Let's also include aclocal.m4
[asterisk-bristuff.git] / include / asterisk / astobj2.h
blobca05141b5fd647f312a02cd62c3fae7285132a76
1 /*
2 * astobj2 - replacement containers for asterisk data structures.
4 * Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
6 * See http://www.asterisk.org for more information about
7 * the Asterisk project. Please do not directly contact
8 * any of the maintainers of this project for assistance;
9 * the project provides a web site, mailing lists and IRC
10 * channels for your use.
12 * This program is free software, distributed under the terms of
13 * the GNU General Public License Version 2. See the LICENSE file
14 * at the top of the source tree.
17 #ifndef _ASTERISK_ASTOBJ2_H
18 #define _ASTERISK_ASTOBJ2_H
20 #include "asterisk/compat.h"
22 /*! \file
24 * \brief Object Model implementing objects and containers.
26 These functions implement an abstraction for objects (with
27 locks and reference counts) and containers for these user-defined objects,
28 supporting locking, reference counting and callbacks.
30 The internal implementation of the container is opaque to the user,
31 so we can use different data structures as needs arise.
33 At the moment, however, the only internal data structure is a hash
34 table. When other structures will be implemented, the initialization
35 function may change.
37 USAGE - OBJECTS
39 An object is a block of memory that must be allocated with the
40 function ao2_alloc(), and for which the system keeps track (with
41 abit of help from the programmer) of the number of references around.
42 When an object has no more references, it is destroyed, by first
43 invoking whatever 'destructor' function the programmer specifies
44 (it can be NULL), and then freeing the memory.
45 This way objects can be shared without worrying who is in charge
46 of freeing them.
48 Basically, creating an object requires the size of the object and
49 and a pointer to the destructor function:
51 struct foo *o;
53 o = ao2_alloc(sizeof(struct foo), my_destructor_fn);
55 The object returned has a refcount = 1.
56 Note that the memory for the object is allocated and zeroed.
57 - We cannot realloc() the object itself.
58 - We cannot call free(o) to dispose of the object; rather we
59 tell the system that we do not need the reference anymore:
61 ao2_ref(o, -1)
63 causing the destructor to be called (and then memory freed) when
64 the refcount goes to 0. This is also available as ao2_unref(o),
65 and returns NULL as a convenience, so you can do things like
66 o = ao2_unref(o);
67 and clean the original pointer to prevent errors.
69 - ao2_ref(o, +1) can be used to modify the refcount on the
70 object in case we want to pass it around.
73 - other calls on the object are ao2_lock(obj), ao2_unlock(),
74 ao2_trylock(), to manipulate the lock.
77 USAGE - CONTAINERS
79 A containers is an abstract data structure where we can store
80 objects, search them (hopefully in an efficient way), and iterate
81 or apply a callback function to them. A container is just an object
82 itself.
84 A container must first be allocated, specifying the initial
85 parameters. At the moment, this is done as follows:
87 <b>Sample Usage:</b>
88 \code
90 struct ao2_container *c;
92 c = ao2_container_alloc(MAX_BUCKETS, my_hash_fn, my_cmp_fn);
94 where
95 - MAX_BUCKETS is the number of buckets in the hash table,
96 - my_hash_fn() is the (user-supplied) function that returns a
97 hash key for the object (further reduced moduly MAX_BUCKETS
98 by the container's code);
99 - my_cmp_fn() is the default comparison function used when doing
100 searches on the container,
102 A container knows little or nothing about the object itself,
103 other than the fact that it has been created by ao2_alloc()
104 All knowledge of the (user-defined) internals of the object
105 is left to the (user-supplied) functions passed as arguments
106 to ao2_container_alloc().
108 If we want to insert the object in the container, we should
109 initialize its fields -- especially, those used by my_hash_fn() --
110 to compute the bucket to use.
111 Once done, we can link an object to a container with
113 ao2_link(c, o);
115 The function returns NULL in case of errors (and the object
116 is not inserted in the container). Other values mean success
117 (we are not supposed to use the value as a pointer to anything).
119 \note While an object o is in a container, we expect that
120 my_hash_fn(o) will always return the same value. The function
121 does not lock the object to be computed, so modifications of
122 those fields that affect the computation of the hash should
123 be done by extractiong the object from the container, and
124 reinserting it after the change (this is not terribly expensive).
126 \note A container with a single buckets is effectively a linked
127 list. However there is no ordering among elements.
129 Objects implement a reference counter keeping the count
130 of the number of references that reference an object.
132 When this number becomes zero the destructor will be
133 called and the object will be free'd.
137 * Invoked just before freeing the memory for the object.
138 * It is passed a pointer to user data.
140 typedef void (*ao2_destructor_fn)(void *);
142 void ao2_bt(void); /* backtrace */
144 * Allocate and initialize an object.
146 * \param data_size The sizeof() of user-defined structure.
147 * \param destructor_fn The function destructor (can be NULL)
148 * \return A pointer to user data.
150 * Allocates a struct astobj2 with sufficient space for the
151 * user-defined structure.
152 * \notes:
153 * - storage is zeroed; XXX maybe we want a flag to enable/disable this.
154 * - the refcount of the object just created is 1
155 * - the returned pointer cannot be free()'d or realloc()'ed;
156 * rather, we just call ao2_ref(o, -1);
158 void *ao2_alloc(const size_t data_size, ao2_destructor_fn destructor_fn);
161 * Reference/unreference an object and return the old refcount.
163 * \param o A pointer to the object
164 * \param delta Value to add to the reference counter.
165 * \return The value of the reference counter before the operation.
167 * Increase/decrease the reference counter according
168 * the value of delta.
170 * If the refcount goes to zero, the object is destroyed.
172 * \note The object must not be locked by the caller of this function, as
173 * it is invalid to try to unlock it after releasing the reference.
175 * \note if we know the pointer to an object, it is because we
176 * have a reference count to it, so the only case when the object
177 * can go away is when we release our reference, and it is
178 * the last one in existence.
180 int ao2_ref(void *o, int delta);
183 * Lock an object.
185 * \param a A pointer to the object we want lock.
186 * \return 0 on success, other values on error.
188 int ao2_lock(void *a);
191 * Unlock an object.
193 * \param a A pointer to the object we want unlock.
194 * \return 0 on success, other values on error.
196 int ao2_unlock(void *a);
200 * Containers
202 containers are data structures meant to store several objects,
203 and perform various operations on them.
204 Internally, objects are stored in lists, hash tables or other
205 data structures depending on the needs.
207 NOTA BENE: at the moment the only container we support is the
208 hash table and its degenerate form, the list.
210 Operations on container include:
212 c = ao2_container_alloc(size, cmp_fn, hash_fn)
213 allocate a container with desired size and default compare
214 and hash function
216 ao2_find(c, arg, flags)
217 returns zero or more element matching a given criteria
218 (specified as arg). Flags indicate how many results we
219 want (only one or all matching entries), and whether we
220 should unlink the object from the container.
222 ao2_callback(c, flags, fn, arg)
223 apply fn(obj, arg) to all objects in the container.
224 Similar to find. fn() can tell when to stop, and
225 do anything with the object including unlinking it.
226 Note that the entire operation is run with the container
227 locked, so noone else can change its content while we work on it.
228 However, we pay this with the fact that doing
229 anything blocking in the callback keeps the container
230 blocked.
231 The mechanism is very flexible because the callback function fn()
232 can do basically anything e.g. counting, deleting records, etc.
233 possibly using arg to store the results.
235 iterate on a container
236 this is done with the following sequence
238 struct ao2_container *c = ... // our container
239 struct ao2_iterator i;
240 void *o;
242 i = ao2_iterator_init(c, flags);
244 while ( (o = ao2_iterator_next(&i)) ) {
245 ... do something on o ...
246 ao2_ref(o, -1);
249 The difference with the callback is that the control
250 on how to iterate is left to us.
252 ao2_ref(c, -1)
253 dropping a reference to a container destroys it, very simple!
255 Containers are astobj2 object themselves, and this is why their
256 implementation is simple too.
261 * We can perform different operation on an object. We do this
262 * according the following flags.
264 enum search_flags {
265 /*! unlink the object found */
266 OBJ_UNLINK = (1 << 0),
267 /*! on match, don't return the object or increase its reference count. */
268 OBJ_NODATA = (1 << 1),
269 /*! don't stop at the first match
270 * \note This is not fully implemented. */
271 OBJ_MULTIPLE = (1 << 2),
272 /*! obj is an object of the same type as the one being searched for.
273 * This implies that it can be passed to the object's hash function
274 * for optimized searching. */
275 OBJ_POINTER = (1 << 3),
279 * Type of a generic function to generate a hash value from an object.
282 typedef int (*ao2_hash_fn)(const void *obj, const int flags);
285 * valid callback results:
286 * We return a combination of
287 * CMP_MATCH when the object matches the request,
288 * and CMP_STOP when we should not continue the search further.
290 enum _cb_results {
291 CMP_MATCH = 0x1,
292 CMP_STOP = 0x2,
296 * generic function to compare objects.
297 * This, as other callbacks, should return a combination of
298 * _cb_results as described above.
300 * \param o object from container
301 * \param arg search parameters (directly from ao2_find)
302 * \param flags passed directly from ao2_find
303 * XXX explain.
307 * Type of a generic callback function
308 * \param obj pointer to the (user-defined part) of an object.
309 * \param arg callback argument from ao2_callback()
310 * \param flags flags from ao2_callback()
311 * The return values are the same as a compare function.
312 * In fact, they are the same thing.
314 typedef int (*ao2_callback_fn)(void *obj, void *arg, int flags);
317 * Here start declarations of containers.
319 struct ao2_container;
322 * Allocate and initialize a container
323 * with the desired number of buckets.
325 * We allocate space for a struct astobj_container, struct container
326 * and the buckets[] array.
328 * \param my_hash_fn Pointer to a function computing a hash value.
329 * \param my_cmp_fn Pointer to a function comparating key-value
330 * with a string. (can be NULL)
331 * \return A pointer to a struct container.
333 * destructor is set implicitly.
335 struct ao2_container *ao2_container_alloc(const uint n_buckets,
336 ao2_hash_fn hash_fn, ao2_callback_fn cmp_fn);
339 * Returns the number of elements in a container.
341 int ao2_container_count(struct ao2_container *c);
344 * Here we have functions to manage objects.
346 * We can use the functions below on any kind of
347 * object defined by the user.
351 * \brief Add an object to a container.
353 * \param c the container to operate on.
354 * \param newobj the object to be added.
356 * \return NULL on errors, other values on success.
358 * This function inserts an object in a container according its key.
360 * \note Remember to set the key before calling this function.
362 * \note This function automatically increases the reference count to
363 * account for the reference to the object that the container now holds.
365 * For Asterisk 1.4 only, there is a dirty hack here to ensure that chan_iax2
366 * can have objects linked in to the container at the head instead of tail
367 * when it is just a linked list. This is to maintain some existing behavior
368 * where the order must be maintained as it was before this conversion so that
369 * matching behavior doesn't change.
371 #define ao2_link(c, o) __ao2_link(c, o, 0)
372 void *__ao2_link(struct ao2_container *c, void *newobj, int iax2_hack);
375 * \brief Remove an object from the container
377 * \arg c the container
378 * \arg obj the object to unlink
380 * \retval NULL, always
382 * \note The object requested to be unlinked must be valid. However, if it turns
383 * out that it is not in the container, this function is still safe to
384 * be called.
386 * \note If the object gets unlinked from the container, the container's
387 * reference to the object will be automatically released.
389 void *ao2_unlink(struct ao2_container *c, void *obj);
391 /*! \struct Used as return value if the flag OBJ_MULTIPLE is set */
392 struct ao2_list {
393 struct ao2_list *next;
394 void *obj; /* pointer to the user portion of the object */
398 * ao2_callback() and astob2_find() are the same thing with only one difference:
399 * the latter uses as a callback the function passed as my_cmp_f() at
400 * the time of the creation of the container.
402 * \param c A pointer to the container to operate on.
403 * \param arg passed to the callback.
404 * \param flags A set of flags specifying the operation to perform,
405 partially used by the container code, but also passed to
406 the callback.
407 * \return A pointer to the object found/marked,
408 * a pointer to a list of objects matching comparison function,
409 * NULL if not found.
410 * If the function returns any objects, their refcount is incremented,
411 * and the caller is in charge of decrementing them once done.
412 * Also, in case of multiple values returned, the list used
413 * to store the objects must be freed by the caller.
415 * This function searches through a container and performs operations
416 * on objects according on flags passed.
417 * XXX describe better
418 * The comparison is done calling the compare function set implicitly.
419 * The p pointer can be a pointer to an object or to a key,
420 * we can say this looking at flags value.
421 * If p points to an object we will search for the object pointed
422 * by this value, otherwise we serch for a key value.
423 * If the key is not uniq we only find the first matching valued.
424 * If we use the OBJ_MARK flags, we mark all the objects matching
425 * the condition.
427 * The use of flags argument is the follow:
429 * OBJ_UNLINK unlinks the object found
430 * OBJ_NODATA on match, do return an object
431 * Callbacks use OBJ_NODATA as a default
432 * functions such as find() do
433 * OBJ_MULTIPLE return multiple matches
434 * Default for _find() is no.
435 * to a key (not yet supported)
436 * OBJ_POINTER the pointer is an object pointer
438 * In case we return a list, the callee must take care to destroy
439 * that list when no longer used.
441 * \note When the returned object is no longer in use, ao2_ref() should
442 * be used to free the additional reference possibly created by this function.
444 /* XXX order of arguments to find */
445 void *ao2_find(struct ao2_container *c, void *arg, enum search_flags flags);
446 void *ao2_callback(struct ao2_container *c,
447 enum search_flags flags,
448 ao2_callback_fn cb_fn, void *arg);
450 int ao2_match_by_addr(void *user_data, void *arg, int flags);
454 * When we need to walk through a container, we use
455 * ao2_iterator to keep track of the current position.
457 * Because the navigation is typically done without holding the
458 * lock on the container across the loop,
459 * objects can be inserted or deleted or moved
460 * while we work. As a consequence, there is no guarantee that
461 * the we manage to touch all the elements on the list, or it
462 * is possible that we touch the same object multiple times.
463 * However, within the current hash table container, the following is true:
464 * - It is not possible to miss an object in the container while iterating
465 * unless it gets added after the iteration begins and is added to a bucket
466 * that is before the one the current object is in. In this case, even if
467 * you locked the container around the entire iteration loop, you still would
468 * not see this object, because it would still be waiting on the container
469 * lock so that it can be added.
470 * - It would be extremely rare to see an object twice. The only way this can
471 * happen is if an object got unlinked from the container and added again
472 * during the same iteration. Furthermore, when the object gets added back,
473 * it has to be in the current or later bucket for it to be seen again.
475 * An iterator must be first initialized with ao2_iterator_init(),
476 * then we can use o = ao2_iterator_next() to move from one
477 * element to the next. Remember that the object returned by
478 * ao2_iterator_next() has its refcount incremented,
479 * and the reference must be explicitly released when done with it.
481 * Example:
483 * \code
485 * struct ao2_container *c = ... // the container we want to iterate on
486 * struct ao2_iterator i;
487 * struct my_obj *o;
489 * i = ao2_iterator_init(c, flags);
491 * while ( (o = ao2_iterator_next(&i)) ) {
492 * ... do something on o ...
493 * ao2_ref(o, -1);
496 * \endcode
501 * You are not supposed to know the internals of an iterator!
502 * We would like the iterator to be opaque, unfortunately
503 * its size needs to be known if we want to store it around
504 * without too much trouble.
505 * Anyways...
506 * The iterator has a pointer to the container, and a flags
507 * field specifying various things e.g. whether the container
508 * should be locked or not while navigating on it.
509 * The iterator "points" to the current object, which is identified
510 * by three values:
511 * - a bucket number;
512 * - the object_id, which is also the container version number
513 * when the object was inserted. This identifies the object
514 * univoquely, however reaching the desired object requires
515 * scanning a list.
516 * - a pointer, and a container version when we saved the pointer.
517 * If the container has not changed its version number, then we
518 * can safely follow the pointer to reach the object in constant time.
519 * Details are in the implementation of ao2_iterator_next()
520 * A freshly-initialized iterator has bucket=0, version = 0.
523 struct ao2_iterator {
524 /*! the container */
525 struct ao2_container *c;
526 /*! operation flags */
527 int flags;
528 #define F_AO2I_DONTLOCK 1 /*!< don't lock when iterating */
529 /*! current bucket */
530 int bucket;
531 /*! container version */
532 uint c_version;
533 /*! pointer to the current object */
534 void *obj;
535 /*! container version when the object was created */
536 uint version;
539 struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags);
541 void *ao2_iterator_next(struct ao2_iterator *a);
543 #endif /* _ASTERISK_ASTOBJ2_H */