1 <!-- ##### SECTION Title ##### -->
4 <!-- ##### SECTION Short_Description ##### -->
5 ATK Interface implemented by valuators and components which display or
6 select a value from a bounded range of values.
8 <!-- ##### SECTION Long_Description ##### -->
10 #AtkValue should be implemented for components which either display a
11 value from a bounded range, or which allow the user to specify a value
12 from a bounded range, or both. For instance, most sliders and range
13 controls, as well as dials, should have #AtkObject representations which
14 implement #AtkValue on the component's behalf. #AtKValues may be
15 read-only, in which case attempts to alter the value return FALSE to
19 <!-- ##### SECTION See_Also ##### -->
24 <!-- ##### STRUCT AtkValue ##### -->
30 <!-- ##### STRUCT AtkValueIface ##### -->
43 <!-- ##### FUNCTION atk_value_get_current_value ##### -->
52 <!-- ##### FUNCTION atk_value_get_maximum_value ##### -->
61 <!-- ##### FUNCTION atk_value_get_minimum_value ##### -->
70 <!-- ##### FUNCTION atk_value_set_current_value ##### -->