atkobject: Added atk_object_get_object_locale
[atk.git] / atk / atkobject.h
blob4e15919d07eec00d6452961ce246a8f6b5611027
1 /* ATK - Accessibility Toolkit
2 * Copyright 2001 Sun Microsystems Inc.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
17 * Boston, MA 02111-1307, USA.
20 #if defined(ATK_DISABLE_SINGLE_INCLUDES) && !defined (__ATK_H_INSIDE__) && !defined (ATK_COMPILATION)
21 #error "Only <atk/atk.h> can be included directly."
22 #endif
24 #ifndef __ATK_OBJECT_H__
25 #define __ATK_OBJECT_H__
27 #include <glib-object.h>
28 #include <atk/atkstate.h>
29 #include <atk/atkrelationtype.h>
31 G_BEGIN_DECLS
34 * AtkObject represents the minimum information all accessible objects
35 * return. This information includes accessible name, accessible
36 * description, role and state of the object, as well information about
37 * its parent and children. It is also possible to obtain more specific
38 * accessibility information about a component if it supports one or more
39 * of the following interfaces:
43 /**
44 *AtkRole:
45 *@ATK_ROLE_INVALID: Invalid role
46 *@ATK_ROLE_ACCEL_LABEL: A label which represents an accelerator
47 *@ATK_ROLE_ALERT: An object which is an alert to the user. Assistive Technologies typically respond to ATK_ROLE_ALERT by reading the entire onscreen contents of containers advertising this role. Should be used for warning dialogs, etc.
48 *@ATK_ROLE_ANIMATION: An object which is an animated image
49 *@ATK_ROLE_ARROW: An arrow in one of the four cardinal directions
50 *@ATK_ROLE_CALENDAR: An object that displays a calendar and allows the user to select a date
51 *@ATK_ROLE_CANVAS: An object that can be drawn into and is used to trap events
52 *@ATK_ROLE_CHECK_BOX: A choice that can be checked or unchecked and provides a separate indicator for the current state
53 *@ATK_ROLE_CHECK_MENU_ITEM: A menu item with a check box
54 *@ATK_ROLE_COLOR_CHOOSER: A specialized dialog that lets the user choose a color
55 *@ATK_ROLE_COLUMN_HEADER: The header for a column of data
56 *@ATK_ROLE_COMBO_BOX: A collapsible list of choices the user can select from
57 *@ATK_ROLE_DATE_EDITOR: An object whose purpose is to allow a user to edit a date
58 *@ATK_ROLE_DESKTOP_ICON: An inconifed internal frame within a DESKTOP_PANE
59 *@ATK_ROLE_DESKTOP_FRAME: A pane that supports internal frames and iconified versions of those internal frames
60 *@ATK_ROLE_DIAL: An object whose purpose is to allow a user to set a value
61 *@ATK_ROLE_DIALOG: A top level window with title bar and a border
62 *@ATK_ROLE_DIRECTORY_PANE: A pane that allows the user to navigate through and select the contents of a directory
63 *@ATK_ROLE_DRAWING_AREA: An object used for drawing custom user interface elements
64 *@ATK_ROLE_FILE_CHOOSER: A specialized dialog that lets the user choose a file
65 *@ATK_ROLE_FILLER: A object that fills up space in a user interface
66 *@ATK_ROLE_FONT_CHOOSER: A specialized dialog that lets the user choose a font
67 *@ATK_ROLE_FRAME: A top level window with a title bar, border, menubar, etc.
68 *@ATK_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of all panes beneath it
69 *@ATK_ROLE_HTML_CONTAINER: A document container for HTML, whose children represent the document content
70 *@ATK_ROLE_ICON: A small fixed size picture, typically used to decorate components
71 *@ATK_ROLE_IMAGE: An object whose primary purpose is to display an image
72 *@ATK_ROLE_INTERNAL_FRAME: A frame-like object that is clipped by a desktop pane
73 *@ATK_ROLE_LABEL: An object used to present an icon or short string in an interface
74 *@ATK_ROLE_LAYERED_PANE: A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
75 *@ATK_ROLE_LIST: An object that presents a list of objects to the user and allows the user to select one or more of them
76 *@ATK_ROLE_LIST_ITEM: An object that represents an element of a list
77 *@ATK_ROLE_MENU: An object usually found inside a menu bar that contains a list of actions the user can choose from
78 *@ATK_ROLE_MENU_BAR: An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
79 *@ATK_ROLE_MENU_ITEM: An object usually contained in a menu that presents an action the user can choose
80 *@ATK_ROLE_OPTION_PANE: A specialized pane whose primary use is inside a DIALOG
81 *@ATK_ROLE_PAGE_TAB: An object that is a child of a page tab list
82 *@ATK_ROLE_PAGE_TAB_LIST: An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
83 *@ATK_ROLE_PANEL: A generic container that is often used to group objects
84 *@ATK_ROLE_PASSWORD_TEXT: A text object uses for passwords, or other places where the text content is not shown visibly to the user
85 *@ATK_ROLE_POPUP_MENU: A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
86 *@ATK_ROLE_PROGRESS_BAR: An object used to indicate how much of a task has been completed
87 *@ATK_ROLE_PUSH_BUTTON: An object the user can manipulate to tell the application to do something
88 *@ATK_ROLE_RADIO_BUTTON: A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
89 *@ATK_ROLE_RADIO_MENU_ITEM: A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
90 *@ATK_ROLE_ROOT_PANE: A specialized pane that has a glass pane and a layered pane as its children
91 *@ATK_ROLE_ROW_HEADER: The header for a row of data
92 *@ATK_ROLE_SCROLL_BAR: An object usually used to allow a user to incrementally view a large amount of data.
93 *@ATK_ROLE_SCROLL_PANE: An object that allows a user to incrementally view a large amount of information
94 *@ATK_ROLE_SEPARATOR: An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
95 *@ATK_ROLE_SLIDER: An object that allows the user to select from a bounded range
96 *@ATK_ROLE_SPLIT_PANE: A specialized panel that presents two other panels at the same time
97 *@ATK_ROLE_SPIN_BUTTON: An object used to get an integer or floating point number from the user
98 *@ATK_ROLE_STATUSBAR: An object which reports messages of minor importance to the user
99 *@ATK_ROLE_TABLE: An object used to represent information in terms of rows and columns
100 *@ATK_ROLE_TABLE_CELL: A cell in a table
101 *@ATK_ROLE_TABLE_COLUMN_HEADER: The header for a column of a table
102 *@ATK_ROLE_TABLE_ROW_HEADER: The header for a row of a table
103 *@ATK_ROLE_TEAR_OFF_MENU_ITEM: A menu item used to tear off and reattach its menu
104 *@ATK_ROLE_TERMINAL: An object that represents an accessible terminal. @Since: ATK-0.6
105 *@ATK_ROLE_TEXT: An object that presents text to the user
106 *@ATK_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
107 *@ATK_ROLE_TOOL_BAR: A bar or palette usually composed of push buttons or toggle buttons
108 *@ATK_ROLE_TOOL_TIP: An object that provides information about another object
109 *@ATK_ROLE_TREE: An object used to represent hierarchical information to the user
110 *@ATK_ROLE_TREE_TABLE: An object capable of expanding and collapsing rows as well as showing multiple columns of data. @Since: ATK-0.7
111 *@ATK_ROLE_UNKNOWN: The object contains some Accessible information, but its role is not known
112 *@ATK_ROLE_VIEWPORT: An object usually used in a scroll pane
113 *@ATK_ROLE_WINDOW: A top level window with no title or border.
114 *@ATK_ROLE_HEADER: An object that serves as a document header. @Since: ATK-1.1.1
115 *@ATK_ROLE_FOOTER: An object that serves as a document footer. @Since: ATK-1.1.1
116 *@ATK_ROLE_PARAGRAPH: An object which is contains a paragraph of text content. @Since: ATK-1.1.1
117 *@ATK_ROLE_RULER: An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such). @Since: ATK-1.1.1
118 *@ATK_ROLE_APPLICATION: The object is an application object, which may contain @ATK_ROLE_FRAME objects or other types of accessibles. The root accessible of any application's ATK hierarchy should have ATK_ROLE_APPLICATION. @Since: ATK-1.1.4
119 *@ATK_ROLE_AUTOCOMPLETE: The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry. @Since: ATK-1.3
120 *@ATK_ROLE_EDITBAR: The object is an editable text object in a toolbar. @Since: ATK-1.5
121 *@ATK_ROLE_EMBEDDED: The object is an embedded container within a document or panel. This role is a grouping "hint" indicating that the contained objects share a context. @Since: ATK-1.7.2
122 *@ATK_ROLE_ENTRY: The object is a component whose textual content may be entered or modified by the user, provided @ATK_STATE_EDITABLE is present. @Since: ATK-1.11
123 *@ATK_ROLE_CHART: The object is a graphical depiction of quantitative data. It may contain multiple subelements whose attributes and/or description may be queried to obtain both the quantitative data and information about how the data is being presented. The LABELLED_BY relation is particularly important in interpreting objects of this type, as is the accessible-description property. @Since: ATK-1.11
124 *@ATK_ROLE_CAPTION: The object contains descriptive information, usually textual, about another user interface element such as a table, chart, or image. @Since: ATK-1.11
125 *@ATK_ROLE_DOCUMENT_FRAME: The object is a visual frame or container which contains a view of document content. Document frames may occur within another Document instance, in which case the second document may be said to be embedded in the containing instance. HTML frames are often ROLE_DOCUMENT_FRAME. Either this object, or a singleton descendant, should implement the Document interface. @Since: ATK-1.11
126 *@ATK_ROLE_HEADING: The object serves as a heading for content which follows it in a document. The 'heading level' of the heading, if availabe, may be obtained by querying the object's attributes.
127 *@ATK_ROLE_PAGE: The object is a containing instance which encapsulates a page of information. @ATK_ROLE_PAGE is used in documents and content which support a paginated navigation model. @Since: ATK-1.11
128 *@ATK_ROLE_SECTION: The object is a containing instance of document content which constitutes a particular 'logical' section of the document. The type of content within a section, and the nature of the section division itself, may be obtained by querying the object's attributes. Sections may be nested. @Since: ATK-1.11
129 *@ATK_ROLE_REDUNDANT_OBJECT: The object is redundant with another object in the hierarchy, and is exposed for purely technical reasons. Objects of this role should normally be ignored by clients. @Since: ATK-1.11
130 *@ATK_ROLE_FORM: The object is a container for form controls, for instance as part of a
131 * web form or user-input form within a document. This role is primarily a tag/convenience for
132 * clients when navigating complex documents, it is not expected that ordinary GUI containers will
133 * always have ATK_ROLE_FORM. @Since: ATK-1.12.0
134 *@ATK_ROLE_LINK: The object is a hypertext anchor, i.e. a "link" in a
135 * hypertext document. Such objects are distinct from 'inline'
136 * content which may also use the Hypertext/Hyperlink interfaces
137 * to indicate the range/location within a text object where
138 * an inline or embedded object lies. @Since: ATK-1.12.1
139 *@ATK_ROLE_INPUT_METHOD_WINDOW: The object is a window or similar viewport
140 * which is used to allow composition or input of a 'complex character',
141 * in other words it is an "input method window." @Since: ATK-1.12.1
142 *@ATK_ROLE_TABLE_ROW: A row in a table. @Since: ATK-2.1.0
143 *@ATK_ROLE_TREE_ITEM: An object that represents an element of a tree. @Since: ATK-2.1.0
144 *@ATK_ROLE_DOCUMENT_SPREADSHEET: A document frame which contains a spreadsheet. @Since: ATK-2.1.0
145 *@ATK_ROLE_DOCUMENT_PRESENTATION: A document frame which contains a presentation or slide content. @Since: ATK-2.1.0
146 *@ATK_ROLE_DOCUMENT_TEXT: A document frame which contains textual content, such as found in a word processing application. @Since: ATK-2.1.0
147 *@ATK_ROLE_DOCUMENT_WEB: A document frame which contains HTML or other markup suitable for display in a web browser. @Since: ATK-2.1.0
148 *@ATK_ROLE_DOCUMENT_EMAIL: A document frame which contains email content to be displayed or composed either in plain text or HTML. @Since: ATK-2.1.0
149 *@ATK_ROLE_COMMENT: An object found within a document and designed to present a comment, note, or other annotation. In some cases, this object might not be visible until activated. @Since: ATK-2.1.0
150 *@ATK_ROLE_LIST_BOX: A non-collapsible list of choices the user can select from. @Since: ATK-2.1.0
151 *@ATK_ROLE_GROUPING: A group of related widgets. This group typically has a label. @Since: ATK-2.1.0
152 *@ATK_ROLE_IMAGE_MAP: An image map object. Usually a graphic with multiple hotspots, where each hotspot can be activated resulting in the loading of another document or section of a document. @Since: ATK-2.1.0
153 *@ATK_ROLE_NOTIFICATION: A transitory object designed to present a message to the user, typically at the desktop level rather than inside a particular application. @Since: ATK-2.1.0
154 *@ATK_ROLE_INFO_BAR: An object designed to present a message to the user within an existing window. @Since: ATK-2.1.0
155 *@ATK_ROLE_LEVEL_BAR: A bar that serves as a level indicator to, for instance, show the strength of a password or the state of a battery. @Since: ATK-2.7.3
156 *@ATK_ROLE_LAST_DEFINED: not a valid role, used for finding end of the enumeration
158 * Describes the role of an object
160 * These are the built-in enumerated roles that UI components can have in
161 * ATK. Other roles may be added at runtime, so an AtkRole >=
162 * ATK_ROLE_LAST_DEFINED is not necessarily an error.
164 typedef enum
166 ATK_ROLE_INVALID = 0,
167 ATK_ROLE_ACCEL_LABEL,
168 ATK_ROLE_ALERT,
169 ATK_ROLE_ANIMATION,
170 ATK_ROLE_ARROW,
171 ATK_ROLE_CALENDAR,
172 ATK_ROLE_CANVAS,
173 ATK_ROLE_CHECK_BOX,
174 ATK_ROLE_CHECK_MENU_ITEM,
175 ATK_ROLE_COLOR_CHOOSER,
176 ATK_ROLE_COLUMN_HEADER,
177 ATK_ROLE_COMBO_BOX,
178 ATK_ROLE_DATE_EDITOR,
179 ATK_ROLE_DESKTOP_ICON,
180 ATK_ROLE_DESKTOP_FRAME,
181 ATK_ROLE_DIAL,
182 ATK_ROLE_DIALOG,
183 ATK_ROLE_DIRECTORY_PANE,
184 ATK_ROLE_DRAWING_AREA,
185 ATK_ROLE_FILE_CHOOSER,
186 ATK_ROLE_FILLER,
187 ATK_ROLE_FONT_CHOOSER,
188 ATK_ROLE_FRAME,
189 ATK_ROLE_GLASS_PANE,
190 ATK_ROLE_HTML_CONTAINER,
191 ATK_ROLE_ICON,
192 ATK_ROLE_IMAGE,
193 ATK_ROLE_INTERNAL_FRAME,
194 ATK_ROLE_LABEL,
195 ATK_ROLE_LAYERED_PANE,
196 ATK_ROLE_LIST,
197 ATK_ROLE_LIST_ITEM,
198 ATK_ROLE_MENU,
199 ATK_ROLE_MENU_BAR,
200 ATK_ROLE_MENU_ITEM,
201 ATK_ROLE_OPTION_PANE,
202 ATK_ROLE_PAGE_TAB,
203 ATK_ROLE_PAGE_TAB_LIST,
204 ATK_ROLE_PANEL,
205 ATK_ROLE_PASSWORD_TEXT,
206 ATK_ROLE_POPUP_MENU,
207 ATK_ROLE_PROGRESS_BAR,
208 ATK_ROLE_PUSH_BUTTON,
209 ATK_ROLE_RADIO_BUTTON,
210 ATK_ROLE_RADIO_MENU_ITEM,
211 ATK_ROLE_ROOT_PANE,
212 ATK_ROLE_ROW_HEADER,
213 ATK_ROLE_SCROLL_BAR,
214 ATK_ROLE_SCROLL_PANE,
215 ATK_ROLE_SEPARATOR,
216 ATK_ROLE_SLIDER,
217 ATK_ROLE_SPLIT_PANE,
218 ATK_ROLE_SPIN_BUTTON,
219 ATK_ROLE_STATUSBAR,
220 ATK_ROLE_TABLE,
221 ATK_ROLE_TABLE_CELL,
222 ATK_ROLE_TABLE_COLUMN_HEADER,
223 ATK_ROLE_TABLE_ROW_HEADER,
224 ATK_ROLE_TEAR_OFF_MENU_ITEM,
225 ATK_ROLE_TERMINAL,
226 ATK_ROLE_TEXT,
227 ATK_ROLE_TOGGLE_BUTTON,
228 ATK_ROLE_TOOL_BAR,
229 ATK_ROLE_TOOL_TIP,
230 ATK_ROLE_TREE,
231 ATK_ROLE_TREE_TABLE,
232 ATK_ROLE_UNKNOWN,
233 ATK_ROLE_VIEWPORT,
234 ATK_ROLE_WINDOW,
235 ATK_ROLE_HEADER,
236 ATK_ROLE_FOOTER,
237 ATK_ROLE_PARAGRAPH,
238 ATK_ROLE_RULER,
239 ATK_ROLE_APPLICATION,
240 ATK_ROLE_AUTOCOMPLETE,
241 ATK_ROLE_EDITBAR,
242 ATK_ROLE_EMBEDDED,
243 ATK_ROLE_ENTRY,
244 ATK_ROLE_CHART,
245 ATK_ROLE_CAPTION,
246 ATK_ROLE_DOCUMENT_FRAME,
247 ATK_ROLE_HEADING,
248 ATK_ROLE_PAGE,
249 ATK_ROLE_SECTION,
250 ATK_ROLE_REDUNDANT_OBJECT,
251 ATK_ROLE_FORM,
252 ATK_ROLE_LINK,
253 ATK_ROLE_INPUT_METHOD_WINDOW,
254 ATK_ROLE_TABLE_ROW,
255 ATK_ROLE_TREE_ITEM,
256 ATK_ROLE_DOCUMENT_SPREADSHEET,
257 ATK_ROLE_DOCUMENT_PRESENTATION,
258 ATK_ROLE_DOCUMENT_TEXT,
259 ATK_ROLE_DOCUMENT_WEB,
260 ATK_ROLE_DOCUMENT_EMAIL,
261 ATK_ROLE_COMMENT,
262 ATK_ROLE_LIST_BOX,
263 ATK_ROLE_GROUPING,
264 ATK_ROLE_IMAGE_MAP,
265 ATK_ROLE_NOTIFICATION,
266 ATK_ROLE_INFO_BAR,
267 ATK_ROLE_LEVEL_BAR,
268 ATK_ROLE_LAST_DEFINED
269 } AtkRole;
271 AtkRole atk_role_register (const gchar *name);
274 *AtkLayer:
275 *@ATK_LAYER_INVALID: The object does not have a layer
276 *@ATK_LAYER_BACKGROUND: This layer is reserved for the desktop background
277 *@ATK_LAYER_CANVAS: This layer is used for Canvas components
278 *@ATK_LAYER_WIDGET: This layer is normally used for components
279 *@ATK_LAYER_MDI: This layer is used for layered components
280 *@ATK_LAYER_POPUP: This layer is used for popup components, such as menus
281 *@ATK_LAYER_OVERLAY: This layer is reserved for future use.
282 *@ATK_LAYER_WINDOW: This layer is used for toplevel windows.
284 * Describes the layer of a component
286 * These enumerated "layer values" are used when determining which UI
287 * rendering layer a component is drawn into, which can help in making
288 * determinations of when components occlude one another.
290 typedef enum
292 ATK_LAYER_INVALID,
293 ATK_LAYER_BACKGROUND,
294 ATK_LAYER_CANVAS,
295 ATK_LAYER_WIDGET,
296 ATK_LAYER_MDI,
297 ATK_LAYER_POPUP,
298 ATK_LAYER_OVERLAY,
299 ATK_LAYER_WINDOW
300 } AtkLayer;
303 * AtkAttributeSet:
305 * This is a singly-linked list (a #GSList) of #AtkAttribute. It is
306 * used by atk_text_get_run_attributes(), atk_text_get_default_attributes()
307 * and atk_editable_text_set_run_attributes()
309 typedef GSList AtkAttributeSet;
312 * AtkAttribute:
313 * @name: The attribute name. Call atk_text_attr_get_name()
314 * @value: the value of the attribute, represented as a string.
315 * Call atk_text_attr_get_value() for those which are strings.
316 * For values which are numbers, the string representation of the number
317 * is in value.
319 * A string name/value pair representing a text attribute.
321 typedef struct _AtkAttribute AtkAttribute;
323 struct _AtkAttribute {
324 gchar* name;
325 gchar* value;
328 #define ATK_TYPE_OBJECT (atk_object_get_type ())
329 #define ATK_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_OBJECT, AtkObject))
330 #define ATK_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ATK_TYPE_OBJECT, AtkObjectClass))
331 #define ATK_IS_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_OBJECT))
332 #define ATK_IS_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ATK_TYPE_OBJECT))
333 #define ATK_OBJECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ATK_TYPE_OBJECT, AtkObjectClass))
335 #define ATK_TYPE_IMPLEMENTOR (atk_implementor_get_type ())
336 #define ATK_IS_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_IMPLEMENTOR)
337 #define ATK_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementor)
338 #define ATK_IMPLEMENTOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementorIface))
341 typedef struct _AtkImplementor AtkImplementor; /* dummy typedef */
342 typedef struct _AtkImplementorIface AtkImplementorIface;
345 typedef struct _AtkObject AtkObject;
346 typedef struct _AtkObjectClass AtkObjectClass;
347 typedef struct _AtkRelationSet AtkRelationSet;
348 typedef struct _AtkStateSet AtkStateSet;
351 * AtkPropertyValues:
352 * @property_name: The name of the ATK property which is being presented or which has been changed.
353 * @old_value: The old property value, NULL; in some contexts this value is undefined (see note below).
354 * @new_value: The new value of the named property.
356 * Note: for most properties the old_value field of #AtkPropertyValues
357 * will not contain a valid value.
359 * Currently, the only property for which old_value is used is
360 * accessible-state; for instance if there is a focus state the
361 * property change handler will be called for the object which lost the focus
362 * with the old_value containing an #AtkState value corresponding to focused
363 * and the property change handler will be called for the object which
364 * received the focus with the new_value containing an #AtkState value
365 * corresponding to focused.
368 struct _AtkPropertyValues
370 const gchar *property_name;
371 GValue old_value;
372 GValue new_value;
375 typedef struct _AtkPropertyValues AtkPropertyValues;
377 typedef gboolean (*AtkFunction) (gpointer user_data);
379 * For most properties the old_value field of AtkPropertyValues will
380 * not contain a valid value.
382 * Currently, the only property for which old_value is used is
383 * accessible-state; for instance if there is a focus state the
384 * property change handler will be called for the object which lost the focus
385 * with the old_value containing an AtkState value corresponding to focused
386 * and the property change handler will be called for the object which
387 * received the focus with the new_value containing an AtkState value
388 * corresponding to focused.
390 typedef void (*AtkPropertyChangeHandler) (AtkObject* obj, AtkPropertyValues* vals);
393 struct _AtkObject
395 GObject parent;
397 gchar *description;
398 gchar *name;
399 AtkObject *accessible_parent;
400 AtkRole role;
401 AtkRelationSet *relation_set;
402 AtkLayer layer;
405 struct _AtkObjectClass
407 GObjectClass parent;
410 * Gets the accessible name of the object
412 const gchar* (* get_name) (AtkObject *accessible);
414 * Gets the accessible description of the object
416 const gchar* (* get_description) (AtkObject *accessible);
418 * Gets the accessible parent of the object
420 AtkObject* (*get_parent) (AtkObject *accessible);
423 * Gets the number of accessible children of the object
425 gint (* get_n_children) (AtkObject *accessible);
427 * Returns a reference to the specified accessible child of the object.
428 * The accessible children are 0-based so the first accessible child is
429 * at index 0, the second at index 1 and so on.
431 AtkObject* (* ref_child) (AtkObject *accessible,
432 gint i);
434 * Gets the 0-based index of this object in its parent; returns -1 if the
435 * object does not have an accessible parent.
437 gint (* get_index_in_parent) (AtkObject *accessible);
439 * Gets the RelationSet associated with the object
441 AtkRelationSet* (* ref_relation_set) (AtkObject *accessible);
443 * Gets the role of the object
445 AtkRole (* get_role) (AtkObject *accessible);
446 AtkLayer (* get_layer) (AtkObject *accessible);
447 gint (* get_mdi_zorder) (AtkObject *accessible);
449 * Gets the state set of the object
451 AtkStateSet* (* ref_state_set) (AtkObject *accessible);
453 * Sets the accessible name of the object
455 void (* set_name) (AtkObject *accessible,
456 const gchar *name);
458 * Sets the accessible description of the object
460 void (* set_description) (AtkObject *accessible,
461 const gchar *description);
463 * Sets the accessible parent of the object
465 void (* set_parent) (AtkObject *accessible,
466 AtkObject *parent);
468 * Sets the accessible role of the object
470 void (* set_role) (AtkObject *accessible,
471 AtkRole role);
473 * Specifies a function to be called when a property changes value
475 guint (* connect_property_change_handler) (AtkObject
476 *accessible,
477 AtkPropertyChangeHandler *handler);
479 * Removes a property change handler which was specified using
480 * connect_property_change_handler
482 void (* remove_property_change_handler) (AtkObject
483 *accessible,
484 guint
485 handler_id);
486 void (* initialize) (AtkObject *accessible,
487 gpointer data);
489 * The signal handler which is executed when there is a change in the
490 * children of the object
492 void (* children_changed) (AtkObject *accessible,
493 guint change_index,
494 gpointer changed_child);
496 * The signal handler which is executed when there is a focus event
497 * for an object.
499 void (* focus_event) (AtkObject *accessible,
500 gboolean focus_in);
502 * The signal handler which is executed when there is a property_change
503 * signal for an object.
505 void (* property_change) (AtkObject *accessible,
506 AtkPropertyValues *values);
508 * The signal handler which is executed when there is a state_change
509 * signal for an object.
511 void (* state_change) (AtkObject *accessible,
512 const gchar *name,
513 gboolean state_set);
515 * The signal handler which is executed when there is a change in the
516 * visible data for an object
518 void (*visible_data_changed) (AtkObject *accessible);
521 * The signal handler which is executed when there is a change in the
522 * 'active' child or children of the object, for instance when
523 * interior focus changes in a table or list. This signal should be emitted
524 * by objects whose state includes ATK_STATE_MANAGES_DESCENDANTS.
526 void (*active_descendant_changed) (AtkObject *accessible,
527 gpointer *child);
530 * Gets a list of properties applied to this object as a whole, as an #AtkAttributeSet consisting of name-value pairs.
531 * Since ATK 1.12
533 AtkAttributeSet* (*get_attributes) (AtkObject *accessible);
535 const gchar* (*get_object_locale) (AtkObject *accessible);
537 AtkFunction pad1;
540 GType atk_object_get_type (void);
542 struct _AtkImplementorIface
544 GTypeInterface parent;
546 AtkObject* (*ref_accessible) (AtkImplementor *implementor);
548 GType atk_implementor_get_type (void);
551 * This method uses the ref_accessible method in AtkImplementorIface,
552 * if the object's class implements AtkImplementorIface.
553 * Otherwise it returns %NULL.
555 * IMPORTANT:
556 * Note also that because this method may return flyweight objects,
557 * it increments the returned AtkObject's reference count.
558 * Therefore it is the responsibility of the calling
559 * program to unreference the object when no longer needed.
560 * (c.f. gtk_widget_get_accessible() where this is not the case).
562 AtkObject* atk_implementor_ref_accessible (AtkImplementor *implementor);
565 * Properties directly supported by AtkObject
568 const gchar* atk_object_get_name (AtkObject *accessible);
569 const gchar* atk_object_get_description (AtkObject *accessible);
570 AtkObject* atk_object_get_parent (AtkObject *accessible);
571 gint atk_object_get_n_accessible_children (AtkObject *accessible);
572 AtkObject* atk_object_ref_accessible_child (AtkObject *accessible,
573 gint i);
574 AtkRelationSet* atk_object_ref_relation_set (AtkObject *accessible);
575 AtkRole atk_object_get_role (AtkObject *accessible);
576 #ifndef ATK_DISABLE_DEPRECATED
577 G_DEPRECATED_FOR(atk_component_get_layer)
578 AtkLayer atk_object_get_layer (AtkObject *accessible);
579 G_DEPRECATED_FOR(atk_component_get_mdi_zorder)
580 gint atk_object_get_mdi_zorder (AtkObject *accessible);
581 #endif /* ATK_DISABLE_DEPRECATED */
582 AtkAttributeSet* atk_object_get_attributes (AtkObject *accessible);
583 AtkStateSet* atk_object_ref_state_set (AtkObject *accessible);
584 gint atk_object_get_index_in_parent (AtkObject *accessible);
585 void atk_object_set_name (AtkObject *accessible,
586 const gchar *name);
587 void atk_object_set_description (AtkObject *accessible,
588 const gchar *description);
589 void atk_object_set_parent (AtkObject *accessible,
590 AtkObject *parent);
591 void atk_object_set_role (AtkObject *accessible,
592 AtkRole role);
595 guint atk_object_connect_property_change_handler (AtkObject *accessible,
596 AtkPropertyChangeHandler *handler);
597 void atk_object_remove_property_change_handler (AtkObject *accessible,
598 guint handler_id);
600 void atk_object_notify_state_change (AtkObject *accessible,
601 AtkState state,
602 gboolean value);
603 void atk_object_initialize (AtkObject *accessible,
604 gpointer data);
606 const gchar* atk_role_get_name (AtkRole role);
607 AtkRole atk_role_for_name (const gchar *name);
610 /* NEW in 1.1: convenience API */
611 gboolean atk_object_add_relationship (AtkObject *object,
612 AtkRelationType relationship,
613 AtkObject *target);
614 gboolean atk_object_remove_relationship (AtkObject *object,
615 AtkRelationType relationship,
616 AtkObject *target);
617 const gchar* atk_role_get_localized_name (AtkRole role);
618 const gchar* atk_object_get_object_locale (AtkObject *accessible);
620 /* */
624 * Note: the properties which are registered with the GType
625 * property registry, for type ATK_TYPE_OBJECT, are as follows:
627 * "accessible-name"
628 * "accessible-description"
629 * "accessible-parent"
630 * "accessible-role"
631 * "accessible-value"
632 * "accessible-component-layer"
633 * "accessible-component-zorder"
634 * "accessible-table-caption"
635 * "accessible-table-column-description"
636 * "accessible-table-column-header"
637 * "accessible-table-row-description"
638 * "accessible-table-row-header"
639 * "accessible-table-summary"
640 * "accessible-model"
642 * accessibility property change listeners should use the
643 * normal GObject property interfaces and "property-change"
644 * signal handler semantics to interpret the property change
645 * information relayed from AtkObject.
646 * (AtkObject instances will connect to the "notify"
647 * signal in their host objects, and relay the signals when appropriate).
650 /* For other signals, see related interfaces
652 * AtkActionIface,
653 * AtkComponentIface,
654 * AtkHypertextIface,
655 * AtkImageIface,
656 * AtkSelectionIface,
657 * AtkTableIface,
658 * AtkTextIface,
659 * AtkValueIface.
661 * The usage model for obtaining these interface instances is:
662 * ATK_<interfacename>_GET_IFACE(GObject *accessible),
663 * where accessible, though specified as a GObject, is
664 * the AtkObject instance being queried.
665 * More usually, the interface will be used via a cast to the
666 * interface's corresponding "type":
668 * AtkText textImpl = ATK_TEXT(accessible);
669 * if (textImpl)
671 * cpos = atk_text_get_caret_position(textImpl);
674 * If it's known in advance that accessible implements AtkTextIface,
675 * this is shortened to:
677 * cpos = atk_text_get_caret_position (ATK_TEXT (accessible));
680 G_END_DECLS
682 #endif /* __ATK_OBJECT_H__ */