Lots of rearranging. Source now found in the trunk/src folder.
[asgard.git] / src / Database.h
blob42904a718b93a5c4f9115f87d217000d10fa79b6
1 /*****************************************************************************
2 * Copyright (c) 2007 Russ Adams, Sean Eubanks, Asgard Contributors
3 * This file is part of Asgard.
4 *
5 * Asgard is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * Asgard is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with Asgard; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 ****************************************************************************/
20 #ifndef DATABASE_H
21 #define DATABASE_H
23 #include <sqlite3.h>
24 #include "Coordinate.h"
26 #define ASGARD_DATABASE "asgard.db3"
28 class Database
30 private:
31 Database();
32 ~Database();
33 sqlite3 *asgardDb;
34 static Database* instance;
36 public:
37 static Database* getInstance();
38 void determineVisibleBoxes(Coordinate currentPosition, int *visibleBoxes, int numVisibleBoxes);
39 bool loadBoundingBox(int boxId);
40 char*** loadHardpoints(int smoId, int *rowCount);
41 char*** loadNonPlayerCharacterPath(int npcId, int *rowCount);
45 #endif //DATABASE_H