2 * Asterisk -- An open source telephony toolkit.
4 * Copyright (C) 1999 - 2005, Digium, Inc.
6 * Mark Spencer <markster@digium.com>
8 * See http://www.asterisk.org for more information about
9 * the Asterisk project. Please do not directly contact
10 * any of the maintainers of this project for assistance;
11 * the project provides a web site, mailing lists and IRC
12 * channels for your use.
14 * This program is free software, distributed under the terms of
15 * the GNU General Public License Version 2. See the LICENSE file
16 * at the top of the source tree.
21 * \brief Wait for Ring Application
23 * \author Mark Spencer <markster@digium.com>
25 * \ingroup applications
30 ASTERISK_FILE_VERSION(__FILE__
, "$Revision$")
32 #include "asterisk/file.h"
33 #include "asterisk/channel.h"
34 #include "asterisk/pbx.h"
35 #include "asterisk/module.h"
36 #include "asterisk/lock.h"
38 static char *synopsis
= "Wait for Ring Application";
40 static char *desc
= " WaitForRing(timeout):\n"
41 "Returns 0 after waiting at least timeout seconds. and\n"
42 "only after the next ring has completed. Returns 0 on\n"
43 "success or -1 on hangup\n";
45 static char *app
= "WaitForRing";
48 static int waitforring_exec(struct ast_channel
*chan
, void *data
)
55 if (!data
|| (sscanf(data
, "%lg", &s
) != 1)) {
56 ast_log(LOG_WARNING
, "WaitForRing requires an argument (minimum seconds)\n");
62 ms
= ast_waitfor(chan
, ms
);
73 if ((f
->frametype
== AST_FRAME_CONTROL
) && (f
->subclass
== AST_CONTROL_RING
)) {
74 ast_verb(3, "Got a ring but still waiting for timeout\n");
79 /* Now we're really ready for the ring */
83 ms
= ast_waitfor(chan
, ms
);
94 if ((f
->frametype
== AST_FRAME_CONTROL
) && (f
->subclass
== AST_CONTROL_RING
)) {
95 ast_verb(3, "Got a ring after the timeout\n");
107 static int unload_module(void)
109 return ast_unregister_application(app
);
112 static int load_module(void)
114 return ast_register_application(app
, waitforring_exec
, synopsis
, desc
);
117 AST_MODULE_INFO_STANDARD(ASTERISK_GPL_KEY
, "Waits until first ring after time");