Add new role ATK_ROLE_AUTOCOMPLETE.
[atk.git] / atk / atkobject.h
blob723c1b6dc9ff83090d868edb16a6fabcea1f3592
1 /* ATK - Accessibility Toolkit
2 * Copyright 2001 Sun Microsystems Inc.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
20 #ifndef __ATK_OBJECT_H__
21 #define __ATK_OBJECT_H__
23 #ifdef __cplusplus
24 extern "C" {
25 #endif /* __cplusplus */
27 #include <glib-object.h>
28 #include <atk/atkstate.h>
29 #include <atk/atkrelationtype.h>
32 * AtkObject represents the minimum information all accessible objects
33 * return. This information includes accessible name, accessible
34 * description, role and state of the object, as well information about
35 * its parent and children. It is also possible to obtain more specific
36 * accessibility information about a component if it supports one or more
37 * of the following interfaces:
41 /**
42 *AtkRole:
43 *@ATK_ROLE_INVALID: Invalid role
44 *@ATK_ROLE_ACCEL_LABEL: A label which represents an accelerator
45 *@ATK_ROLE_ALERT: An object which is an alert to the user
46 *@ATK_ROLE_ANIMATION: An object which is an animated image
47 *@ATK_ROLE_ARROW: An arrow in one of the four cardinal directions
48 *@ATK_ROLE_CALENDAR: An object that displays a calendar and allows the user to select a date
49 *@ATK_ROLE_CANVAS: An object that can be drawn into and is used to trap events
50 *@ATK_ROLE_CHECK_BOX: A choice that can be checked or unchecked and provides a separate indicator for the current state
51 *@ATK_ROLE_CHECK_MENU_ITEM: A menu item with a check box
52 *@ATK_ROLE_COLOR_CHOOSER: A specialized dialog that lets the user choose a color
53 *@ATK_ROLE_COLUMN_HEADER: The header for a column of data
54 *@ATK_ROLE_COMBO_BOX: A list of choices the user can select from
55 *@ATK_ROLE_DATE_EDITOR: An object whose purpose is to allow a user to edit a date
56 *@ATK_ROLE_DESKTOP_ICON: An inconifed internal frame within a DESKTOP_PANE
57 *@ATK_ROLE_DESKTOP_FRAME: A pane that supports internal frames and iconified versions of those internal frames
58 *@ATK_ROLE_DIAL: An object whose purpose is to allow a user to set a value
59 *@ATK_ROLE_DIALOG: A top level window with title bar and a border
60 *@ATK_ROLE_DIRECTORY_PANE: A pane that allows the user to navigate through and select the contents of a directory
61 *@ATK_ROLE_DRAWING_AREA: An object used for drawing custom user interface elements
62 *@ATK_ROLE_FILE_CHOOSER: A specialized dialog that lets the user choose a file
63 *@ATK_ROLE_FILLER: A object that fills up space in a user interface
64 *@ATK_ROLE_FONT_CHOOSER: A specialized dialog that lets the user choose a font
65 *@ATK_ROLE_FRAME: A top level window with a title bar, border, menubar, etc.
66 *@ATK_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of all panes beneath it
67 *@ATK_ROLE_HTML_CONTAINER: A document container for HTML, whose children represent the document content
68 *@ATK_ROLE_ICON: A small fixed size picture, typically used to decorate components
69 *@ATK_ROLE_IMAGE: An object whose primary purpose is to display an image
70 *@ATK_ROLE_INTERNAL_FRAME: A frame-like object that is clipped by a desktop pane
71 *@ATK_ROLE_LABEL: An object used to present an icon or short string in an interface
72 *@ATK_ROLE_LAYERED_PANE: A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
73 *@ATK_ROLE_LIST: An object that presents a list of objects to the user and allows the user to select one or more of them
74 *@ATK_ROLE_LIST_ITEM: An object that represents an element of a list
75 *@ATK_ROLE_MENU: An object usually found inside a menu bar that contains a list of actions the user can choose from
76 *@ATK_ROLE_MENU_BAR: An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
77 *@ATK_ROLE_MENU_ITEM: An object usually contained in a menu that presents an action the user can choose
78 *@ATK_ROLE_OPTION_PANE: A specialized pane whose primary use is inside a DIALOG
79 *@ATK_ROLE_PAGE_TAB: An object that is a child of a page tab list
80 *@ATK_ROLE_PAGE_TAB_LIST: An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
81 *@ATK_ROLE_PANEL: A generic container that is often used to group objects
82 *@ATK_ROLE_PASSWORD_TEXT: A text object uses for passwords, or other places where the text content is not shown visibly to the user
83 *@ATK_ROLE_POPUP_MENU: A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
84 *@ATK_ROLE_PROGRESS_BAR: An object used to indicate how much of a task has been completed
85 *@ATK_ROLE_PUSH_BUTTON: An object the user can manipulate to tell the application to do something
86 *@ATK_ROLE_RADIO_BUTTON: A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
87 *@ATK_ROLE_RADIO_MENU_ITEM: A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
88 *@ATK_ROLE_ROOT_PANE: A specialized pane that has a glass pane and a layered pane as its children
89 *@ATK_ROLE_ROW_HEADER: The header for a row of data
90 *@ATK_ROLE_SCROLL_BAR: An object usually used to allow a user to incrementally view a large amount of data.
91 *@ATK_ROLE_SCROLL_PANE: An object that allows a user to incrementally view a large amount of information
92 *@ATK_ROLE_SEPARATOR: An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
93 *@ATK_ROLE_SLIDER: An object that allows the user to select from a bounded range
94 *@ATK_ROLE_SPLIT_PANE: A specialized panel that presents two other panels at the same time
95 *@ATK_ROLE_SPIN_BUTTON: An object used to get an integer or floating point number from the user
96 *@ATK_ROLE_STATUSBAR: An object which reports messages of minor importance to the user
97 *@ATK_ROLE_TABLE: An object used to represent information in terms of rows and columns
98 *@ATK_ROLE_TABLE_CELL: A cell in a table
99 *@ATK_ROLE_TABLE_COLUMN_HEADER: The header for a column of a table
100 *@ATK_ROLE_TABLE_ROW_HEADER: The header for a row of a table
101 *@ATK_ROLE_TEAR_OFF_MENU_ITEM: A menu item used to tear off and reattach its menu
102 *@ATK_ROLE_TERMINAL: An object that represents an accessible terminal
103 *@ATK_ROLE_TEXT: An object that presents text to the user
104 *@ATK_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
105 *@ATK_ROLE_TOOL_BAR: A bar or palette usually composed of push buttons or toggle buttons
106 *@ATK_ROLE_TOOL_TIP: An object that provides information about another object
107 *@ATK_ROLE_TREE: An object used to represent hierarchical information to the user
108 *@ATK_ROLE_TREE_TABLE: An object capable of expanding and collapsing rows as well as showing multiple columns of data
109 *@ATK_ROLE_UNKNOWN: The object contains some Accessible information, but its role is not known
110 *@ATK_ROLE_VIEWPORT: An object usually used in a scroll pane
111 *@ATK_ROLE_WINDOW: A top level window with no title or border.
112 *@ATK_ROLE_HEADER: An object that serves as a document header.
113 *@ATK_ROLE_FOOTER: An object that serves as a document footer.
114 *@ATK_ROLE_PARAGRAPH: An object which is contains a paragraph of text content.
115 *@ATK_ROLE_RULER: An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such).
116 *@ATK_ROLE_APPLICATION: The object is an application object, which may contain @ATK_ROLE_FRAME objects or other types of accessibles.
117 *@ATK_ROLE_AUTOCOMPLETE: The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry.
118 *@ATK_ROLE_LAST_DEFINED: not a valid role, used for finding end of enumeration
120 * Describes the role of an object
122 * These are the built-in enumerated roles that UI components can have in
123 * ATK. Other roles may be added at runtime, so an AtkRole >=
124 * ATK_ROLE_LAST_DEFINED is not necessarily an error.
126 typedef enum
128 ATK_ROLE_INVALID = 0,
129 ATK_ROLE_ACCEL_LABEL,
130 ATK_ROLE_ALERT,
131 ATK_ROLE_ANIMATION,
132 ATK_ROLE_ARROW,
133 ATK_ROLE_CALENDAR,
134 ATK_ROLE_CANVAS,
135 ATK_ROLE_CHECK_BOX,
136 ATK_ROLE_CHECK_MENU_ITEM,
137 ATK_ROLE_COLOR_CHOOSER,
138 ATK_ROLE_COLUMN_HEADER,
139 ATK_ROLE_COMBO_BOX,
140 ATK_ROLE_DATE_EDITOR,
141 ATK_ROLE_DESKTOP_ICON,
142 ATK_ROLE_DESKTOP_FRAME,
143 ATK_ROLE_DIAL,
144 ATK_ROLE_DIALOG,
145 ATK_ROLE_DIRECTORY_PANE,
146 ATK_ROLE_DRAWING_AREA,
147 ATK_ROLE_FILE_CHOOSER,
148 ATK_ROLE_FILLER,
149 ATK_ROLE_FONT_CHOOSER,
150 ATK_ROLE_FRAME,
151 ATK_ROLE_GLASS_PANE,
152 ATK_ROLE_HTML_CONTAINER,
153 ATK_ROLE_ICON,
154 ATK_ROLE_IMAGE,
155 ATK_ROLE_INTERNAL_FRAME,
156 ATK_ROLE_LABEL,
157 ATK_ROLE_LAYERED_PANE,
158 ATK_ROLE_LIST,
159 ATK_ROLE_LIST_ITEM,
160 ATK_ROLE_MENU,
161 ATK_ROLE_MENU_BAR,
162 ATK_ROLE_MENU_ITEM,
163 ATK_ROLE_OPTION_PANE,
164 ATK_ROLE_PAGE_TAB,
165 ATK_ROLE_PAGE_TAB_LIST,
166 ATK_ROLE_PANEL,
167 ATK_ROLE_PASSWORD_TEXT,
168 ATK_ROLE_POPUP_MENU,
169 ATK_ROLE_PROGRESS_BAR,
170 ATK_ROLE_PUSH_BUTTON,
171 ATK_ROLE_RADIO_BUTTON,
172 ATK_ROLE_RADIO_MENU_ITEM,
173 ATK_ROLE_ROOT_PANE,
174 ATK_ROLE_ROW_HEADER,
175 ATK_ROLE_SCROLL_BAR,
176 ATK_ROLE_SCROLL_PANE,
177 ATK_ROLE_SEPARATOR,
178 ATK_ROLE_SLIDER,
179 ATK_ROLE_SPLIT_PANE,
180 ATK_ROLE_SPIN_BUTTON,
181 ATK_ROLE_STATUSBAR,
182 ATK_ROLE_TABLE,
183 ATK_ROLE_TABLE_CELL,
184 ATK_ROLE_TABLE_COLUMN_HEADER,
185 ATK_ROLE_TABLE_ROW_HEADER,
186 ATK_ROLE_TEAR_OFF_MENU_ITEM,
187 ATK_ROLE_TERMINAL,
188 ATK_ROLE_TEXT,
189 ATK_ROLE_TOGGLE_BUTTON,
190 ATK_ROLE_TOOL_BAR,
191 ATK_ROLE_TOOL_TIP,
192 ATK_ROLE_TREE,
193 ATK_ROLE_TREE_TABLE,
194 ATK_ROLE_UNKNOWN,
195 ATK_ROLE_VIEWPORT,
196 ATK_ROLE_WINDOW,
197 ATK_ROLE_HEADER,
198 ATK_ROLE_FOOTER,
199 ATK_ROLE_PARAGRAPH,
200 ATK_ROLE_RULER,
201 ATK_ROLE_APPLICATION,
202 ATK_ROLE_AUTOCOMPLETE,
203 ATK_ROLE_LAST_DEFINED
204 } AtkRole;
206 AtkRole atk_role_register (const gchar *name);
209 *AtkLayer:
210 *@ATK_LAYER_INVALID: The object does not have a layer
211 *@ATK_LAYER_BACKGROUND: This layer is reserved for the desktop background
212 *@ATK_LAYER_CANVAS: This layer is used for Canvas components
213 *@ATK_LAYER_WIDGET: This layer is normally used for components
214 *@ATK_LAYER_MDI: This layer is used for layered components
215 *@ATK_LAYER_POPUP: This layer is used for popup components, such as menus
216 *@ATK_LAYER_OVERLAY: This layer is reserved for future use.
217 *@ATK_LAYER_WINDOW: This layer is used for toplevel windows.
219 * Describes the layer of a component
221 * These enumerated "layer values" are used when determining which UI
222 * rendering layer a component is drawn into, which can help in making
223 * determinations of when components occlude one another.
225 typedef enum
227 ATK_LAYER_INVALID,
228 ATK_LAYER_BACKGROUND,
229 ATK_LAYER_CANVAS,
230 ATK_LAYER_WIDGET,
231 ATK_LAYER_MDI,
232 ATK_LAYER_POPUP,
233 ATK_LAYER_OVERLAY,
234 ATK_LAYER_WINDOW
235 } AtkLayer;
237 #define ATK_TYPE_OBJECT (atk_object_get_type ())
238 #define ATK_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_OBJECT, AtkObject))
239 #define ATK_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ATK_TYPE_OBJECT, AtkObjectClass))
240 #define ATK_IS_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_OBJECT))
241 #define ATK_IS_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ATK_TYPE_OBJECT))
242 #define ATK_OBJECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ATK_TYPE_OBJECT, AtkObjectClass))
244 #define ATK_TYPE_IMPLEMENTOR (atk_implementor_get_type ())
245 #define ATK_IS_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_IMPLEMENTOR)
246 #define ATK_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementor)
247 #define ATK_IMPLEMENTOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementorIface))
250 typedef struct _AtkImplementor AtkImplementor; /* dummy typedef */
251 typedef struct _AtkImplementorIface AtkImplementorIface;
254 typedef struct _AtkObject AtkObject;
255 typedef struct _AtkObjectClass AtkObjectClass;
256 typedef struct _AtkRelationSet AtkRelationSet;
257 typedef struct _AtkStateSet AtkStateSet;
259 struct _AtkPropertyValues
261 const gchar *property_name;
262 GValue old_value;
263 GValue new_value;
266 typedef struct _AtkPropertyValues AtkPropertyValues;
268 typedef gboolean (*AtkFunction) (gpointer data);
270 * For most properties the old_value field of AtkPropertyValues will
271 * not contain a valid value.
273 * Currently, the only property for which old_value is used is
274 * accessible-state; for instance if there is a focus state the
275 * property change handler will be called for the object which lost the focus
276 * with the old_value containing an AtkState value corresponding to focused
277 * and the property change handler will be called for the object which
278 * received the focus with the new_value containing an AtkState value
279 * corresponding to focused.
281 typedef void (*AtkPropertyChangeHandler) (AtkObject*, AtkPropertyValues*);
284 struct _AtkObject
286 GObject parent;
288 gchar *description;
289 gchar *name;
290 AtkObject *accessible_parent;
291 AtkRole role;
292 AtkRelationSet *relation_set;
293 AtkLayer layer;
296 struct _AtkObjectClass
298 GObjectClass parent;
301 * Gets the accessible name of the object
303 G_CONST_RETURN gchar* (* get_name) (AtkObject *accessible);
305 * Gets the accessible description of the object
307 G_CONST_RETURN gchar* (* get_description) (AtkObject *accessible);
309 * Gets the accessible parent of the object
311 AtkObject* (*get_parent) (AtkObject *accessible);
314 * Gets the number of accessible children of the object
316 gint (* get_n_children) (AtkObject *accessible);
318 * Returns a reference to the specified accessible child of the object.
319 * The accessible children are 0-based so the first accessible child is
320 * at index 0, the second at index 1 and so on.
322 AtkObject* (* ref_child) (AtkObject *accessible,
323 gint i);
325 * Gets the 0-based index of this object in its parent; returns -1 if the
326 * object does not have an accessible parent.
328 gint (* get_index_in_parent) (AtkObject *accessible);
330 * Gets the RelationSet associated with the object
332 AtkRelationSet* (* ref_relation_set) (AtkObject *accessible);
334 * Gets the role of the object
336 AtkRole (* get_role) (AtkObject *accessible);
337 AtkLayer (* get_layer) (AtkObject *accessible);
338 gint (* get_mdi_zorder) (AtkObject *accessible);
340 * Gets the state set of the object
342 AtkStateSet* (* ref_state_set) (AtkObject *accessible);
344 * Sets the accessible name of the object
346 void (* set_name) (AtkObject *accessible,
347 const gchar *name);
349 * Sets the accessible description of the object
351 void (* set_description) (AtkObject *accessible,
352 const gchar *description);
354 * Sets the accessible parent of the object
356 void (* set_parent) (AtkObject *accessible,
357 AtkObject *parent);
359 * Sets the accessible role of the object
361 void (* set_role) (AtkObject *accessible,
362 AtkRole role);
364 * Specifies a function to be called when a property changes value
366 guint (* connect_property_change_handler) (AtkObject
367 *accessible,
368 AtkPropertyChangeHandler *handler);
370 * Removes a property change handler which was specified using
371 * connect_property_change_handler
373 void (* remove_property_change_handler) (AtkObject
374 *accessible,
375 guint
376 handler_id);
377 void (* initialize) (AtkObject *accessible,
378 gpointer data);
380 * The signal handler which is executed when there is a change in the
381 * children of the object
383 void (* children_changed) (AtkObject *accessible,
384 guint change_index,
385 gpointer changed_child);
387 * The signal handler which is executed when there is a focus event
388 * for an object.
390 void (* focus_event) (AtkObject *accessible,
391 gboolean focus_in);
393 * The signal handler which is executed when there is a property_change
394 * signal for an object.
396 void (* property_change) (AtkObject *accessible,
397 AtkPropertyValues *values);
399 * The signal handler which is executed when there is a state_change
400 * signal for an object.
402 void (* state_change) (AtkObject *accessible,
403 const gchar *name,
404 gboolean state_set);
406 * The signal handler which is executed when there is a change in the
407 * visible data for an object
409 void (*visible_data_changed) (AtkObject *accessible);
412 * The signal handler which is executed when there is a change in the
413 * 'active' child or children of the object, for instance when
414 * interior focus changes in a table or list. This signal should be emitted
415 * by objects whose state includes ATK_STATE_MANAGES_DESCENDANTS.
417 void (*active_descendant_changed) (AtkObject *accessible,
418 gpointer *child);
420 AtkFunction pad1;
421 AtkFunction pad2;
422 AtkFunction pad3;
426 GType atk_object_get_type (void);
428 struct _AtkImplementorIface
430 GTypeInterface parent;
432 AtkObject* (*ref_accessible) (AtkImplementor *implementor);
434 GType atk_implementor_get_type (void);
437 * This method uses the ref_accessible method in AtkImplementorIface,
438 * if the object's class implements AtkImplementorIface.
439 * Otherwise it returns %NULL.
441 * IMPORTANT:
442 * Note also that because this method may return flyweight objects,
443 * it increments the returned AtkObject's reference count.
444 * Therefore it is the responsibility of the calling
445 * program to unreference the object when no longer needed.
446 * (c.f. gtk_widget_get_accessible() where this is not the case).
448 AtkObject* atk_implementor_ref_accessible (AtkImplementor *implementor);
451 * Properties directly supported by AtkObject
454 G_CONST_RETURN gchar* atk_object_get_name (AtkObject *accessible);
455 G_CONST_RETURN gchar* atk_object_get_description (AtkObject *accessible);
456 AtkObject* atk_object_get_parent (AtkObject *accessible);
457 gint atk_object_get_n_accessible_children (AtkObject *accessible);
458 AtkObject* atk_object_ref_accessible_child (AtkObject *accessible,
459 gint i);
460 AtkRelationSet* atk_object_ref_relation_set (AtkObject *accessible);
461 AtkRole atk_object_get_role (AtkObject *accessible);
462 AtkLayer atk_object_get_layer (AtkObject *accessible);
463 gint atk_object_get_mdi_zorder (AtkObject *accessible);
464 AtkStateSet* atk_object_ref_state_set (AtkObject *accessible);
465 gint atk_object_get_index_in_parent (AtkObject *accessible);
466 void atk_object_set_name (AtkObject *accessible,
467 const gchar *name);
468 void atk_object_set_description (AtkObject *accessible,
469 const gchar *description);
470 void atk_object_set_parent (AtkObject *accessible,
471 AtkObject *parent);
472 void atk_object_set_role (AtkObject *accessible,
473 AtkRole role);
476 guint atk_object_connect_property_change_handler (AtkObject *accessible,
477 AtkPropertyChangeHandler *handler);
478 void atk_object_remove_property_change_handler (AtkObject *accessible,
479 guint handler_id);
481 void atk_object_notify_state_change (AtkObject *accessible,
482 AtkState state,
483 gboolean value);
484 void atk_object_initialize (AtkObject *accessible,
485 gpointer data);
487 G_CONST_RETURN gchar* atk_role_get_name (AtkRole role);
488 AtkRole atk_role_for_name (const gchar *name);
491 /* NEW in 1.1: convenience API */
492 gboolean atk_object_add_relationship (AtkObject *object,
493 AtkRelationType relationship,
494 AtkObject *target);
495 gboolean atk_object_remove_relationship (AtkObject *object,
496 AtkRelationType relationship,
497 AtkObject *target);
498 G_CONST_RETURN gchar* atk_role_get_localized_name (AtkRole role);
502 * Note: the properties which are registered with the GType
503 * property registry, for type ATK_TYPE_OBJECT, are as follows:
505 * "accessible-name"
506 * "accessible-description"
507 * "accessible-parent"
508 * "accessible-role"
509 * "accessible-value"
510 * "accessible-component-layer"
511 * "accessible-component-zorder"
512 * "accessible-table-caption"
513 * "accessible-table-column-description"
514 * "accessible-table-column-header"
515 * "accessible-table-row-description"
516 * "accessible-table-row-header"
517 * "accessible-table-summary"
518 * "accessible-model"
520 * accessibility property change listeners should use the
521 * normal GObject property interfaces and "property-change"
522 * signal handler semantics to interpret the property change
523 * information relayed from AtkObject.
524 * (AtkObject instances will connect to the "notify"
525 * signal in their host objects, and relay the signals when appropriate).
528 /* For other signals, see related interfaces
530 * AtkActionIface,
531 * AtkComponentIface,
532 * AtkHypertextIface,
533 * AtkImageIface,
534 * AtkSelectionIface,
535 * AtkTableIface,
536 * AtkTextIface,
537 * AtkValueIface.
539 * The usage model for obtaining these interface instances is:
540 * ATK_<interfacename>_GET_IFACE(GObject *accessible),
541 * where accessible, though specified as a GObject, is
542 * the AtkObject instance being queried.
543 * More usually, the interface will be used via a cast to the
544 * interface's corresponding "type":
546 * AtkText textImpl = ATK_TEXT(accessible);
547 * if (textImpl)
549 * cpos = atk_text_get_caret_position(textImpl);
552 * If it's known in advance that accessible implements AtkTextIface,
553 * this is shortened to:
555 * cpos = atk_text_get_caret_position (ATK_TEXT (accessible));
558 #ifdef __cplusplus
560 #endif /* __cplusplus */
563 #endif /* __ATK_OBJECT_H__ */