Added Documentation and stubbing for Asgard, Screen and BattleScreen.
[asgard.git] / consoleview.py
blob899acc3362a4f06384c236b38f8a7fd25a07a35c
1 ########################################################
2 #Copyright (c) 2006 Russ Adams, Sean Eubanks, Asgard Contributors
3 #This file is part of Asgard.
5 #Asgard is free software; you can redistribute it and/or modify
6 #it under the terms of the GNU General Public License as published by
7 #the Free Software Foundation; either version 2 of the License, or
8 #(at your option) any later version.
10 #Asgard is distributed in the hope that it will be useful,
11 #but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 #GNU General Public License for more details.
15 #You should have received a copy of the GNU General Public License
16 #along with Asgard; if not, write to the Free Software
17 #Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 ########################################################
19 class ConsoleView:
20 """Viewer object for Asgard"""
22 def __init__(self):
23 pass
25 def printParty(self, p):
26 """Show party stats."""
28 print "\033[1;35m[PARTY]\033[1;0m NAME:"+p.getName()
30 for f in p.getFighters():
31 self.printFighter(f)
33 def printFighter(self, f):
34 """Show fighter stats."""
37 prefix = "\033[1;35m[FGHTR]\033[1;0m "
38 basic = "NAME:"+f.getName()+"\tJOB:"+f.getJobType() + "\tLEVEL:"+str(f.getStat("level").getMax())
39 health = "\tHP:"+str(f.getStat("hp").getCurrent())+"/"+str(f.getStat("hp").getMax())+" MP:"+str(f.getStat("mp").getCurrent())+"/"+str(f.getStat("mp").getMax())
40 extended = "\tPOWR:"+str(f.getAttack())+"\tDFNS:"+str(f.getDefense())+"\tEVAD:"+str(f.getEvade())
42 print prefix + basic + health + extended
44 def printEvent(self, e):
45 """Show Event data."""
48 print "\033[1;33m[EVENT]\033[1;0m EXECUTOR:" + e.getExecutor().getName() + "\tNAME:" + e.getEventType().getName() + "\tTYPE:" + e.getEventType().getTypeName()
50 for t in e.getTransactions():
51 self.printTransaction(t)
53 def printTransaction(self, t):
55 print "\033[1;37m[TRANS]\033[1;0m TARGET:" + t.getTarget().getName() + "\t",
57 if t.getStatus() != None:
58 print "STATUS:" + t.getStatus()
59 elif t.getStat() != "":
60 print "STAT:" + t.getStat() + "\tCHANGE:" + str(t.getChange())
62 def printEquiption(self, eq):
63 """Show equiption for fighter."""
65 print "\033[1;36m[EQUIP]\033[1;0m HEAD:" + eq.getHead() + "\tARMR:" + eq.getArmor() + "\tLEFT:" + eq.getLeft() + "\tRGHT:" + eq.getRight()
67 def printEventTypeMenu(self, f, etypes):
68 """Show battle menu options for fighter."""
70 i = 1
71 menu = ""
73 mp = 0
75 for e in f.getEventTypes(etypes):
76 for etype in etypes:
77 if etype.getName() == e:
78 mp = etype.getMpCost()
79 menu += "("+str(i)+")"+" "+e+"["+str(mp)+"]\t"
80 i += 1
81 print menu
83 def printTargetSelectMenu(self, vparty, hparty):
84 """Show enemy selection options for fighter"""
86 i = 1
87 menu = vparty.getName() + ": "
88 for f in vparty.getFighters():
89 # Dead fighters tell no tales...
90 if not f.isAlive():
91 i += 1
92 continue
94 # Create enemy selection menu
95 menu += "("+str(i)+")"+" "+f.getName()+" "+"HP: "+str(f.getStat("hp").getCurrent())+"/"+str(f.getStat("hp").getMax())+"\t"
97 i += 1
99 menu = menu + '\n' + hparty.getName() + ": "
101 for f in hparty.getFighters():
102 # Dead fighters tell no tales...
103 if not f.isAlive():
104 i += 1
105 continue
107 # Create enemy selection menu
108 menu += "("+str(i)+")"+" "+f.getName()+" "+"HP: "+str(f.getStat("hp").getCurrent())+"/"+str(f.getStat("hp").getMax())+"\t"
110 i += 1
113 print menu
115 def printState(self):
116 """Show state."""
118 if self.__controller.getDebug():
119 # Retrieve parties 1 and 2
120 party1 = self.__battle.getParty1()
121 party2 = self.__battle.getParty2()
122 print "============================================================="
124 # Print Party1
125 self.printParty(party1)
127 # Print Party2
128 self.printParty(party2)
130 print "============================================================="
132 def printStartupMenu(self):
133 """ Prints out the menu seen at startup and in-between battles. """
134 print "============================================================="
135 print "[1]. New Game"
136 print "[2]. Load Game"
137 print "[3]. Save Game"
138 print "[4]. Random Battle"
139 print "[5]. Quit"
140 print "============================================================="
142 def setBattle(self,b):
143 self.__battle = b
145 def setController(self,c):
146 self.__controller = c