2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "BattleGround.h"
22 #include "BattleGroundNA.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
28 BattleGroundNA::BattleGroundNA()
30 m_BgObjects
.resize(BG_NA_OBJECT_MAX
);
33 BattleGroundNA::~BattleGroundNA()
38 void BattleGroundNA::Update(time_t diff
)
40 BattleGround::Update(diff
);
42 // after bg start we get there
43 if (GetStatus() == STATUS_WAIT_JOIN
&& GetPlayersSize())
45 ModifyStartDelayTime(diff
);
47 if (!(m_Events
& 0x01))
50 for(uint32 i
= BG_NA_OBJECT_DOOR_1
; i
<= BG_NA_OBJECT_DOOR_4
; i
++)
51 SpawnBGObject(i
, RESPAWN_IMMEDIATELY
);
53 SetStartDelayTime(START_DELAY1
);
54 SendMessageToAll(LANG_ARENA_ONE_MINUTE
);
56 // After 30 seconds, warning is signalled
57 else if (GetStartDelayTime() <= START_DELAY2
&& !(m_Events
& 0x04))
60 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS
);
62 // After 15 seconds, warning is signalled
63 else if (GetStartDelayTime() <= START_DELAY3
&& !(m_Events
& 0x08))
66 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS
);
68 // delay expired (1 minute)
69 else if (GetStartDelayTime() <= 0 && !(m_Events
& 0x10))
73 for(uint32 i
= BG_NA_OBJECT_DOOR_1
; i
<= BG_NA_OBJECT_DOOR_2
; i
++)
76 SendMessageToAll(LANG_ARENA_BEGUN
);
77 SetStatus(STATUS_IN_PROGRESS
);
80 for(BattleGroundPlayerMap::const_iterator itr
= GetPlayers().begin(); itr
!= GetPlayers().end(); ++itr
)
81 if(Player
*plr
= objmgr
.GetPlayer(itr
->first
))
82 plr
->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION
);
86 /*if(GetStatus() == STATUS_IN_PROGRESS)
92 void BattleGroundNA::AddPlayer(Player
*plr
)
94 BattleGround::AddPlayer(plr
);
95 //create score and add it to map, default values are set in constructor
96 BattleGroundNAScore
* sc
= new BattleGroundNAScore
;
98 m_PlayerScores
[plr
->GetGUID()] = sc
;
101 void BattleGroundNA::RemovePlayer(Player
* /*plr*/, uint64
/*guid*/)
106 void BattleGroundNA::HandleKillPlayer(Player
*player
, Player
*killer
)
108 if(GetStatus() != STATUS_IN_PROGRESS
)
113 sLog
.outError("BattleGroundNA: Killer player not found");
117 BattleGround::HandleKillPlayer(player
, killer
);
119 uint32 killer_team_index
= GetTeamIndexByTeamId(killer
->GetTeam());
121 ++m_TeamKills
[killer_team_index
]; // add kills to killer's team
123 if(m_TeamKills
[killer_team_index
] >= GetPlayersCountByTeam(player
->GetTeam()))
125 // all opponents killed
126 EndBattleGround(killer
->GetTeam());
130 void BattleGroundNA::HandleAreaTrigger(Player
*Source
, uint32 Trigger
)
132 if(GetStatus() != STATUS_IN_PROGRESS
)
135 //uint32 SpellId = 0;
136 //uint64 buff_guid = 0;
139 case 4536: // buff trigger?
140 case 4537: // buff trigger?
143 sLog
.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger
);
144 Source
->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger
);
149 // HandleTriggerBuff(buff_guid,Source);
152 void BattleGroundNA::ResetBGSubclass()
154 m_TeamKills
[BG_TEAM_ALLIANCE
] = 0;
155 m_TeamKills
[BG_TEAM_HORDE
] = 0;
158 bool BattleGroundNA::SetupBattleGround()
161 if( !AddObject(BG_NA_OBJECT_DOOR_1
, BG_NA_OBJECT_TYPE_DOOR_1
, 4031.854f
, 2966.833f
, 12.6462f
, -2.648788f
, 0, 0, 0.9697962f
, -0.2439165f
, RESPAWN_IMMEDIATELY
)
162 || !AddObject(BG_NA_OBJECT_DOOR_2
, BG_NA_OBJECT_TYPE_DOOR_2
, 4081.179f
, 2874.97f
, 12.39171f
, 0.4928045f
, 0, 0, 0.2439165f
, 0.9697962f
, RESPAWN_IMMEDIATELY
)
163 || !AddObject(BG_NA_OBJECT_DOOR_3
, BG_NA_OBJECT_TYPE_DOOR_3
, 4023.709f
, 2981.777f
, 10.70117f
, -2.648788f
, 0, 0, 0.9697962f
, -0.2439165f
, RESPAWN_IMMEDIATELY
)
164 || !AddObject(BG_NA_OBJECT_DOOR_4
, BG_NA_OBJECT_TYPE_DOOR_4
, 4090.064f
, 2858.438f
, 10.23631f
, 0.4928045f
, 0, 0, 0.2439165f
, 0.9697962f
, RESPAWN_IMMEDIATELY
))
166 sLog
.outErrorDb("BatteGroundNA: Failed to spawn some object!");
174 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
175 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
176 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
177 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
178 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
179 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
180 0050: 00 00 00 00 00 00 | ......