More fixes for wrong format arg/value pairs.
[auctionmangos.git] / src / game / WaypointManager.cpp
blobb123fe49772f18d504417b08d633cacc05da200f
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Database/DatabaseEnv.h"
20 #include "GridDefines.h"
21 #include "Policies/SingletonImp.h"
22 #include "WaypointManager.h"
23 #include "ProgressBar.h"
24 #include "MapManager.h"
26 INSTANTIATE_SINGLETON_1(WaypointManager);
28 bool WaypointBehavior::isEmpty()
30 return emote == 0 && spell == 0 && model1 == 0 && model2 == 0 && text[0].empty() &&
31 text[1].empty() && text[2].empty() && text[3].empty() && text[4].empty();
34 WaypointBehavior::WaypointBehavior(const WaypointBehavior &b)
36 emote = b.emote; spell = b.spell; model1 = b.model1; model2 = b.model2;
37 text[0] = b.text[0]; text[1] = b.text[1]; text[2] = b.text[2];
38 text[3] = b.text[3]; text[4] = b.text[4];
41 void WaypointManager::Load()
43 Cleanup();
45 uint32 total_paths = 0;
46 uint32 total_nodes = 0;
47 uint32 total_behaviors = 0;
49 QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
50 if(result)
52 total_paths = result->GetRowCount();
53 barGoLink bar( total_paths );
56 Field *fields = result->Fetch();
57 uint32 id = fields[0].GetUInt32();
58 uint32 count = fields[1].GetUInt32();
59 m_pathMap[id].resize(count);
61 total_nodes += count;
62 bar.step();
63 } while( result->NextRow() );
64 delete result;
67 result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5, id, point FROM creature_movement");
68 if(result)
70 barGoLink bar( result->GetRowCount() );
73 Field *fields = result->Fetch();
74 uint32 point = fields[15].GetUInt32();
75 uint32 id = fields[14].GetUInt32();
77 WaypointPath &path = m_pathMap[id];
78 // the cleanup queries make sure the following is true
79 assert(point >= 1 && point <= path.size());
80 WaypointNode &node = path[point-1];
82 node.x = fields[0].GetFloat();
83 node.y = fields[1].GetFloat();
84 node.z = fields[2].GetFloat();
85 node.orientation = fields[3].GetFloat();
86 node.delay = fields[6].GetUInt16();
88 // prevent using invalid coordinates
89 if(!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
91 QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
92 if(result1)
93 sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
94 id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
95 else
96 sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
97 id, point, node.x, node.y);
99 MaNGOS::NormalizeMapCoord(node.x);
100 MaNGOS::NormalizeMapCoord(node.y);
101 if(result1)
103 node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
104 delete result1;
106 WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
109 WaypointBehavior be;
110 be.model1 = fields[4].GetUInt32();
111 be.model2 = fields[5].GetUInt32();
112 be.emote = fields[7].GetUInt32();
113 be.spell = fields[8].GetUInt32();
114 be.text[0] = fields[9].GetCppString();
115 be.text[1] = fields[10].GetCppString();
116 be.text[2] = fields[11].GetCppString();
117 be.text[3] = fields[12].GetCppString();
118 be.text[4] = fields[13].GetCppString();
120 // save memory by not storing empty behaviors
121 if(!be.isEmpty())
123 node.behavior = new WaypointBehavior(be);
124 ++total_behaviors;
126 else
127 node.behavior = NULL;
128 bar.step();
129 } while( result->NextRow() );
130 delete result;
132 sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
135 void WaypointManager::Cleanup()
137 // check if points need to be renumbered and do it
138 if(QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
140 delete result;
141 WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement");
142 WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement");
143 WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY");
144 WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)");
145 WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)");
146 WorldDatabase.DirectExecute("DROP TABLE temp");
147 assert(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")));
151 void WaypointManager::Unload()
153 for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
154 _clearPath(itr->second);
155 m_pathMap.clear();
158 void WaypointManager::_clearPath(WaypointPath &path)
160 for(WaypointPath::iterator itr = path.begin(); itr != path.end(); ++itr)
161 if(itr->behavior)
162 delete itr->behavior;
163 path.clear();
166 /// - Insert after the last point
167 void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
169 _addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid);
172 /// - Insert after a certain point
173 void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
175 for(uint32 i = GetLastPoint(id, 0); i > point; i--)
176 WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id='%u' AND point='%u'", id, i);
178 _addNode(id, point + 1, x, y, z, o, delay, wpGuid);
181 /// - Insert without checking for collision
182 void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
184 if(point == 0) return; // counted from 1 in the DB
185 WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) VALUES ('%u','%u','%f', '%f', '%f', '%f', '%d', '%d')", id, point, x, y, z, o, wpGuid, delay);
186 WaypointPathMap::iterator itr = m_pathMap.find(id);
187 if(itr == m_pathMap.end())
188 itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first;
189 itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, NULL));
192 uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound)
194 uint32 point = default_notfound;
195 /*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id);
196 if( result )
198 point = (*result)[0].GetUInt32()+1;
199 delete result;
201 WaypointPathMap::iterator itr = m_pathMap.find(id);
202 if(itr != m_pathMap.end() && itr->second.size() != 0)
203 point = itr->second.size();
204 return point;
207 void WaypointManager::DeleteNode(uint32 id, uint32 point)
209 if(point == 0) return; // counted from 1 in the DB
210 WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u' AND point='%u'", id, point);
211 WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id='%u' AND point>'%u'", id, point);
212 WaypointPathMap::iterator itr = m_pathMap.find(id);
213 if(itr != m_pathMap.end() && point <= itr->second.size())
214 itr->second.erase(itr->second.begin() + (point-1));
217 void WaypointManager::DeletePath(uint32 id)
219 WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u'", id);
220 WaypointPathMap::iterator itr = m_pathMap.find(id);
221 if(itr != m_pathMap.end())
222 _clearPath(itr->second);
223 // the path is not removed from the map, just cleared
224 // WMGs have pointers to the path, so deleting them would crash
225 // this wastes some memory, but these functions are
226 // only meant to be called by GM commands
229 void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z)
231 if(point == 0) return; // counted from 1 in the DB
232 WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", x, y, z, id, point);
233 WaypointPathMap::iterator itr = m_pathMap.find(id);
234 if(itr != m_pathMap.end() && point <= itr->second.size())
236 itr->second[point-1].x = x;
237 itr->second[point-1].y = y;
238 itr->second[point-1].z = z;
242 void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text)
244 if(point == 0) return; // counted from 1 in the DB
245 if(!text_field) return;
246 std::string field = text_field;
247 WorldDatabase.escape_string(field);
249 if(!text)
251 WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point);
253 else
255 std::string text2 = text;
256 WorldDatabase.escape_string(text2);
257 WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point);
260 WaypointPathMap::iterator itr = m_pathMap.find(id);
261 if(itr != m_pathMap.end() && point <= itr->second.size())
263 WaypointNode &node = itr->second[point-1];
264 if(!node.behavior) node.behavior = new WaypointBehavior();
266 if(field == "text1") node.behavior->text[0] = text ? text : "";
267 if(field == "text2") node.behavior->text[1] = text ? text : "";
268 if(field == "text3") node.behavior->text[2] = text ? text : "";
269 if(field == "text4") node.behavior->text[3] = text ? text : "";
270 if(field == "text5") node.behavior->text[4] = text ? text : "";
271 if(field == "emote") node.behavior->emote = text ? atoi(text) : 0;
272 if(field == "spell") node.behavior->spell = text ? atoi(text) : 0;
273 if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
274 if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0;