
491 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = 0.0f
;
493 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = sConfig
.GetFloatDefault("DurabilityLossChance.Absorb",0.5f
);
494 if(rate_values
[RATE_DURABILITY_LOSS_ABSORB
] < 0.0f
)
496 sLog
.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_ABSORB
]);
497 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = 0.0f
;
499 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = sConfig
.GetFloatDefault("DurabilityLossChance.Parry",0.05f
);
500 if(rate_values
[RATE_DURABILITY_LOSS_PARRY
] < 0.0f
)
502 sLog
.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_PARRY
]);
503 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = 0.0f
;
505 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = sConfig
.GetFloatDefault("DurabilityLossChance.Block",0.05f
);
506 if(rate_values
[RATE_DURABILITY_LOSS_BLOCK
] < 0.0f
)
508 sLog
.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_BLOCK
]);
509 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = 0.0f
;
512 ///- Read other configuration items from the config file
514 m_configs
[CONFIG_COMPRESSION
] = sConfig
.GetIntDefault("Compression", 1);
515 if(m_configs
[CONFIG_COMPRESSION
] < 1 || m_configs
[CONFIG_COMPRESSION
] > 9)
517 sLog
.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs
[CONFIG_COMPRESSION
]);
518 m_configs
[CONFIG_COMPRESSION
] = 1;
520 m_configs
[CONFIG_ADDON_CHANNEL
] = sConfig
.GetBoolDefault("AddonChannel", true);
521 m_configs
[CONFIG_GRID_UNLOAD
] = sConfig
.GetBoolDefault("GridUnload", true);
522 m_configs
[CONFIG_INTERVAL_SAVE
] = sConfig
.GetIntDefault("PlayerSaveInterval", 900000);
524 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = sConfig
.GetIntDefault("GridCleanUpDelay", 300000);
525 if(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] < MIN_GRID_DELAY
)
527 sLog
.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_GRIDCLEAN
],MIN_GRID_DELAY
);
528 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = MIN_GRID_DELAY
;
531 MapManager::Instance().SetGridCleanUpDelay(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
]);
533 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = sConfig
.GetIntDefault("MapUpdateInterval", 100);
534 if(m_configs
[CONFIG_INTERVAL_MAPUPDATE
] < MIN_MAP_UPDATE_DELAY
)
536 sLog
.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_MAPUPDATE
],MIN_MAP_UPDATE_DELAY
);
537 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = MIN_MAP_UPDATE_DELAY
;
540 MapManager::Instance().SetMapUpdateInterval(m_configs
[CONFIG_INTERVAL_MAPUPDATE
]);
542 m_configs
[CONFIG_INTERVAL_CHANGEWEATHER
] = sConfig
.GetIntDefault("ChangeWeatherInterval", 600000);
546 uint32 val
= sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
547 if(val
!=m_configs
[CONFIG_PORT_WORLD
])
548 sLog
.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_PORT_WORLD
]);
551 m_configs
[CONFIG_PORT_WORLD
] = sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
555 uint32 val
= sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
556 if(val
!=m_configs
[CONFIG_SOCKET_SELECTTIME
])
557 sLog
.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[DEFAULT_SOCKET_SELECT_TIME
]);
560 m_configs
[CONFIG_SOCKET_SELECTTIME
] = sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
562 m_configs
[CONFIG_GROUP_XP_DISTANCE
] = sConfig
.GetIntDefault("MaxGroupXPDistance", 74);
563 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
564 m_configs
[CONFIG_SIGHT_MONSTER
] = sConfig
.GetIntDefault("MonsterSight", 50);
565 m_configs
[CONFIG_SIGHT_GUARDER
] = sConfig
.GetIntDefault("GuarderSight", 50);
569 uint32 val
= sConfig
.GetIntDefault("GameType", 0);
570 if(val
!=m_configs
[CONFIG_GAME_TYPE
])
571 sLog
.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_GAME_TYPE
]);
574 m_configs
[CONFIG_GAME_TYPE
] = sConfig
.GetIntDefault("GameType", 0);
578 uint32 val
= sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
579 if(val
!=m_configs
[CONFIG_REALM_ZONE
])
580 sLog
.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_REALM_ZONE
]);
583 m_configs
[CONFIG_REALM_ZONE
] = sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
585 m_configs
[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
] = sConfig
.GetBoolDefault("AllowTwoSide.Accounts", false);
586 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
587 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
588 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
589 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
590 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
591 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
592 m_configs
[CONFIG_ALLOW_TWO_SIDE_WHO_LIST
] = sConfig
.GetBoolDefault("AllowTwoSide.WhoList", false);
593 m_configs
[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
] = sConfig
.GetBoolDefault("AllowTwoSide.AddFriend", false);
594 m_configs
[CONFIG_STRICT_PLAYER_NAMES
] = sConfig
.GetIntDefault("StrictPlayerNames", 0);
595 m_configs
[CONFIG_STRICT_CHARTER_NAMES
] = sConfig
.GetIntDefault("StrictCharterNames", 0);
596 m_configs
[CONFIG_STRICT_PET_NAMES
] = sConfig
.GetIntDefault("StrictPetNames", 0);
598 m_configs
[CONFIG_CHARACTERS_CREATING_DISABLED
] = sConfig
.GetIntDefault("CharactersCreatingDisabled", 0);
600 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("CharactersPerRealm", 10);
601 if(m_configs
[CONFIG_CHARACTERS_PER_REALM
] < 1 || m_configs
[CONFIG_CHARACTERS_PER_REALM
] > 10)
603 sLog
.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
604 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = 10;
607 // must be after CONFIG_CHARACTERS_PER_REALM
608 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = sConfig
.GetIntDefault("CharactersPerAccount", 50);
609 if(m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] < m_configs
[CONFIG_CHARACTERS_PER_REALM
])
611 sLog
.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
],m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
612 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = m_configs
[CONFIG_CHARACTERS_PER_REALM
];
615 m_configs
[CONFIG_SKIP_CINEMATICS
] = sConfig
.GetIntDefault("SkipCinematics", 0);
616 if(m_configs
[CONFIG_SKIP_CINEMATICS
] < 0 || m_configs
[CONFIG_SKIP_CINEMATICS
] > 2)
618 sLog
.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs
[CONFIG_SKIP_CINEMATICS
]);
619 m_configs
[CONFIG_SKIP_CINEMATICS
] = 0;
624 uint32 val
= sConfig
.GetIntDefault("MaxPlayerLevel", 60);
625 if(val
!=m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
626 sLog
.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
629 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = sConfig
.GetIntDefault("MaxPlayerLevel", 60);
630 if(m_configs
[CONFIG_MAX_PLAYER_LEVEL
] > 255)
632 sLog
.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
633 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = 255;
636 m_configs
[CONFIG_START_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartPlayerLevel", 1);
637 if(m_configs
[CONFIG_START_PLAYER_LEVEL
] < 1)
639 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
640 m_configs
[CONFIG_START_PLAYER_LEVEL
] = 1;
642 else if(m_configs
[CONFIG_START_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
644 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
645 m_configs
[CONFIG_START_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
647 m_configs
[CONFIG_MAX_HONOR_POINTS
] = sConfig
.GetIntDefault("MaxHonorPoints", 75000);
648 m_configs
[CONFIG_MAX_ARENA_POINTS
] = sConfig
.GetIntDefault("MaxArenaPoints", 5000);
650 m_configs
[CONFIG_INSTANCE_IGNORE_LEVEL
] = sConfig
.GetBoolDefault("Instance.IgnoreLevel", false);
651 m_configs
[CONFIG_INSTANCE_IGNORE_RAID
] = sConfig
.GetBoolDefault("Instance.IgnoreRaid", false);
653 m_configs
[CONFIG_BATTLEGROUND_CAST_DESERTER
] = sConfig
.GetBoolDefault("Battleground.CastDeserter", true);
654 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true);
655 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
657 m_configs
[CONFIG_CAST_UNSTUCK
] = sConfig
.GetBoolDefault("CastUnstuck", true);
658 m_configs
[CONFIG_INSTANCE_RESET_TIME_HOUR
] = sConfig
.GetIntDefault("Instance.ResetTimeHour", 4);
659 m_configs
[CONFIG_INSTANCE_UNLOAD_DELAY
] = sConfig
.GetIntDefault("Instance.UnloadDelay", 1800000);
661 m_configs
[CONFIG_MAX_PRIMARY_TRADE_SKILL
] = sConfig
.GetIntDefault("MaxPrimaryTradeSkill", 2);
662 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = sConfig
.GetIntDefault("MinPetitionSigns", 9);
663 if(m_configs
[CONFIG_MIN_PETITION_SIGNS
] > 9)
665 sLog
.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs
[CONFIG_MIN_PETITION_SIGNS
]);
666 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = 9;
669 m_configs
[CONFIG_GM_LOGIN_STATE
] = sConfig
.GetIntDefault("GM.LoginState",2);
670 m_configs
[CONFIG_GM_ACCEPT_TICKETS
] = sConfig
.GetIntDefault("GM.AcceptTickets",2);
671 m_configs
[CONFIG_GM_CHAT
] = sConfig
.GetIntDefault("GM.Chat",2);
672 m_configs
[CONFIG_GM_WISPERING_TO
] = sConfig
.GetIntDefault("GM.WhisperingTo",2);
674 m_configs
[CONFIG_GM_IN_GM_LIST
] = sConfig
.GetBoolDefault("GM.InGMList",false);
675 m_configs
[CONFIG_GM_IN_WHO_LIST
] = sConfig
.GetBoolDefault("GM.InWhoList",false);
676 m_configs
[CONFIG_GM_LOG_TRADE
] = sConfig
.GetBoolDefault("GM.LogTrade", false);
678 m_configs
[CONFIG_GROUP_VISIBILITY
] = sConfig
.GetIntDefault("Visibility.GroupMode",0);
680 m_configs
[CONFIG_MAIL_DELIVERY_DELAY
] = sConfig
.GetIntDefault("MailDeliveryDelay",HOUR
);
682 m_configs
[CONFIG_UPTIME_UPDATE
] = sConfig
.GetIntDefault("UpdateUptimeInterval", 10);
683 if(m_configs
[CONFIG_UPTIME_UPDATE
]<=0)
685 sLog
.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs
[CONFIG_UPTIME_UPDATE
]);
686 m_configs
[CONFIG_UPTIME_UPDATE
] = 10;
690 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
691 m_timers
[WUPDATE_UPTIME
].Reset();
694 m_configs
[CONFIG_SKILL_CHANCE_ORANGE
] = sConfig
.GetIntDefault("SkillChance.Orange",100);
695 m_configs
[CONFIG_SKILL_CHANCE_YELLOW
] = sConfig
.GetIntDefault("SkillChance.Yellow",75);
696 m_configs
[CONFIG_SKILL_CHANCE_GREEN
] = sConfig
.GetIntDefault("SkillChance.Green",25);
697 m_configs
[CONFIG_SKILL_CHANCE_GREY
] = sConfig
.GetIntDefault("SkillChance.Grey",0);
699 m_configs
[CONFIG_SKILL_CHANCE_MINING_STEPS
] = sConfig
.GetIntDefault("SkillChance.MiningSteps",75);
700 m_configs
[CONFIG_SKILL_CHANCE_SKINNING_STEPS
] = sConfig
.GetIntDefault("SkillChance.SkinningSteps",75);
702 m_configs
[CONFIG_SKILL_PROSPECTING
] = sConfig
.GetBoolDefault("SkillChance.Prospecting",false);
704 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = sConfig
.GetIntDefault("SkillGain.Crafting", 1);
705 if(m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] < 0)
707 sLog
.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_CRAFTING
]);
708 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = 1;
711 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = sConfig
.GetIntDefault("SkillGain.Defense", 1);
712 if(m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] < 0)
714 sLog
.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_DEFENSE
]);
715 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = 1;
718 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = sConfig
.GetIntDefault("SkillGain.Gathering", 1);
719 if(m_configs
[CONFIG_SKILL_GAIN_GATHERING
] < 0)
721 sLog
.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_GATHERING
]);
722 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = 1;
725 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = sConfig
.GetIntDefault("SkillGain.Weapon", 1);
726 if(m_configs
[CONFIG_SKILL_GAIN_WEAPON
] < 0)
728 sLog
.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_WEAPON
]);
729 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = 1;
732 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = sConfig
.GetIntDefault("MaxOverspeedPings",2);
733 if(m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] != 0 && m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] < 2)
735 sLog
.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs
[CONFIG_MAX_OVERSPEED_PINGS
]);
736 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = 2;
739 m_configs
[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
] = sConfig
.GetBoolDefault("SaveRespawnTimeImmediately",true);
740 m_configs
[CONFIG_WEATHER
] = sConfig
.GetBoolDefault("ActivateWeather",true);
744 uint32 val
= sConfig
.GetIntDefault("Expansion",1);
745 if(val
!=m_configs
[CONFIG_EXPANSION
])
746 sLog
.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_EXPANSION
]);
749 m_configs
[CONFIG_EXPANSION
] = sConfig
.GetIntDefault("Expansion",1);
751 m_configs
[CONFIG_CHATFLOOD_MESSAGE_COUNT
] = sConfig
.GetIntDefault("ChatFlood.MessageCount",10);
752 m_configs
[CONFIG_CHATFLOOD_MESSAGE_DELAY
] = sConfig
.GetIntDefault("ChatFlood.MessageDelay",1);
753 m_configs
[CONFIG_CHATFLOOD_MUTE_TIME
] = sConfig
.GetIntDefault("ChatFlood.MuteTime",10);
755 m_configs
[CONFIG_EVENT_ANNOUNCE
] = sConfig
.GetIntDefault("Event.Announce",0);
757 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyAssistenceRadius",10);
759 m_configs
[CONFIG_WORLD_BOSS_LEVEL_DIFF
] = sConfig
.GetIntDefault("WorldBossLevelDiff",3);
761 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255)
762 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.LowLevelHideDiff",4);
763 if(m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] > 255)
764 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = 255;
765 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.HighLevelHideDiff",7);
766 if(m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] > 255)
767 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = 255;
769 m_configs
[CONFIG_DETECT_POS_COLLISION
] = sConfig
.GetBoolDefault("DetectPosCollision", true);
771 m_configs
[CONFIG_RESTRICTED_LFG_CHANNEL
] = sConfig
.GetBoolDefault("Channel.RestrictedLfg", true);
772 m_configs
[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
] = sConfig
.GetBoolDefault("Channel.SilentlyGMJoin", false);
774 m_configs
[CONFIG_TALENTS_INSPECTING
] = sConfig
.GetBoolDefault("TalentsInspecting", true);
775 m_configs
[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
] = sConfig
.GetBoolDefault("ChatFakeMessagePreventing", false);
777 m_configs
[CONFIG_CORPSE_DECAY_NORMAL
] = sConfig
.GetIntDefault("Corpse.Decay.NORMAL", 60);
778 m_configs
[CONFIG_CORPSE_DECAY_RARE
] = sConfig
.GetIntDefault("Corpse.Decay.RARE", 300);
779 m_configs
[CONFIG_CORPSE_DECAY_ELITE
] = sConfig
.GetIntDefault("Corpse.Decay.ELITE", 300);
780 m_configs
[CONFIG_CORPSE_DECAY_RAREELITE
] = sConfig
.GetIntDefault("Corpse.Decay.RAREELITE", 300);
781 m_configs
[CONFIG_CORPSE_DECAY_WORLDBOSS
] = sConfig
.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
783 m_configs
[CONFIG_DEATH_SICKNESS_LEVEL
] = sConfig
.GetIntDefault("Death.SicknessLevel", 11);
784 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
785 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
787 m_configs
[CONFIG_THREAT_RADIUS
] = sConfig
.GetIntDefault("ThreatRadius", 100);
789 // always use declined names in the russian client
790 m_configs
[CONFIG_DECLINED_NAMES_USED
] =
791 (m_configs
[CONFIG_REALM_ZONE
] == REALM_ZONE_RUSSIAN
) ? true : sConfig
.GetBoolDefault("DeclinedNames", false);
793 m_configs
[CONFIG_LISTEN_RANGE_SAY
] = sConfig
.GetIntDefault("ListenRange.Say", 25);
794 m_configs
[CONFIG_LISTEN_RANGE_TEXTEMOTE
] = sConfig
.GetIntDefault("ListenRange.TextEmote", 25);
795 m_configs
[CONFIG_LISTEN_RANGE_YELL
] = sConfig
.GetIntDefault("ListenRange.Yell", 300);
797 m_VisibleUnitGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
798 if(m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
800 sLog
.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE
);
801 m_VisibleUnitGreyDistance
= MAX_VISIBILITY_DISTANCE
;
803 m_VisibleObjectGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
804 if(m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
806 sLog
.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
);
807 m_VisibleObjectGreyDistance
= MAX_VISIBILITY_DISTANCE
;
810 m_MaxVisibleDistanceForCreature
= sConfig
.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE
);
811 if(m_MaxVisibleDistanceForCreature
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
813 sLog
.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
814 m_MaxVisibleDistanceForCreature
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
816 else if(m_MaxVisibleDistanceForCreature
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
818 sLog
.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
819 m_MaxVisibleDistanceForCreature
= MAX_VISIBILITY_DISTANCE
-m_VisibleUnitGreyDistance
;
821 m_MaxVisibleDistanceForPlayer
= sConfig
.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE
);
822 if(m_MaxVisibleDistanceForPlayer
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
824 sLog
.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
825 m_MaxVisibleDistanceForPlayer
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
827 else if(m_MaxVisibleDistanceForPlayer
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
829 sLog
.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
830 m_MaxVisibleDistanceForPlayer
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
832 m_MaxVisibleDistanceForObject
= sConfig
.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE
);
833 if(m_MaxVisibleDistanceForObject
< INTERACTION_DISTANCE
)
835 sLog
.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE
));
836 m_MaxVisibleDistanceForObject
= INTERACTION_DISTANCE
;
838 else if(m_MaxVisibleDistanceForObject
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
840 sLog
.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
841 m_MaxVisibleDistanceForObject
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
843 m_MaxVisibleDistanceInFlight
= sConfig
.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE
);
844 if(m_MaxVisibleDistanceInFlight
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
846 sLog
.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
847 m_MaxVisibleDistanceInFlight
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
850 ///- Read the "Data" directory from the config file
851 std::string dataPath
= sConfig
.GetStringDefault("DataDir","./");
852 if( dataPath
.at(dataPath
.length()-1)!='/' && dataPath
.at(dataPath
.length()-1)!='\\' )
853 dataPath
.append("/");
857 if(dataPath
!=m_dataPath
)
858 sLog
.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath
.c_str());
862 m_dataPath
= dataPath
;
863 sLog
.outString("Using DataDir %s",m_dataPath
.c_str());
866 bool enableLOS
= sConfig
.GetBoolDefault("vmap.enableLOS", false);
867 bool enableHeight
= sConfig
.GetBoolDefault("vmap.enableHeight", false);
868 std::string ignoreMapIds
= sConfig
.GetStringDefault("vmap.ignoreMapIds", "");
869 std::string ignoreSpellIds
= sConfig
.GetStringDefault("vmap.ignoreSpellIds", "");
870 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS
);
871 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight
);
872 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds
.c_str());
873 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds
.c_str());
874 sLog
.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS
, enableHeight
);
875 sLog
.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath
.c_str());
876 sLog
.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
879 /// Initialize the World
880 void World::SetInitialWorldSettings()
882 ///- Initialize the random number generator
883 srand((unsigned int)time(NULL
));
885 ///- Initialize config settings
886 LoadConfigSettings();
888 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
889 objmgr
.SetHighestGuids();
891 ///- Check the existence of the map files for all races' startup areas.
892 if( !MapManager::ExistMapAndVMap(0,-6240.32f
, 331.033f
)
893 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
894 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
895 ||!MapManager::ExistMapAndVMap(1,-618.518f
,-4251.67f
)
896 ||!MapManager::ExistMapAndVMap(0, 1676.35f
, 1677.45f
)
897 ||!MapManager::ExistMapAndVMap(1, 10311.3f
, 832.463f
)
898 ||!MapManager::ExistMapAndVMap(1,-2917.58f
,-257.98f
)
899 ||m_configs
[CONFIG_EXPANSION
] && (
900 !MapManager::ExistMapAndVMap(530,10349.6f
,-6357.29f
) || !MapManager::ExistMapAndVMap(530,-3961.64f
,-13931.2f
) ) )
902 sLog
.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath
.c_str(),m_dataPath
.c_str());
906 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
907 sLog
.outString( "" );
908 sLog
.outString( "Loading MaNGOS strings..." );
909 if (!objmgr
.LoadMangosStrings())
910 exit(1); // Error message displayed in function already
912 ///- Update the realm entry in the database with the realm type from the config file
913 //No SQL injection as values are treated as integers
915 // not send custom type REALM_FFA_PVP to realm list
916 uint32 server_type
= IsFFAPvPRealm() ? REALM_TYPE_PVP
: getConfig(CONFIG_GAME_TYPE
);
917 uint32 realm_zone
= getConfig(CONFIG_REALM_ZONE
);
918 loginDatabase
.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type
, realm_zone
, realmID
);
920 ///- Remove the bones after a restart
921 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
923 ///- Load the DBC files
924 sLog
.outString("Initialize data stores...");
925 LoadDBCStores(m_dataPath
);
928 sLog
.outString( "Loading InstanceTemplate" );
929 objmgr
.LoadInstanceTemplate();
931 sLog
.outString( "Loading SkillLineAbilityMultiMap Data..." );
932 spellmgr
.LoadSkillLineAbilityMap();
934 ///- Clean up and pack instances
935 sLog
.outString( "Cleaning up instances..." );
936 sInstanceSaveManager
.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
938 sLog
.outString( "Packing instances..." );
939 sInstanceSaveManager
.PackInstances();
941 sLog
.outString( "Loading Localization strings..." );
942 objmgr
.LoadCreatureLocales();
943 objmgr
.LoadGameObjectLocales();
944 objmgr
.LoadItemLocales();
945 objmgr
.LoadQuestLocales();
946 objmgr
.LoadNpcTextLocales();
947 objmgr
.LoadPageTextLocales();
948 objmgr
.LoadNpcOptionLocales();
949 objmgr
.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
951 sLog
.outString( "Loading Page Texts..." );
952 objmgr
.LoadPageTexts();
954 sLog
.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
955 objmgr
.LoadGameobjectInfo();
957 sLog
.outString( "Loading Spell Chain Data..." );
958 spellmgr
.LoadSpellChains();
960 sLog
.outString( "Loading Spell Elixir types..." );
961 spellmgr
.LoadSpellElixirs();
963 sLog
.outString( "Loading Spell Learn Skills..." );
964 spellmgr
.LoadSpellLearnSkills(); // must be after LoadSpellChains
966 sLog
.outString( "Loading Spell Learn Spells..." );
967 spellmgr
.LoadSpellLearnSpells();
969 sLog
.outString( "Loading Spell Proc Event conditions..." );
970 spellmgr
.LoadSpellProcEvents();
972 sLog
.outString( "Loading Aggro Spells Definitions...");
973 spellmgr
.LoadSpellThreats();
975 sLog
.outString( "Loading NPC Texts..." );
976 objmgr
.LoadGossipText();
978 sLog
.outString( "Loading Item Random Enchantments Table..." );
979 LoadRandomEnchantmentsTable();
981 sLog
.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
982 objmgr
.LoadItemPrototypes();
984 sLog
.outString( "Loading Item Texts..." );
985 objmgr
.LoadItemTexts();
987 sLog
.outString( "Loading Creature Model Based Info Data..." );
988 objmgr
.LoadCreatureModelInfo();
990 sLog
.outString( "Loading Equipment templates...");
991 objmgr
.LoadEquipmentTemplates();
993 sLog
.outString( "Loading Creature templates..." );
994 objmgr
.LoadCreatureTemplates();
996 sLog
.outString( "Loading SpellsScriptTarget...");
997 spellmgr
.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
999 sLog
.outString( "Loading Creature Reputation OnKill Data..." );
1000 objmgr
.LoadReputationOnKill();
1002 sLog
.outString( "Loading Pet Create Spells..." );
1003 objmgr
.LoadPetCreateSpells();
1005 sLog
.outString( "Loading Creature Data..." );
1006 objmgr
.LoadCreatures();
1008 sLog
.outString( "Loading Creature Addon Data..." );
1009 objmgr
.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1011 sLog
.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1012 objmgr
.LoadCreatureRespawnTimes();
1014 sLog
.outString( "Loading Gameobject Data..." );
1015 objmgr
.LoadGameobjects();
1017 sLog
.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1018 objmgr
.LoadGameobjectRespawnTimes();
1020 sLog
.outString( "Loading Game Event Data...");
1021 gameeventmgr
.LoadFromDB();
1023 sLog
.outString( "Loading Weather Data..." );
1024 objmgr
.LoadWeatherZoneChances();
1026 sLog
.outString( "Loading Quests..." );
1027 objmgr
.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1029 sLog
.outString( "Loading Quests Relations..." );
1030 objmgr
.LoadQuestRelations(); // must be after quest load
1032 sLog
.outString( "Loading AreaTrigger definitions..." );
1033 objmgr
.LoadAreaTriggerTeleports(); // must be after item template load
1035 sLog
.outString( "Loading Quest Area Triggers..." );
1036 objmgr
.LoadQuestAreaTriggers(); // must be after LoadQuests
1038 sLog
.outString( "Loading Tavern Area Triggers..." );
1039 objmgr
.LoadTavernAreaTriggers();
1041 sLog
.outString( "Loading AreaTrigger script names..." );
1042 objmgr
.LoadAreaTriggerScripts();
1044 sLog
.outString( "Loading Graveyard-zone links...");
1045 objmgr
.LoadGraveyardZones();
1047 sLog
.outString( "Loading Spell target coordinates..." );
1048 spellmgr
.LoadSpellTargetPositions();
1050 sLog
.outString( "Loading SpellAffect definitions..." );
1051 spellmgr
.LoadSpellAffects();
1053 sLog
.outString( "Loading spell pet auras..." );
1054 spellmgr
.LoadSpellPetAuras();
1056 sLog
.outString( "Loading player Create Info & Level Stats..." );
1057 objmgr
.LoadPlayerInfo();
1059 sLog
.outString( "Loading Exploration BaseXP Data..." );
1060 objmgr
.LoadExplorationBaseXP();
1062 sLog
.outString( "Loading Pet Name Parts..." );
1063 objmgr
.LoadPetNames();
1065 sLog
.outString( "Loading the max pet number..." );
1066 objmgr
.LoadPetNumber();
1068 sLog
.outString( "Loading pet level stats..." );
1069 objmgr
.LoadPetLevelInfo();
1071 sLog
.outString( "Loading Player Corpses..." );
1072 objmgr
.LoadCorpses();
1074 sLog
.outString( "Loading Loot Tables..." );
1077 sLog
.outString( "Loading Skill Discovery Table..." );
1078 LoadSkillDiscoveryTable();
1080 sLog
.outString( "Loading Skill Extra Item Table..." );
1081 LoadSkillExtraItemTable();
1083 sLog
.outString( "Loading Skill Fishing base level requirements..." );
1084 objmgr
.LoadFishingBaseSkillLevel();
1086 ///- Load dynamic data tables from the database
1087 sLog
.outString( "Loading Auctions..." );
1088 objmgr
.LoadAuctionItems();
1089 objmgr
.LoadAuctions();
1091 sLog
.outString( "Loading Guilds..." );
1092 objmgr
.LoadGuilds();
1094 sLog
.outString( "Loading ArenaTeams..." );
1095 objmgr
.LoadArenaTeams();
1097 sLog
.outString( "Loading Groups..." );
1098 objmgr
.LoadGroups();
1100 sLog
.outString( "Loading ReservedNames..." );
1101 objmgr
.LoadReservedPlayersNames();
1103 sLog
.outString( "Loading GameObject for quests..." );
1104 objmgr
.LoadGameObjectForQuests();
1106 sLog
.outString( "Loading BattleMasters..." );
1107 objmgr
.LoadBattleMastersEntry();
1109 sLog
.outString( "Loading GameTeleports..." );
1110 objmgr
.LoadGameTele();
1112 sLog
.outString( "Loading Npc Text Id..." );
1113 objmgr
.LoadNpcTextId(); // must be after load Creature and NpcText
1115 sLog
.outString( "Loading Npc Options..." );
1116 objmgr
.LoadNpcOptions();
1118 sLog
.outString( "Loading vendors..." );
1119 objmgr
.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1121 sLog
.outString( "Loading trainers..." );
1122 objmgr
.LoadTrainerSpell(); // must be after load CreatureTemplate
1124 sLog
.outString( "Loading Waypoints..." );
1127 ///- Handle outdated emails (delete/return)
1128 sLog
.outString( "Returning old mails..." );
1129 objmgr
.ReturnOrDeleteOldMails(false);
1131 ///- Load and initialize scripts
1132 sLog
.outString( "Loading Scripts..." );
1133 objmgr
.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1134 objmgr
.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1135 objmgr
.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1136 objmgr
.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1137 objmgr
.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1139 sLog
.outString( "Initializing Scripts..." );
1140 if(!LoadScriptingModule())
1143 ///- Initialize game time and timers
1144 sLog
.outString( "DEBUG:: Initialize game time and timers" );
1145 m_gameTime
= time(NULL
);
1146 m_startTime
=m_gameTime
;
1151 local
=*(localtime(&curr
)); // dereference and assign
1153 sprintf( isoDate
, "%04d-%02d-%02d %02d:%02d:%02d",
1154 local
.tm_year
+1900, local
.tm_mon
+1, local
.tm_mday
, local
.tm_hour
, local
.tm_min
, local
.tm_sec
);
1156 WorldDatabase
.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', %ld, 0)", isoDate
, m_startTime
);
1158 m_timers
[WUPDATE_OBJECTS
].SetInterval(0);
1159 m_timers
[WUPDATE_SESSIONS
].SetInterval(0);
1160 m_timers
[WUPDATE_WEATHERS
].SetInterval(1000);
1161 m_timers
[WUPDATE_AUCTIONS
].SetInterval(MINUTE
*1000); //set auction update interval to 1 minute
1162 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
1163 //Update "uptime" table based on configuration entry in minutes.
1164 m_timers
[WUPDATE_CORPSES
].SetInterval(20*MINUTE
*1000); //erase corpses every 20 minutes
1166 //to set mailtimer to return mails every day between 4 and 5 am
1167 //mailtimer is increased when updating auctions
1168 //one second is 1000 -(tested on win system)
1169 mail_timer
= ((((localtime( &m_gameTime
)->tm_hour
+ 20) % 24)* HOUR
* 1000) / m_timers
[WUPDATE_AUCTIONS
].GetInterval() );
1171 mail_timer_expires
= ( (DAY
* 1000) / (m_timers
[WUPDATE_AUCTIONS
].GetInterval()));
1172 sLog
.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer
, mail_timer_expires
);
1174 ///- Initilize static helper structures
1175 AIRegistry::Initialize();
1176 WaypointMovementGenerator
<Creature
>::Initialize();
1177 Player::InitVisibleBits();
1179 ///- Initialize MapManager
1180 sLog
.outString( "Starting Map System" );
1181 MapManager::Instance().Initialize();
1183 ///- Initialize Battlegrounds
1184 sLog
.outString( "Starting BattleGround System" );
1185 sBattleGroundMgr
.CreateInitialBattleGrounds();
1187 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1188 sLog
.outString( "Loading Transports..." );
1189 MapManager::Instance().LoadTransports();
1191 sLog
.outString("Deleting expired bans..." );
1192 loginDatabase
.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1194 sLog
.outString("Calculate next daily quest reset time..." );
1195 InitDailyQuestResetTime();
1197 sLog
.outString("Starting Game Event system..." );
1198 uint32 nextGameEvent
= gameeventmgr
.Initialize();
1199 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
); //depend on next event
1201 sLog
.outString( "WORLD: World initialized" );
1204 void World::DetectDBCLang()
1206 uint32 m_lang_confid
= sConfig
.GetIntDefault("DBC.Locale", 255);
1208 if(m_lang_confid
!= 255 && m_lang_confid
>= MAX_LOCALE
)
1210 sLog
.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE
);
1211 m_lang_confid
= LOCALE_enUS
;
1214 ChrRacesEntry
const* race
= sChrRacesStore
.LookupEntry(1);
1216 std::string availableLocalsStr
;
1218 int default_locale
= MAX_LOCALE
;
1219 for (int i
= MAX_LOCALE
-1; i
>= 0; --i
)
1221 if ( strlen(race
->name
[i
]) > 0) // check by race names
1224 m_availableDbcLocaleMask
|= (1 << i
);
1225 availableLocalsStr
+= localeNames
[i
];
1226 availableLocalsStr
+= " ";
1230 if( default_locale
!= m_lang_confid
&& m_lang_confid
< MAX_LOCALE
&&
1231 (m_availableDbcLocaleMask
& (1 << m_lang_confid
)) )
1233 default_locale
= m_lang_confid
;
1236 if(default_locale
>= MAX_LOCALE
)
1238 sLog
.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1242 m_defaultDbcLocale
= LocaleConstant(default_locale
);
1244 sLog
.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames
[m_defaultDbcLocale
],availableLocalsStr
.empty() ? "<none>" : availableLocalsStr
.c_str());
1247 /// Update the World !
1248 void World::Update(time_t diff
)
1250 ///- Update the different timers
1251 for(int i
= 0; i
< WUPDATE_COUNT
; i
++)
1252 if(m_timers
[i
].GetCurrent()>=0)
1253 m_timers
[i
].Update(diff
);
1254 else m_timers
[i
].SetCurrent(0);
1256 ///- Update the game time and check for shutdown time
1259 /// Handle daily quests reset time
1260 if(m_gameTime
> m_NextDailyQuestReset
)
1263 m_NextDailyQuestReset
+= DAY
;
1266 /// <ul><li> Handle auctions when the timer has passed
1267 if (m_timers
[WUPDATE_AUCTIONS
].Passed())
1269 m_timers
[WUPDATE_AUCTIONS
].Reset();
1271 ///- Update mails (return old mails with item, or delete them)
1272 //(tested... works on win)
1273 if (++mail_timer
> mail_timer_expires
)
1276 objmgr
.ReturnOrDeleteOldMails(true);
1279 AuctionHouseObject
* AuctionMap
;
1280 for (int i
= 0; i
< 3; i
++)
1285 AuctionMap
= objmgr
.GetAuctionsMap( 6 );//horde
1288 AuctionMap
= objmgr
.GetAuctionsMap( 2 );//alliance
1291 AuctionMap
= objmgr
.GetAuctionsMap( 7 );//neutral
1295 ///- Handle expired auctions
1296 AuctionHouseObject::AuctionEntryMap::iterator itr
,next
;
1297 for (itr
= AuctionMap
->GetAuctionsBegin(); itr
!= AuctionMap
->GetAuctionsEnd();itr
= next
)
1301 if (m_gameTime
> (itr
->second
->time
))
1303 ///- Either cancel the auction if there was no bidder
1304 if (itr
->second
->bidder
== 0)
1306 objmgr
.SendAuctionExpiredMail( itr
->second
);
1308 ///- Or perform the transaction
1311 //we should send an "item sold" message if the seller is online
1312 //we send the item to the winner
1313 //we send the money to the seller
1314 objmgr
.SendAuctionSuccessfulMail( itr
->second
);
1315 objmgr
.SendAuctionWonMail( itr
->second
);
1318 ///- In any case clear the auction
1319 //No SQL injection (Id is integer)
1320 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr
->second
->Id
);
1321 objmgr
.RemoveAItem(itr
->second
->item_guidlow
);
1323 AuctionMap
->RemoveAuction(itr
->first
);
1329 /// <li> Handle session updates when the timer has passed
1330 if (m_timers
[WUPDATE_SESSIONS
].Passed())
1332 m_timers
[WUPDATE_SESSIONS
].Reset();
1334 UpdateSessions(diff
);
1337 /// <li> Handle weather updates when the timer has passed
1338 if (m_timers
[WUPDATE_WEATHERS
].Passed())
1340 m_timers
[WUPDATE_WEATHERS
].Reset();
1342 ///- Send an update signal to Weather objects
1343 WeatherMap::iterator itr
, next
;
1344 for (itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); itr
= next
)
1349 ///- and remove Weather objects for zones with no player
1350 //As interval > WorldTick
1351 if(!itr
->second
->Update(m_timers
[WUPDATE_WEATHERS
].GetInterval()))
1354 m_weathers
.erase(itr
);
1358 /// <li> Update uptime table
1359 if (m_timers
[WUPDATE_UPTIME
].Passed())
1361 uint32 tmpDiff
= (m_gameTime
- m_startTime
);
1362 uint32 maxClientsNum
= sWorld
.GetMaxActiveSessionCount();
1364 m_timers
[WUPDATE_UPTIME
].Reset();
1365 WorldDatabase
.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD
, tmpDiff
, maxClientsNum
, uint64(m_startTime
));
1368 /// <li> Handle all other objects
1369 if (m_timers
[WUPDATE_OBJECTS
].Passed())
1371 m_timers
[WUPDATE_OBJECTS
].Reset();
1372 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1373 MapManager::Instance().Update(diff
); // As interval = 0
1375 ///- Process necessary scripts
1376 if (!m_scriptSchedule
.empty())
1379 sBattleGroundMgr
.Update(diff
);
1382 // execute callbacks from sql queries that were queued recently
1383 UpdateResultQueue();
1385 ///- Erase corpses once every 20 minutes
1386 if (m_timers
[WUPDATE_CORPSES
].Passed())
1388 m_timers
[WUPDATE_CORPSES
].Reset();
1393 ///- Process Game events when necessary
1394 if (m_timers
[WUPDATE_EVENTS
].Passed())
1396 m_timers
[WUPDATE_EVENTS
].Reset(); // to give time for Update() to be processed
1397 uint32 nextGameEvent
= gameeventmgr
.Update();
1398 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
);
1399 m_timers
[WUPDATE_EVENTS
].Reset();
1403 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1404 MapManager::Instance().DoDelayedMovesAndRemoves();
1406 // update the instance reset times
1407 sInstanceSaveManager
.Update();
1409 // And last, but not least handle the issued cli commands
1410 ProcessCliCommands();
1413 /// Put scripts in the execution queue
1414 void World::ScriptsStart(ScriptMapMap
const& scripts
, uint32 id
, Object
* source
, Object
* target
)
1416 ///- Find the script map
1417 ScriptMapMap::const_iterator s
= scripts
.find(id
);
1418 if (s
== scripts
.end())
1421 // prepare static data
1422 uint64 sourceGUID
= source
->GetGUID();
1423 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1424 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1426 ///- Schedule script execution for all scripts in the script map
1427 ScriptMap
const *s2
= &(s
->second
);
1428 bool immedScript
= false;
1429 for (ScriptMap::const_iterator iter
= s2
->begin(); iter
!= s2
->end(); ++iter
)
1432 sa
.sourceGUID
= sourceGUID
;
1433 sa
.targetGUID
= targetGUID
;
1434 sa
.ownerGUID
= ownerGUID
;
1436 sa
.script
= &iter
->second
;
1437 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ iter
->first
, sa
));
1438 if (iter
->first
== 0)
1441 ///- If one of the effects should be immediate, launch the script execution
1446 void World::ScriptCommandStart(ScriptInfo
const& script
, uint32 delay
, Object
* source
, Object
* target
)
1448 // NOTE: script record _must_ exist until command executed
1450 // prepare static data
1451 uint64 sourceGUID
= source
->GetGUID();
1452 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1453 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1456 sa
.sourceGUID
= sourceGUID
;
1457 sa
.targetGUID
= targetGUID
;
1458 sa
.ownerGUID
= ownerGUID
;
1460 sa
.script
= &script
;
1461 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ delay
, sa
));
1463 ///- If effects should be immediate, launch the script execution
1468 /// Process queued scripts
1469 void World::ScriptsProcess()
1471 if (m_scriptSchedule
.empty())
1474 ///- Process overdue queued scripts
1475 std::multimap
<time_t, ScriptAction
>::iterator iter
= m_scriptSchedule
.begin();
1476 // ok as multimap is a *sorted* associative container
1477 while (!m_scriptSchedule
.empty() && (iter
->first
<= m_gameTime
))
1479 ScriptAction
const& step
= iter
->second
;
1481 Object
* source
= NULL
;
1485 switch(GUID_HIPART(step
.sourceGUID
))
1488 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
1490 Player
* player
= HashMapHolder
<Player
>::Find(step
.ownerGUID
);
1492 source
= player
->GetItemByGuid(step
.sourceGUID
);
1496 source
= HashMapHolder
<Creature
>::Find(step
.sourceGUID
);
1499 source
= HashMapHolder
<Pet
>::Find(step
.sourceGUID
);
1501 case HIGHGUID_PLAYER
:
1502 source
= HashMapHolder
<Player
>::Find(step
.sourceGUID
);
1504 case HIGHGUID_GAMEOBJECT
:
1505 source
= HashMapHolder
<GameObject
>::Find(step
.sourceGUID
);
1507 case HIGHGUID_CORPSE
:
1508 source
= HashMapHolder
<Corpse
>::Find(step
.sourceGUID
);
1511 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.sourceGUID
));
1516 Object
* target
= NULL
;
1520 switch(GUID_HIPART(step
.targetGUID
))
1523 target
= HashMapHolder
<Creature
>::Find(step
.targetGUID
);
1526 target
= HashMapHolder
<Pet
>::Find(step
.targetGUID
);
1528 case HIGHGUID_PLAYER
: // empty GUID case also
1529 target
= HashMapHolder
<Player
>::Find(step
.targetGUID
);
1531 case HIGHGUID_GAMEOBJECT
:
1532 target
= HashMapHolder
<GameObject
>::Find(step
.targetGUID
);
1534 case HIGHGUID_CORPSE
:
1535 target
= HashMapHolder
<Corpse
>::Find(step
.targetGUID
);
1538 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.targetGUID
));
1543 switch (step
.script
->command
)
1545 case SCRIPT_COMMAND_TALK
:
1549 sLog
.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
1553 if(source
->GetTypeId()!=TYPEID_UNIT
)
1555 sLog
.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1558 if(step
.script
->datalong
> 3)
1560 sLog
.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step
.script
->datalong
);
1564 uint64 unit_target
= target
? target
->GetGUID() : 0;
1566 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
1567 switch(step
.script
->datalong
)
1570 ((Creature
*)source
)->Say(step
.script
->datatext
.c_str(), LANG_UNIVERSAL
, unit_target
);
1575 sLog
.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step
.script
->datalong
);
1578 ((Creature
*)source
)->Whisper(step
.script
->datatext
.c_str(),unit_target
);
1581 ((Creature
*)source
)->Yell(step
.script
->datatext
.c_str(), LANG_UNIVERSAL
, unit_target
);
1583 case 3: // Emote text
1584 ((Creature
*)source
)->TextEmote(step
.script
->datatext
.c_str(), unit_target
);
1587 break; // must be already checked at load
1592 case SCRIPT_COMMAND_EMOTE
:
1595 sLog
.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
1599 if(source
->GetTypeId()!=TYPEID_UNIT
)
1601 sLog
.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1605 ((Creature
*)source
)->HandleEmoteCommand(step
.script
->datalong
);
1607 case SCRIPT_COMMAND_FIELD_SET
:
1610 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
1613 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1615 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1616 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1620 source
->SetUInt32Value(step
.script
->datalong
, step
.script
->datalong2
);
1622 case SCRIPT_COMMAND_MOVE_TO
:
1625 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
1629 if(source
->GetTypeId()!=TYPEID_UNIT
)
1631 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1634 ((Unit
*)source
)->SendMonsterMoveWithSpeed(step
.script
->x
, step
.script
->y
, step
.script
->z
, ((Unit
*)source
)->GetUnitMovementFlags(), step
.script
->datalong2
);
1635 MapManager::Instance().GetMap(((Unit
*)source
)->GetMapId(), ((Unit
*)source
))->CreatureRelocation(((Creature
*)source
), step
.script
->x
, step
.script
->y
, step
.script
->z
, 0);
1637 case SCRIPT_COMMAND_FLAG_SET
:
1640 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
1643 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1645 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1646 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1650 source
->SetFlag(step
.script
->datalong
, step
.script
->datalong2
);
1652 case SCRIPT_COMMAND_FLAG_REMOVE
:
1655 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
1658 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1660 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
1661 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1665 source
->RemoveFlag(step
.script
->datalong
, step
.script
->datalong2
);
1668 case SCRIPT_COMMAND_TELEPORT_TO
:
1670 // accept player in any one from target/source arg
1671 if (!target
&& !source
)
1673 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
1677 // must be only Player
1678 if((!target
|| target
->GetTypeId() != TYPEID_PLAYER
) && (!source
|| source
->GetTypeId() != TYPEID_PLAYER
))
1680 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source
? source
->GetTypeId() : 0, target
? target
->GetTypeId() : 0);
1684 Player
* pSource
= target
&& target
->GetTypeId() == TYPEID_PLAYER
? (Player
*)target
: (Player
*)source
;
1686 pSource
->TeleportTo(step
.script
->datalong
, step
.script
->x
, step
.script
->y
, step
.script
->z
, step
.script
->o
);
1690 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
1692 if(!step
.script
->datalong
) // creature not specified
1694 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
1700 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
1704 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1708 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1712 float x
= step
.script
->x
;
1713 float y
= step
.script
->y
;
1714 float z
= step
.script
->z
;
1715 float o
= step
.script
->o
;
1717 Creature
* pCreature
= summoner
->SummonCreature(step
.script
->datalong
, x
, y
, z
, o
,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
,step
.script
->datalong2
);
1720 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step
.script
->datalong
);
1727 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
1729 if(!step
.script
->datalong
) // gameobject not specified
1731 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
1737 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
1741 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1745 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1749 GameObject
*go
= NULL
;
1750 int32 time_to_despawn
= step
.script
->datalong2
<5 ? 5 : (int32
)step
.script
->datalong2
;
1752 CellPair
p(MaNGOS::ComputeCellPair(summoner
->GetPositionX(), summoner
->GetPositionY()));
1754 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1756 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*summoner
,step
.script
->datalong
);
1757 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(go
,go_check
);
1759 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1760 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1761 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(summoner
->GetMapId(), summoner
));
1765 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step
.script
->datalong
);
1769 if( go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1770 go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1771 go
->GetGoType()==GAMEOBJECT_TYPE_DOOR
||
1772 go
->GetGoType()==GAMEOBJECT_TYPE_BUTTON
||
1773 go
->GetGoType()==GAMEOBJECT_TYPE_TRAP
)
1775 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go
->GetGoType()), step
.script
->datalong
);
1779 if( go
->isSpawned() )
1780 break; //gameobject already spawned
1782 go
->SetLootState(GO_READY
);
1783 go
->SetRespawnTime(time_to_despawn
); //despawn object in ? seconds
1785 MapManager::Instance().GetMap(go
->GetMapId(), go
)->Add(go
);
1788 case SCRIPT_COMMAND_OPEN_DOOR
:
1790 if(!step
.script
->datalong
) // door not specified
1792 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
1798 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
1802 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1804 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1808 Unit
* caster
= (Unit
*)source
;
1810 GameObject
*door
= NULL
;
1811 int32 time_to_close
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1813 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
1815 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1817 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
1818 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
1820 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1821 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1822 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(caster
->GetMapId(), (Unit
*)source
));
1826 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
1829 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
1831 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
1835 if( !door
->GetGoState() )
1836 break; //door already open
1838 door
->UseDoorOrButton(time_to_close
);
1840 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
1841 ((GameObject
*)target
)->UseDoorOrButton(time_to_close
);
1844 case SCRIPT_COMMAND_CLOSE_DOOR
:
1846 if(!step
.script
->datalong
) // guid for door not specified
1848 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
1854 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
1858 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1860 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1864 Unit
* caster
= (Unit
*)source
;
1866 GameObject
*door
= NULL
;
1867 int32 time_to_open
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1869 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
1871 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1873 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
1874 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
1876 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1877 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1878 cell_lock
->Visit(cell_lock
, object_checker
, *MapManager::Instance().GetMap(caster
->GetMapId(), (Unit
*)source
));
1882 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
1885 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
1887 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
1891 if( door
->GetGoState() )
1892 break; //door already closed
1894 door
->UseDoorOrButton(time_to_open
);
1896 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
1897 ((GameObject
*)target
)->UseDoorOrButton(time_to_open
);
1901 case SCRIPT_COMMAND_QUEST_EXPLORED
:
1905 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
1911 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
1915 // when script called for item spell casting then target == (unit or GO) and source is player
1916 WorldObject
* worldObject
;
1919 if(target
->GetTypeId()==TYPEID_PLAYER
)
1921 if(source
->GetTypeId()!=TYPEID_UNIT
&& source
->GetTypeId()!=TYPEID_GAMEOBJECT
)
1923 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source
->GetTypeId());
1927 worldObject
= (WorldObject
*)source
;
1928 player
= (Player
*)target
;
1932 if(target
->GetTypeId()!=TYPEID_UNIT
&& target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
1934 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
1938 if(source
->GetTypeId()!=TYPEID_PLAYER
)
1940 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source
->GetTypeId());
1944 worldObject
= (WorldObject
*)target
;
1945 player
= (Player
*)source
;
1948 // quest id and flags checked at script loading
1949 if( (worldObject
->GetTypeId()!=TYPEID_UNIT
|| ((Unit
*)worldObject
)->isAlive()) &&
1950 (step
.script
->datalong2
==0 || worldObject
->IsWithinDistInMap(player
,float(step
.script
->datalong2
))) )
1951 player
->AreaExploredOrEventHappens(step
.script
->datalong
);
1953 player
->FailQuest(step
.script
->datalong
);
1958 case SCRIPT_COMMAND_ACTIVATE_OBJECT
:
1962 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
1966 if(!source
->isType(TYPEMASK_UNIT
))
1968 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
1974 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
1978 if(target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
1980 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
1984 Unit
* caster
= (Unit
*)source
;
1986 GameObject
*go
= (GameObject
*)target
;
1992 case SCRIPT_COMMAND_REMOVE_AURA
:
1994 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
1998 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2002 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2004 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2008 ((Unit
*)cmdTarget
)->RemoveAurasDueToSpell(step
.script
->datalong
);
2012 case SCRIPT_COMMAND_CAST_SPELL
:
2016 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
2020 if(!source
->isType(TYPEMASK_UNIT
))
2022 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
2026 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
2030 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2034 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2036 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2040 Unit
* spellTarget
= (Unit
*)cmdTarget
;
2042 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
2043 ((Unit
*)source
)->CastSpell(spellTarget
,step
.script
->datalong
,false);
2049 sLog
.outError("Unknown script command %u called.",step
.script
->command
);
2053 m_scriptSchedule
.erase(iter
);
2055 iter
= m_scriptSchedule
.begin();
2060 /// Send a packet to all players (except self if mentioned)
2061 void World::SendGlobalMessage(WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2063 SessionMap::iterator itr
;
2064 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); itr
++)
2067 itr
->second
->GetPlayer() &&
2068 itr
->second
->GetPlayer()->IsInWorld() &&
2069 itr
->second
!= self
&&
2070 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2072 itr
->second
->SendPacket(packet
);
2077 /// Send a System Message to all players (except self if mentioned)
2078 void World::SendWorldText(int32 string_id
, ...)
2080 std::vector
<std::vector
<WorldPacket
*> > data_cache
; // 0 = default, i => i-1 locale index
2082 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2084 if(!itr
->second
|| !itr
->second
->GetPlayer() || !itr
->second
->GetPlayer()->IsInWorld() )
2087 uint32 loc_idx
= itr
->second
->GetSessionDbLocaleIndex();
2088 uint32 cache_idx
= loc_idx
+1;
2090 std::vector
<WorldPacket
*>* data_list
;
2092 // create if not cached yet
2093 if(data_cache
.size() < cache_idx
+1 || data_cache
[cache_idx
].empty())
2095 if(data_cache
.size() < cache_idx
+1)
2096 data_cache
.resize(cache_idx
+1);
2098 data_list
= &data_cache
[cache_idx
];
2100 char const* text
= objmgr
.GetMangosString(string_id
,loc_idx
);
2105 va_start( argptr
, string_id
);
2106 vsnprintf( buf
,1000, text
, argptr
);
2109 char* pos
= &buf
[0];
2111 while(char* line
= ChatHandler::LineFromMessage(pos
))
2113 WorldPacket
* data
= new WorldPacket();
2114 ChatHandler::FillMessageData(data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
2115 data_list
->push_back(data
);
2119 data_list
= &data_cache
[cache_idx
];
2121 for(int i
= 0; i
< data_list
->size(); ++i
)
2122 itr
->second
->SendPacket((*data_list
)[i
]);
2126 for(int i
= 0; i
< data_cache
.size(); ++i
)
2127 for(int j
= 0; j
< data_cache
[i
].size(); ++j
)
2128 delete data_cache
[i
][j
];
2131 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
2132 void World::SendZoneMessage(uint32 zone
, WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2134 SessionMap::iterator itr
;
2135 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); itr
++)
2138 itr
->second
->GetPlayer() &&
2139 itr
->second
->GetPlayer()->IsInWorld() &&
2140 itr
->second
->GetPlayer()->GetZoneId() == zone
&&
2141 itr
->second
!= self
&&
2142 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2144 itr
->second
->SendPacket(packet
);
2149 /// Send a System Message to all players in the zone (except self if mentioned)
2150 void World::SendZoneText(uint32 zone
, const char* text
, WorldSession
*self
, uint32 team
)
2153 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, text
, NULL
);
2154 SendZoneMessage(zone
, &data
, self
,team
);
2157 /// Kick (and save) all players
2158 void World::KickAll()
2160 // session not removed at kick and will removed in next update tick
2161 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2162 itr
->second
->KickPlayer();
2165 /// Kick (and save) all players with security level less `sec`
2166 void World::KickAllLess(AccountTypes sec
)
2168 // session not removed at kick and will removed in next update tick
2169 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2170 if(itr
->second
->GetSecurity() < sec
)
2171 itr
->second
->KickPlayer();
2174 /// Kick all queued players
2175 void World::KickAllQueued()
2177 // session not removed at kick and will removed in next update tick
2179 // for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr)
2180 // if(WorldSession* session = (*itr)->GetSession())
2181 // session->KickPlayer();
2183 m_QueuedPlayer
.empty();
2186 /// Kick (and save) the designated player
2187 bool World::KickPlayer(std::string playerName
)
2189 SessionMap::iterator itr
;
2191 // session not removed at kick and will removed in next update tick
2192 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2196 Player
*player
= itr
->second
->GetPlayer();
2199 if( player
->IsInWorld() )
2201 if (playerName
== player
->GetName())
2203 itr
->second
->KickPlayer();
2211 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
2212 BanReturn
World::BanAccount(BanMode mode
, std::string nameOrIP
, std::string duration
, std::string reason
, std::string author
)
2214 loginDatabase
.escape_string(nameOrIP
);
2215 loginDatabase
.escape_string(reason
);
2216 std::string safe_author
=author
;
2217 loginDatabase
.escape_string(safe_author
);
2219 uint32 duration_secs
= TimeStringToSecs(duration
);
2220 QueryResult
*resultAccounts
= NULL
; //used for kicking
2222 ///- Update the database with ban information
2226 //No SQL injection as strings are escaped
2227 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP
.c_str());
2228 loginDatabase
.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP
.c_str(),duration_secs
,safe_author
.c_str(),reason
.c_str());
2231 //No SQL injection as string is escaped
2232 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
2235 //No SQL injection as string is escaped
2236 resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
2239 return BAN_SYNTAX_ERROR
;
2245 return BAN_SUCCESS
; // ip correctly banned but nobody affected (yet)
2247 return BAN_NOTFOUND
; // Nobody to ban
2250 ///- Disconnect all affected players (for IP it can be several)
2253 Field
* fieldsAccount
= resultAccounts
->Fetch();
2254 uint32 account
= fieldsAccount
->GetUInt32();
2258 //No SQL injection as strings are escaped
2259 loginDatabase
.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
2260 account
,duration_secs
,safe_author
.c_str(),reason
.c_str());
2263 if (WorldSession
* sess
= FindSession(account
))
2264 if(std::string(sess
->GetPlayerName()) != author
)
2267 while( resultAccounts
->NextRow() );
2269 delete resultAccounts
;
2273 /// Remove a ban from an account or IP address
2274 bool World::RemoveBanAccount(BanMode mode
, std::string nameOrIP
)
2278 loginDatabase
.escape_string(nameOrIP
);
2279 loginDatabase
.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP
.c_str());
2284 if (mode
== BAN_ACCOUNT
)
2285 account
= accmgr
.GetId (nameOrIP
);
2286 else if (mode
== BAN_CHARACTER
)
2287 account
= objmgr
.GetPlayerAccountIdByPlayerName (nameOrIP
);
2292 //NO SQL injection as account is uint32
2293 loginDatabase
.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account
);
2298 /// Update the game time
2299 void World::_UpdateGameTime()
2301 ///- update the time
2302 time_t thisTime
= time(NULL
);
2303 uint32 elapsed
= uint32(thisTime
- m_gameTime
);
2304 m_gameTime
= thisTime
;
2306 ///- if there is a shutdown timer
2307 if(m_ShutdownTimer
> 0 && elapsed
> 0)
2309 ///- ... and it is overdue, stop the world (set m_stopEvent)
2310 if( m_ShutdownTimer
<= elapsed
)
2312 if(!(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2315 m_ShutdownTimer
= 1; // minimum timer value to wait idle state
2317 ///- ... else decrease it and if necessary display a shutdown countdown to the users
2320 m_ShutdownTimer
-= elapsed
;
2327 /// Shutdown the server
2328 void World::ShutdownServ(uint32 time
, uint32 options
)
2330 m_ShutdownMask
= options
;
2332 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
2335 if(!(options
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2338 m_ShutdownTimer
= 1; //So that the session count is re-evaluated at next world tick
2340 ///- Else set the shutdown timer and warn users
2343 m_ShutdownTimer
= time
;
2348 /// Display a shutdown message to the user(s)
2349 void World::ShutdownMsg(bool show
, Player
* player
)
2351 // not show messages for idle shutdown mode
2352 if(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
)
2355 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
2357 (m_ShutdownTimer
< 10) ||
2358 // < 30 sec; every 5 sec
2359 (m_ShutdownTimer
<30 && (m_ShutdownTimer
% 5 )==0) ||
2360 // < 5 min ; every 1 min
2361 (m_ShutdownTimer
<5*MINUTE
&& (m_ShutdownTimer
% MINUTE
)==0) ||
2362 // < 30 min ; every 5 min
2363 (m_ShutdownTimer
<30*MINUTE
&& (m_ShutdownTimer
% (5*MINUTE
))==0) ||
2364 // < 12 h ; every 1 h
2365 (m_ShutdownTimer
<12*HOUR
&& (m_ShutdownTimer
% HOUR
)==0) ||
2366 // > 12 h ; every 12 h
2367 (m_ShutdownTimer
>12*HOUR
&& (m_ShutdownTimer
% (12*HOUR
) )==0))
2369 std::string str
= secsToTimeString(m_ShutdownTimer
);
2371 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_TIME
: SERVER_MSG_SHUTDOWN_TIME
;
2373 SendServerMessage(msgid
,str
.c_str(),player
);
2374 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"),str
.c_str());
2378 /// Cancel a planned server shutdown
2379 void World::ShutdownCancel()
2381 if(!m_ShutdownTimer
)
2384 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_CANCELLED
: SERVER_MSG_SHUTDOWN_CANCELLED
;
2387 m_ShutdownTimer
= 0;
2388 SendServerMessage(msgid
);
2390 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"));
2393 /// Send a server message to the user(s)
2394 void World::SendServerMessage(uint32 type
, const char *text
, Player
* player
)
2396 WorldPacket
data(SMSG_SERVER_MESSAGE
, 50); // guess size
2397 data
<< uint32(type
);
2398 if(type
<= SERVER_MSG_STRING
)
2402 player
->GetSession()->SendPacket(&data
);
2404 SendGlobalMessage( &data
);
2407 void World::UpdateSessions( time_t diff
)
2409 while(!addSessQueue
.empty())
2411 WorldSession
* sess
= addSessQueue
.next ();
2415 ///- Delete kicked sessions at add new session
2416 for (std::set
<WorldSession
*>::iterator itr
= m_kicked_sessions
.begin(); itr
!= m_kicked_sessions
.end(); ++itr
)
2418 RemoveQueuedPlayer (*itr
);
2421 m_kicked_sessions
.clear();
2423 ///- Then send an update signal to remaining ones
2424 for (SessionMap::iterator itr
= m_sessions
.begin(), next
; itr
!= m_sessions
.end(); itr
= next
)
2432 ///- and remove not active sessions from the list
2433 if(!itr
->second
->Update(diff
)) // As interval = 0
2436 m_sessions
.erase(itr
);
2441 // This handles the issued and queued CLI commands
2442 void World::ProcessCliCommands()
2444 if (cliCmdQueue
.empty())
2447 CliCommandHolder::Print
* zprint
;
2449 while (!cliCmdQueue
.empty())
2451 sLog
.outDebug("CLI command under processing...");
2452 CliCommandHolder
*command
= cliCmdQueue
.next();
2454 zprint
= command
->m_print
;
2456 CliHandler(zprint
).ParseCommands(command
->m_command
);
2461 // print the console message here so it looks right
2465 void World::InitResultQueue()
2467 m_resultQueue
= new SqlResultQueue
;
2468 CharacterDatabase
.SetResultQueue(m_resultQueue
);
2471 void World::UpdateResultQueue()
2473 m_resultQueue
->Update();
2476 void World::UpdateRealmCharCount(uint32 accountId
)
2478 CharacterDatabase
.AsyncPQuery(this, &World::_UpdateRealmCharCount
, accountId
,
2479 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId
);
2482 void World::_UpdateRealmCharCount(QueryResult
*resultCharCount
, uint32 accountId
)
2484 if (resultCharCount
)
2486 Field
*fields
= resultCharCount
->Fetch();
2487 uint32 charCount
= fields
[0].GetUInt32();
2488 delete resultCharCount
;
2489 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId
, realmID
);
2490 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount
, accountId
, realmID
);
2494 void World::InitDailyQuestResetTime()
2496 time_t mostRecentQuestTime
;
2498 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(time) FROM character_queststatus_daily");
2501 Field
*fields
= result
->Fetch();
2503 mostRecentQuestTime
= (time_t)fields
[0].GetUInt64();
2507 mostRecentQuestTime
= 0;
2509 // client built-in time for reset is 6:00 AM
2510 // FIX ME: client not show day start time
2511 time_t curTime
= time(NULL
);
2512 tm localTm
= *localtime(&curTime
);
2513 localTm
.tm_hour
= 6;
2517 // current day reset time
2518 time_t curDayResetTime
= mktime(&localTm
);
2520 // last reset time before current moment
2521 time_t resetTime
= (curTime
< curDayResetTime
) ? curDayResetTime
- DAY
: curDayResetTime
;
2523 // need reset (if we have quest time before last reset time (not processed by some reason)
2524 if(mostRecentQuestTime
&& mostRecentQuestTime
<= resetTime
)
2525 m_NextDailyQuestReset
= mostRecentQuestTime
;
2528 // plan next reset time
2529 m_NextDailyQuestReset
= (curTime
>= curDayResetTime
) ? curDayResetTime
+ DAY
: curDayResetTime
;
2533 void World::ResetDailyQuests()
2535 sLog
.outDetail("Daily quests reset for all characters.");
2536 CharacterDatabase
.Execute("DELETE FROM character_queststatus_daily");
2537 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2538 if(itr
->second
->GetPlayer())
2539 itr
->second
->GetPlayer()->ResetDailyQuestStatus();
2542 void World::SetPlayerLimit( int32 limit
, bool needUpdate
)
2544 if(limit
< -SEC_ADMINISTRATOR
)
2545 limit
= -SEC_ADMINISTRATOR
;
2548 bool db_update_need
= needUpdate
|| (limit
< 0) != (m_playerLimit
< 0) || (limit
< 0 && m_playerLimit
< 0 && limit
!= m_playerLimit
);
2550 m_playerLimit
= limit
;
2553 loginDatabase
.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID
);
2556 void World::UpdateMaxSessionCounters()
2558 m_maxActiveSessionCount
= std::max(m_maxActiveSessionCount
,uint32(m_sessions
.size()-m_QueuedPlayer
.size()));
2559 m_maxQueuedSessionCount
= std::max(m_maxQueuedSessionCount
,uint32(m_QueuedPlayer
.size()));
2562 void World::LoadDBVersion()
2564 QueryResult
* result
= WorldDatabase
.Query("SELECT version FROM db_version LIMIT 1");
2567 Field
* fields
= result
->Fetch();
2569 m_DBVersion
= fields
[0].GetString();
2573 m_DBVersion
= "unknown world database";