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[asgard.git] / consoleview.py
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1 ########################################################
2 #Copyright (c) 2006 Russ Adams, Sean Eubanks, Asgard Contributors
3 #This file is part of Asgard.
5 #Asgard is free software; you can redistribute it and/or modify
6 #it under the terms of the GNU General Public License as published by
7 #the Free Software Foundation; either version 2 of the License, or
8 #(at your option) any later version.
10 #Asgard is distributed in the hope that it will be useful,
11 #but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 #GNU General Public License for more details.
15 #You should have received a copy of the GNU General Public License
16 #along with Asgard; if not, write to the Free Software
17 #Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 ########################################################
19 class ConsoleView:
20 """Viewer object for Asgard"""
22 def __init__(self):
23 pass
25 def printParty(self, p):
26 """Show party stats."""
28 print "\033[1;35m[PARTY]\033[1;0m NAME:"+p.getName()
30 for f in p.getFighters():
31 self.printFighter(f)
33 def printFighter(self, f):
34 """Show fighter stats."""
36 print "\033[1;35m[FGHTR]\033[1;0m NAME:"+f.getName()+"\tJOB:"+f.getJobType()+"\tHP:"+str(f.getStat("hp").getCurrent())+"/"+str(f.getStat("hp").getMax())+"\tPOWR:"+str(f.getAttack())+"\tDFNS:"+str(f.getDefense())+"\tEVAD:"+str(f.getEvade())
38 #Uncomment this when getEquiption is implemented
39 #printEquiption(f.getEquiption())
41 def printEvent(self, e):
42 """Show Event data."""
44 print "\033[1;33m[EVENT]\033[1;0m EXECUTOR:" + e.getExecutor().getName() + "\tNAME:" + e.getEventType().getName() + "\tTYPE:" + e.getEventType().getTypeName()
46 for t in e.getTransactions():
47 self.printTransaction(t)
49 def printTransaction(self, t):
51 print "\033[1;37m[TRANS]\033[1;0m TARGET:" + t.getTarget().getName() + "\t",
53 if t.getStatus() != "":
54 print "STATUS:" + t.getStatus()
55 elif t.getStat() != "":
56 print "STAT:" + t.getStat() + "\tCHANGE:" + t.getChange()
58 def printEquiption(self, eq):
59 """Show equiption for fighter."""
61 print "\033[1;36m[EQUIP]\033[1;0m HEAD:" + eq.getHead() + "\tARMR:" + eq.getArmor() + "\tLEFT:" + eq.getLeft() + "\tRGHT:" + eq.getRight()
63 def printEventTypeMenu(self, f):
64 """Show battle menu options for fighter."""
66 i = 1
67 menu = ""
68 for e in f.getEventTypes():
69 menu += "("+str(i)+")"+" "+e+"\t"
70 i += 1
71 print menu
73 def printEnemySelectMenu(self, p):
74 """Show enemy selection options for fighter"""
76 i = 1
77 menu = ""
78 for f in p.getFighters():
79 # Dead fighters tell no tales...
80 if not f.isAlive():
81 i += 1
82 continue
84 # Create enemy selection menu
85 menu += "("+str(i)+")"+" "+f.getName()+" "+"HP: "+str(f.getStat("hp").getCurrent())+"/"+str(f.getStat("hp").getMax())+"\t"
87 i += 1
89 print menu
91 def printState(self):
92 """Show state."""
94 if self.__controller.getDebug():
95 # Retrieve parties 1 and 2
96 party1 = self.__battle.getParty1()
97 party2 = self.__battle.getParty2()
99 # Print Party1
100 self.printParty(party1)
102 # Print Party2
103 self.printParty(party2)
105 print "============================================================="
107 def setBattle(self,b):
108 self.__battle = b
110 def setController(self,c):
111 self.__controller = c