Fix for bug 147989; Added ATK_ROLE_EMBEDDED. Revved to 1.7.2.
[atk.git] / atk / atkobject.h
blob4f8c92e32647031db8f7c61ae6fa3ee4ae651eb7
1 /* ATK - Accessibility Toolkit
2 * Copyright 2001 Sun Microsystems Inc.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
20 #ifndef __ATK_OBJECT_H__
21 #define __ATK_OBJECT_H__
23 #ifdef __cplusplus
24 extern "C" {
25 #endif /* __cplusplus */
27 #include <glib-object.h>
28 #include <atk/atkstate.h>
29 #include <atk/atkrelationtype.h>
32 * AtkObject represents the minimum information all accessible objects
33 * return. This information includes accessible name, accessible
34 * description, role and state of the object, as well information about
35 * its parent and children. It is also possible to obtain more specific
36 * accessibility information about a component if it supports one or more
37 * of the following interfaces:
41 /**
42 *AtkRole:
43 *@ATK_ROLE_INVALID: Invalid role
44 *@ATK_ROLE_ACCEL_LABEL: A label which represents an accelerator
45 *@ATK_ROLE_ALERT: An object which is an alert to the user
46 *@ATK_ROLE_ANIMATION: An object which is an animated image
47 *@ATK_ROLE_ARROW: An arrow in one of the four cardinal directions
48 *@ATK_ROLE_CALENDAR: An object that displays a calendar and allows the user to select a date
49 *@ATK_ROLE_CANVAS: An object that can be drawn into and is used to trap events
50 *@ATK_ROLE_CHECK_BOX: A choice that can be checked or unchecked and provides a separate indicator for the current state
51 *@ATK_ROLE_CHECK_MENU_ITEM: A menu item with a check box
52 *@ATK_ROLE_COLOR_CHOOSER: A specialized dialog that lets the user choose a color
53 *@ATK_ROLE_COLUMN_HEADER: The header for a column of data
54 *@ATK_ROLE_COMBO_BOX: A list of choices the user can select from
55 *@ATK_ROLE_DATE_EDITOR: An object whose purpose is to allow a user to edit a date
56 *@ATK_ROLE_DESKTOP_ICON: An inconifed internal frame within a DESKTOP_PANE
57 *@ATK_ROLE_DESKTOP_FRAME: A pane that supports internal frames and iconified versions of those internal frames
58 *@ATK_ROLE_DIAL: An object whose purpose is to allow a user to set a value
59 *@ATK_ROLE_DIALOG: A top level window with title bar and a border
60 *@ATK_ROLE_DIRECTORY_PANE: A pane that allows the user to navigate through and select the contents of a directory
61 *@ATK_ROLE_DRAWING_AREA: An object used for drawing custom user interface elements
62 *@ATK_ROLE_FILE_CHOOSER: A specialized dialog that lets the user choose a file
63 *@ATK_ROLE_FILLER: A object that fills up space in a user interface
64 *@ATK_ROLE_FONT_CHOOSER: A specialized dialog that lets the user choose a font
65 *@ATK_ROLE_FRAME: A top level window with a title bar, border, menubar, etc.
66 *@ATK_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of all panes beneath it
67 *@ATK_ROLE_HTML_CONTAINER: A document container for HTML, whose children represent the document content
68 *@ATK_ROLE_ICON: A small fixed size picture, typically used to decorate components
69 *@ATK_ROLE_IMAGE: An object whose primary purpose is to display an image
70 *@ATK_ROLE_INTERNAL_FRAME: A frame-like object that is clipped by a desktop pane
71 *@ATK_ROLE_LABEL: An object used to present an icon or short string in an interface
72 *@ATK_ROLE_LAYERED_PANE: A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
73 *@ATK_ROLE_LIST: An object that presents a list of objects to the user and allows the user to select one or more of them
74 *@ATK_ROLE_LIST_ITEM: An object that represents an element of a list
75 *@ATK_ROLE_MENU: An object usually found inside a menu bar that contains a list of actions the user can choose from
76 *@ATK_ROLE_MENU_BAR: An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
77 *@ATK_ROLE_MENU_ITEM: An object usually contained in a menu that presents an action the user can choose
78 *@ATK_ROLE_OPTION_PANE: A specialized pane whose primary use is inside a DIALOG
79 *@ATK_ROLE_PAGE_TAB: An object that is a child of a page tab list
80 *@ATK_ROLE_PAGE_TAB_LIST: An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
81 *@ATK_ROLE_PANEL: A generic container that is often used to group objects
82 *@ATK_ROLE_PASSWORD_TEXT: A text object uses for passwords, or other places where the text content is not shown visibly to the user
83 *@ATK_ROLE_POPUP_MENU: A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
84 *@ATK_ROLE_PROGRESS_BAR: An object used to indicate how much of a task has been completed
85 *@ATK_ROLE_PUSH_BUTTON: An object the user can manipulate to tell the application to do something
86 *@ATK_ROLE_RADIO_BUTTON: A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
87 *@ATK_ROLE_RADIO_MENU_ITEM: A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
88 *@ATK_ROLE_ROOT_PANE: A specialized pane that has a glass pane and a layered pane as its children
89 *@ATK_ROLE_ROW_HEADER: The header for a row of data
90 *@ATK_ROLE_SCROLL_BAR: An object usually used to allow a user to incrementally view a large amount of data.
91 *@ATK_ROLE_SCROLL_PANE: An object that allows a user to incrementally view a large amount of information
92 *@ATK_ROLE_SEPARATOR: An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
93 *@ATK_ROLE_SLIDER: An object that allows the user to select from a bounded range
94 *@ATK_ROLE_SPLIT_PANE: A specialized panel that presents two other panels at the same time
95 *@ATK_ROLE_SPIN_BUTTON: An object used to get an integer or floating point number from the user
96 *@ATK_ROLE_STATUSBAR: An object which reports messages of minor importance to the user
97 *@ATK_ROLE_TABLE: An object used to represent information in terms of rows and columns
98 *@ATK_ROLE_TABLE_CELL: A cell in a table
99 *@ATK_ROLE_TABLE_COLUMN_HEADER: The header for a column of a table
100 *@ATK_ROLE_TABLE_ROW_HEADER: The header for a row of a table
101 *@ATK_ROLE_TEAR_OFF_MENU_ITEM: A menu item used to tear off and reattach its menu
102 *@ATK_ROLE_TERMINAL: An object that represents an accessible terminal
103 *@ATK_ROLE_TEXT: An object that presents text to the user
104 *@ATK_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
105 *@ATK_ROLE_TOOL_BAR: A bar or palette usually composed of push buttons or toggle buttons
106 *@ATK_ROLE_TOOL_TIP: An object that provides information about another object
107 *@ATK_ROLE_TREE: An object used to represent hierarchical information to the user
108 *@ATK_ROLE_TREE_TABLE: An object capable of expanding and collapsing rows as well as showing multiple columns of data
109 *@ATK_ROLE_UNKNOWN: The object contains some Accessible information, but its role is not known
110 *@ATK_ROLE_VIEWPORT: An object usually used in a scroll pane
111 *@ATK_ROLE_WINDOW: A top level window with no title or border.
112 *@ATK_ROLE_HEADER: An object that serves as a document header.
113 *@ATK_ROLE_FOOTER: An object that serves as a document footer.
114 *@ATK_ROLE_PARAGRAPH: An object which is contains a paragraph of text content.
115 *@ATK_ROLE_RULER: An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such).
116 *@ATK_ROLE_APPLICATION: The object is an application object, which may contain @ATK_ROLE_FRAME objects or other types of accessibles.
117 *@ATK_ROLE_AUTOCOMPLETE: The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry.
118 *@ATK_ROLE_EDITBAR: The object is an editable text object in a toolbar
119 *@ATK_ROLE_EMBEDDED: The object is an embedded container within a document or panel. This role is a grouping "hint" indicating that the contained objects share a context.
120 *@ATK_ROLE_LAST_DEFINED: not a valid role, used for finding end of enumeration
122 * Describes the role of an object
124 * These are the built-in enumerated roles that UI components can have in
125 * ATK. Other roles may be added at runtime, so an AtkRole >=
126 * ATK_ROLE_LAST_DEFINED is not necessarily an error.
128 typedef enum
130 ATK_ROLE_INVALID = 0,
131 ATK_ROLE_ACCEL_LABEL,
132 ATK_ROLE_ALERT,
133 ATK_ROLE_ANIMATION,
134 ATK_ROLE_ARROW,
135 ATK_ROLE_CALENDAR,
136 ATK_ROLE_CANVAS,
137 ATK_ROLE_CHECK_BOX,
138 ATK_ROLE_CHECK_MENU_ITEM,
139 ATK_ROLE_COLOR_CHOOSER,
140 ATK_ROLE_COLUMN_HEADER,
141 ATK_ROLE_COMBO_BOX,
142 ATK_ROLE_DATE_EDITOR,
143 ATK_ROLE_DESKTOP_ICON,
144 ATK_ROLE_DESKTOP_FRAME,
145 ATK_ROLE_DIAL,
146 ATK_ROLE_DIALOG,
147 ATK_ROLE_DIRECTORY_PANE,
148 ATK_ROLE_DRAWING_AREA,
149 ATK_ROLE_FILE_CHOOSER,
150 ATK_ROLE_FILLER,
151 ATK_ROLE_FONT_CHOOSER,
152 ATK_ROLE_FRAME,
153 ATK_ROLE_GLASS_PANE,
154 ATK_ROLE_HTML_CONTAINER,
155 ATK_ROLE_ICON,
156 ATK_ROLE_IMAGE,
157 ATK_ROLE_INTERNAL_FRAME,
158 ATK_ROLE_LABEL,
159 ATK_ROLE_LAYERED_PANE,
160 ATK_ROLE_LIST,
161 ATK_ROLE_LIST_ITEM,
162 ATK_ROLE_MENU,
163 ATK_ROLE_MENU_BAR,
164 ATK_ROLE_MENU_ITEM,
165 ATK_ROLE_OPTION_PANE,
166 ATK_ROLE_PAGE_TAB,
167 ATK_ROLE_PAGE_TAB_LIST,
168 ATK_ROLE_PANEL,
169 ATK_ROLE_PASSWORD_TEXT,
170 ATK_ROLE_POPUP_MENU,
171 ATK_ROLE_PROGRESS_BAR,
172 ATK_ROLE_PUSH_BUTTON,
173 ATK_ROLE_RADIO_BUTTON,
174 ATK_ROLE_RADIO_MENU_ITEM,
175 ATK_ROLE_ROOT_PANE,
176 ATK_ROLE_ROW_HEADER,
177 ATK_ROLE_SCROLL_BAR,
178 ATK_ROLE_SCROLL_PANE,
179 ATK_ROLE_SEPARATOR,
180 ATK_ROLE_SLIDER,
181 ATK_ROLE_SPLIT_PANE,
182 ATK_ROLE_SPIN_BUTTON,
183 ATK_ROLE_STATUSBAR,
184 ATK_ROLE_TABLE,
185 ATK_ROLE_TABLE_CELL,
186 ATK_ROLE_TABLE_COLUMN_HEADER,
187 ATK_ROLE_TABLE_ROW_HEADER,
188 ATK_ROLE_TEAR_OFF_MENU_ITEM,
189 ATK_ROLE_TERMINAL,
190 ATK_ROLE_TEXT,
191 ATK_ROLE_TOGGLE_BUTTON,
192 ATK_ROLE_TOOL_BAR,
193 ATK_ROLE_TOOL_TIP,
194 ATK_ROLE_TREE,
195 ATK_ROLE_TREE_TABLE,
196 ATK_ROLE_UNKNOWN,
197 ATK_ROLE_VIEWPORT,
198 ATK_ROLE_WINDOW,
199 ATK_ROLE_HEADER,
200 ATK_ROLE_FOOTER,
201 ATK_ROLE_PARAGRAPH,
202 ATK_ROLE_RULER,
203 ATK_ROLE_APPLICATION,
204 ATK_ROLE_AUTOCOMPLETE,
205 ATK_ROLE_EDITBAR,
206 ATK_ROLE_EMBEDDED,
207 ATK_ROLE_LAST_DEFINED
208 } AtkRole;
210 AtkRole atk_role_register (const gchar *name);
213 *AtkLayer:
214 *@ATK_LAYER_INVALID: The object does not have a layer
215 *@ATK_LAYER_BACKGROUND: This layer is reserved for the desktop background
216 *@ATK_LAYER_CANVAS: This layer is used for Canvas components
217 *@ATK_LAYER_WIDGET: This layer is normally used for components
218 *@ATK_LAYER_MDI: This layer is used for layered components
219 *@ATK_LAYER_POPUP: This layer is used for popup components, such as menus
220 *@ATK_LAYER_OVERLAY: This layer is reserved for future use.
221 *@ATK_LAYER_WINDOW: This layer is used for toplevel windows.
223 * Describes the layer of a component
225 * These enumerated "layer values" are used when determining which UI
226 * rendering layer a component is drawn into, which can help in making
227 * determinations of when components occlude one another.
229 typedef enum
231 ATK_LAYER_INVALID,
232 ATK_LAYER_BACKGROUND,
233 ATK_LAYER_CANVAS,
234 ATK_LAYER_WIDGET,
235 ATK_LAYER_MDI,
236 ATK_LAYER_POPUP,
237 ATK_LAYER_OVERLAY,
238 ATK_LAYER_WINDOW
239 } AtkLayer;
241 #define ATK_TYPE_OBJECT (atk_object_get_type ())
242 #define ATK_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_OBJECT, AtkObject))
243 #define ATK_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ATK_TYPE_OBJECT, AtkObjectClass))
244 #define ATK_IS_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_OBJECT))
245 #define ATK_IS_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ATK_TYPE_OBJECT))
246 #define ATK_OBJECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ATK_TYPE_OBJECT, AtkObjectClass))
248 #define ATK_TYPE_IMPLEMENTOR (atk_implementor_get_type ())
249 #define ATK_IS_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_IMPLEMENTOR)
250 #define ATK_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementor)
251 #define ATK_IMPLEMENTOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementorIface))
254 typedef struct _AtkImplementor AtkImplementor; /* dummy typedef */
255 typedef struct _AtkImplementorIface AtkImplementorIface;
258 typedef struct _AtkObject AtkObject;
259 typedef struct _AtkObjectClass AtkObjectClass;
260 typedef struct _AtkRelationSet AtkRelationSet;
261 typedef struct _AtkStateSet AtkStateSet;
263 struct _AtkPropertyValues
265 const gchar *property_name;
266 GValue old_value;
267 GValue new_value;
270 typedef struct _AtkPropertyValues AtkPropertyValues;
272 typedef gboolean (*AtkFunction) (gpointer data);
274 * For most properties the old_value field of AtkPropertyValues will
275 * not contain a valid value.
277 * Currently, the only property for which old_value is used is
278 * accessible-state; for instance if there is a focus state the
279 * property change handler will be called for the object which lost the focus
280 * with the old_value containing an AtkState value corresponding to focused
281 * and the property change handler will be called for the object which
282 * received the focus with the new_value containing an AtkState value
283 * corresponding to focused.
285 typedef void (*AtkPropertyChangeHandler) (AtkObject*, AtkPropertyValues*);
288 struct _AtkObject
290 GObject parent;
292 gchar *description;
293 gchar *name;
294 AtkObject *accessible_parent;
295 AtkRole role;
296 AtkRelationSet *relation_set;
297 AtkLayer layer;
300 struct _AtkObjectClass
302 GObjectClass parent;
305 * Gets the accessible name of the object
307 G_CONST_RETURN gchar* (* get_name) (AtkObject *accessible);
309 * Gets the accessible description of the object
311 G_CONST_RETURN gchar* (* get_description) (AtkObject *accessible);
313 * Gets the accessible parent of the object
315 AtkObject* (*get_parent) (AtkObject *accessible);
318 * Gets the number of accessible children of the object
320 gint (* get_n_children) (AtkObject *accessible);
322 * Returns a reference to the specified accessible child of the object.
323 * The accessible children are 0-based so the first accessible child is
324 * at index 0, the second at index 1 and so on.
326 AtkObject* (* ref_child) (AtkObject *accessible,
327 gint i);
329 * Gets the 0-based index of this object in its parent; returns -1 if the
330 * object does not have an accessible parent.
332 gint (* get_index_in_parent) (AtkObject *accessible);
334 * Gets the RelationSet associated with the object
336 AtkRelationSet* (* ref_relation_set) (AtkObject *accessible);
338 * Gets the role of the object
340 AtkRole (* get_role) (AtkObject *accessible);
341 AtkLayer (* get_layer) (AtkObject *accessible);
342 gint (* get_mdi_zorder) (AtkObject *accessible);
344 * Gets the state set of the object
346 AtkStateSet* (* ref_state_set) (AtkObject *accessible);
348 * Sets the accessible name of the object
350 void (* set_name) (AtkObject *accessible,
351 const gchar *name);
353 * Sets the accessible description of the object
355 void (* set_description) (AtkObject *accessible,
356 const gchar *description);
358 * Sets the accessible parent of the object
360 void (* set_parent) (AtkObject *accessible,
361 AtkObject *parent);
363 * Sets the accessible role of the object
365 void (* set_role) (AtkObject *accessible,
366 AtkRole role);
368 * Specifies a function to be called when a property changes value
370 guint (* connect_property_change_handler) (AtkObject
371 *accessible,
372 AtkPropertyChangeHandler *handler);
374 * Removes a property change handler which was specified using
375 * connect_property_change_handler
377 void (* remove_property_change_handler) (AtkObject
378 *accessible,
379 guint
380 handler_id);
381 void (* initialize) (AtkObject *accessible,
382 gpointer data);
384 * The signal handler which is executed when there is a change in the
385 * children of the object
387 void (* children_changed) (AtkObject *accessible,
388 guint change_index,
389 gpointer changed_child);
391 * The signal handler which is executed when there is a focus event
392 * for an object.
394 void (* focus_event) (AtkObject *accessible,
395 gboolean focus_in);
397 * The signal handler which is executed when there is a property_change
398 * signal for an object.
400 void (* property_change) (AtkObject *accessible,
401 AtkPropertyValues *values);
403 * The signal handler which is executed when there is a state_change
404 * signal for an object.
406 void (* state_change) (AtkObject *accessible,
407 const gchar *name,
408 gboolean state_set);
410 * The signal handler which is executed when there is a change in the
411 * visible data for an object
413 void (*visible_data_changed) (AtkObject *accessible);
416 * The signal handler which is executed when there is a change in the
417 * 'active' child or children of the object, for instance when
418 * interior focus changes in a table or list. This signal should be emitted
419 * by objects whose state includes ATK_STATE_MANAGES_DESCENDANTS.
421 void (*active_descendant_changed) (AtkObject *accessible,
422 gpointer *child);
424 AtkFunction pad1;
425 AtkFunction pad2;
426 AtkFunction pad3;
430 GType atk_object_get_type (void);
432 struct _AtkImplementorIface
434 GTypeInterface parent;
436 AtkObject* (*ref_accessible) (AtkImplementor *implementor);
438 GType atk_implementor_get_type (void);
441 * This method uses the ref_accessible method in AtkImplementorIface,
442 * if the object's class implements AtkImplementorIface.
443 * Otherwise it returns %NULL.
445 * IMPORTANT:
446 * Note also that because this method may return flyweight objects,
447 * it increments the returned AtkObject's reference count.
448 * Therefore it is the responsibility of the calling
449 * program to unreference the object when no longer needed.
450 * (c.f. gtk_widget_get_accessible() where this is not the case).
452 AtkObject* atk_implementor_ref_accessible (AtkImplementor *implementor);
455 * Properties directly supported by AtkObject
458 G_CONST_RETURN gchar* atk_object_get_name (AtkObject *accessible);
459 G_CONST_RETURN gchar* atk_object_get_description (AtkObject *accessible);
460 AtkObject* atk_object_get_parent (AtkObject *accessible);
461 gint atk_object_get_n_accessible_children (AtkObject *accessible);
462 AtkObject* atk_object_ref_accessible_child (AtkObject *accessible,
463 gint i);
464 AtkRelationSet* atk_object_ref_relation_set (AtkObject *accessible);
465 AtkRole atk_object_get_role (AtkObject *accessible);
466 AtkLayer atk_object_get_layer (AtkObject *accessible);
467 gint atk_object_get_mdi_zorder (AtkObject *accessible);
468 AtkStateSet* atk_object_ref_state_set (AtkObject *accessible);
469 gint atk_object_get_index_in_parent (AtkObject *accessible);
470 void atk_object_set_name (AtkObject *accessible,
471 const gchar *name);
472 void atk_object_set_description (AtkObject *accessible,
473 const gchar *description);
474 void atk_object_set_parent (AtkObject *accessible,
475 AtkObject *parent);
476 void atk_object_set_role (AtkObject *accessible,
477 AtkRole role);
480 guint atk_object_connect_property_change_handler (AtkObject *accessible,
481 AtkPropertyChangeHandler *handler);
482 void atk_object_remove_property_change_handler (AtkObject *accessible,
483 guint handler_id);
485 void atk_object_notify_state_change (AtkObject *accessible,
486 AtkState state,
487 gboolean value);
488 void atk_object_initialize (AtkObject *accessible,
489 gpointer data);
491 G_CONST_RETURN gchar* atk_role_get_name (AtkRole role);
492 AtkRole atk_role_for_name (const gchar *name);
495 /* NEW in 1.1: convenience API */
496 gboolean atk_object_add_relationship (AtkObject *object,
497 AtkRelationType relationship,
498 AtkObject *target);
499 gboolean atk_object_remove_relationship (AtkObject *object,
500 AtkRelationType relationship,
501 AtkObject *target);
502 G_CONST_RETURN gchar* atk_role_get_localized_name (AtkRole role);
506 * Note: the properties which are registered with the GType
507 * property registry, for type ATK_TYPE_OBJECT, are as follows:
509 * "accessible-name"
510 * "accessible-description"
511 * "accessible-parent"
512 * "accessible-role"
513 * "accessible-value"
514 * "accessible-component-layer"
515 * "accessible-component-zorder"
516 * "accessible-table-caption"
517 * "accessible-table-column-description"
518 * "accessible-table-column-header"
519 * "accessible-table-row-description"
520 * "accessible-table-row-header"
521 * "accessible-table-summary"
522 * "accessible-model"
524 * accessibility property change listeners should use the
525 * normal GObject property interfaces and "property-change"
526 * signal handler semantics to interpret the property change
527 * information relayed from AtkObject.
528 * (AtkObject instances will connect to the "notify"
529 * signal in their host objects, and relay the signals when appropriate).
532 /* For other signals, see related interfaces
534 * AtkActionIface,
535 * AtkComponentIface,
536 * AtkHypertextIface,
537 * AtkImageIface,
538 * AtkSelectionIface,
539 * AtkTableIface,
540 * AtkTextIface,
541 * AtkValueIface.
543 * The usage model for obtaining these interface instances is:
544 * ATK_<interfacename>_GET_IFACE(GObject *accessible),
545 * where accessible, though specified as a GObject, is
546 * the AtkObject instance being queried.
547 * More usually, the interface will be used via a cast to the
548 * interface's corresponding "type":
550 * AtkText textImpl = ATK_TEXT(accessible);
551 * if (textImpl)
553 * cpos = atk_text_get_caret_position(textImpl);
556 * If it's known in advance that accessible implements AtkTextIface,
557 * this is shortened to:
559 * cpos = atk_text_get_caret_position (ATK_TEXT (accessible));
562 #ifdef __cplusplus
564 #endif /* __cplusplus */
567 #endif /* __ATK_OBJECT_H__ */