2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "SpellAuras.h"
33 #include "DynamicObject.h"
35 #include "UpdateData.h"
36 #include "MapManager.h"
37 #include "ObjectAccessor.h"
38 #include "Policies/SingletonImp.h"
42 #include "BattleGround.h"
43 #include "CreatureAI.h"
45 #include "GridNotifiers.h"
46 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete?
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleUnused
, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete?
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleUnused
, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete?
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandleNULL
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete?
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 SPELL_AURA_MOD_RESIST_CHANCE Useless
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Spell::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleNoImmediateEffect
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNULL
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleAuraHealing
, //115 SPELL_AURA_MOD_HEALING
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleAuraHealingPct
, //118 SPELL_AURA_MOD_HEALING_PCT
172 &Aura::HandleUnused
, //119 SPELL_AURA_SHARE_PET_TRACKING useless
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleAuraHealingPct
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleNoImmediateEffect
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleUnused
, //145 SPELL_AURA_CHARISMA obsolete?
199 &Aura::HandleUnused
, //146 SPELL_AURA_PERSUADED obsolete?
200 &Aura::HandleNULL
, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_RESIST_PUSHBACK
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL
, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemended in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused
, //164 useless, only one test spell
218 &Aura::HandleAuraAttackPowerAttacker
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE only for Detect Amore spell
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by defeult intelect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS unused
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL
, //183 SPELL_AURA_MOD_CRITICAL_THREAT
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemended in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNULL
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleUnused
, //194 SPELL_AURA_MOD_DEPRICATED_1 not used now (old SPELL_AURA_MOD_SPELL_DAMAGE_OF_INTELLECT)
248 &Aura::HandleUnused
, //195 SPELL_AURA_MOD_DEPRICATED_2 not used now (old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT)
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::DoAttackDamage
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::DoAttackDamage
258 &Aura::HandleNULL
, //205 vulnerable to school dmg?
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL
, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleNULL
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused
276 &Aura::HandleNULL
, //223 Cold Stare
277 &Aura::HandleUnused
, //224 unused
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandleNULL
, //227 periodic trigger spell
281 &Aura::HandleNoImmediateEffect
, //228 stealth detection
282 &Aura::HandleNULL
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNULL
, //231
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleUnused
, //236 unused
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleUnused
, //243 used by two test spells
297 &Aura::HandleComprehendLanguage
, //244 Comprehend language
298 &Aura::HandleUnused
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleUnused
, //246 unused
300 &Aura::HandleUnused
, //247 unused
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleNULL
, //249
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleUnused
, //252 unused
306 &Aura::HandleUnused
, //253 unused
307 &Aura::HandleUnused
, //254 unused
308 &Aura::HandleUnused
, //255 unused
309 &Aura::HandleUnused
, //256 unused
310 &Aura::HandleUnused
, //257 unused
311 &Aura::HandleUnused
, //258 unused
312 &Aura::HandleUnused
, //259 unused
313 &Aura::HandleUnused
, //260 unused
314 &Aura::HandleNULL
//261 SPELL_AURA_261 some phased state (44856 spell)
317 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
318 m_procCharges(0), m_spellmod(NULL
), m_effIndex(eff
), m_caster_guid(0), m_target(target
),
319 m_timeCla(1000), m_castItemGuid(castItem
?castItem
->GetGUID():0), m_auraSlot(MAX_AURAS
),
320 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false),
321 m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_isRemovedOnShapeLost(true), m_in_use(false),
322 m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE
)
326 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
328 m_spellProto
= spellproto
;
330 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
332 m_isPassive
= IsPassiveSpell(GetId());
333 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
335 m_applyTime
= time(NULL
);
340 m_caster_guid
= target
->GetGUID();
341 damage
= m_currentBasePoints
+1; // stored value-1
342 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
346 m_caster_guid
= caster
->GetGUID();
348 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
349 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
351 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
353 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
356 for (int k
=0; k
<3; k
++)
358 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
361 for (int t
=0; t
<3; t
++)
362 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
364 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
376 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
379 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
381 if(!m_permanent
&& modOwner
)
382 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
384 m_duration
= m_maxduration
;
387 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_periodicTimer
);
389 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
392 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
394 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
396 if(m_spellProto
->procCharges
)
398 m_procCharges
= m_spellProto
->procCharges
;
401 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
406 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() && m_spellProto
->Stances
&&
407 !(m_spellProto
->AttributesEx2
& 0x80000) && !(m_spellProto
->Attributes
& 0x10000));
414 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
415 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
419 // caster==NULL in constructor args if target==caster in fact
420 Unit
* caster_ptr
= caster
? caster
: target
;
422 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
423 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
424 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
426 switch(spellproto
->Effect
[eff
])
428 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
429 m_areaAuraType
= AREA_AURA_PARTY
;
430 if(target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
431 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
433 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
434 m_areaAuraType
= AREA_AURA_FRIEND
;
436 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
437 m_areaAuraType
= AREA_AURA_ENEMY
;
438 if(target
== caster_ptr
)
439 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
441 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
442 m_areaAuraType
= AREA_AURA_PET
;
444 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
445 m_areaAuraType
= AREA_AURA_OWNER
;
446 if(target
== caster_ptr
)
447 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
450 sLog
.outError("Wrong spell effect in AreaAura constructor");
456 AreaAura::~AreaAura()
460 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
461 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
463 m_isPersistent
= true;
466 PersistentAreaAura::~PersistentAreaAura()
470 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
471 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
474 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetUInt64Value(UNIT_FIELD_TARGET
);
476 m_casters_target_guid
= 0;
479 SingleEnemyTargetAura::~SingleEnemyTargetAura()
483 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
485 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
488 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
490 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
491 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
493 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
495 SpellEntry
const* triggredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
);
496 if (triggredSpellInfo
)
497 for (int i
= 0; i
< 3; ++i
)
498 if (triggredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
499 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
501 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
504 Unit
* Aura::GetCaster() const
506 if(m_caster_guid
==m_target
->GetGUID())
509 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
510 //must return caster even if it's in another grid/map
511 Unit
*unit
= ObjectAccessor::GetObjectInWorld(m_caster_guid
, (Unit
*)NULL
);
512 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
515 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
517 m_modifier
.m_auraname
= t
;
518 m_modifier
.m_amount
= a
;
519 m_modifier
.m_miscvalue
= miscValue
;
520 m_modifier
.periodictime
= pt
;
523 void Aura::Update(uint32 diff
)
532 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
533 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
534 if(GetEffIndex()==0 && m_timeCla
<= 0)
536 if(Unit
* caster
= GetCaster())
538 Powers powertype
= Powers(m_spellProto
->powerType
);
539 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
543 if(powertype
==POWER_HEALTH
)
544 caster
->ModifyHealth(-manaPerSecond
);
546 caster
->ModifyPower(powertype
,-manaPerSecond
);
552 // Channeled aura required check distance from caster
553 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
555 Unit
* caster
= GetCaster();
558 m_target
->RemoveAura(GetId(),GetEffIndex());
565 if (m_spellProto
->EffectRadiusIndex
[GetEffIndex()])
567 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellProto
->EffectRadiusIndex
[GetEffIndex()]));
568 mod
= SPELLMOD_RADIUS
;
572 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
573 mod
= SPELLMOD_RANGE
;
576 if(Player
* modOwner
= caster
->GetSpellModOwner())
577 modOwner
->ApplySpellMod(GetId(), mod
, radius
,NULL
);
579 if(!caster
->IsWithinDistInMap(m_target
,radius
))
581 m_target
->RemoveAura(GetId(),GetEffIndex());
586 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
588 m_periodicTimer
-= diff
;
589 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
591 if( m_modifier
.m_auraname
== SPELL_AURA_MOD_REGEN
||
592 m_modifier
.m_auraname
== SPELL_AURA_MOD_POWER_REGEN
||
593 // Cannibalize, eating items and other spells
594 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_HEALTH
||
595 // Eating items and other spells
596 m_modifier
.m_auraname
== SPELL_AURA_OBS_MOD_MANA
)
601 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
602 m_periodicTimer
+= m_modifier
.periodictime
;
612 void AreaAura::Update(uint32 diff
)
614 // update for the caster of the aura
615 if(m_caster_guid
== m_target
->GetGUID())
617 Unit
* caster
= m_target
;
619 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
621 Unit
* owner
= caster
->GetCharmerOrOwner();
624 std::list
<Unit
*> targets
;
626 switch(m_areaAuraType
)
628 case AREA_AURA_PARTY
:
630 Group
*pGroup
= NULL
;
632 if (owner
->GetTypeId() == TYPEID_PLAYER
)
633 pGroup
= ((Player
*)owner
)->GetGroup();
637 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
638 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
640 Player
* Target
= itr
->getSource();
641 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
643 if(caster
->IsWithinDistInMap(Target
, m_radius
))
644 targets
.push_back(Target
);
645 Pet
*pet
= Target
->GetPet();
646 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
647 targets
.push_back(pet
);
654 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
655 targets
.push_back(owner
);
657 Unit
* pet
= caster
->GetPet();
658 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
659 targets
.push_back(pet
);
663 case AREA_AURA_FRIEND
:
665 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
667 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
670 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
671 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(targets
, u_check
);
672 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
673 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
674 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
675 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *MapManager::Instance().GetMap(caster
->GetMapId(), caster
));
676 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *MapManager::Instance().GetMap(caster
->GetMapId(), caster
));
679 case AREA_AURA_ENEMY
:
681 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
683 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
686 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
687 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(targets
, u_check
);
688 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
689 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
690 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
691 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *MapManager::Instance().GetMap(caster
->GetMapId(), caster
));
692 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *MapManager::Instance().GetMap(caster
->GetMapId(), caster
));
695 case AREA_AURA_OWNER
:
699 targets
.push_back(owner
);
704 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
706 if((*tIter
)->HasAura(GetId(), m_effIndex
))
709 if(SpellEntry
const *actualSpellInfo
= spellmgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
711 int32 actualBasePoints
= m_currentBasePoints
;
712 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
713 if(actualSpellInfo
!= GetSpellProto())
714 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
715 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
716 (*tIter
)->AddAura(aur
);
722 else // aura at non-caster
724 Unit
* tmp_target
= m_target
;
725 Unit
* caster
= GetCaster();
726 uint32 tmp_spellId
= GetId(), tmp_effIndex
= m_effIndex
;
728 // WARNING: the aura may get deleted during the update
729 // DO NOT access its members after update!
732 // remove aura if out-of-range from caster (after teleport for example)
733 // or caster is isolated or caster no longer has the aura
734 // or caster is (no longer) friendly
735 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
736 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
737 !caster
->IsWithinDistInMap(tmp_target
, m_radius
) ||
738 !caster
->HasAura(tmp_spellId
, tmp_effIndex
) ||
739 caster
->IsFriendlyTo(tmp_target
) != needFriendly
742 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
744 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
746 // not check group if target == owner or target == pet
747 if (caster
->GetCharmerOrOwnerGUID() != tmp_target
->GetGUID() && caster
->GetGUID() != tmp_target
->GetCharmerOrOwnerGUID())
749 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
751 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
754 Player
* checkTarget
= tmp_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
755 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
756 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
759 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
762 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
764 if( tmp_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
765 tmp_target
->RemoveAura(tmp_spellId
, tmp_effIndex
);
770 void PersistentAreaAura::Update(uint32 diff
)
774 // remove the aura if its caster or the dynamic object causing it was removed
775 // or if the target moves too far from the dynamic object
776 Unit
*caster
= GetCaster();
779 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
782 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
791 Unit
*tmp_target
= m_target
;
792 uint32 tmp_id
= GetId(), tmp_index
= GetEffIndex();
794 // WARNING: the aura may get deleted during the update
795 // DO NOT access its members after update!
799 tmp_target
->RemoveAura(tmp_id
, tmp_index
);
802 void Aura::ApplyModifier(bool apply
, bool Real
)
804 AuraType aura
= m_modifier
.m_auraname
;
808 (*this.*AuraHandler
[aura
])(apply
,Real
);
812 void Aura::UpdateAuraDuration()
814 if(m_auraSlot
>= MAX_AURAS
|| m_isPassive
)
817 if( m_target
->GetTypeId() == TYPEID_PLAYER
)
819 WorldPacket
data(SMSG_UPDATE_AURA_DURATION
, 5);
820 data
<< (uint8
)m_auraSlot
<< (uint32
)m_duration
;
821 ((Player
*)m_target
)->SendDirectMessage(&data
);
823 data
.Initialize(SMSG_SET_EXTRA_AURA_INFO
, (8+1+4+4+4));
824 data
.append(m_target
->GetPackGUID());
825 data
<< uint8(m_auraSlot
);
826 data
<< uint32(GetId());
827 data
<< uint32(GetAuraMaxDuration());
828 data
<< uint32(GetAuraDuration());
829 ((Player
*)m_target
)->SendDirectMessage(&data
);
832 // not send in case player loading (will not work anyway until player not added to map), sent in visibility change code
833 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading())
836 Unit
* caster
= GetCaster();
838 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
!= m_target
)
839 SendAuraDurationForCaster((Player
*)caster
);
842 void Aura::SendAuraDurationForCaster(Player
* caster
)
844 WorldPacket
data(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE
, (8+1+4+4+4));
845 data
.append(m_target
->GetPackGUID());
846 data
<< uint8(m_auraSlot
);
847 data
<< uint32(GetId());
848 data
<< uint32(GetAuraMaxDuration()); // full
849 data
<< uint32(GetAuraDuration()); // remain
850 caster
->GetSession()->SendPacket(&data
);
853 void Aura::_AddAura()
860 // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT
861 bool samespell
= false;
862 bool secondaura
= false;
863 uint8 slot
= NULL_AURA_SLOT
;
865 for(uint8 i
= 0; i
< 3; i
++)
867 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
868 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
870 // allow use single slot only by auras from same caster
871 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
874 if (m_effIndex
> itr
->second
->GetEffIndex())
876 slot
= itr
->second
->GetAuraSlot();
885 // not call total regen auras at adding
886 switch (m_modifier
.m_auraname
)
888 case SPELL_AURA_OBS_MOD_HEALTH
:
889 case SPELL_AURA_OBS_MOD_MANA
:
890 m_periodicTimer
= m_modifier
.periodictime
;
892 case SPELL_AURA_MOD_REGEN
:
893 case SPELL_AURA_MOD_POWER_REGEN
:
894 case SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
:
895 m_periodicTimer
= 5000;
900 if (getDiminishGroup() != DIMINISHING_NONE
)
901 m_target
->ApplyDiminishingAura(getDiminishGroup(),true);
903 Unit
* caster
= GetCaster();
905 // passive auras (except totem auras) do not get placed in the slots
906 // area auras with SPELL_AURA_NONE are not shown on target
907 if((!m_isPassive
|| (caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem())) &&
908 (m_spellProto
->Effect
[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
|| m_target
!= caster
))
910 if(!samespell
) // new slot need
912 if (IsPositive()) // empty positive slot
914 for (uint8 i
= 0; i
< MAX_POSITIVE_AURAS
; i
++)
916 if (m_target
->GetUInt32Value((uint16
)(UNIT_FIELD_AURA
+ i
)) == 0)
923 else // empty negative slot
925 for (uint8 i
= MAX_POSITIVE_AURAS
; i
< MAX_AURAS
; i
++)
927 if (m_target
->GetUInt32Value((uint16
)(UNIT_FIELD_AURA
+ i
)) == 0)
937 // Not update fields for not first spell's aura, all data already in fields
940 if(slot
< MAX_AURAS
) // slot found
942 SetAura(slot
, false);
943 SetAuraFlag(slot
, true);
944 SetAuraLevel(slot
,caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
947 // update for out of range group members
948 m_target
->UpdateAuraForGroup(slot
);
951 UpdateAuraDuration();
954 else // use found slot
957 // Not recalculate stack count for second aura of the same spell
959 UpdateSlotCounterAndDuration(true);
962 // Update Seals information
963 if( IsSealSpell(GetSpellProto()) )
964 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
966 // Conflagrate aura state
967 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 4))
968 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, true);
970 if(GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
971 && (GetSpellProto()->SpellFamilyFlags
== 0x40 || GetSpellProto()->SpellFamilyFlags
== 0x10))
973 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
978 void Aura::_RemoveAura()
980 // Remove all triggered by aura spells vs unlimited duration
981 // except same aura replace case
982 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
983 CleanupTriggeredSpells();
985 Unit
* caster
= GetCaster();
987 if(caster
&& IsPersistent())
989 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
991 dynObj
->RemoveAffected(m_target
);
995 if (getDiminishGroup() != DIMINISHING_NONE
)
996 m_target
->ApplyDiminishingAura(getDiminishGroup(),false);
998 //passive auras do not get put in slots
999 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1000 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1003 uint8 slot
= GetAuraSlot();
1005 if(slot
>= MAX_AURAS
) // slot not set
1008 if(m_target
->GetUInt32Value((uint16
)(UNIT_FIELD_AURA
+ slot
)) == 0)
1011 bool samespell
= false;
1012 bool sameaura
= false;
1014 // find other aura in same slot (current already removed from list)
1015 for(uint8 i
= 0; i
< 3; i
++)
1017 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1018 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1020 if(itr
->second
->GetAuraSlot()==slot
)
1024 if(GetEffIndex()==i
)
1034 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1037 SetAura(slot
, true);
1038 SetAuraFlag(slot
, false);
1039 SetAuraLevel(slot
,caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
1041 SetAuraApplication(slot
, 0);
1042 // update for out of range group members
1043 m_target
->UpdateAuraForGroup(slot
);
1045 if( IsSealSpell(GetSpellProto()) )
1046 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
,false);
1048 // Conflagrate aura state
1049 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 4))
1050 m_target
->ModifyAuraState(AURA_STATE_IMMOLATE
, false);
1052 // Swiftmend aura state
1053 if(GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
1054 && (GetSpellProto()->SpellFamilyFlags
== 0x40 || GetSpellProto()->SpellFamilyFlags
== 0x10))
1057 Unit::AuraList
const& RejorRegr
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_HEAL
);
1058 for(Unit::AuraList::const_iterator i
= RejorRegr
.begin(); i
!= RejorRegr
.end(); ++i
)
1060 if((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
1061 && ((*i
)->GetSpellProto()->SpellFamilyFlags
== 0x40 || (*i
)->GetSpellProto()->SpellFamilyFlags
== 0x10) )
1068 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, false);
1071 // reset cooldown state for spells
1072 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1074 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1075 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1078 else if(sameaura
) // decrease count for spell, only for same aura effect, or this spell auras in remove proccess.
1079 UpdateSlotCounterAndDuration(false);
1082 void Aura::SetAuraFlag(uint32 slot
, bool add
)
1084 uint32 index
= slot
/ 4;
1085 uint32 byte
= (slot
% 4) * 8;
1086 uint32 val
= m_target
->GetUInt32Value(UNIT_FIELD_AURAFLAGS
+ index
);
1087 val
&= ~((uint32
)AFLAG_MASK
<< byte
);
1091 val
|= ((uint32
)AFLAG_POSITIVE
<< byte
);
1093 val
|= ((uint32
)AFLAG_NEGATIVE
<< byte
);
1095 m_target
->SetUInt32Value(UNIT_FIELD_AURAFLAGS
+ index
, val
);
1098 void Aura::SetAuraLevel(uint32 slot
,uint32 level
)
1100 uint32 index
= slot
/ 4;
1101 uint32 byte
= (slot
% 4) * 8;
1102 uint32 val
= m_target
->GetUInt32Value(UNIT_FIELD_AURALEVELS
+ index
);
1103 val
&= ~(0xFF << byte
);
1104 val
|= (level
<< byte
);
1105 m_target
->SetUInt32Value(UNIT_FIELD_AURALEVELS
+ index
, val
);
1108 void Aura::SetAuraApplication(uint32 slot
, int8 count
)
1110 uint32 index
= slot
/ 4;
1111 uint32 byte
= (slot
% 4) * 8;
1112 uint32 val
= m_target
->GetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS
+ index
);
1113 val
&= ~(0xFF << byte
);
1114 val
|= ((uint8(count
)) << byte
);
1115 m_target
->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS
+ index
, val
);
1118 void Aura::UpdateSlotCounterAndDuration(bool add
)
1120 uint8 slot
= GetAuraSlot();
1121 if(slot
>= MAX_AURAS
)
1124 // calculate amount of similar auras by same effect index (similar different spells)
1127 // calculate auras and update durations in case aura adding
1128 Unit::AuraList
const& aura_list
= m_target
->GetAurasByType(GetModifier()->m_auraname
);
1129 for(Unit::AuraList::const_iterator i
= aura_list
.begin();i
!= aura_list
.end(); ++i
)
1131 if( (*i
)->GetId()==GetId() && (*i
)->GetEffIndex()==m_effIndex
&&
1132 (*i
)->GetCasterGUID()==GetCasterGUID() )
1137 (*i
)->SetAuraDuration(GetAuraDuration());
1141 // at aura add aura not added yet, at aura remove aura already removed
1142 // in field stored (count-1)
1146 SetAuraApplication(slot
, count
);
1148 UpdateAuraDuration();
1151 /*********************************************************/
1152 /*** BASIC AURA FUNCTION ***/
1153 /*********************************************************/
1154 void Aura::HandleAddModifier(bool apply
, bool Real
)
1156 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1159 SpellEntry
const *spellInfo
= GetSpellProto();
1163 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1168 // Add custom charges for some mod aura
1169 switch (m_spellProto
->Id
)
1171 case 17941: // Shadow Trance
1172 case 22008: // Netherwind Focus
1173 case 34936: // Backlash
1178 SpellModifier
*mod
= new SpellModifier
;
1179 mod
->op
= SpellModOp(m_modifier
.m_miscvalue
);
1180 mod
->value
= m_modifier
.m_amount
;
1181 mod
->type
= SpellModType(m_modifier
.m_auraname
); // SpellModType value == spell aura types
1182 mod
->spellId
= GetId();
1183 mod
->effectId
= m_effIndex
;
1184 mod
->lastAffected
= NULL
;
1186 uint64 spellAffectMask
= spellmgr
.GetSpellAffectMask(GetId(), m_effIndex
);
1188 if (spellAffectMask
)
1189 mod
->mask
= spellAffectMask
;
1191 mod
->mask
= spellInfo
->EffectItemType
[m_effIndex
];
1193 if (m_procCharges
> 0)
1194 mod
->charges
= m_procCharges
;
1201 uint64 spellFamilyMask
= m_spellmod
->mask
;
1203 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1205 // reapply some passive spells after add/remove related spellmods
1206 if(spellInfo
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (spellFamilyMask
& 0x0000100000000000LL
))
1208 m_target
->RemoveAurasDueToSpell(45471);
1211 m_target
->CastSpell(m_target
,45471,true);
1215 void Aura::TriggerSpell()
1217 Unit
* caster
= GetCaster();
1218 Unit
* target
= GetTriggerTarget();
1220 if(!caster
|| !target
)
1223 // generic casting code with custom spells and target/caster customs
1224 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1226 uint64 originalCasterGUID
= GetCasterGUID();
1228 SpellEntry
const *triggredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1229 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1230 uint32 auraId
= auraSpellInfo
->Id
;
1232 // specific code for cases with no trigger spell provided in field
1233 if (triggredSpellInfo
== NULL
)
1235 switch(auraSpellInfo
->SpellFamilyName
)
1237 case SPELLFAMILY_GENERIC
:
1241 // Firestone Passive (1-5 rangs)
1248 if (caster
->GetTypeId()!=TYPEID_PLAYER
)
1250 Item
* item
= ((Player
*)caster
)->GetWeaponForAttack(BASE_ATTACK
);
1253 uint32 enchant_id
= 0;
1256 case 758: enchant_id
= 1803; break; // Rank 1
1257 case 17945: enchant_id
= 1823; break; // Rank 2
1258 case 17947: enchant_id
= 1824; break; // Rank 3
1259 case 17949: enchant_id
= 1825; break; // Rank 4
1260 case 27252: enchant_id
= 2645; break; // Rank 5
1264 // remove old enchanting before applying new
1265 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1266 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1267 // add new enchanting
1268 ((Player
*)caster
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1271 // // Periodic Mana Burn
1273 // // Polymorphic Ray
1274 // case 6965: break;
1275 // // Fire Nova (1-7 Rangs)
1284 // Thaumaturgy Channel
1285 case 9712: trigger_spell_id
= 21029; break;
1286 // // Egan's Blaster
1287 // case 17368: break;
1289 // case 18347: break;
1290 // // Ranshalla Waiting
1291 // case 18953: break;
1293 // case 19695: break;
1294 // // Frostwolf Muzzle DND
1295 // case 21794: break;
1296 // // Alterac Ram Collar DND
1297 // case 21866: break;
1298 // // Celebras Waiting
1299 // case 21916: break;
1300 // Brood Affliction: Bronze
1303 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1307 // case 23184: break;
1311 int32 heal
= caster
->GetMaxHealth() / 10;
1312 caster
->ModifyHealth( heal
);
1313 caster
->SendHealSpellLog(caster
, 23493, heal
);
1315 int32 mana
= caster
->GetMaxPower(POWER_MANA
);
1319 caster
->ModifyPower( POWER_MANA
, mana
);
1320 caster
->SendEnergizeSpellLog(caster
, 23493, mana
, POWER_MANA
);
1324 // // Stoneclaw Totem Passive TEST
1325 // case 23792: break;
1327 // case 24018: break;
1328 // // Mark of Arlokk
1329 // case 24210: break;
1331 // case 24379: break;
1333 // case 24716: break;
1335 // case 24780: break;
1337 // case 24832: break;
1338 // // Shadow Bolt Whirl
1339 // case 24834: break;
1341 // case 24918: break;
1342 // // Mark of Nature
1343 // case 25041: break;
1345 // case 25152: break;
1347 // case 25371: break;
1349 // case 25572: break;
1351 // case 26009: break;
1353 // case 26136: break;
1355 // case 26196: break;
1357 // case 26615: break;
1359 // case 27177: break;
1360 // // Teleport: IF/UC
1361 // case 27601: break;
1362 // // Five Fat Finger Exploding Heart Technique
1363 // case 27673: break;
1365 // case 27746: break;
1366 // // Steam Tank Passive
1367 // case 27747: break;
1369 // case 27808: break;
1371 // case 27819: break;
1372 // // Controller Timer
1373 // case 28095: break;
1375 // case 28096: break;
1376 // // Stalagg Tesla Passive
1377 // case 28097: break;
1378 // // Feugen Tesla Passive
1379 // case 28109: break;
1381 // case 28111: break;
1382 // // Mark of Didier
1383 // case 28114: break;
1384 // // Communique Timer, camp
1385 // case 28346: break;
1387 // case 28522: break;
1389 // case 29519: break;
1390 // // Inoculate Nestlewood Owlkin
1391 case 29528: trigger_spell_id
= 28713; break;
1393 // case 29768: break;
1395 // case 29788: break;
1397 // case 29793: break;
1399 // case 29794: break;
1400 // // Guardian of Icecrown Passive
1401 // case 29897: break;
1402 // Feed Captured Animal
1403 case 29917: trigger_spell_id
= 29916; break;
1405 // case 29946: break;
1407 // case 29947: break;
1408 // // Mind Exhaustion Passive
1409 // case 30025: break;
1410 // // Nether Beam - Serenity
1411 // case 30401: break;
1415 // move loot to player inventory and despawn target
1416 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1417 target
->GetTypeId() == TYPEID_UNIT
&&
1418 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1420 Player
* player
= (Player
*)caster
;
1421 Creature
* creature
= (Creature
*)target
;
1422 // missing lootid has been reported on startup - just return
1423 if (!creature
->GetCreatureInfo()->SkinLootId
)
1427 Loot
*loot
= &creature
->loot
;
1429 loot
->FillLoot(creature
->GetCreatureInfo()->SkinLootId
, LootTemplates_Skinning
, NULL
);
1430 for(uint8 i
=0;i
<loot
->items
.size();i
++)
1432 LootItem
*item
= loot
->LootItemInSlot(i
,player
);
1433 ItemPosCountVec dest
;
1434 uint8 msg
= player
->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, item
->itemid
, item
->count
);
1435 if ( msg
== EQUIP_ERR_OK
)
1437 Item
* newitem
= player
->StoreNewItem( dest
, item
->itemid
, true, item
->randomPropertyId
);
1439 player
->SendNewItem(newitem
, uint32(item
->count
), false, false, true);
1442 player
->SendEquipError( msg
, NULL
, NULL
);
1444 creature
->setDeathState(JUST_DIED
);
1445 creature
->RemoveCorpse();
1446 creature
->SetHealth(0); // just for nice GM-mode view
1452 case 30576: trigger_spell_id
= 30571; break;
1454 // case 30598: break;
1460 // // Despawn Self - Smoke cloud
1461 // case 31269: break;
1462 // // Time Rift Periodic
1463 // case 31320: break;
1464 // // Corrupt Medivh
1465 // case 31326: break;
1469 m_target
->CastSpell(m_target
,31350,true);
1470 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1476 // Summon Elemental after create item
1477 caster
->SummonCreature(17870, 0, 0, 0, caster
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1480 // // Bloodmyst Tesla
1481 // case 31611: break;
1483 // case 31944: break;
1485 // case 32236: break;
1487 // case 32686: break;
1489 // case 33401: break;
1491 // case 33563: break;
1492 // // Murmur's Touch
1493 // case 33711: break;
1497 // cast 24 spells 34269-34289, 34314-34316
1498 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1499 caster
->CastSpell(m_target
,spell_id
,true);
1500 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1501 caster
->CastSpell(m_target
,spell_id
,true);
1505 // case 34480: break;
1507 // case 34683: break;
1508 // // Frostbite Rotate
1509 // case 34748: break;
1511 // case 34821: break;
1512 // // Interrupt Shutdown
1513 // case 35016: break;
1514 // // Interrupt Shutdown
1515 // case 35176: break;
1517 // case 35268: break;
1518 // // Salaadin's Tesla
1519 // case 35515: break;
1520 // // Ethereal Channel (Red)
1521 // case 35518: break;
1523 // case 35879: break;
1524 // // Dark Portal Storm
1525 // case 36018: break;
1527 // case 36056: break;
1528 // // Living Grove Defender Lifespan
1529 // case 36061: break;
1530 // // Professor Dabiri Talks
1531 // case 36064: break;
1532 // // Kael Gaining Power
1533 // case 36091: break;
1534 // // They Must Burn Bomb Aura
1535 // case 36344: break;
1536 // // They Must Burn Bomb Aura (self)
1537 // case 36350: break;
1538 // // Stolen Ravenous Ravager Egg
1539 // case 36401: break;
1540 // // Activated Cannon
1541 // case 36410: break;
1542 // // Stolen Ravenous Ravager Egg
1543 // case 36418: break;
1544 // // Enchanted Weapons
1545 // case 36510: break;
1546 // // Cursed Scarab Periodic
1547 // case 36556: break;
1548 // // Cursed Scarab Despawn Periodic
1549 // case 36561: break;
1551 // case 36573: break;
1552 // // Cannon Charging (platform)
1553 // case 36785: break;
1554 // // Cannon Charging (self)
1555 // case 36860: break;
1557 case 37027: trigger_spell_id
= 37029; break;
1559 // case 37125: break;
1561 // case 37268: break;
1563 // case 37429: break;
1565 // case 37430: break;
1566 // // Karazhan - Chess NPC AI, Snapshot timer
1567 // case 37440: break;
1568 // // Karazhan - Chess NPC AI, action timer
1569 // case 37504: break;
1570 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1571 // case 39400: break;
1573 // case 37546: break;
1574 // // Shriveling Gaze
1575 // case 37589: break;
1576 // // Fake Aggro Radius (2 yd)
1577 // case 37815: break;
1578 // // Corrupt Medivh
1579 // case 37853: break;
1583 m_target
->CastSpell(m_target
, 38530, true);
1586 // Absorb Eye of Grillok (Zezzak's Shard)
1589 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1592 caster
->CastSpell(caster
, 38495, true);
1594 Creature
* creatureTarget
= (Creature
*)m_target
;
1596 creatureTarget
->setDeathState(JUST_DIED
);
1597 creatureTarget
->RemoveCorpse();
1598 creatureTarget
->SetHealth(0); // just for nice GM-mode view
1601 // // Magic Sucker Device timer
1602 // case 38672: break;
1603 // // Tomb Guarding Charging
1604 // case 38751: break;
1605 // // Murmur's Touch
1606 // case 38794: break;
1607 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1608 // case 39105: break;
1609 // // Drain World Tree Visual
1610 // case 39140: break;
1611 // // Quest - Dustin's Undead Dragon Visual aura
1612 // case 39259: break;
1613 // // Hellfire - The Exorcism, Jules releases darkness, aura
1614 // case 39306: break;
1616 // case 39346: break;
1617 // // Enchanted Weapons
1618 // case 39489: break;
1619 // // Shadow Bolt Whirl
1620 // case 39630: break;
1621 // // Shadow Bolt Whirl
1622 // case 39634: break;
1623 // // Shadow Inferno
1624 // case 39645: break;
1625 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1626 case 39857: trigger_spell_id
= 39856; break;
1627 // // Soulgrinder Ritual Visual (Smashed)
1628 // case 39974: break;
1629 // // Simon Game Pre-game timer
1630 // case 40041: break;
1631 // // Knockdown Fel Cannon: The Aggro Check Aura
1632 // case 40113: break;
1634 // case 40157: break;
1635 // // Demon Transform 2
1636 // case 40398: break;
1637 // // Demon Transform 1
1638 // case 40511: break;
1639 // // Ancient Flames
1640 // case 40657: break;
1641 // // Ethereal Ring Cannon: Cannon Aura
1642 // case 40734: break;
1644 // case 40760: break;
1645 // // Random Periodic
1646 // case 40867: break;
1647 // // Prismatic Shield
1648 // case 40879: break;
1649 // // Aura of Desire
1650 // case 41350: break;
1652 // case 41404: break;
1654 // case 41629: break;
1656 // case 42177: break;
1658 // case 42581: break;
1660 // case 42582: break;
1661 // // Return to the Spirit Realm
1662 // case 44035: break;
1663 // // Curse of Boundless Agony
1664 // case 45050: break;
1666 // case 46240: break;
1667 // Personalized Weather
1668 case 46736: trigger_spell_id
= 46737; break;
1669 // // Stay Submerged
1670 // case 46981: break;
1671 // // Dragonblight Ram
1672 // case 47015: break;
1673 // // Party G.R.E.N.A.D.E.
1674 // case 51510: break;
1680 case SPELLFAMILY_MAGE
:
1688 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
1696 // case SPELLFAMILY_WARRIOR:
1701 // case 23410: break;
1702 // // Corrupted Totems
1703 // case 23425: break;
1709 // case SPELLFAMILY_PRIEST:
1714 // case 32930: break;
1715 // // Fury of the Dreghood Elders
1716 // case 35460: break;
1722 case SPELLFAMILY_DRUID
:
1727 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1730 // Frenzied Regeneration
1736 int32 LifePerRage
= GetModifier()->m_amount
;
1738 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
1739 if(lRage
> 100) // rage stored as rage*10
1741 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
1742 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
1743 m_target
->CastCustomSpell(m_target
,22845,&FRTriggerBasePoints
,NULL
,NULL
,true,NULL
,this);
1752 // case SPELLFAMILY_HUNTER:
1756 // //Frost Trap Aura
1759 // //Rizzle's Frost Trap
1763 // case 19597: // Tame Ice Claw Bear
1764 // case 19676: // Tame Snow Leopard
1765 // case 19677: // Tame Large Crag Boar
1766 // case 19678: // Tame Adult Plainstrider
1767 // case 19679: // Tame Prairie Stalker
1768 // case 19680: // Tame Swoop
1769 // case 19681: // Tame Dire Mottled Boar
1770 // case 19682: // Tame Surf Crawler
1771 // case 19683: // Tame Armored Scorpid
1772 // case 19684: // Tame Webwood Lurker
1773 // case 19685: // Tame Nightsaber Stalker
1774 // case 19686: // Tame Strigid Screecher
1775 // case 30100: // Tame Crazed Dragonhawk
1776 // case 30103: // Tame Elder Springpaw
1777 // case 30104: // Tame Mistbat
1778 // case 30647: // Tame Barbed Crawler
1779 // case 30648: // Tame Greater Timberstrider
1780 // case 30652: // Tame Nightstalker
1787 case SPELLFAMILY_SHAMAN
:
1791 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1794 // Need remove self if Lightning Shield not active
1795 Unit::AuraMap
const& auras
= target
->GetAuras();
1796 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1798 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
1799 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
1800 spell
->SpellFamilyFlags
& 0x0000000000000400L
)
1803 target
->RemoveAurasDueToSpell(28820);
1806 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1810 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1812 if(!caster
->m_TotemSlot
[i
])
1820 caster
->CastSpell(caster
,38437,true);
1822 caster
->RemoveAurasDueToSpell(38437);
1833 // Reget trigger spell proto
1834 triggredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1835 if(triggredSpellInfo
== NULL
)
1837 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
1843 // Spell exist but require costum code
1849 // TODO: spell casted by result in correct way mostly
1851 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1852 // but must show affect apply like item casting
1853 // 2) maybe aura must be replace by new with accumulative stat mods insteed stacking
1855 // prevent cast by triggered auras
1856 if(m_caster_guid
== m_target
->GetGUID())
1859 // stop triggering after each affected stats lost > 90
1860 int32 intelectLoss
= 0;
1861 int32 spiritLoss
= 0;
1863 Unit::AuraList
const& mModStat
= m_target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
1864 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
1866 if ((*i
)->GetId() == 1010)
1868 switch((*i
)->GetModifier()->m_miscvalue
)
1870 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
1871 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
1877 if(intelectLoss
<= -90 && spiritLoss
<= -90)
1881 originalCasterGUID
= 0;
1887 caster
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this, originalCasterGUID
);
1892 // All ok cast by default case
1893 Spell
*spell
= new Spell(caster
, triggredSpellInfo
, true, originalCasterGUID
);
1895 SpellCastTargets targets
;
1896 targets
.setUnitTarget( target
);
1898 // if spell create dynamic object extract area from it
1899 if(DynamicObject
* dynObj
= caster
->GetDynObject(GetId()))
1900 targets
.setDestination(dynObj
->GetPositionX(),dynObj
->GetPositionY(),dynObj
->GetPositionZ());
1902 spell
->prepare(&targets
, this);
1905 /*********************************************************/
1906 /*** AURA EFFECTS ***/
1907 /*********************************************************/
1909 void Aura::HandleAuraDummy(bool apply
, bool Real
)
1911 // spells required only Real aura add/remove
1915 Unit
* caster
= GetCaster();
1922 case 1515: // Tame beast
1923 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
1924 if( caster
&& m_target
->CanHaveThreatList())
1925 m_target
->AddThreat(caster
, 10.0f
);
1927 case 13139: // net-o-matic
1928 // root to self part of (root_target->charge->root_self sequence
1930 caster
->CastSpell(caster
,13138,true,NULL
,this);
1932 case 39850: // Rocket Blast
1933 if(roll_chance_i(20)) // backfire stun
1934 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
1936 case 43873: // Headless Horseman Laugh
1937 if(caster
->GetTypeId() == TYPEID_PLAYER
)
1938 ((Player
*)caster
)->PlaySound(11965, false);
1940 case 46354: // Blood Elf Illusion
1943 switch(caster
->getGender())
1946 caster
->CastSpell(m_target
,46356,true,NULL
,this);
1949 caster
->CastSpell(m_target
,46355,true,NULL
,this);
1956 case 46699: // Requires No Ammo
1957 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
1958 ((Player
*)m_target
)->RemoveAmmo(); // not use ammo and not allow use
1963 if ( caster
&& GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (GetSpellProto()->SpellFamilyFlags
& 0x40000000000LL
))
1965 // prevent double apply bonuses
1966 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
1967 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
1974 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
1975 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
1976 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
1978 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
1979 m_target
->SetUInt64Value(PLAYER_FARSIGHT
, 0);
1980 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
1981 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
1985 if( (IsQuestTameSpell(GetId())) && caster
&& caster
->isAlive() && m_target
->isAlive())
1987 uint32 finalSpelId
= 0;
1990 case 19548: finalSpelId
= 19597; break;
1991 case 19674: finalSpelId
= 19677; break;
1992 case 19687: finalSpelId
= 19676; break;
1993 case 19688: finalSpelId
= 19678; break;
1994 case 19689: finalSpelId
= 19679; break;
1995 case 19692: finalSpelId
= 19680; break;
1996 case 19693: finalSpelId
= 19684; break;
1997 case 19694: finalSpelId
= 19681; break;
1998 case 19696: finalSpelId
= 19682; break;
1999 case 19697: finalSpelId
= 19683; break;
2000 case 19699: finalSpelId
= 19685; break;
2001 case 19700: finalSpelId
= 19686; break;
2002 case 30646: finalSpelId
= 30647; break;
2003 case 30653: finalSpelId
= 30648; break;
2004 case 30654: finalSpelId
= 30652; break;
2005 case 30099: finalSpelId
= 30100; break;
2006 case 30102: finalSpelId
= 30103; break;
2007 case 30105: finalSpelId
= 30104; break;
2011 caster
->CastSpell(m_target
,finalSpelId
,true,NULL
,this);
2017 // Kill target if dispeled
2018 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2019 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2024 if(GetId()==46308) // casted only at creatures at spawn
2026 m_target
->CastSpell(m_target
,47287,true,NULL
,this);
2031 // AT APPLY & REMOVE
2033 switch(m_spellProto
->SpellFamilyName
)
2035 case SPELLFAMILY_GENERIC
:
2038 if( GetId()==24658 )
2040 uint32 spellId
= 24659;
2043 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2046 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2047 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2050 m_target
->RemoveAurasDueToSpell(spellId
);
2053 // Restless Strength
2054 if( GetId()==24661 )
2056 uint32 spellId
= 24662;
2059 const SpellEntry
*spell
= sSpellStore
.LookupEntry(spellId
);
2062 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2063 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2066 m_target
->RemoveAurasDueToSpell(spellId
);
2070 if(GetId()==32216 && m_target
->getClass()==CLASS_WARRIOR
)
2072 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, apply
);
2075 //Summon Fire Elemental
2076 if (GetId() == 40133 && caster
)
2078 Unit
*owner
= caster
->GetOwner();
2079 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2082 owner
->CastSpell(owner
,8985,true);
2084 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2089 //Summon Earth Elemental
2090 if (GetId() == 40132 && caster
)
2092 Unit
*owner
= caster
->GetOwner();
2093 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2096 owner
->CastSpell(owner
,19704,true);
2098 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2104 case SPELLFAMILY_MAGE
:
2107 if( GetId()==41425 )
2109 m_target
->ModifyAuraState(AURA_STATE_HYPOTHERMIA
,apply
);
2114 case SPELLFAMILY_DRUID
:
2117 if ( GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2122 // prevent double apply bonuses
2123 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2124 m_modifier
.m_amount
= caster
->SpellHealingBonus(GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
, m_target
);
2128 // Final heal only on dispelled or duration end
2129 if ( !(GetAuraDuration() <= 0 || m_removeMode
==AURA_REMOVE_BY_DISPEL
) )
2132 // have a look if there is still some other Lifebloom dummy aura
2133 Unit::AuraList auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2134 for(Unit::AuraList::iterator itr
= auras
.begin(); itr
!=auras
.end(); itr
++)
2135 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2136 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x1000000000LL
)
2140 m_target
->CastCustomSpell(m_target
,33778,&m_modifier
.m_amount
,NULL
,NULL
,true,NULL
,this,GetCasterGUID());
2145 // Predatory Strikes
2146 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2148 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2151 // Idol of the Emerald Queen
2152 if ( GetId() == 34246 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2156 SpellModifier
*mod
= new SpellModifier
;
2157 mod
->op
= SPELLMOD_DOT
;
2158 mod
->value
= m_modifier
.m_amount
/7;
2159 mod
->type
= SPELLMOD_FLAT
;
2160 mod
->spellId
= GetId();
2161 mod
->effectId
= m_effIndex
;
2162 mod
->lastAffected
= NULL
;
2163 mod
->mask
= 0x001000000000LL
;
2169 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2174 case SPELLFAMILY_HUNTER
:
2176 // Improved Aspect of the Viper
2177 if( GetId()==38390 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2181 // + effect value for Aspect of the Viper
2182 SpellModifier
*mod
= new SpellModifier
;
2183 mod
->op
= SPELLMOD_EFFECT1
;
2184 mod
->value
= m_modifier
.m_amount
;
2185 mod
->type
= SPELLMOD_FLAT
;
2186 mod
->spellId
= GetId();
2187 mod
->effectId
= m_effIndex
;
2188 mod
->lastAffected
= NULL
;
2189 mod
->mask
= 0x4000000000000LL
;
2195 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2200 case SPELLFAMILY_SHAMAN
:
2202 // Improved Weapon Totems
2203 if( GetSpellProto()->SpellIconID
== 57 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2207 SpellModifier
*mod
= new SpellModifier
;
2208 mod
->op
= SPELLMOD_EFFECT1
;
2209 mod
->value
= m_modifier
.m_amount
;
2210 mod
->type
= SPELLMOD_PCT
;
2211 mod
->spellId
= GetId();
2212 mod
->effectId
= m_effIndex
;
2213 mod
->lastAffected
= NULL
;
2217 mod
->mask
= 0x00200000000LL
; // Windfury Totem
2220 mod
->mask
= 0x00400000000LL
; // Flametongue Totem
2228 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2236 if(PetAura
const* petSpell
= spellmgr
.GetPetAura(GetId()))
2239 m_target
->AddPetAura(petSpell
);
2241 m_target
->RemovePetAura(petSpell
);
2246 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
2248 // spells required only Real aura add/remove
2252 SpellEntry
const*spell
= GetSpellProto();
2253 switch( spell
->SpellFamilyName
)
2255 case SPELLFAMILY_ROGUE
:
2257 // Master of Subtlety
2258 if (spell
->Id
==31666 && !apply
&& Real
)
2260 m_target
->RemoveAurasDueToSpell(31665);
2265 case SPELLFAMILY_HUNTER
:
2267 // Aspect of the Viper
2268 if (spell
->SpellFamilyFlags
&0x0004000000000000LL
)
2270 // Update regen on remove
2271 if (!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2272 ((Player
*)m_target
)->UpdateManaRegen();
2279 m_isPeriodic
= apply
;
2282 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2286 CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2289 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2294 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2295 team
= ((Player
*)m_target
)->GetTeam();
2297 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2298 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2300 display_id
= minfo
->modelid
;
2302 m_target
->Mount(display_id
);
2306 m_target
->Unmount();
2310 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2312 // only at real add/remove aura
2318 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2320 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2321 data
.append(m_target
->GetPackGUID());
2323 m_target
->SendMessageToSet(&data
,true);
2326 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2328 // only at real add/remove aura
2334 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2336 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2337 data
.append(m_target
->GetPackGUID());
2339 m_target
->SendMessageToSet(&data
,true);
2342 void Aura::HandleAuraHover(bool apply
, bool Real
)
2344 // only at real add/remove aura
2350 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2352 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2353 data
.append(m_target
->GetPackGUID());
2355 m_target
->SendMessageToSet(&data
,true);
2358 void Aura::HandleWaterBreathing(bool apply
, bool Real
)
2361 m_target
->waterbreath
= true;
2362 else if(m_target
->GetAurasByType(SPELL_AURA_WATER_BREATHING
).empty())
2364 m_target
->waterbreath
= false;
2366 // update for enable timer in case not moving target
2367 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& m_target
->IsInWorld())
2369 ((Player
*)m_target
)->UpdateUnderwaterState(m_target
->GetMap(),m_target
->GetPositionX(),m_target
->GetPositionY(),m_target
->GetPositionZ());
2370 ((Player
*)m_target
)->HandleDrowning();
2375 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2381 Powers PowerType
= POWER_MANA
;
2382 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2386 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2390 PowerType
= POWER_ENERGY
;
2396 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2402 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2406 PowerType
= POWER_RAGE
;
2409 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2413 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2417 PowerType
= POWER_RAGE
;
2419 case FORM_CREATUREBEAR
:
2422 case FORM_GHOSTWOLF
:
2426 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2432 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2437 case FORM_FLIGHT_EPIC
:
2438 if(Player::TeamForRace(m_target
->getRace())==ALLIANCE
)
2450 case FORM_BATTLESTANCE
:
2451 case FORM_BERSERKERSTANCE
:
2452 case FORM_DEFENSIVESTANCE
:
2453 PowerType
= POWER_RAGE
;
2455 case FORM_SPIRITOFREDEMPTION
:
2459 sLog
.outError("Auras: Unknown Shapeshift Type: %u", m_modifier
.m_miscvalue
);
2462 // remove polymorph before changing display id to keep new display id
2471 case FORM_FLIGHT_EPIC
:
2474 // remove movement affects
2475 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2476 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
2478 // and polymorphic affects
2479 if(m_target
->IsPolymorphed())
2480 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2488 // remove other shapeshift before applying a new one
2489 if(m_target
->m_ShapeShiftFormSpellId
)
2490 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
,this);
2492 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2495 m_target
->SetDisplayId(modelid
);
2497 if(PowerType
!= POWER_MANA
)
2499 // reset power to default values only at power change
2500 if(m_target
->getPowerType()!=PowerType
)
2501 m_target
->setPowerType(PowerType
);
2509 // get furor proc chance
2510 uint32 FurorChance
= 0;
2511 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2512 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
2514 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
2516 FurorChance
= (*i
)->GetModifier()->m_amount
;
2521 if (m_modifier
.m_miscvalue
== FORM_CAT
)
2523 m_target
->SetPower(POWER_ENERGY
,0);
2524 if(urand(1,100) <= FurorChance
)
2525 m_target
->CastSpell(m_target
,17099,true,NULL
,this);
2529 m_target
->SetPower(POWER_RAGE
,0);
2530 if(urand(1,100) <= FurorChance
)
2531 m_target
->CastSpell(m_target
,17057,true,NULL
,this);
2535 case FORM_BATTLESTANCE
:
2536 case FORM_DEFENSIVESTANCE
:
2537 case FORM_BERSERKERSTANCE
:
2539 uint32 Rage_val
= 0;
2540 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2541 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2543 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
2544 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
2546 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
2547 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
2548 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
2549 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
,0,spellInfo
->EffectBasePoints
[0],m_target
) * 10;
2553 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
2554 m_target
->SetPower(POWER_RAGE
,Rage_val
);
2562 m_target
->m_ShapeShiftFormSpellId
= GetId();
2563 m_target
->m_form
= form
;
2567 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2568 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
2569 if(m_target
->getClass() == CLASS_DRUID
)
2570 m_target
->setPowerType(POWER_MANA
);
2571 m_target
->m_ShapeShiftFormSpellId
= 0;
2572 m_target
->m_form
= FORM_NONE
;
2576 // Nordrassil Harness - bonus
2581 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
2582 m_target
->CastSpell(m_target
,37316,true,NULL
,dummy
);
2585 // Nordrassil Regalia - bonus
2588 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
2589 m_target
->CastSpell(m_target
,37325,true,NULL
,dummy
);
2595 // adding/removing linked auras
2596 // add/remove the shapeshift aura's boosts
2597 HandleShapeshiftBoosts(apply
);
2599 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2600 ((Player
*)m_target
)->InitDataForForm();
2603 void Aura::HandleAuraTransform(bool apply
, bool Real
)
2607 // special case (spell specific functionality)
2608 if(m_modifier
.m_miscvalue
==0)
2610 // player applied only
2611 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2619 uint32 orb_model
= m_target
->GetNativeDisplayId();
2623 case 1479: m_target
->SetDisplayId(10134); break;
2625 case 1478: m_target
->SetDisplayId(10135); break;
2627 case 59: m_target
->SetDisplayId(10136); break;
2629 case 49: m_target
->SetDisplayId(10137); break;
2631 case 50: m_target
->SetDisplayId(10138); break;
2633 case 51: m_target
->SetDisplayId(10139); break;
2635 case 52: m_target
->SetDisplayId(10140); break;
2637 case 53: m_target
->SetDisplayId(10141); break;
2639 case 54: m_target
->SetDisplayId(10142); break;
2641 case 55: m_target
->SetDisplayId(10143); break;
2643 case 56: m_target
->SetDisplayId(10144); break;
2645 case 58: m_target
->SetDisplayId(10145); break;
2647 case 57: m_target
->SetDisplayId(10146); break;
2649 case 60: m_target
->SetDisplayId(10147); break;
2651 case 1563: m_target
->SetDisplayId(10148); break;
2653 case 1564: m_target
->SetDisplayId(10149); break;
2655 case 15475: m_target
->SetDisplayId(17830); break;
2657 case 15476: m_target
->SetDisplayId(17829); break;
2659 case 16126: m_target
->SetDisplayId(17828); break;
2661 case 16125: m_target
->SetDisplayId(17827); break;
2667 case 42365: m_target
->SetDisplayId(21723); break;
2673 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_modifier
.m_miscvalue
);
2677 m_target
->SetDisplayId(16358);
2678 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
2682 // Will use the default model here
2683 m_target
->SetDisplayId(ci
->DisplayID_A
);
2685 // Dragonmaw Illusion (set mount model also)
2686 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
2687 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
2689 m_target
->setTransForm(GetId());
2693 if( Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
2695 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2696 // only if caster is Player (after patch 2.4.2)
2697 if(IS_PLAYER_GUID(GetCasterGUID()) )
2698 ((Player
*)m_target
)->setRegenTimer(1000);
2700 //dismount polymorphed target (after patch 2.4.2)
2701 if (m_target
->IsMounted())
2702 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
2707 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
2708 if(otherTransforms
.empty())
2710 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
2711 m_target
->setTransForm(0);
2715 // look for other transform auras
2716 Aura
* handledAura
= *otherTransforms
.begin();
2717 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
2719 // negative auras are prefered
2720 if(!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
2726 handledAura
->ApplyModifier(true);
2729 // Dragonmaw Illusion (restore mount model)
2730 if(GetId()==42016 && m_target
->GetMountID()==16314)
2732 if(!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
2734 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
2735 if(CreatureInfo
const* ci
= objmgr
.GetCreatureTemplate(cr_id
))
2738 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2739 team
= ((Player
*)m_target
)->GetTeam();
2741 uint32 display_id
= objmgr
.ChooseDisplayId(team
,ci
);
2742 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
2744 display_id
= minfo
->modelid
;
2746 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,display_id
);
2753 void Aura::HandleForceReaction(bool apply
, bool Real
)
2755 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2761 Player
* player
= (Player
*)m_target
;
2763 uint32 faction_id
= m_modifier
.m_miscvalue
;
2764 uint32 faction_rank
= m_modifier
.m_amount
;
2767 player
->m_forcedReactions
[faction_id
] = ReputationRank(faction_rank
);
2769 player
->m_forcedReactions
.erase(faction_id
);
2772 data
.Initialize(SMSG_SET_FORCED_REACTIONS
, 4+player
->m_forcedReactions
.size()*(4+4));
2773 data
<< uint32(player
->m_forcedReactions
.size());
2774 for(ForcedReactions::const_iterator itr
= player
->m_forcedReactions
.begin(); itr
!= player
->m_forcedReactions
.end(); ++itr
)
2776 data
<< uint32(itr
->first
); // faction_id (Faction.dbc)
2777 data
<< uint32(itr
->second
); // reputation rank
2779 player
->SendDirectMessage(&data
);
2782 void Aura::HandleAuraModSkill(bool apply
, bool Real
)
2784 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
2787 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
2788 int32 points
= GetModifier()->m_amount
;
2790 ((Player
*)m_target
)->ModifySkillBonus(prot
,(apply
? points
: -points
),m_modifier
.m_auraname
==SPELL_AURA_MOD_SKILL_TALENT
);
2791 if(prot
== SKILL_DEFENSE
)
2792 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
2795 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
2799 Unit
* caster
= GetCaster();
2800 Unit
* victim
= GetTarget();
2801 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
|| !victim
|| m_removeMode
!=AURA_REMOVE_BY_DEATH
)
2804 SpellEntry
const *spellInfo
= GetSpellProto();
2805 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
2808 // Soul Shard only from non-grey units
2809 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
2810 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
2811 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
2813 ItemPosCountVec dest
;
2814 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], 1 );
2815 if( msg
!= EQUIP_ERR_OK
)
2817 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
2821 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
2822 ((Player
*)caster
)->SendNewItem(newitem
, 1, true, false);
2826 void Aura::HandleBindSight(bool apply
, bool Real
)
2828 Unit
* caster
= GetCaster();
2829 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2832 caster
->SetUInt64Value(PLAYER_FARSIGHT
,apply
? m_target
->GetGUID() : 0);
2835 void Aura::HandleFarSight(bool apply
, bool Real
)
2837 Unit
* caster
= GetCaster();
2838 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2841 caster
->SetUInt64Value(PLAYER_FARSIGHT
,apply
? m_modifier
.m_miscvalue
: 0);
2844 void Aura::HandleAuraTrackCreatures(bool apply
, bool Real
)
2846 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2850 m_target
->RemoveNoStackAurasDueToAura(this);
2851 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
2854 void Aura::HandleAuraTrackResources(bool apply
, bool Real
)
2856 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2860 m_target
->RemoveNoStackAurasDueToAura(this);
2861 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
2864 void Aura::HandleAuraTrackStealthed(bool apply
, bool Real
)
2866 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
2870 m_target
->RemoveNoStackAurasDueToAura(this);
2872 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
,PLAYER_FIELD_BYTE_TRACK_STEALTHED
,apply
);
2875 void Aura::HandleAuraModScale(bool apply
, bool Real
)
2877 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
,m_modifier
.m_amount
,apply
);
2880 void Aura::HandleModPossess(bool apply
, bool Real
)
2885 if(m_target
->getLevel() > m_modifier
.m_amount
)
2888 // not possess yourself
2889 if(GetCasterGUID() == m_target
->GetGUID())
2892 Unit
* caster
= GetCaster();
2898 m_target
->SetCharmerGUID(GetCasterGUID());
2899 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
2900 caster
->SetCharm(m_target
);
2902 m_target
->CombatStop();
2903 m_target
->DeleteThreatList();
2904 if(m_target
->GetTypeId() == TYPEID_UNIT
)
2906 m_target
->StopMoving();
2907 m_target
->GetMotionMaster()->Clear();
2908 m_target
->GetMotionMaster()->MoveIdle();
2909 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
2910 charmInfo
->InitPossessCreateSpells();
2913 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2915 ((Player
*)caster
)->PossessSpellInitialize();
2920 m_target
->SetCharmerGUID(0);
2922 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2923 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
2924 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
2926 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
2927 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
2930 caster
->SetCharm(0);
2932 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2934 WorldPacket
data(SMSG_PET_SPELLS
, 8);
2936 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
2938 if(m_target
->GetTypeId() == TYPEID_UNIT
)
2940 ((Creature
*)m_target
)->AIM_Initialize();
2942 if (((Creature
*)m_target
)->AI())
2943 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
2946 if(caster
->GetTypeId() == TYPEID_PLAYER
)
2947 caster
->SetUInt64Value(PLAYER_FARSIGHT
,apply
? m_target
->GetGUID() : 0);
2950 void Aura::HandleModPossessPet(bool apply
, bool Real
)
2955 Unit
* caster
= GetCaster();
2956 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
2958 if(caster
->GetPet() != m_target
)
2963 caster
->SetUInt64Value(PLAYER_FARSIGHT
, m_target
->GetGUID());
2964 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN5
);
2968 caster
->SetUInt64Value(PLAYER_FARSIGHT
, 0);
2969 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN5
);
2973 void Aura::HandleModCharm(bool apply
, bool Real
)
2978 // not charm yourself
2979 if(GetCasterGUID() == m_target
->GetGUID())
2982 Unit
* caster
= GetCaster();
2986 if(int32(m_target
->getLevel()) <= m_modifier
.m_amount
)
2990 m_target
->SetCharmerGUID(GetCasterGUID());
2991 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,caster
->getFaction());
2992 m_target
->CastStop(m_target
==caster
? GetId() : 0);
2993 caster
->SetCharm(m_target
);
2995 m_target
->CombatStop();
2996 m_target
->DeleteThreatList();
2998 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3000 ((Creature
*)m_target
)->AIM_Initialize();
3001 CharmInfo
*charmInfo
= ((Creature
*)m_target
)->InitCharmInfo(m_target
);
3002 charmInfo
->InitCharmCreateSpells();
3003 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3005 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3007 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3008 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3010 //to prevent client crash
3011 m_target
->SetFlag(UNIT_FIELD_BYTES_0
, 2048);
3012 //just to enable stat window
3013 charmInfo
->SetPetNumber(objmgr
.GeneratePetNumber(), true);
3014 //if charmed two demons the same session, the 2nd gets the 1st one's name
3015 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3020 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3022 ((Player
*)caster
)->CharmSpellInitialize();
3027 m_target
->SetCharmerGUID(0);
3029 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3030 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3033 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3036 if(((Creature
*)m_target
)->isPet())
3038 if(Unit
* owner
= m_target
->GetOwner())
3039 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,owner
->getFaction());
3041 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3043 else if(cinfo
) // normal creature
3044 m_target
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
,cinfo
->faction_A
);
3046 // restore UNIT_FIELD_BYTES_0
3047 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3049 CreatureDataAddon
const *cainfo
= ((Creature
*)m_target
)->GetCreatureAddon();
3050 if(cainfo
&& cainfo
->bytes0
!= 0)
3051 m_target
->SetUInt32Value(UNIT_FIELD_BYTES_0
, cainfo
->bytes0
);
3053 m_target
->RemoveFlag(UNIT_FIELD_BYTES_0
, 2048);
3055 if(m_target
->GetCharmInfo())
3056 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3058 sLog
.outError("Aura::HandleModCharm: target="I64FMTD
" with typeid=%d has a charm aura but no charm info!", m_target
->GetGUID(), m_target
->GetTypeId());
3062 caster
->SetCharm(0);
3064 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3066 WorldPacket
data(SMSG_PET_SPELLS
, 8);
3068 ((Player
*)caster
)->GetSession()->SendPacket(&data
);
3070 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3072 ((Creature
*)m_target
)->AIM_Initialize();
3073 if (((Creature
*)m_target
)->AI())
3074 ((Creature
*)m_target
)->AI()->AttackStart(caster
);
3080 void Aura::HandleModConfuse(bool apply
, bool Real
)
3085 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3088 void Aura::HandleModFear(bool apply
, bool Real
)
3093 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3096 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3101 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3107 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3108 data<<m_target->GetGUID();
3110 m_target->SendMessageToSet(&data,true);
3113 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN6
);
3115 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3117 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3119 m_target
->addUnitState(UNIT_STAT_DIED
);
3120 m_target
->CombatStop();
3122 // prevent interrupt message
3123 if(m_caster_guid
==m_target
->GetGUID() && m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
3124 m_target
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
3125 m_target
->InterruptNonMeleeSpells(true);
3126 m_target
->getHostilRefManager().deleteReferences();
3131 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3132 data<<m_target->GetGUID();
3134 m_target->SendMessageToSet(&data,true);
3137 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNKNOWN6
);
3139 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
3141 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
3143 m_target
->clearUnitState(UNIT_STAT_DIED
);
3147 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3152 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3155 // not sure for it's correctness
3157 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3159 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3161 // only at real add/remove aura
3162 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3165 // main-hand attack speed already set to special value for feral form already and don't must chnage and reset at remove.
3166 if (((Player
*)m_target
)->IsInFeralForm())
3170 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3172 ((Player
*)m_target
)->SetRegularAttackTime();
3174 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3177 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3184 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3185 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
, 0);
3187 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISABLE_ROTATE
);
3188 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3190 // Creature specific
3191 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3192 ((Creature
*)m_target
)->StopMoving();
3194 m_target
->SetUnitMovementFlags(0); //Clear movement flags
3196 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3198 data
.append(m_target
->GetPackGUID());
3200 m_target
->SendMessageToSet(&data
,true);
3204 // Real remove called after current aura remove from lists, check if other similar auras active
3205 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3208 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3209 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISABLE_ROTATE
);
3211 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3213 if(m_target
->getVictim() && m_target
->isAlive())
3214 m_target
->SetUInt64Value(UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3216 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3217 data
.append(m_target
->GetPackGUID());
3219 m_target
->SendMessageToSet(&data
,true);
3223 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1721)
3225 Unit
* caster
= GetCaster();
3226 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3229 uint32 spell_id
= 0;
3233 case 19386: spell_id
= 24131; break;
3234 case 24132: spell_id
= 24134; break;
3235 case 24133: spell_id
= 24135; break;
3236 case 27068: spell_id
= 27069; break;
3238 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3242 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3247 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3253 void Aura::HandleModStealth(bool apply
, bool Real
)
3257 // drop flag at stealth in bg
3258 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_target
)->InBattleGround())
3259 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3260 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3262 // only at real aura add
3265 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x02);
3266 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3267 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3269 // apply only if not in GM invisibility (and overwrite invisibility state)
3270 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3272 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3273 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3276 // for RACE_NIGHTELF stealth
3277 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetId()==20580)
3278 m_target
->CastSpell(m_target
, 21009, true, NULL
, this);
3283 // only at real aura remove
3286 // for RACE_NIGHTELF stealth
3287 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetId()==20580)
3288 m_target
->RemoveAurasDueToSpell(21009);
3290 // if last SPELL_AURA_MOD_STEALTH and no GM invisibility
3291 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
) && m_target
->GetVisibility()!=VISIBILITY_OFF
)
3293 m_target
->SetByteValue(UNIT_FIELD_BYTES_1
, 2, 0x00);
3294 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3295 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3297 // restore invisibility if any
3298 if(m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3300 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3301 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3304 m_target
->SetVisibility(VISIBILITY_ON
);
3309 // Master of Subtlety
3310 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3311 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3313 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3317 int32 bp
= (*i
)->GetModifier()->m_amount
;
3318 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3321 m_target
->CastSpell(m_target
,31666,true);
3327 void Aura::HandleInvisibility(bool apply
, bool Real
)
3331 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3333 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3335 // apply glow vision
3336 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3338 // drop flag at invisible in bg
3339 if(((Player
*)m_target
)->InBattleGround())
3340 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
3341 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
3344 // apply only if not in GM invisibility and not stealth
3345 if(m_target
->GetVisibility()==VISIBILITY_ON
)
3347 // Aura not added yet but visibility code expect temporary add aura
3348 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3349 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3354 // recalculate value at modifier remove (current aura already removed)
3355 m_target
->m_invisibilityMask
= 0;
3356 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3357 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3358 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3360 // only at real aura remove and if not have different invisibility auras.
3361 if(Real
&& m_target
->m_invisibilityMask
==0)
3363 // remove glow vision
3364 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3365 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3367 // apply only if not in GM invisibility & not stealthed while invisible
3368 if(m_target
->GetVisibility()!=VISIBILITY_OFF
)
3370 // if have stealth aura then already have stealth visibility
3371 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3372 m_target
->SetVisibility(VISIBILITY_ON
);
3378 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3382 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3386 // recalculate value at modifier remove (current aura already removed)
3387 m_target
->m_detectInvisibilityMask
= 0;
3388 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3389 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3390 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3392 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3393 ObjectAccessor::UpdateVisibilityForPlayer((Player
*)m_target
);
3396 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
3398 // only at real add/remove aura
3402 uint32 apply_stat
= UNIT_STAT_ROOT
;
3405 m_target
->addUnitState(UNIT_STAT_ROOT
);
3406 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
, 0);
3408 m_target
->SetFlag(UNIT_FIELD_FLAGS
,(apply_stat
<<16));
3410 //Save last orientation
3411 if( m_target
->getVictim() )
3412 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
3414 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3416 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
3417 data
.append(m_target
->GetPackGUID());
3419 m_target
->SendMessageToSet(&data
,true);
3421 //Clear unit movement flags
3422 m_target
->SetUnitMovementFlags(0);
3425 ((Creature
*)m_target
)->StopMoving();
3429 // Real remove called after current aura remove from lists, check if other similar auras active
3430 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
3433 m_target
->clearUnitState(UNIT_STAT_ROOT
);
3435 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
,(apply_stat
<<16));
3437 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
3439 if(m_target
->getVictim() && m_target
->isAlive())
3440 m_target
->SetUInt64Value (UNIT_FIELD_TARGET
,m_target
->getVictim()->GetGUID() );
3442 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3444 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
3445 data
.append(m_target
->GetPackGUID());
3447 m_target
->SendMessageToSet(&data
,true);
3453 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
3455 // only at real add/remove aura
3461 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3462 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3463 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
;i
++)
3465 Spell
* currentSpell
= m_target
->m_currentSpells
[i
];
3466 if (currentSpell
&& currentSpell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
3468 uint32 state
= currentSpell
->getState();
3469 // Stop spells on prepere or casting state
3470 if ( state
== SPELL_STATE_PREPARING
|| state
== SPELL_STATE_CASTING
)
3472 currentSpell
->cancel();
3473 currentSpell
->SetDeletable(true);
3474 m_target
->m_currentSpells
[i
] = NULL
;
3481 // Arcane Torrent (Energy)
3484 Unit
* caster
= GetCaster();
3488 // Search Mana Tap auras on caster
3490 Unit::AuraList
const& m_dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
3491 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3492 if ((*i
)->GetId() == 28734)
3497 caster
->CastCustomSpell(caster
, 25048, &energy
, NULL
, NULL
, true);
3498 caster
->RemoveAurasDueToSpell(28734);
3505 // Real remove called after current aura remove from lists, check if other similar auras active
3506 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
3509 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
3513 void Aura::HandleModThreat(bool apply
, bool Real
)
3515 // only at real add/remove aura
3519 if(!m_target
->isAlive())
3522 Unit
* caster
= GetCaster();
3524 if(!caster
|| !caster
->isAlive())
3533 level_diff
= m_target
->getLevel() - 60;
3536 // The Eye of Diminution
3538 level_diff
= m_target
->getLevel() - 60;
3543 m_modifier
.m_amount
+= multiplier
* level_diff
;
3545 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
3547 if(m_modifier
.m_miscvalue
& int32(1<<x
))
3549 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3550 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_positive
? m_modifier
.m_amount
: -m_modifier
.m_amount
, apply
);
3555 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
3557 // only at real add/remove aura
3561 if(!m_target
->isAlive() || m_target
->GetTypeId()!= TYPEID_PLAYER
)
3564 Unit
* caster
= GetCaster();
3566 if(!caster
|| !caster
->isAlive())
3569 float threatMod
= 0.0f
;
3571 threatMod
= float(m_modifier
.m_amount
);
3573 threatMod
= float(-m_modifier
.m_amount
);
3575 m_target
->getHostilRefManager().threatAssist(caster
, threatMod
);
3578 void Aura::HandleModTaunt(bool apply
, bool Real
)
3580 // only at real add/remove aura
3584 if(!m_target
->isAlive() || !m_target
->CanHaveThreatList())
3587 Unit
* caster
= GetCaster();
3589 if(!caster
|| !caster
->isAlive() || caster
->GetTypeId() != TYPEID_PLAYER
)
3593 m_target
->TauntApply(caster
);
3596 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3597 m_target
->TauntFadeOut(caster
);
3601 /*********************************************************/
3602 /*** MODIFY SPEED ***/
3603 /*********************************************************/
3604 void Aura::HandleAuraModIncreaseSpeed(bool apply
, bool Real
)
3606 // all applied/removed only at real aura add/remove
3610 m_target
->UpdateSpeed(MOVE_RUN
, true);
3613 void Aura::HandleAuraModIncreaseMountedSpeed(bool apply
, bool Real
)
3615 // all applied/removed only at real aura add/remove
3619 m_target
->UpdateSpeed(MOVE_RUN
, true);
3622 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
3624 // all applied/removed only at real aura add/remove
3628 // Enable Fly mode for flying mounts
3629 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
3633 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
3635 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
3636 data
.append(m_target
->GetPackGUID());
3637 data
<< uint32(0); // unknown
3638 m_target
->SendMessageToSet(&data
, true);
3640 //Players on flying mounts must be immune to polymorph
3641 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3642 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
3644 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3645 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
3646 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3649 m_target
->UpdateSpeed(MOVE_FLY
, true);
3652 void Aura::HandleAuraModIncreaseSwimSpeed(bool apply
, bool Real
)
3654 // all applied/removed only at real aura add/remove
3658 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3661 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
3663 // all applied/removed only at real aura add/remove
3667 m_target
->UpdateSpeed(MOVE_RUN
, true);
3668 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3669 m_target
->UpdateSpeed(MOVE_FLY
, true);
3672 void Aura::HandleAuraModUseNormalSpeed(bool apply
, bool Real
)
3674 // all applied/removed only at real aura add/remove
3678 m_target
->UpdateSpeed(MOVE_RUN
, true);
3679 m_target
->UpdateSpeed(MOVE_SWIM
, true);
3680 m_target
->UpdateSpeed(MOVE_FLY
, true);
3683 /*********************************************************/
3685 /*********************************************************/
3687 void Aura::HandleModMechanicImmunity(bool apply
, bool Real
)
3689 uint32 mechanic
= 1 << m_modifier
.m_miscvalue
;
3691 //immune movement impairment and loss of control
3693 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
3695 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3697 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3698 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3702 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3703 if (!( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) // spells unaffected by invulnerability
3704 && !iter
->second
->IsPositive() // only remove negative spells
3705 && spell
->Id
!= GetId())
3707 //check for mechanic mask
3708 if(GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechanic
)
3710 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3714 next
= Auras
.begin();
3720 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,m_modifier
.m_miscvalue
,apply
);
3723 switch(m_modifier
.m_miscvalue
)
3725 case MECHANIC_INVULNERABILITY
:
3726 m_target
->ModifyAuraState(AURA_STATE_FORBEARANCE
,apply
);
3728 case MECHANIC_SHIELD
:
3729 m_target
->ModifyAuraState(AURA_STATE_WEAKENED_SOUL
,apply
);
3734 if ( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
3736 // The Beast Within cast on owner if talent present
3737 if ( Unit
* owner
= m_target
->GetOwner() )
3740 Unit::AuraList
const& m_dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
3741 for(Unit::AuraList::const_iterator i
= m_dummyAuras
.begin(); i
!= m_dummyAuras
.end(); ++i
)
3743 if ( (*i
)->GetSpellProto()->SpellIconID
== 2229 )
3746 owner
->CastSpell(owner
, 34471, true, 0, this);
3748 owner
->RemoveAurasDueToSpell(34471);
3755 // The Beast Within and Bestial Wrath - immunity
3756 if(GetId() == 19574 || GetId() == 34471)
3760 m_target
->CastSpell(m_target
,24395,true);
3761 m_target
->CastSpell(m_target
,24396,true);
3762 m_target
->CastSpell(m_target
,24397,true);
3763 m_target
->CastSpell(m_target
,26592,true);
3767 m_target
->RemoveAurasDueToSpell(24395);
3768 m_target
->RemoveAurasDueToSpell(24396);
3769 m_target
->RemoveAurasDueToSpell(24397);
3770 m_target
->RemoveAurasDueToSpell(26592);
3775 void Aura::HandleAuraModEffectImmunity(bool apply
, bool Real
)
3779 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3781 if(((Player
*)m_target
)->InBattleGround())
3783 BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround();
3786 switch(bg
->GetTypeID())
3788 case BATTLEGROUND_AV
:
3792 case BATTLEGROUND_WS
:
3794 // Warsong Flag, horde // Silverwing Flag, alliance
3795 if(GetId() == 23333 || GetId() == 23335)
3796 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3799 case BATTLEGROUND_AB
:
3803 case BATTLEGROUND_EY
:
3805 if(GetId() == 34976)
3806 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
3815 m_target
->ApplySpellImmune(GetId(),IMMUNITY_EFFECT
,m_modifier
.m_miscvalue
,apply
);
3818 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
3820 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3822 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
3823 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
3825 if (auraList
.front() != this) // skip itself aura (it already added)
3827 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
3828 itr
= auraList
.begin();
3835 m_target
->ApplySpellImmune(GetId(),IMMUNITY_STATE
,m_modifier
.m_miscvalue
,apply
);
3838 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
3840 m_target
->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL
,m_modifier
.m_miscvalue
,apply
);
3842 if(Real
&& apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
3844 if(IsPositiveSpell(GetId())) //Only positive immunity removes auras
3846 uint32 school_mask
= m_modifier
.m_miscvalue
;
3847 Unit::AuraMap
& Auras
= m_target
->GetAuras();
3848 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
3852 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
3853 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
3854 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
3855 && !iter
->second
->IsPositive() //Don't remove positive spells
3856 && spell
->Id
!= GetId() ) //Don't remove self
3858 m_target
->RemoveAurasDueToSpell(spell
->Id
);
3862 next
= Auras
.begin();
3867 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
3870 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
3872 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
3876 void Aura::HandleAuraModDmgImmunity(bool apply
, bool Real
)
3878 m_target
->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE
,m_modifier
.m_miscvalue
,apply
);
3881 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
3883 // all applied/removed only at real aura add/remove
3887 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
3890 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
3897 // some spell have charges by functionality not have its in spell data
3900 case 28200: // Ascendance (Talisman of Ascendance trinket)
3902 UpdateAuraCharges();
3909 void Aura::HandleAuraModStalked(bool apply
, bool Real
)
3911 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
3913 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
3915 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
3918 /*********************************************************/
3920 /*********************************************************/
3922 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool Real
)
3924 if (m_periodicTimer
<= 0)
3925 m_periodicTimer
+= m_modifier
.periodictime
;
3927 m_isPeriodic
= apply
;
3928 m_isTrigger
= apply
;
3930 // Curse of the Plaguebringer
3931 if (!apply
&& m_spellProto
->Id
== 29213 && m_removeMode
!=AURA_REMOVE_BY_DISPEL
)
3933 // Cast Wrath of the Plaguebringer if not dispelled
3934 m_target
->CastSpell(m_target
, 29214, true, 0, this);
3938 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
3940 if (m_periodicTimer
<= 0)
3941 m_periodicTimer
+= m_modifier
.periodictime
;
3943 m_isPeriodic
= apply
;
3946 void Aura::HandlePeriodicHeal(bool apply
, bool Real
)
3948 if (m_periodicTimer
<= 0)
3949 m_periodicTimer
+= m_modifier
.periodictime
;
3951 m_isPeriodic
= apply
;
3953 // only at real apply
3954 if (Real
&& apply
&& GetSpellProto()->Mechanic
== MECHANIC_BANDAGE
)
3956 // provided m_target as original caster to prevent apply aura caster selection for this negative buff
3957 m_target
->CastSpell(m_target
,11196,true,NULL
,this,m_target
->GetGUID());
3960 // For prevent double apply bonuses
3961 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
3963 if(!loading
&& apply
)
3965 switch (m_spellProto
->SpellFamilyName
)
3967 case SPELLFAMILY_DRUID
:
3970 if(m_spellProto
->SpellFamilyFlags
& 0x0000000000000010LL
)
3972 if(Unit
* caster
= GetCaster())
3974 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
3975 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
3977 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
3978 switch((*k
)->GetModifier()->m_miscvalue
)
3980 case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura
3981 case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura
3983 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
3995 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
3997 // spells required only Real aura add/remove
4001 if (m_periodicTimer
<= 0)
4002 m_periodicTimer
+= m_modifier
.periodictime
;
4004 m_isPeriodic
= apply
;
4006 // For prevent double apply bonuses
4007 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4009 Unit
*caster
= GetCaster();
4011 switch (m_spellProto
->SpellFamilyName
)
4013 case SPELLFAMILY_GENERIC
:
4016 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
== 0 )
4018 // $AP*0.18/6 bonus per tick
4019 if (apply
&& !loading
&& caster
)
4020 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4025 case SPELLFAMILY_WARRIOR
:
4028 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4030 // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4031 if (apply
&& !loading
&& caster
)
4033 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4034 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4035 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4036 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4037 // WARNING! in 3.0 multipler 0.00743f change to 0.6
4038 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.00743f
);
4044 case SPELLFAMILY_DRUID
:
4047 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000001000LL
)
4049 // $AP*0.06/3 bonus per tick
4050 if (apply
&& !loading
&& caster
)
4051 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 / 100);
4055 if (m_spellProto
->SpellFamilyFlags
& 0x000000010000000000LL
)
4057 // $AP*0.05/5 bonus per tick
4058 if (apply
&& !loading
&& caster
)
4059 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4063 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000800000LL
)
4065 // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, wheather 4 or 5 CPs are being used]
4066 if (apply
&& !loading
&& caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
4068 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4070 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4071 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4072 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4074 if((*itr
)->GetId()==34241)
4076 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4082 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4088 case SPELLFAMILY_ROGUE
:
4090 // Deadly poison aura state
4091 if((m_spellProto
->SpellFamilyFlags
& 0x10000) && m_spellProto
->SpellVisual
==5100)
4094 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
,true);
4097 // current aura already removed, search present of another
4099 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
4100 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4102 SpellEntry
const* itr_spell
= (*itr
)->GetSpellProto();
4103 if(itr_spell
&& itr_spell
->SpellFamilyName
==SPELLFAMILY_ROGUE
&& (itr_spell
->SpellFamilyFlags
& 0x10000) && itr_spell
->SpellVisual
==5100)
4109 // this has been last deadly poison aura
4111 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
,false);
4116 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000100000LL
)
4118 // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP inrease the contribution from AP]
4119 if (apply
&& !loading
&& caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
4121 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4123 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4128 if (m_spellProto
->SpellFamilyFlags
& 0x000000000000000100LL
)
4130 // $AP*0.18/6 bonus per tick
4131 if (apply
&& !loading
&& caster
)
4132 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4137 case SPELLFAMILY_HUNTER
:
4140 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000004000LL
)
4142 // $RAP*0.1/5 bonus per tick
4143 if (apply
&& !loading
&& caster
)
4144 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4148 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000004LL
&& m_spellProto
->SpellIconID
== 678)
4150 // $RAP*0.1/5 bonus per tick
4151 if (apply
&& !loading
&& caster
)
4152 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4157 case SPELLFAMILY_PALADIN
:
4160 if (m_spellProto
->SpellFamilyFlags
& 0x0000000000000020LL
)
4162 if (apply
&& !loading
)
4164 if(Unit
* caster
= GetCaster())
4166 Unit::AuraList
const& classScripts
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4167 for(Unit::AuraList::const_iterator k
= classScripts
.begin(); k
!= classScripts
.end(); ++k
)
4169 int32 tickcount
= GetSpellDuration(m_spellProto
) / m_spellProto
->EffectAmplitude
[m_effIndex
];
4170 switch((*k
)->GetModifier()->m_miscvalue
)
4172 case 5147: // Improved Consecration - Libram of the Eternal Rest
4174 m_modifier
.m_amount
+= (*k
)->GetModifier()->m_amount
/ tickcount
;
4190 void Aura::HandlePeriodicDamagePCT(bool apply
, bool Real
)
4192 if (m_periodicTimer
<= 0)
4193 m_periodicTimer
+= m_modifier
.periodictime
;
4195 m_isPeriodic
= apply
;
4198 void Aura::HandlePeriodicLeech(bool apply
, bool Real
)
4200 if (m_periodicTimer
<= 0)
4201 m_periodicTimer
+= m_modifier
.periodictime
;
4203 m_isPeriodic
= apply
;
4206 void Aura::HandlePeriodicManaLeech(bool apply
, bool Real
)
4208 if (m_periodicTimer
<= 0)
4209 m_periodicTimer
+= m_modifier
.periodictime
;
4211 m_isPeriodic
= apply
;
4214 /*********************************************************/
4215 /*** MODIFY STATS ***/
4216 /*********************************************************/
4218 /********************************/
4219 /*** RESISTANCE ***/
4220 /********************************/
4222 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool Real
)
4224 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4226 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4228 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4229 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4230 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4235 void Aura::HandleAuraModResistance(bool apply
, bool Real
)
4237 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4239 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4241 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4242 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4243 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
),m_positive
,m_modifier
.m_amount
, apply
);
4247 // Faerie Fire (druid versions)
4248 if( m_spellProto
->SpellIconID
== 109 &&
4249 m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&&
4250 m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
4252 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
,apply
);
4256 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool Real
)
4258 // only players have base stats
4259 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4261 //pets only have base armor
4262 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4263 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4267 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4269 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4270 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4275 void Aura::HandleModResistancePercent(bool apply
, bool Real
)
4277 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4279 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4281 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4282 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4284 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),true,m_modifier
.m_amount
, apply
);
4285 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
),false,m_modifier
.m_amount
, apply
);
4291 void Aura::HandleModBaseResistance(bool apply
, bool Real
)
4293 // only players have base stats
4294 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4296 //only pets have base stats
4297 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4298 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4302 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4303 if(m_modifier
.m_miscvalue
& (1<<i
))
4304 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4308 /********************************/
4310 /********************************/
4312 void Aura::HandleAuraModStat(bool apply
, bool Real
)
4314 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4316 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4320 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4322 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4323 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4325 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4326 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4327 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4328 m_target
->ApplyStatBuffMod(Stats(i
),m_modifier
.m_amount
,apply
);
4333 void Aura::HandleModPercentStat(bool apply
, bool Real
)
4335 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4337 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4341 // only players have base stats
4342 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4345 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4347 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4348 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4352 void Aura::HandleModSpellDamagePercentFromStat(bool apply
, bool Real
)
4354 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4357 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4358 // This information for client side use only
4359 // Recalculate bonus
4360 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4363 void Aura::HandleModSpellHealingPercentFromStat(bool apply
, bool Real
)
4365 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4368 // Recalculate bonus
4369 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4372 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4378 m_target
->CastSpell(m_target
,44416,true,NULL
,this,GetCasterGUID());
4381 void Aura::HandleModSpellDamagePercentFromAttackPower(bool apply
, bool Real
)
4383 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4386 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4387 // This information for client side use only
4388 // Recalculate bonus
4389 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4392 void Aura::HandleModSpellHealingPercentFromAttackPower(bool apply
, bool Real
)
4394 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4397 // Recalculate bonus
4398 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4401 void Aura::HandleModHealingDone(bool apply
, bool Real
)
4403 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4405 // implemented in Unit::SpellHealingBonus
4406 // this information is for client side only
4407 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4410 void Aura::HandleModTotalPercentStat(bool apply
, bool Real
)
4412 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4414 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4418 //save current and max HP before applying aura
4419 uint32 curHPValue
= m_target
->GetHealth();
4420 uint32 maxHPValue
= m_target
->GetMaxHealth();
4422 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4424 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4426 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4427 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4428 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4432 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4433 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4435 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4436 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4437 m_target
->SetHealth(newHPValue
);
4441 void Aura::HandleAuraModResistenceOfStatPercent(bool apply
, bool Real
)
4443 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4446 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
4448 // support required adding replace UpdateArmor by loop by UpdateResistence at intelect update
4449 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4450 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistences!");
4454 // Recalculate Armor
4455 m_target
->UpdateArmor();
4458 /********************************/
4459 /*** HEAL & ENERGIZE ***/
4460 /********************************/
4461 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool Real
)
4464 Need additional checking for auras who reduce or increase healing, magic effect like Dumpen Magic,
4465 so this aura not fully working.
4469 if(!m_target
->isAlive())
4472 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4473 m_target
->SetStandState(PLAYER_STATE_SIT
);
4475 if(m_periodicTimer
<= 0)
4477 m_periodicTimer
+= m_modifier
.periodictime
;
4479 if(m_target
->GetHealth() < m_target
->GetMaxHealth())
4481 // PeriodicTick can cast triggered spells with stats changes
4487 m_isPeriodic
= apply
;
4490 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool Real
)
4492 if((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4493 m_target
->SetStandState(PLAYER_STATE_SIT
);
4496 if(m_modifier
.periodictime
== 0)
4497 m_modifier
.periodictime
= 1000;
4498 if(m_periodicTimer
<= 0 && m_target
->getPowerType() == POWER_MANA
)
4500 m_periodicTimer
+= m_modifier
.periodictime
;
4502 if(m_target
->GetPower(POWER_MANA
) < m_target
->GetMaxPower(POWER_MANA
))
4504 // PeriodicTick can cast triggered spells with stats changes
4510 m_isPeriodic
= apply
;
4513 void Aura::HandleModRegen(bool apply
, bool Real
) // eating
4517 if(!m_target
->isAlive())
4520 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && !m_target
->IsSitState())
4521 m_target
->SetStandState(PLAYER_STATE_SIT
);
4523 if(m_periodicTimer
<= 0)
4525 m_periodicTimer
+= 5000;
4526 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
4527 Unit
*caster
= GetCaster();
4530 SpellEntry
const *spellProto
= GetSpellProto();
4532 m_target
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, spellProto
);
4537 m_isPeriodic
= apply
;
4540 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
4542 if ((GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) && apply
&& !m_target
->IsSitState())
4543 m_target
->SetStandState(PLAYER_STATE_SIT
);
4545 if(apply
&& m_periodicTimer
<= 0)
4547 m_periodicTimer
+= 2000;
4549 Powers pt
= m_target
->getPowerType();
4550 if(int32(pt
) != m_modifier
.m_miscvalue
)
4553 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
4556 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
4558 else if( GetId() == 20577 )
4561 m_target
->HandleEmoteCommand(398);
4564 // Warrior talent, gain 1 rage every 3 seconds while in combat
4565 if(pt
== POWER_RAGE
&& m_target
->isInCombat())
4567 m_target
->ModifyPower(pt
, m_modifier
.m_amount
*10/17);
4568 m_periodicTimer
+= 1000;
4571 m_isPeriodic
= apply
;
4572 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
4573 ((Player
*)m_target
)->UpdateManaRegen();
4576 void Aura::HandleModPowerRegenPCT(bool apply
, bool Real
)
4578 // spells required only Real aura add/remove
4582 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4585 // Update manaregen value
4586 if (m_modifier
.m_miscvalue
== POWER_MANA
)
4587 ((Player
*)m_target
)->UpdateManaRegen();
4590 void Aura::HandleModManaRegen(bool apply
, bool Real
)
4592 // spells required only Real aura add/remove
4596 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4599 //Note: an increase in regen does NOT cause threat.
4600 ((Player
*)m_target
)->UpdateManaRegen();
4603 void Aura::HandleComprehendLanguage(bool apply
, bool Real
)
4606 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4608 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
4611 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
4613 // Special case with temporary increase max/current health
4616 case 12976: // Warrior Last Stand triggered spell
4617 case 28726: // Nightmare Seed ( Nightmare Seed )
4618 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4619 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4625 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4626 m_target
->ModifyHealth(m_modifier
.m_amount
);
4630 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
4631 m_target
->ModifyHealth(-m_modifier
.m_amount
);
4633 m_target
->SetHealth(1);
4634 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4642 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4645 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool Real
)
4647 uint32 oldhealth
= m_target
->GetHealth();
4648 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
4650 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4652 // refresh percentage
4655 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
4659 m_target
->SetHealth(newhealth
);
4663 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
4665 Powers powerType
= m_target
->getPowerType();
4666 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4669 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_POWER_START
+ powerType
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4672 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool Real
)
4674 Powers powerType
= m_target
->getPowerType();
4675 if(int32(powerType
) != m_modifier
.m_miscvalue
)
4678 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_POWER_START
+ powerType
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4681 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool Real
)
4683 //m_target->ApplyMaxHealthPercentMod(m_modifier.m_amount,apply);
4684 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4687 /********************************/
4689 /********************************/
4691 void Aura::HandleAuraModParryPercent(bool apply
, bool Real
)
4693 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4696 ((Player
*)m_target
)->UpdateParryPercentage();
4699 void Aura::HandleAuraModDodgePercent(bool apply
, bool Real
)
4701 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4704 ((Player
*)m_target
)->UpdateDodgePercentage();
4705 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4708 void Aura::HandleAuraModBlockPercent(bool apply
, bool Real
)
4710 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4713 ((Player
*)m_target
)->UpdateBlockPercentage();
4714 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4717 void Aura::HandleAuraModRegenInterrupt(bool apply
, bool Real
)
4719 // spells required only Real aura add/remove
4723 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4726 ((Player
*)m_target
)->UpdateManaRegen();
4729 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
4731 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
4734 // apply item specific bonuses for already equipped weapon
4737 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4738 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4739 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
,WeaponAttackType(i
),this,apply
);
4742 // mods must be applied base at equipped weapon class and subclass comparison
4743 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4744 // m_modifier.m_miscvalue comparison with item generated damage types
4746 if (GetSpellProto()->EquippedItemClass
== -1)
4748 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4749 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4750 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
4754 // done in Player::_ApplyWeaponDependentAuraMods
4758 void Aura::HandleModHitChance(bool apply
, bool Real
)
4760 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4761 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4764 void Aura::HandleModSpellHitChance(bool apply
, bool Real
)
4766 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
4769 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
4771 // spells required only Real aura add/remove
4775 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4777 ((Player
*)m_target
)->UpdateAllSpellCritChances();
4781 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
4785 void Aura::HandleModSpellCritChanceShool(bool apply
, bool Real
)
4787 // spells required only Real aura add/remove
4791 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4794 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
4795 if (m_modifier
.m_miscvalue
& (1<<school
))
4796 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
4799 /********************************/
4800 /*** ATTACK SPEED ***/
4801 /********************************/
4803 void Aura::HandleModCastingSpeed(bool apply
, bool Real
)
4805 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4808 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool Real
)
4810 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4811 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4812 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4815 void Aura::HandleModCombatSpeedPct(bool apply
, bool Real
)
4817 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
4818 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4819 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
,m_modifier
.m_amount
,apply
);
4820 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4823 void Aura::HandleModAttackSpeed(bool apply
, bool Real
)
4825 if(!m_target
->isAlive() )
4828 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
4831 void Aura::HandleHaste(bool apply
, bool Real
)
4833 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
,apply
);
4834 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
,apply
);
4835 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
,apply
);
4838 void Aura::HandleAuraModRangedHaste(bool apply
, bool Real
)
4840 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
4843 void Aura::HandleRangedAmmoHaste(bool apply
, bool Real
)
4845 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4847 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
4850 /********************************/
4851 /*** ATTACK POWER ***/
4852 /********************************/
4854 void Aura::HandleAuraModAttackPower(bool apply
, bool Real
)
4856 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4859 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool Real
)
4861 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4864 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4867 void Aura::HandleAuraAttackPowerAttacker(bool apply
, bool Real
)
4869 // spells required only Real aura add/remove
4872 Unit
*caster
= GetCaster();
4878 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
4880 // Check Improved Hunter's Mark bonus on caster
4881 Unit::AuraList
const& mOverrideClassScript
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
4882 for(Unit::AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
4884 Modifier
* mod
= (*i
)->GetModifier();
4885 // mproved Hunter's Mark script from 5236 to 5240
4886 if (mod
->m_miscvalue
>= 5236 && mod
->m_miscvalue
<= 5240)
4888 // Get amount of ranged bonus for this spell..
4889 int32 ranged_bonus
= caster
->CalculateSpellDamage(m_spellProto
, 1, m_spellProto
->EffectBasePoints
[1], m_target
);
4890 // Set melee attack power bonus % from ranged depends from Improved mask aura
4891 m_modifier
.m_amount
= mod
->m_amount
* ranged_bonus
/ 100;
4892 m_currentBasePoints
= m_modifier
.m_amount
;
4900 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool Real
)
4902 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
4903 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4906 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool Real
)
4908 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4911 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
4912 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4915 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply
, bool Real
)
4917 // spells required only Real aura add/remove
4921 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
4924 if(m_modifier
.m_miscvalue
!= STAT_INTELLECT
)
4926 // support required adding UpdateAttackPowerAndDamage calls at stat update
4927 sLog
.outError("Aura SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT (212) need support non-intelect stats!");
4931 // Recalculate bonus
4932 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
4935 /********************************/
4936 /*** DAMAGE BONUS ***/
4937 /********************************/
4938 void Aura::HandleModDamageDone(bool apply
, bool Real
)
4940 // apply item specific bonuses for already equipped weapon
4941 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4943 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
4944 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
4945 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
4948 // m_modifier.m_miscvalue is bitmask of spell schools
4949 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
4950 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
4951 // 127 - full bitmask any damages
4953 // mods must be applied base at equipped weapon class and subclass comparison
4954 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4955 // m_modifier.m_miscvalue comparison with item generated damage types
4957 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
4959 // apply generic physical damage bonuses including wand case
4960 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
4962 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4963 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4964 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4968 // done in Player::_ApplyWeaponDependentAuraMods
4971 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4974 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
,m_modifier
.m_amount
,apply
);
4976 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
,m_modifier
.m_amount
,apply
);
4980 // Skip non magic case for speedup
4981 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
4984 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
4986 // wand magic case (skip generic to all item spell bonuses)
4987 // done in Player::_ApplyWeaponDependentAuraMods
4989 // Skip item specific requirements for not wand magic damage
4993 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4994 // This information for client side use only
4995 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4999 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5001 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5002 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+i
,m_modifier
.m_amount
,apply
);
5007 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; i
++)
5009 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5010 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+i
,m_modifier
.m_amount
,apply
);
5013 Pet
* pet
= m_target
->GetPet();
5015 pet
->UpdateAttackPowerAndDamage();
5019 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5021 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5023 // apply item specific bonuses for already equipped weapon
5024 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
5026 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5027 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
)))
5028 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
,WeaponAttackType(i
),this,apply
);
5031 // m_modifier.m_miscvalue is bitmask of spell schools
5032 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5033 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5034 // 127 - full bitmask any damages
5036 // mods must be applied base at equipped weapon class and subclass comparison
5037 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5038 // m_modifier.m_miscvalue comparison with item generated damage types
5040 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5042 // apply generic physical damage bonuses including wand case
5043 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5045 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5046 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5047 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5051 // done in Player::_ApplyWeaponDependentAuraMods
5053 // For show in client
5054 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5055 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
,m_modifier
.m_amount
/100.0f
,apply
);
5058 // Skip non magic case for speedup
5059 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5062 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5064 // wand magic case (skip generic to all item spell bonuses)
5065 // done in Player::_ApplyWeaponDependentAuraMods
5067 // Skip item specific requirements for not wand magic damage
5071 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5072 // Send info to client
5073 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5074 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5075 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+i
,m_modifier
.m_amount
/100.0f
,apply
);
5078 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5080 // spells required only Real aura add/remove
5084 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5086 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5089 /********************************/
5090 /*** POWER COST ***/
5091 /********************************/
5093 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5095 // spells required only Real aura add/remove
5099 float amount
= m_modifier
.m_amount
/100.0f
;
5100 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5101 if(m_modifier
.m_miscvalue
& (1<<i
))
5102 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+i
,amount
,apply
);
5105 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5107 // spells required only Real aura add/remove
5111 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5112 if(m_modifier
.m_miscvalue
& (1<<i
))
5113 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+i
,m_modifier
.m_amount
,apply
);
5116 /*********************************************************/
5118 /*********************************************************/
5120 void Aura::HandleShapeshiftBoosts(bool apply
)
5123 uint32 spellId2
= 0;
5124 uint32 HotWSpellId
= 0;
5126 switch(GetModifier()->m_miscvalue
)
5130 HotWSpellId
= 24900;
5144 HotWSpellId
= 24899;
5149 HotWSpellId
= 24899;
5151 case FORM_BATTLESTANCE
:
5154 case FORM_DEFENSIVESTANCE
:
5157 case FORM_BERSERKERSTANCE
:
5162 // aura from effect trigger spell
5168 case FORM_FLIGHT_EPIC
:
5172 case FORM_SPIRITOFREDEMPTION
:
5174 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5176 case FORM_GHOSTWOLF
:
5181 case FORM_CREATURECAT
:
5182 case FORM_CREATUREBEAR
:
5187 uint32 form
= GetModifier()->m_miscvalue
-1;
5191 if (spellId
) m_target
->CastSpell(m_target
, spellId
, true, NULL
, this );
5192 if (spellId2
) m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5194 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5196 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5197 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5199 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5200 if(itr
->first
==spellId
|| itr
->first
==spellId2
) continue;
5201 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5202 if (!spellInfo
|| !(spellInfo
->Attributes
& ((1<<6) | (1<<7)))) continue;
5203 if (spellInfo
->Stances
& (1<<form
))
5204 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5207 if (((Player
*)m_target
)->HasSpell(17007))
5209 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5210 if (spellInfo
&& spellInfo
->Stances
& (1<<form
))
5211 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5216 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5217 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5219 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5221 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5222 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5225 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5234 m_target
->RemoveAurasDueToSpell(spellId
);
5235 m_target
->RemoveAurasDueToSpell(spellId2
);
5237 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5238 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5240 if (itr
->second
->IsRemovedOnShapeLost())
5242 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5243 itr
= tAuras
.begin();
5252 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5253 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5256 void Aura::HandleAuraEmpathy(bool apply
, bool Real
)
5258 if(m_target
->GetTypeId() != TYPEID_UNIT
)
5261 CreatureInfo
const * ci
= objmgr
.GetCreatureTemplate(m_target
->GetEntry());
5262 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
5263 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
5266 void Aura::HandleAuraUntrackable(bool apply
, bool Real
)
5269 m_target
->SetFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5271 m_target
->RemoveFlag(UNIT_FIELD_BYTES_1
, PLAYER_STATE_FLAG_UNTRACKABLE
);
5274 void Aura::HandleAuraModPacify(bool apply
, bool Real
)
5276 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5280 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5282 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
5285 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
5287 HandleAuraModPacify(apply
,Real
);
5288 HandleAuraModSilence(apply
,Real
);
5291 void Aura::HandleAuraGhost(bool apply
, bool Real
)
5293 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5298 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5302 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
5306 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
5308 // all applied/removed only at real aura add/remove
5315 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
5317 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
5318 data
.append(m_target
->GetPackGUID());
5319 data
<< uint32(0); // unk
5320 m_target
->SendMessageToSet(&data
, true);
5323 void Aura::HandleModRating(bool apply
, bool Real
)
5325 // spells required only Real aura add/remove
5329 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5332 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
5333 if (m_modifier
.m_miscvalue
& (1 << rating
))
5334 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
5337 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
5339 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
5342 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5344 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
5347 void Aura::HandleAuraModExpertise(bool apply
, bool Real
)
5349 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5352 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
5353 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
5356 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
5358 // spells required only Real aura add/remove
5361 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5363 // show armor penetration
5364 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5365 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
,m_modifier
.m_amount
, apply
);
5367 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5368 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
5369 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
,m_modifier
.m_amount
, apply
);
5372 //HandleNoImmediateEffect auras implementation to support new stat system
5373 void Aura::HandleAuraHealing(bool apply
, bool Real
)
5375 //m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5378 void Aura::HandleAuraHealingPct(bool apply
, bool Real
)
5380 //m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_PCT, float(m_modifier.m_amount), apply);
5383 void Aura::HandleShieldBlockValue(bool apply
, bool Real
)
5385 BaseModType modType
= FLAT_MOD
;
5386 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
5389 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5390 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
5393 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
5395 // spells required only Real aura add/remove
5399 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5402 Player
*target
= (Player
*)m_target
;
5404 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5405 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5406 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
5407 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
5408 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
5411 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
5414 m_target
->CombatStop();
5416 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
5419 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
5421 // spells required only Real aura add/remove
5425 // prepare spirit state
5428 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
5430 // disable breath/etc timers
5431 ((Player
*)m_target
)->StopMirrorTimers();
5433 // set stand state (expected in this form)
5434 if(!m_target
->IsStandState())
5435 m_target
->SetStandState(PLAYER_STATE_NONE
);
5438 m_target
->SetHealth(1);
5442 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
5445 void Aura::CleanupTriggeredSpells()
5447 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
5451 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
5455 if(GetSpellDuration(tProto
) != -1)
5458 // needed for spell 43680, maybe others
5459 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5460 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
5461 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
5463 m_target
->RemoveAurasDueToSpell(tSpellId
);
5466 void Aura::HandleAuraPowerBurn(bool apply
, bool Real
)
5468 if (m_periodicTimer
<= 0)
5469 m_periodicTimer
+= m_modifier
.periodictime
;
5471 m_isPeriodic
= apply
;
5474 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
5479 // prevent double apply bonuses
5480 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
5482 if(Unit
* caster
= GetCaster())
5484 float DoneActualBenefit
= 0.0f
;
5485 switch(m_spellProto
->SpellFamilyName
)
5487 case SPELLFAMILY_PRIEST
:
5488 if(m_spellProto
->SpellFamilyFlags
== 0x1) //PW:S
5490 //+30% from +healing bonus
5491 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.3f
;
5495 case SPELLFAMILY_MAGE
:
5496 if(m_spellProto
->SpellFamilyFlags
== 0x80100 || m_spellProto
->SpellFamilyFlags
== 0x8 || m_spellProto
->SpellFamilyFlags
== 0x100000000LL
)
5498 //frost ward, fire ward, ice barrier
5499 //+10% from +spd bonus
5500 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5504 case SPELLFAMILY_WARLOCK
:
5505 if(m_spellProto
->SpellFamilyFlags
== 0x00)
5508 //+10% from +spd bonus
5509 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
5517 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
5519 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
5524 void Aura::PeriodicTick()
5526 if(!m_target
->isAlive())
5529 switch(m_modifier
.m_auraname
)
5531 case SPELL_AURA_PERIODIC_DAMAGE
:
5532 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
5534 Unit
*pCaster
= GetCaster();
5538 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5539 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5542 // Check for immune (not use charges)
5543 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5546 // some auras remove at specific health level or more
5547 if(m_modifier
.m_auraname
==SPELL_AURA_PERIODIC_DAMAGE
)
5551 case 43093: case 31956: case 38801:
5552 case 35321: case 38363: case 39215:
5553 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
5555 m_target
->RemoveAurasDueToSpell(GetId());
5562 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_DUMMY
?
5563 pCaster
->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints
[GetEffIndex()+1],m_target
) :
5565 if(m_target
->GetHealth()*100 >= m_target
->GetMaxHealth()*percent
)
5567 m_target
->RemoveAurasDueToSpell(GetId());
5579 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5581 // ignore non positive values (can be result apply spellmods to aura damage
5582 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5586 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
5590 // Calculate armor mitigation if it is a physical spell
5591 // But not for bleed mechanic spells
5592 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
5593 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
5595 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5596 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5597 pdamage
= pdamageReductedArmor
;
5600 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5602 // Curse of Agony damage-per-tick calculation
5603 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
) && GetSpellProto()->SpellIconID
==544)
5605 // 1..4 ticks, 1/2 from normal tick damage
5606 if (m_duration
>=((m_maxduration
-m_modifier
.periodictime
)*2/3))
5607 pdamage
= pdamage
/2;
5608 // 9..12 ticks, 3/2 from normal tick damage
5609 else if(m_duration
<((m_maxduration
-m_modifier
.periodictime
)/3))
5610 pdamage
+= (pdamage
+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5611 // 5..8 ticks have normal tick damage
5615 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
5617 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5618 // Reduce dot damage from resilience for players
5619 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5620 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5622 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5624 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5625 GetCasterGUID(), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5627 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5628 data
.append(m_target
->GetPackGUID());
5629 data
.appendPackGUID(GetCasterGUID());
5630 data
<< uint32(GetId());
5632 data
<< uint32(m_modifier
.m_auraname
);
5633 data
<< (uint32
)pdamage
;
5634 data
<< (uint32
)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5635 data
<< (uint32
)absorb
;
5636 data
<< (uint32
)resist
;
5637 m_target
->SendMessageToSet(&data
,true);
5639 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5640 SpellEntry
const* spellProto
= GetSpellProto();
5642 pCaster
->DealDamage(m_target
, (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
), &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5644 // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura)
5646 pCaster
->ProcDamageAndSpell(target
, PROC_FLAG_HIT_SPELL
, PROC_FLAG_TAKE_DAMAGE
, (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
), GetSpellSchoolMask(spellProto
), spellProto
);
5649 case SPELL_AURA_PERIODIC_LEECH
:
5651 Unit
*pCaster
= GetCaster();
5655 if(!pCaster
->isAlive())
5658 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5659 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5662 // Check for immune (not use charges)
5663 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5668 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5670 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5672 //Calculate armor mitigation if it is a physical spell
5673 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
5675 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
5676 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
5677 pdamage
= pdamageReductedArmor
;
5680 pdamage
= pCaster
->SpellDamageBonus(m_target
,GetSpellProto(),pdamage
,DOT
);
5682 // talent Soul Siphon add bonus to Drain Life spells
5683 if( GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& 0x8) )
5685 // find talent max bonus percentage
5686 Unit::AuraList
const& mClassScriptAuras
= pCaster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
5687 for(Unit::AuraList::const_iterator i
= mClassScriptAuras
.begin(); i
!= mClassScriptAuras
.end(); ++i
)
5689 if ((*i
)->GetModifier()->m_miscvalue
== 4992 || (*i
)->GetModifier()->m_miscvalue
== 4993)
5691 if((*i
)->GetEffIndex()!=1)
5693 sLog
.outError("Expected spell %u structure change, need code update",(*i
)->GetId());
5697 // effect 1 m_amount
5698 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
5699 // effect 0 m_amount
5700 int32 stepPercent
= pCaster
->CalculateSpellDamage((*i
)->GetSpellProto(),0,(*i
)->GetSpellProto()->EffectBasePoints
[0],pCaster
);
5702 // count affliction effects and calc additional damage in percentage
5703 int32 modPercent
= 0;
5704 Unit::AuraMap
const& victimAuras
= m_target
->GetAuras();
5705 for (Unit::AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
5707 Aura
* aura
= itr
->second
;
5708 if (aura
->IsPositive())continue;
5709 SpellEntry
const* m_spell
= aura
->GetSpellProto();
5710 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
)
5713 SkillLineAbilityMap::const_iterator lower
= spellmgr
.GetBeginSkillLineAbilityMap(m_spell
->Id
);
5714 SkillLineAbilityMap::const_iterator upper
= spellmgr
.GetEndSkillLineAbilityMap(m_spell
->Id
);
5716 for(SkillLineAbilityMap::const_iterator _spell_idx
= lower
; _spell_idx
!= upper
; ++_spell_idx
)
5718 if(_spell_idx
->second
->skillId
== SKILL_AFFLICTION
)
5720 modPercent
+= stepPercent
;
5721 if (modPercent
>= maxPercent
)
5723 modPercent
= maxPercent
;
5729 pdamage
+= (pdamage
*modPercent
/100);
5735 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5736 // Reduce dot damage from resilience for players
5737 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
5738 pdamage
-=((Player
*)m_target
)->GetDotDamageReduction(pdamage
);
5740 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
);
5742 if(m_target
->GetHealth() < pdamage
)
5743 pdamage
= uint32(m_target
->GetHealth());
5745 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5746 GetCasterGUID(), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
5748 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
5751 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5752 SpellEntry
const* spellProto
= GetSpellProto();
5753 float multiplier
= spellProto
->EffectMultipleValue
[GetEffIndex()] > 0 ? spellProto
->EffectMultipleValue
[GetEffIndex()] : 1;
5755 uint32 new_damage
= pCaster
->DealDamage(m_target
, (pdamage
<= absorb
+resist
) ? 0 : (pdamage
-absorb
-resist
), &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
5757 // DO NOT ACCESS MEMBERS OF THE AURA FROM NOW ON (DealDamage can delete aura)
5759 pCaster
->ProcDamageAndSpell(target
, PROC_FLAG_HIT_SPELL
, PROC_FLAG_TAKE_DAMAGE
, new_damage
, GetSpellSchoolMask(spellProto
), spellProto
);
5760 if (!target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
5762 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
5764 if (pCaster
->m_currentSpells
[i
] && pCaster
->m_currentSpells
[i
]->m_spellInfo
->Id
== spellProto
->Id
)
5765 pCaster
->m_currentSpells
[i
]->cancel();
5770 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5771 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_MULTIPLE_VALUE
, multiplier
);
5773 uint32 heal
= pCaster
->SpellHealingBonus(spellProto
, uint32(new_damage
* multiplier
), DOT
, pCaster
);
5775 int32 gain
= pCaster
->ModifyHealth(heal
);
5776 pCaster
->getHostilRefManager().threatAssist(pCaster
, gain
* 0.5f
, spellProto
);
5778 pCaster
->SendHealSpellLog(pCaster
, spellProto
->Id
, heal
);
5781 case SPELL_AURA_PERIODIC_HEAL
:
5782 case SPELL_AURA_OBS_MOD_HEALTH
:
5784 Unit
*pCaster
= GetCaster();
5788 // heal for caster damage (must be alive)
5789 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
==163 && !pCaster
->isAlive())
5792 // ignore non positive values (can be result apply spellmods to aura damage
5793 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5797 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
5798 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/100);
5802 pdamage
= pCaster
->SpellHealingBonus(GetSpellProto(), pdamage
, DOT
, m_target
);
5804 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5805 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5807 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5808 data
.append(m_target
->GetPackGUID());
5809 data
.appendPackGUID(GetCasterGUID());
5810 data
<< uint32(GetId());
5812 data
<< uint32(m_modifier
.m_auraname
);
5813 data
<< (uint32
)pdamage
;
5814 m_target
->SendMessageToSet(&data
,true);
5816 int32 gain
= m_target
->ModifyHealth(pdamage
);
5818 // add HoTs to amount healed in bgs
5819 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
5820 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
5821 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
5823 //Do check before because m_modifier.auraName can be invalidate by DealDamage.
5824 bool procSpell
= (m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_HEAL
&& m_target
!= pCaster
);
5826 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5828 Unit
* target
= m_target
; // aura can be deleted in DealDamage
5829 SpellEntry
const* spellProto
= GetSpellProto();
5830 bool haveCastItem
= GetCastItemGUID()!=0;
5832 // heal for caster damage
5833 if(m_target
!=pCaster
&& spellProto
->SpellVisual
==163)
5835 uint32 dmg
= spellProto
->manaPerSecond
;
5836 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
5838 pCaster
->RemoveAurasDueToSpell(GetId());
5840 // finish current generic/channeling spells, don't affect autorepeat
5841 if(pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
])
5843 pCaster
->m_currentSpells
[CURRENT_GENERIC_SPELL
]->finish();
5845 if(pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
5847 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SendChannelUpdate(0);
5848 pCaster
->m_currentSpells
[CURRENT_CHANNELED_SPELL
]->finish();
5853 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), gain
, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5855 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
5856 pCaster
->DealDamage(pCaster
, gain
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5860 // ignore item heals
5861 if(procSpell
&& !haveCastItem
)
5862 pCaster
->ProcDamageAndSpell(target
,PROC_FLAG_HEAL
, PROC_FLAG_HEALED
, pdamage
, SPELL_SCHOOL_MASK_NONE
, spellProto
);
5865 case SPELL_AURA_PERIODIC_MANA_LEECH
:
5867 Unit
*pCaster
= GetCaster();
5871 if(!pCaster
->isAlive())
5874 if( GetSpellProto()->Effect
[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
5875 pCaster
->SpellHitResult(m_target
,GetSpellProto(),false)!=SPELL_MISS_NONE
)
5878 // Check for immune (not use charges)
5879 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5882 // ignore non positive values (can be result apply spellmods to aura damage
5883 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5885 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
5886 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5888 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
> 4)
5891 Powers power
= Powers(m_modifier
.m_miscvalue
);
5893 // power type might have changed between aura applying and tick (druid's shapeshift)
5894 if(m_target
->getPowerType() != power
)
5897 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
5899 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
5900 if (power
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5901 drain_amount
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(drain_amount
);
5903 m_target
->ModifyPower(power
, -drain_amount
);
5905 float gain_multiplier
= 0;
5907 if(pCaster
->GetMaxPower(power
) > 0)
5909 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
5911 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
5912 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
5915 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5916 data
.append(m_target
->GetPackGUID());
5917 data
.appendPackGUID(GetCasterGUID());
5918 data
<< uint32(GetId());
5920 data
<< uint32(m_modifier
.m_auraname
);
5921 data
<< (uint32
)power
; // power type
5922 data
<< (uint32
)drain_amount
;
5923 data
<< (float)gain_multiplier
;
5924 m_target
->SendMessageToSet(&data
,true);
5926 int32 gain_amount
= int32(drain_amount
*gain_multiplier
);
5930 int32 gain
= pCaster
->ModifyPower(power
,gain_amount
);
5931 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
5935 case SPELL_AURA_PERIODIC_ENERGIZE
:
5937 // ignore non positive values (can be result apply spellmods to aura damage
5938 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5940 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
5941 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5943 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
> 4)
5946 Powers power
= Powers(m_modifier
.m_miscvalue
);
5948 if(m_target
->GetMaxPower(power
) == 0)
5951 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5952 data
.append(m_target
->GetPackGUID());
5953 data
.appendPackGUID(GetCasterGUID());
5954 data
<< uint32(GetId());
5956 data
<< uint32(m_modifier
.m_auraname
);
5957 data
<< (uint32
)power
; // power type
5958 data
<< (uint32
)pdamage
;
5959 m_target
->SendMessageToSet(&data
,true);
5961 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
5963 if(Unit
* pCaster
= GetCaster())
5964 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5967 case SPELL_AURA_OBS_MOD_MANA
:
5969 // ignore non positive values (can be result apply spellmods to aura damage
5970 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
5972 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/100);
5974 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
5975 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
5977 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
5980 WorldPacket
data(SMSG_PERIODICAURALOG
, (21+16));// we guess size
5981 data
.append(m_target
->GetPackGUID());
5982 data
.appendPackGUID(GetCasterGUID());
5983 data
<< uint32(GetId());
5985 data
<< uint32(m_modifier
.m_auraname
);
5986 data
<< (uint32
)0; // ?
5987 data
<< (uint32
)pdamage
;
5988 m_target
->SendMessageToSet(&data
,true);
5990 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
5992 if(Unit
* pCaster
= GetCaster())
5993 m_target
->getHostilRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
5996 case SPELL_AURA_POWER_BURN_MANA
:
5998 Unit
*pCaster
= GetCaster();
6002 // Check for immune (not use charges)
6003 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6006 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6008 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6010 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6013 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6014 if (powerType
== POWER_MANA
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
6015 pdamage
-= ((Player
*)m_target
)->GetSpellCritDamageReduction(pdamage
);
6017 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6019 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6021 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6022 pCaster
->SpellNonMeleeDamageLog(m_target
, GetId(), gain
);
6025 // Here tick dummy auras
6026 case SPELL_AURA_PERIODIC_DUMMY
:
6028 PeriodicDummyTick();
6036 void Aura::PeriodicDummyTick()
6038 SpellEntry
const* spell
= GetSpellProto();
6055 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6057 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6058 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
6059 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
6061 if ((*i
)->GetId() == GetId())
6064 int32 tick
= (m_maxduration
- m_duration
) / m_modifier
.periodictime
;
6065 // Default case (not on arenas)
6068 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
6069 ((Player
*)m_target
)->UpdateManaRegen();
6071 m_isPeriodic
= false;
6074 //**********************************************
6075 // Code commended since arena patch not added
6076 // This feature uses only in arenas
6077 //**********************************************
6078 // Here need increase mana regen per tick (6 second rule)
6079 // on 0 tick - 0 (handled in 2 second)
6080 // on 1 tick - 166% (handled in 4 second)
6081 // on 2 tick - 133% (handled in 6 second)
6082 // Not need update after 3 tick
6086 // Apply bonus for 0 - 3 tick
6090 (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0;
6093 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3;
6096 (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3;
6098 default: // 100% - normal regen
6099 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6102 ((Player*)m_target)->UpdateManaRegen();
6109 // case 19230: break;
6110 // // Master of Subtlety
6111 // case 31666: break;
6112 // // Gossip NPC Periodic - Talk
6113 // case 33208: break;
6114 // // Gossip NPC Periodic - Despawn
6115 // case 33209: break;
6116 // // Force of Nature
6117 // case 33831: break;
6118 // Aspect of the Viper
6121 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
6123 // Should be manauser
6124 if (m_target
->getPowerType()!=POWER_MANA
)
6126 Unit
*caster
= GetCaster();
6129 // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell)
6130 int mana
= m_target
->GetPower(POWER_MANA
);
6131 int max_mana
= m_target
->GetMaxPower(POWER_MANA
);
6132 int32 base_regen
= caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, m_target
);
6133 float regen_pct
= 1.20f
- 1.1f
* mana
/ max_mana
;
6134 if (regen_pct
> 1.0f
) regen_pct
= 1.0f
;
6135 else if (regen_pct
< 0.2f
) regen_pct
= 0.2f
;
6136 m_modifier
.m_amount
= int32 (base_regen
* regen_pct
);
6137 ((Player
*)m_target
)->UpdateManaRegen();
6141 // case 36207: break;
6142 // // Simon Game START timer, (DND)
6143 // case 39993: break;
6144 // // Harpooner's Mark
6145 // case 40084: break;
6146 // // Knockdown Fel Cannon: break; The Aggro Burst
6147 // case 40119: break;
6148 // // Old Mount Spell
6149 // case 40154: break;
6151 // case 40581: break;
6152 // // Ethereal Ring: break; The Bolt Burst
6153 // case 40801: break;
6154 // // Crystal Prison
6155 // case 40846: break;
6157 // case 41054: break;
6158 // // Ethereal Ring Visual, Lightning Aura
6159 // case 41477: break;
6160 // // Ethereal Ring Visual, Lightning Aura (Fork)
6161 // case 41525: break;
6162 // // Ethereal Ring Visual, Lightning Jumper Aura
6163 // case 41567: break;
6165 // case 41955: break;
6166 // // Headless Horseman - Fire
6167 // case 42074: break;
6168 // // Headless Horseman - Visual - Large Fire
6169 // case 42075: break;
6170 // // Headless Horseman - Start Fire, Periodic Aura
6171 // case 42140: break;
6172 // // Ram Speed Boost
6173 // case 42152: break;
6174 // // Headless Horseman - Fires Out Victory Aura
6175 // case 42235: break;
6176 // // Pumpkin Life Cycle
6177 // case 42280: break;
6178 // // Brewfest Request Chick Chuck Mug Aura
6179 // case 42537: break;
6181 // case 42596: break;
6182 // // Headless Horseman Climax, Head: Periodic
6183 // case 42603: break;
6185 // case 42621: break;
6186 // // Headless Horseman - Conflagrate, Periodic Aura
6187 // case 42637: break;
6188 // // Headless Horseman - Create Pumpkin Treats Aura
6189 // case 42774: break;
6190 // // Headless Horseman Climax - Summoning Rhyme Aura
6191 // case 42879: break;
6193 // case 42919: break;
6195 // case 42924: break;
6197 // case 42992: break;
6199 // case 42993: break;
6201 // case 42994: break;
6202 // // Ram Level - Neutral
6203 // case 43310: break;
6204 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6205 // case 43884: break;
6206 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6207 // case 44000: break;
6208 // // Energy Feedback
6209 // case 44328: break;
6210 // // Romantic Picnic
6211 // case 45102: break;
6212 // // Romantic Picnic
6213 // case 45123: break;
6214 // // Looking for Love
6215 // case 45124: break;
6216 // // Kite - Lightning Strike Kite Aura
6217 // case 45197: break;
6218 // // Rocket Chicken
6219 // case 45202: break;
6220 // // Copy Offhand Weapon
6221 // case 45205: break;
6222 // // Upper Deck - Kite - Lightning Periodic Aura
6223 // case 45207: break;
6224 // // Kite -Sky Lightning Strike Kite Aura
6225 // case 45251: break;
6226 // // Ribbon Pole Dancer Check Aura
6227 // case 45390: break;
6228 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6229 // case 45406: break;
6231 // case 45472: break;
6232 // // Alliance Flag, Extra Damage Debuff
6233 // case 45898: break;
6234 // // Horde Flag, Extra Damage Debuff
6235 // case 45899: break;
6236 // // Ahune - Summoning Rhyme Aura
6237 // case 45926: break;
6238 // // Ahune - Slippery Floor
6239 // case 45945: break;
6240 // // Ahune's Shield
6241 // case 45954: break;
6242 // // Nether Vapor Lightning
6243 // case 45960: break;
6245 // case 45996: break;
6246 // // Summon Blood Elves Periodic
6247 // case 46041: break;
6248 // // Transform Visual Missile Periodic
6249 // case 46205: break;
6250 // // Find Opening Beam End
6251 // case 46333: break;
6252 // // Ice Spear Control Aura
6253 // case 46371: break;
6254 // // Hailstone Chill
6255 // case 46458: break;
6256 // // Hailstone Chill, Internal
6257 // case 46465: break;
6258 // // Chill, Internal Shifter
6259 // case 46549: break;
6260 // // Summon Ice Spear Knockback Delayer
6261 // case 46878: break;
6262 // // Burninate Effect
6263 // case 47214: break;
6264 // // Fizzcrank Practice Parachute
6265 // case 47228: break;
6266 // // Send Mug Control Aura
6267 // case 47369: break;
6268 // // Direbrew's Disarm (precast)
6269 // case 47407: break;
6270 // // Mole Machine Port Schedule
6271 // case 47489: break;
6272 // // Mole Machine Portal Schedule
6273 // case 49466: break;
6275 // case 49472: break;
6276 // // Listening to Music
6277 // case 50493: break;
6278 // // Love Rocket Barrage
6279 // case 50530: break;
6285 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
6290 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
6291 if( !fearAuras
.empty() )
6294 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
6296 m_target
->SetFeared(true);
6300 void Aura::HandleManaShield(bool apply
, bool Real
)
6305 // prevent double apply bonuses
6306 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
6308 if(Unit
* caster
= GetCaster())
6310 float DoneActualBenefit
= 0.0f
;
6311 switch(m_spellProto
->SpellFamilyName
)
6313 case SPELLFAMILY_MAGE
:
6314 if(m_spellProto
->SpellFamilyFlags
& 0x8000)
6317 // +50% from +spd bonus
6318 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
6326 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6328 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6333 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
6339 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
6341 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);