doc: improve documentation of AtkAttribute and AtkAttributeSet
[atk.git] / atk / atkobject.h
blob8b4ce7f1e85de9b918ef427dd1494c0b8b59a063
1 /* ATK - Accessibility Toolkit
2 * Copyright 2001 Sun Microsystems Inc.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
20 #if defined(ATK_DISABLE_SINGLE_INCLUDES) && !defined (__ATK_H_INSIDE__) && !defined (ATK_COMPILATION)
21 #error "Only <atk/atk.h> can be included directly."
22 #endif
24 #ifndef __ATK_OBJECT_H__
25 #define __ATK_OBJECT_H__
27 #include <glib-object.h>
28 #include <atk/atkstate.h>
29 #include <atk/atkrelationtype.h>
31 G_BEGIN_DECLS
34 * AtkObject represents the minimum information all accessible objects
35 * return. This information includes accessible name, accessible
36 * description, role and state of the object, as well information about
37 * its parent and children. It is also possible to obtain more specific
38 * accessibility information about a component if it supports one or more
39 * of the following interfaces:
43 /**
44 *AtkRole:
45 *@ATK_ROLE_INVALID: Invalid role
46 *@ATK_ROLE_ACCEL_LABEL: A label which represents an accelerator
47 *@ATK_ROLE_ALERT: An object which is an alert to the user. Assistive Technologies typically respond to ATK_ROLE_ALERT by reading the entire onscreen contents of containers advertising this role. Should be used for warning dialogs, etc.
48 *@ATK_ROLE_ANIMATION: An object which is an animated image
49 *@ATK_ROLE_ARROW: An arrow in one of the four cardinal directions
50 *@ATK_ROLE_CALENDAR: An object that displays a calendar and allows the user to select a date
51 *@ATK_ROLE_CANVAS: An object that can be drawn into and is used to trap events
52 *@ATK_ROLE_CHECK_BOX: A choice that can be checked or unchecked and provides a separate indicator for the current state
53 *@ATK_ROLE_CHECK_MENU_ITEM: A menu item with a check box
54 *@ATK_ROLE_COLOR_CHOOSER: A specialized dialog that lets the user choose a color
55 *@ATK_ROLE_COLUMN_HEADER: The header for a column of data
56 *@ATK_ROLE_COMBO_BOX: A collapsible list of choices the user can select from
57 *@ATK_ROLE_DATE_EDITOR: An object whose purpose is to allow a user to edit a date
58 *@ATK_ROLE_DESKTOP_ICON: An inconifed internal frame within a DESKTOP_PANE
59 *@ATK_ROLE_DESKTOP_FRAME: A pane that supports internal frames and iconified versions of those internal frames
60 *@ATK_ROLE_DIAL: An object whose purpose is to allow a user to set a value
61 *@ATK_ROLE_DIALOG: A top level window with title bar and a border
62 *@ATK_ROLE_DIRECTORY_PANE: A pane that allows the user to navigate through and select the contents of a directory
63 *@ATK_ROLE_DRAWING_AREA: An object used for drawing custom user interface elements
64 *@ATK_ROLE_FILE_CHOOSER: A specialized dialog that lets the user choose a file
65 *@ATK_ROLE_FILLER: A object that fills up space in a user interface
66 *@ATK_ROLE_FONT_CHOOSER: A specialized dialog that lets the user choose a font
67 *@ATK_ROLE_FRAME: A top level window with a title bar, border, menubar, etc.
68 *@ATK_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of all panes beneath it
69 *@ATK_ROLE_HTML_CONTAINER: A document container for HTML, whose children represent the document content
70 *@ATK_ROLE_ICON: A small fixed size picture, typically used to decorate components
71 *@ATK_ROLE_IMAGE: An object whose primary purpose is to display an image
72 *@ATK_ROLE_INTERNAL_FRAME: A frame-like object that is clipped by a desktop pane
73 *@ATK_ROLE_LABEL: An object used to present an icon or short string in an interface
74 *@ATK_ROLE_LAYERED_PANE: A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
75 *@ATK_ROLE_LIST: An object that presents a list of objects to the user and allows the user to select one or more of them
76 *@ATK_ROLE_LIST_ITEM: An object that represents an element of a list
77 *@ATK_ROLE_MENU: An object usually found inside a menu bar that contains a list of actions the user can choose from
78 *@ATK_ROLE_MENU_BAR: An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
79 *@ATK_ROLE_MENU_ITEM: An object usually contained in a menu that presents an action the user can choose
80 *@ATK_ROLE_OPTION_PANE: A specialized pane whose primary use is inside a DIALOG
81 *@ATK_ROLE_PAGE_TAB: An object that is a child of a page tab list
82 *@ATK_ROLE_PAGE_TAB_LIST: An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
83 *@ATK_ROLE_PANEL: A generic container that is often used to group objects
84 *@ATK_ROLE_PASSWORD_TEXT: A text object uses for passwords, or other places where the text content is not shown visibly to the user
85 *@ATK_ROLE_POPUP_MENU: A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
86 *@ATK_ROLE_PROGRESS_BAR: An object used to indicate how much of a task has been completed
87 *@ATK_ROLE_PUSH_BUTTON: An object the user can manipulate to tell the application to do something
88 *@ATK_ROLE_RADIO_BUTTON: A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
89 *@ATK_ROLE_RADIO_MENU_ITEM: A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
90 *@ATK_ROLE_ROOT_PANE: A specialized pane that has a glass pane and a layered pane as its children
91 *@ATK_ROLE_ROW_HEADER: The header for a row of data
92 *@ATK_ROLE_SCROLL_BAR: An object usually used to allow a user to incrementally view a large amount of data.
93 *@ATK_ROLE_SCROLL_PANE: An object that allows a user to incrementally view a large amount of information
94 *@ATK_ROLE_SEPARATOR: An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
95 *@ATK_ROLE_SLIDER: An object that allows the user to select from a bounded range
96 *@ATK_ROLE_SPLIT_PANE: A specialized panel that presents two other panels at the same time
97 *@ATK_ROLE_SPIN_BUTTON: An object used to get an integer or floating point number from the user
98 *@ATK_ROLE_STATUSBAR: An object which reports messages of minor importance to the user
99 *@ATK_ROLE_TABLE: An object used to represent information in terms of rows and columns
100 *@ATK_ROLE_TABLE_CELL: A cell in a table
101 *@ATK_ROLE_TABLE_COLUMN_HEADER: The header for a column of a table
102 *@ATK_ROLE_TABLE_ROW_HEADER: The header for a row of a table
103 *@ATK_ROLE_TEAR_OFF_MENU_ITEM: A menu item used to tear off and reattach its menu
104 *@ATK_ROLE_TERMINAL: An object that represents an accessible terminal. @Since: ATK-0.6
105 *@ATK_ROLE_TEXT: An object that presents text to the user
106 *@ATK_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
107 *@ATK_ROLE_TOOL_BAR: A bar or palette usually composed of push buttons or toggle buttons
108 *@ATK_ROLE_TOOL_TIP: An object that provides information about another object
109 *@ATK_ROLE_TREE: An object used to represent hierarchical information to the user
110 *@ATK_ROLE_TREE_TABLE: An object capable of expanding and collapsing rows as well as showing multiple columns of data. @Since: ATK-0.7
111 *@ATK_ROLE_UNKNOWN: The object contains some Accessible information, but its role is not known
112 *@ATK_ROLE_VIEWPORT: An object usually used in a scroll pane
113 *@ATK_ROLE_WINDOW: A top level window with no title or border.
114 *@ATK_ROLE_HEADER: An object that serves as a document header. @Since: ATK-1.1.1
115 *@ATK_ROLE_FOOTER: An object that serves as a document footer. @Since: ATK-1.1.1
116 *@ATK_ROLE_PARAGRAPH: An object which is contains a paragraph of text content. @Since: ATK-1.1.1
117 *@ATK_ROLE_RULER: An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such). @Since: ATK-1.1.1
118 *@ATK_ROLE_APPLICATION: The object is an application object, which may contain @ATK_ROLE_FRAME objects or other types of accessibles. The root accessible of any application's ATK hierarchy should have ATK_ROLE_APPLICATION. @Since: ATK-1.1.4
119 *@ATK_ROLE_AUTOCOMPLETE: The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry. @Since: ATK-1.3
120 *@ATK_ROLE_EDITBAR: The object is an editable text object in a toolbar. @Since: ATK-1.5
121 *@ATK_ROLE_EMBEDDED: The object is an embedded container within a document or panel. This role is a grouping "hint" indicating that the contained objects share a context. @Since: ATK-1.7.2
122 *@ATK_ROLE_ENTRY: The object is a component whose textual content may be entered or modified by the user, provided @ATK_STATE_EDITABLE is present. @Since: ATK-1.11
123 *@ATK_ROLE_CHART: The object is a graphical depiction of quantitative data. It may contain multiple subelements whose attributes and/or description may be queried to obtain both the quantitative data and information about how the data is being presented. The LABELLED_BY relation is particularly important in interpreting objects of this type, as is the accessible-description property. @Since: ATK-1.11
124 *@ATK_ROLE_CAPTION: The object contains descriptive information, usually textual, about another user interface element such as a table, chart, or image. @Since: ATK-1.11
125 *@ATK_ROLE_DOCUMENT_FRAME: The object is a visual frame or container which contains a view of document content. Document frames may occur within another Document instance, in which case the second document may be said to be embedded in the containing instance. HTML frames are often ROLE_DOCUMENT_FRAME. Either this object, or a singleton descendant, should implement the Document interface. @Since: ATK-1.11
126 *@ATK_ROLE_HEADING: The object serves as a heading for content which follows it in a document. The 'heading level' of the heading, if availabe, may be obtained by querying the object's attributes.
127 *@ATK_ROLE_PAGE: The object is a containing instance which encapsulates a page of information. @ATK_ROLE_PAGE is used in documents and content which support a paginated navigation model. @Since: ATK-1.11
128 *@ATK_ROLE_SECTION: The object is a containing instance of document content which constitutes a particular 'logical' section of the document. The type of content within a section, and the nature of the section division itself, may be obtained by querying the object's attributes. Sections may be nested. @Since: ATK-1.11
129 *@ATK_ROLE_REDUNDANT_OBJECT: The object is redundant with another object in the hierarchy, and is exposed for purely technical reasons. Objects of this role should normally be ignored by clients. @Since: ATK-1.11
130 *@ATK_ROLE_FORM: The object is a container for form controls, for instance as part of a
131 * web form or user-input form within a document. This role is primarily a tag/convenience for
132 * clients when navigating complex documents, it is not expected that ordinary GUI containers will
133 * always have ATK_ROLE_FORM. @Since: ATK-1.12.0
134 *@ATK_ROLE_LINK: The object is a hypertext anchor, i.e. a "link" in a
135 * hypertext document. Such objects are distinct from 'inline'
136 * content which may also use the Hypertext/Hyperlink interfaces
137 * to indicate the range/location within a text object where
138 * an inline or embedded object lies. @Since: ATK-1.12.1
139 *@ATK_ROLE_INPUT_METHOD_WINDOW: The object is a window or similar viewport
140 * which is used to allow composition or input of a 'complex character',
141 * in other words it is an "input method window." @Since: ATK-1.12.1
142 *@ATK_ROLE_TABLE_ROW: A row in a table. @Since: ATK-2.1.0
143 *@ATK_ROLE_TREE_ITEM: An object that represents an element of a tree. @Since: ATK-2.1.0
144 *@ATK_ROLE_DOCUMENT_SPREADSHEET: A document frame which contains a spreadsheet. @Since: ATK-2.1.0
145 *@ATK_ROLE_DOCUMENT_PRESENTATION: A document frame which contains a presentation or slide content. @Since: ATK-2.1.0
146 *@ATK_ROLE_DOCUMENT_TEXT: A document frame which contains textual content, such as found in a word processing application. @Since: ATK-2.1.0
147 *@ATK_ROLE_DOCUMENT_WEB: A document frame which contains HTML or other markup suitable for display in a web browser. @Since: ATK-2.1.0
148 *@ATK_ROLE_DOCUMENT_EMAIL: A document frame which contains email content to be displayed or composed either in plain text or HTML. @Since: ATK-2.1.0
149 *@ATK_ROLE_COMMENT: An object found within a document and designed to present a comment, note, or other annotation. In some cases, this object might not be visible until activated. @Since: ATK-2.1.0
150 *@ATK_ROLE_LIST_BOX: A non-collapsible list of choices the user can select from. @Since: ATK-2.1.0
151 *@ATK_ROLE_GROUPING: A group of related widgets. This group typically has a label. @Since: ATK-2.1.0
152 *@ATK_ROLE_IMAGE_MAP: An image map object. Usually a graphic with multiple hotspots, where each hotspot can be activated resulting in the loading of another document or section of a document. @Since: ATK-2.1.0
153 *@ATK_ROLE_NOTIFICATION: A transitory object designed to present a message to the user, typically at the desktop level rather than inside a particular application. @Since: ATK-2.1.0
154 *@ATK_ROLE_INFO_BAR: An object designed to present a message to the user within an existing window. @Since: ATK-2.1.0
155 *@ATK_ROLE_LEVEL_BAR: A bar that serves as a level indicator to, for instance, show the strength of a password or the state of a battery. @Since: ATK-2.7.3
156 *@ATK_ROLE_TITLE_BAR: A bar that serves as the title of a window or a
157 * dialog. @Since: ATK-2.12
158 *@ATK_ROLE_BLOCK_QUOTE: An object which contains a text section
159 * that is quoted from another source. @Since: ATK-2.12
160 *@ATK_ROLE_AUDIO: An object which represents an audio element. @Since: ATK-2.12
161 *@ATK_ROLE_VIDEO: An object which represents a video element. @Since: ATK-2.12
162 *@ATK_ROLE_LAST_DEFINED: not a valid role, used for finding end of the enumeration
164 * Describes the role of an object
166 * These are the built-in enumerated roles that UI components can have in
167 * ATK. Other roles may be added at runtime, so an AtkRole >=
168 * ATK_ROLE_LAST_DEFINED is not necessarily an error.
170 typedef enum
172 ATK_ROLE_INVALID = 0,
173 ATK_ROLE_ACCEL_LABEL, /*<nick=accelerator-label>*/
174 ATK_ROLE_ALERT,
175 ATK_ROLE_ANIMATION,
176 ATK_ROLE_ARROW,
177 ATK_ROLE_CALENDAR,
178 ATK_ROLE_CANVAS,
179 ATK_ROLE_CHECK_BOX,
180 ATK_ROLE_CHECK_MENU_ITEM,
181 ATK_ROLE_COLOR_CHOOSER,
182 ATK_ROLE_COLUMN_HEADER,
183 ATK_ROLE_COMBO_BOX,
184 ATK_ROLE_DATE_EDITOR,
185 ATK_ROLE_DESKTOP_ICON,
186 ATK_ROLE_DESKTOP_FRAME,
187 ATK_ROLE_DIAL,
188 ATK_ROLE_DIALOG,
189 ATK_ROLE_DIRECTORY_PANE,
190 ATK_ROLE_DRAWING_AREA,
191 ATK_ROLE_FILE_CHOOSER,
192 ATK_ROLE_FILLER,
193 ATK_ROLE_FONT_CHOOSER,
194 ATK_ROLE_FRAME,
195 ATK_ROLE_GLASS_PANE,
196 ATK_ROLE_HTML_CONTAINER,
197 ATK_ROLE_ICON,
198 ATK_ROLE_IMAGE,
199 ATK_ROLE_INTERNAL_FRAME,
200 ATK_ROLE_LABEL,
201 ATK_ROLE_LAYERED_PANE,
202 ATK_ROLE_LIST,
203 ATK_ROLE_LIST_ITEM,
204 ATK_ROLE_MENU,
205 ATK_ROLE_MENU_BAR,
206 ATK_ROLE_MENU_ITEM,
207 ATK_ROLE_OPTION_PANE,
208 ATK_ROLE_PAGE_TAB,
209 ATK_ROLE_PAGE_TAB_LIST,
210 ATK_ROLE_PANEL,
211 ATK_ROLE_PASSWORD_TEXT,
212 ATK_ROLE_POPUP_MENU,
213 ATK_ROLE_PROGRESS_BAR,
214 ATK_ROLE_PUSH_BUTTON,
215 ATK_ROLE_RADIO_BUTTON,
216 ATK_ROLE_RADIO_MENU_ITEM,
217 ATK_ROLE_ROOT_PANE,
218 ATK_ROLE_ROW_HEADER,
219 ATK_ROLE_SCROLL_BAR,
220 ATK_ROLE_SCROLL_PANE,
221 ATK_ROLE_SEPARATOR,
222 ATK_ROLE_SLIDER,
223 ATK_ROLE_SPLIT_PANE,
224 ATK_ROLE_SPIN_BUTTON,
225 ATK_ROLE_STATUSBAR,
226 ATK_ROLE_TABLE,
227 ATK_ROLE_TABLE_CELL,
228 ATK_ROLE_TABLE_COLUMN_HEADER,
229 ATK_ROLE_TABLE_ROW_HEADER,
230 ATK_ROLE_TEAR_OFF_MENU_ITEM,
231 ATK_ROLE_TERMINAL,
232 ATK_ROLE_TEXT,
233 ATK_ROLE_TOGGLE_BUTTON,
234 ATK_ROLE_TOOL_BAR,
235 ATK_ROLE_TOOL_TIP,
236 ATK_ROLE_TREE,
237 ATK_ROLE_TREE_TABLE,
238 ATK_ROLE_UNKNOWN,
239 ATK_ROLE_VIEWPORT,
240 ATK_ROLE_WINDOW,
241 ATK_ROLE_HEADER,
242 ATK_ROLE_FOOTER,
243 ATK_ROLE_PARAGRAPH,
244 ATK_ROLE_RULER,
245 ATK_ROLE_APPLICATION,
246 ATK_ROLE_AUTOCOMPLETE,
247 ATK_ROLE_EDITBAR,
248 ATK_ROLE_EMBEDDED,
249 ATK_ROLE_ENTRY,
250 ATK_ROLE_CHART,
251 ATK_ROLE_CAPTION,
252 ATK_ROLE_DOCUMENT_FRAME,
253 ATK_ROLE_HEADING,
254 ATK_ROLE_PAGE,
255 ATK_ROLE_SECTION,
256 ATK_ROLE_REDUNDANT_OBJECT,
257 ATK_ROLE_FORM,
258 ATK_ROLE_LINK,
259 ATK_ROLE_INPUT_METHOD_WINDOW,
260 ATK_ROLE_TABLE_ROW,
261 ATK_ROLE_TREE_ITEM,
262 ATK_ROLE_DOCUMENT_SPREADSHEET,
263 ATK_ROLE_DOCUMENT_PRESENTATION,
264 ATK_ROLE_DOCUMENT_TEXT,
265 ATK_ROLE_DOCUMENT_WEB,
266 ATK_ROLE_DOCUMENT_EMAIL,
267 ATK_ROLE_COMMENT,
268 ATK_ROLE_LIST_BOX,
269 ATK_ROLE_GROUPING,
270 ATK_ROLE_IMAGE_MAP,
271 ATK_ROLE_NOTIFICATION,
272 ATK_ROLE_INFO_BAR,
273 ATK_ROLE_LEVEL_BAR,
274 ATK_ROLE_TITLE_BAR,
275 ATK_ROLE_BLOCK_QUOTE,
276 ATK_ROLE_AUDIO,
277 ATK_ROLE_VIDEO,
278 ATK_ROLE_LAST_DEFINED
279 } AtkRole;
282 *AtkLayer:
283 *@ATK_LAYER_INVALID: The object does not have a layer
284 *@ATK_LAYER_BACKGROUND: This layer is reserved for the desktop background
285 *@ATK_LAYER_CANVAS: This layer is used for Canvas components
286 *@ATK_LAYER_WIDGET: This layer is normally used for components
287 *@ATK_LAYER_MDI: This layer is used for layered components
288 *@ATK_LAYER_POPUP: This layer is used for popup components, such as menus
289 *@ATK_LAYER_OVERLAY: This layer is reserved for future use.
290 *@ATK_LAYER_WINDOW: This layer is used for toplevel windows.
292 * Describes the layer of a component
294 * These enumerated "layer values" are used when determining which UI
295 * rendering layer a component is drawn into, which can help in making
296 * determinations of when components occlude one another.
298 typedef enum
300 ATK_LAYER_INVALID,
301 ATK_LAYER_BACKGROUND,
302 ATK_LAYER_CANVAS,
303 ATK_LAYER_WIDGET,
304 ATK_LAYER_MDI,
305 ATK_LAYER_POPUP,
306 ATK_LAYER_OVERLAY,
307 ATK_LAYER_WINDOW
308 } AtkLayer;
311 * AtkAttributeSet:
313 * This is a singly-linked list (a #GSList) of #AtkAttribute. It is
314 * used by atk_text_get_run_attributes(),
315 * atk_text_get_default_attributes(),
316 * atk_editable_text_set_run_attributes(),
317 * atk_document_get_attributes() and atk_object_get_attributes()
319 typedef GSList AtkAttributeSet;
322 * AtkAttribute:
323 * @name: The attribute name.
324 * @value: the value of the attribute, represented as a string.
326 * AtkAttribute is a string name/value pair representing a generic
327 * attribute. This can be used to expose additional information from
328 * an accessible object as a whole (see atk_object_get_attributes())
329 * or an document (see atk_document_get_attributes()). In the case of
330 * text attributes (see atk_text_get_default_attributes()),
331 * #AtkTextAttribute enum defines all the possible text attribute
332 * names. You can use atk_text_attribute_get_name() to get the string
333 * name from the enum value. See also atk_text_attribute_for_name()
334 * and atk_text_attribute_get_value() for more information.
336 * A string name/value pair representing a generic attribute.
338 typedef struct _AtkAttribute AtkAttribute;
340 struct _AtkAttribute {
341 gchar* name;
342 gchar* value;
345 #define ATK_TYPE_OBJECT (atk_object_get_type ())
346 #define ATK_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_OBJECT, AtkObject))
347 #define ATK_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ATK_TYPE_OBJECT, AtkObjectClass))
348 #define ATK_IS_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_OBJECT))
349 #define ATK_IS_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ATK_TYPE_OBJECT))
350 #define ATK_OBJECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ATK_TYPE_OBJECT, AtkObjectClass))
352 #define ATK_TYPE_IMPLEMENTOR (atk_implementor_get_type ())
353 #define ATK_IS_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_IMPLEMENTOR)
354 #define ATK_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementor)
355 #define ATK_IMPLEMENTOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementorIface))
358 typedef struct _AtkImplementor AtkImplementor; /* dummy typedef */
359 typedef struct _AtkImplementorIface AtkImplementorIface;
362 typedef struct _AtkObject AtkObject;
363 typedef struct _AtkObjectClass AtkObjectClass;
364 typedef struct _AtkRelationSet AtkRelationSet;
365 typedef struct _AtkStateSet AtkStateSet;
368 * AtkPropertyValues:
369 * @property_name: The name of the ATK property which is being presented or which has been changed.
370 * @old_value: The old property value, NULL; in some contexts this value is undefined (see note below).
371 * @new_value: The new value of the named property.
373 * Note: for most properties the old_value field of #AtkPropertyValues
374 * will not contain a valid value.
376 * Currently, the only property for which old_value is used is
377 * accessible-state; for instance if there is a focus state the
378 * property change handler will be called for the object which lost the focus
379 * with the old_value containing an #AtkState value corresponding to focused
380 * and the property change handler will be called for the object which
381 * received the focus with the new_value containing an #AtkState value
382 * corresponding to focused.
385 struct _AtkPropertyValues
387 const gchar *property_name;
388 GValue old_value;
389 GValue new_value;
392 typedef struct _AtkPropertyValues AtkPropertyValues;
395 * AtkFunction:
396 * @user_data: custom data defined by the user
398 * An AtkFunction is a function definition used for padding which has
399 * been added to class and interface structures to allow for expansion
400 * in the future.
402 * Returns: not used
404 typedef gboolean (*AtkFunction) (gpointer user_data);
406 * For most properties the old_value field of AtkPropertyValues will
407 * not contain a valid value.
409 * Currently, the only property for which old_value is used is
410 * accessible-state; for instance if there is a focus state the
411 * property change handler will be called for the object which lost the focus
412 * with the old_value containing an AtkState value corresponding to focused
413 * and the property change handler will be called for the object which
414 * received the focus with the new_value containing an AtkState value
415 * corresponding to focused.
419 * AtkPropertyChangeHandler:
420 * @obj: atkobject which property changes
421 * @vals: values changed
423 * An AtkPropertyChangeHandler is a function which is executed when an
424 * AtkObject's property changes value. It is specified in a call to
425 * atk_object_connect_property_change_handler().
427 typedef void (*AtkPropertyChangeHandler) (AtkObject* obj, AtkPropertyValues* vals);
430 struct _AtkObject
432 GObject parent;
434 gchar *description;
435 gchar *name;
436 AtkObject *accessible_parent;
437 AtkRole role;
438 AtkRelationSet *relation_set;
439 AtkLayer layer;
444 * AtkObjectClass:
445 * @focus_event: The signal handler which is executed when there is a
446 * focus event for an object. This virtual function is deprecated
447 * since 2.9.4 and it should not be overriden. Use
448 * state-changed:focused signal instead.
450 struct _AtkObjectClass
452 GObjectClass parent;
455 * Gets the accessible name of the object
457 const gchar* (* get_name) (AtkObject *accessible);
459 * Gets the accessible description of the object
461 const gchar* (* get_description) (AtkObject *accessible);
463 * Gets the accessible parent of the object
465 AtkObject* (*get_parent) (AtkObject *accessible);
468 * Gets the number of accessible children of the object
470 gint (* get_n_children) (AtkObject *accessible);
472 * Returns a reference to the specified accessible child of the object.
473 * The accessible children are 0-based so the first accessible child is
474 * at index 0, the second at index 1 and so on.
476 AtkObject* (* ref_child) (AtkObject *accessible,
477 gint i);
479 * Gets the 0-based index of this object in its parent; returns -1 if the
480 * object does not have an accessible parent.
482 gint (* get_index_in_parent) (AtkObject *accessible);
484 * Gets the RelationSet associated with the object
486 AtkRelationSet* (* ref_relation_set) (AtkObject *accessible);
488 * Gets the role of the object
490 AtkRole (* get_role) (AtkObject *accessible);
491 AtkLayer (* get_layer) (AtkObject *accessible);
492 gint (* get_mdi_zorder) (AtkObject *accessible);
494 * Gets the state set of the object
496 AtkStateSet* (* ref_state_set) (AtkObject *accessible);
498 * Sets the accessible name of the object
500 void (* set_name) (AtkObject *accessible,
501 const gchar *name);
503 * Sets the accessible description of the object
505 void (* set_description) (AtkObject *accessible,
506 const gchar *description);
508 * Sets the accessible parent of the object
510 void (* set_parent) (AtkObject *accessible,
511 AtkObject *parent);
513 * Sets the accessible role of the object
515 void (* set_role) (AtkObject *accessible,
516 AtkRole role);
518 * Specifies a function to be called when a property changes value
520 guint (* connect_property_change_handler) (AtkObject
521 *accessible,
522 AtkPropertyChangeHandler *handler);
524 * Removes a property change handler which was specified using
525 * connect_property_change_handler
527 void (* remove_property_change_handler) (AtkObject
528 *accessible,
529 guint
530 handler_id);
531 void (* initialize) (AtkObject *accessible,
532 gpointer data);
534 * The signal handler which is executed when there is a change in the
535 * children of the object
537 void (* children_changed) (AtkObject *accessible,
538 guint change_index,
539 gpointer changed_child);
541 * The signal handler which is executed when there is a focus event
542 * for an object.
544 void (* focus_event) (AtkObject *accessible,
545 gboolean focus_in);
547 * The signal handler which is executed when there is a property_change
548 * signal for an object.
550 void (* property_change) (AtkObject *accessible,
551 AtkPropertyValues *values);
553 * The signal handler which is executed when there is a state_change
554 * signal for an object.
556 void (* state_change) (AtkObject *accessible,
557 const gchar *name,
558 gboolean state_set);
560 * The signal handler which is executed when there is a change in the
561 * visible data for an object
563 void (*visible_data_changed) (AtkObject *accessible);
566 * The signal handler which is executed when there is a change in the
567 * 'active' child or children of the object, for instance when
568 * interior focus changes in a table or list. This signal should be emitted
569 * by objects whose state includes ATK_STATE_MANAGES_DESCENDANTS.
571 void (*active_descendant_changed) (AtkObject *accessible,
572 gpointer *child);
575 * Gets a list of properties applied to this object as a whole, as an #AtkAttributeSet consisting of name-value pairs.
576 * Since ATK 1.12
578 AtkAttributeSet* (*get_attributes) (AtkObject *accessible);
580 const gchar* (*get_object_locale) (AtkObject *accessible);
582 AtkFunction pad1;
585 GType atk_object_get_type (void);
588 * AtkImplementorIface:
590 * The AtkImplementor interface is implemented by objects for which
591 * AtkObject peers may be obtained via calls to
592 * iface->(ref_accessible)(implementor);
594 struct _AtkImplementorIface
596 GTypeInterface parent;
598 AtkObject* (*ref_accessible) (AtkImplementor *implementor);
600 GType atk_implementor_get_type (void);
602 AtkObject* atk_implementor_ref_accessible (AtkImplementor *implementor);
605 * Properties directly supported by AtkObject
608 const gchar* atk_object_get_name (AtkObject *accessible);
609 const gchar* atk_object_get_description (AtkObject *accessible);
610 AtkObject* atk_object_get_parent (AtkObject *accessible);
611 gint atk_object_get_n_accessible_children (AtkObject *accessible);
612 AtkObject* atk_object_ref_accessible_child (AtkObject *accessible,
613 gint i);
614 AtkRelationSet* atk_object_ref_relation_set (AtkObject *accessible);
615 AtkRole atk_object_get_role (AtkObject *accessible);
617 G_DEPRECATED_FOR(atk_component_get_layer)
618 AtkLayer atk_object_get_layer (AtkObject *accessible);
619 G_DEPRECATED_FOR(atk_component_get_mdi_zorder)
620 gint atk_object_get_mdi_zorder (AtkObject *accessible);
622 AtkAttributeSet* atk_object_get_attributes (AtkObject *accessible);
623 AtkStateSet* atk_object_ref_state_set (AtkObject *accessible);
624 gint atk_object_get_index_in_parent (AtkObject *accessible);
625 void atk_object_set_name (AtkObject *accessible,
626 const gchar *name);
627 void atk_object_set_description (AtkObject *accessible,
628 const gchar *description);
629 void atk_object_set_parent (AtkObject *accessible,
630 AtkObject *parent);
631 void atk_object_set_role (AtkObject *accessible,
632 AtkRole role);
635 guint atk_object_connect_property_change_handler (AtkObject *accessible,
636 AtkPropertyChangeHandler *handler);
637 void atk_object_remove_property_change_handler (AtkObject *accessible,
638 guint handler_id);
640 void atk_object_notify_state_change (AtkObject *accessible,
641 AtkState state,
642 gboolean value);
643 void atk_object_initialize (AtkObject *accessible,
644 gpointer data);
646 const gchar* atk_role_get_name (AtkRole role);
647 AtkRole atk_role_for_name (const gchar *name);
650 /* NEW in 1.1: convenience API */
651 gboolean atk_object_add_relationship (AtkObject *object,
652 AtkRelationType relationship,
653 AtkObject *target);
654 gboolean atk_object_remove_relationship (AtkObject *object,
655 AtkRelationType relationship,
656 AtkObject *target);
657 const gchar* atk_role_get_localized_name (AtkRole role);
658 AtkRole atk_role_register (const gchar *name);
659 const gchar* atk_object_get_object_locale (AtkObject *accessible);
661 G_END_DECLS
663 #endif /* __ATK_OBJECT_H__ */