2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "GridNotifiers.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "UpdateData.h"
25 #include "MapManager.h"
26 #include "Transports.h"
27 #include "ObjectAccessor.h"
29 using namespace MaNGOS
;
32 MaNGOS::PlayerNotifier::Visit(PlayerMapType
&m
)
34 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
36 if( iter
->getSource() == &i_player
)
39 iter
->getSource()->UpdateVisibilityOf(&i_player
);
40 i_player
.UpdateVisibilityOf(iter
->getSource());
45 VisibleChangesNotifier::Visit(PlayerMapType
&m
)
47 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
49 if(iter
->getSource() == &i_object
)
52 iter
->getSource()->UpdateVisibilityOf(&i_object
);
57 VisibleNotifier::Visit(PlayerMapType
&m
)
59 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
61 if( iter
->getSource() == &i_player
)
64 iter
->getSource()->UpdateVisibilityOf(&i_player
);
65 i_player
.UpdateVisibilityOf(iter
->getSource(),i_data
,i_data_updates
,i_visibleNow
);
66 i_clientGUIDs
.erase(iter
->getSource()->GetGUID());
71 VisibleNotifier::Notify()
73 // at this moment i_clientGUIDs have guids that not iterate at grid level checks
74 // but exist one case when this possible and object not out of range: transports
75 if(Transport
* transport
= i_player
.GetTransport())
77 for(Transport::PlayerSet::const_iterator itr
= transport
->GetPassengers().begin();itr
!=transport
->GetPassengers().end();++itr
)
79 if(i_clientGUIDs
.find((*itr
)->GetGUID())!=i_clientGUIDs
.end())
81 (*itr
)->UpdateVisibilityOf(&i_player
);
82 i_player
.UpdateVisibilityOf((*itr
),i_data
,i_data_updates
,i_visibleNow
);
83 i_clientGUIDs
.erase((*itr
)->GetGUID());
88 // generate outOfRange for not iterate objects
89 i_data
.AddOutOfRangeGUID(i_clientGUIDs
);
90 for(Player::ClientGUIDs::iterator itr
= i_clientGUIDs
.begin();itr
!=i_clientGUIDs
.end();++itr
)
92 i_player
.m_clientGUIDs
.erase(*itr
);
95 if((sLog
.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES
)==0)
96 sLog
.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr
),GuidHigh2TypeId(GUID_HIPART(*itr
)),i_player
.GetGUIDLow());
100 // send update to other players (except player updates that already sent using SendUpdateToPlayer)
101 for(UpdateDataMapType::iterator iter
= i_data_updates
.begin(); iter
!= i_data_updates
.end(); ++iter
)
103 if(iter
->first
==&i_player
)
107 iter
->second
.BuildPacket(&packet
);
108 iter
->first
->GetSession()->SendPacket(&packet
);
111 if( i_data
.HasData() )
113 // send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
115 i_data
.BuildPacket(&packet
);
116 i_player
.GetSession()->SendPacket(&packet
);
118 // send out of range to other players if need
119 std::set
<uint64
> const& oor
= i_data
.GetOutOfRangeGUIDs();
120 for(std::set
<uint64
>::const_iterator iter
= oor
.begin(); iter
!= oor
.end(); ++iter
)
122 if(!IS_PLAYER_GUID(*iter
))
125 Player
* plr
= ObjectAccessor::GetPlayer(i_player
,*iter
);
127 plr
->UpdateVisibilityOf(&i_player
);
131 // Now do operations that required done at object visibility change to visible
133 // target aura duration for caster show only if target exist at caster client
134 // send data at target visibility change (adding to client)
135 for(std::set
<WorldObject
*>::const_iterator vItr
= i_visibleNow
.begin(); vItr
!= i_visibleNow
.end(); ++vItr
)
136 if((*vItr
)!=&i_player
&& (*vItr
)->isType(TYPEMASK_UNIT
))
137 i_player
.SendAuraDurationsForTarget((Unit
*)(*vItr
));
141 MessageDeliverer::Visit(PlayerMapType
&m
)
143 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
145 if( i_toSelf
|| iter
->getSource() != &i_player
)
147 if(WorldSession
* session
= iter
->getSource()->GetSession())
148 session
->SendPacket(i_message
);
154 ObjectMessageDeliverer::Visit(PlayerMapType
&m
)
156 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
158 if(WorldSession
* session
= iter
->getSource()->GetSession())
159 session
->SendPacket(i_message
);
164 MessageDistDeliverer::Visit(PlayerMapType
&m
)
166 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
168 if( (i_toSelf
|| iter
->getSource() != &i_player
) &&
169 (!i_ownTeamOnly
|| iter
->getSource()->GetTeam() == i_player
.GetTeam() ) &&
170 (!i_dist
|| iter
->getSource()->GetDistance(&i_player
) <= i_dist
) )
172 if(WorldSession
* session
= iter
->getSource()->GetSession())
173 session
->SendPacket(i_message
);
179 ObjectMessageDistDeliverer::Visit(PlayerMapType
&m
)
181 for(PlayerMapType::iterator iter
=m
.begin(); iter
!= m
.end(); ++iter
)
183 if( !i_dist
|| iter
->getSource()->GetDistance(&i_object
) <= i_dist
)
185 if(WorldSession
* session
= iter
->getSource()->GetSession())
186 session
->SendPacket(i_message
);
191 template<class T
> void
192 ObjectUpdater::Visit(GridRefManager
<T
> &m
)
194 for(typename GridRefManager
<T
>::iterator iter
= m
.begin(); iter
!= m
.end(); ++iter
)
196 iter
->getSource()->Update(i_timeDiff
);
200 template void ObjectUpdater::Visit
<GameObject
>(GameObjectMapType
&);
201 template void ObjectUpdater::Visit
<DynamicObject
>(DynamicObjectMapType
&);
203 bool CannibalizeObjectCheck::operator()(Corpse
* u
)
206 if(u
->GetType()==CORPSE_BONES
)
209 Player
* owner
= ObjectAccessor::FindPlayer(u
->GetOwnerGUID());
211 if( !owner
|| i_funit
->IsFriendlyTo(owner
))
214 if(i_funit
->IsWithinDistInMap(u
, i_range
) )