Merge commit 'mangos/master'
[auctionmangos.git] / src / game / BattleGroundNA.cpp
blobac4705f5c61735e5554d62d46294ca9ae04d8fb3
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundNA.h"
23 #include "Creature.h"
24 #include "ObjectMgr.h"
25 #include "MapManager.h"
26 #include "Language.h"
28 BattleGroundNA::BattleGroundNA()
30 m_BgObjects.resize(BG_NA_OBJECT_MAX);
33 BattleGroundNA::~BattleGroundNA()
38 void BattleGroundNA::Update(time_t diff)
40 BattleGround::Update(diff);
42 // after bg start we get there
43 if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
45 ModifyStartDelayTime(diff);
47 if (!(m_Events & 0x01))
49 m_Events |= 0x01;
50 for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++)
51 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
53 SetStartDelayTime(START_DELAY1);
54 SendMessageToAll(LANG_ARENA_ONE_MINUTE);
56 // After 30 seconds, warning is signalled
57 else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
59 m_Events |= 0x04;
60 SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
62 // After 15 seconds, warning is signalled
63 else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
65 m_Events |= 0x08;
66 SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
68 // delay expired (1 minute)
69 else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
71 m_Events |= 0x10;
73 for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++)
74 DoorOpen(i);
76 SendMessageToAll(LANG_ARENA_BEGUN);
77 SetStatus(STATUS_IN_PROGRESS);
78 SetStartDelayTime(0);
80 for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
81 if(Player *plr = objmgr.GetPlayer(itr->first))
82 plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
86 /*if(GetStatus() == STATUS_IN_PROGRESS)
88 // update something
89 }*/
92 void BattleGroundNA::AddPlayer(Player *plr)
94 BattleGround::AddPlayer(plr);
95 //create score and add it to map, default values are set in constructor
96 BattleGroundNAScore* sc = new BattleGroundNAScore;
98 m_PlayerScores[plr->GetGUID()] = sc;
101 void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
106 void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
108 if(GetStatus() != STATUS_IN_PROGRESS)
109 return;
111 if(!killer)
113 sLog.outError("BattleGroundNA: Killer player not found");
114 return;
117 BattleGround::HandleKillPlayer(player, killer);
119 uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
121 ++m_TeamKills[killer_team_index]; // add kills to killer's team
123 if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
125 // all opponents killed
126 EndBattleGround(killer->GetTeam());
130 void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
132 if(GetStatus() != STATUS_IN_PROGRESS)
133 return;
135 //uint32 SpellId = 0;
136 //uint64 buff_guid = 0;
137 switch(Trigger)
139 case 4536: // buff trigger?
140 case 4537: // buff trigger?
141 break;
142 default:
143 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
144 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
145 break;
148 //if(buff_guid)
149 // HandleTriggerBuff(buff_guid,Source);
152 void BattleGroundNA::ResetBGSubclass()
154 m_TeamKills[BG_TEAM_ALLIANCE] = 0;
155 m_TeamKills[BG_TEAM_HORDE] = 0;
158 bool BattleGroundNA::SetupBattleGround()
160 // gates
161 if( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
162 || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
163 || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
164 || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY))
166 sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
167 return false;
170 return true;
174 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
175 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
176 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
177 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
178 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
179 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
180 0050: 00 00 00 00 00 00 | ......