more MIDI I/O debugging output
[ardour2.git] / libs / appleutility / AUOutputBL.h
blobe76d1bfe2849868de2ed07045b99b39845ee295c
1 /* Copyright: © Copyright 2005 Apple Computer, Inc. All rights reserved.
3 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc.
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38 /*=============================================================================
39 AUOutputBL.h
41 =============================================================================*/
43 #ifndef __AUOutputBL_h__
44 #define __AUOutputBL_h__
46 #include "CAStreamBasicDescription.h"
47 #if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
48 #include <CoreServices/CoreServices.h>
49 #else
50 #include <AssertMacros.h>
51 #endif
53 // ____________________________________________________________________________
55 // AUOutputBL - Simple Buffer List wrapper targetted to use with retrieving AU output
56 // Works in one of two ways (both adjustable)... Can use it with NULL pointers, or allocate
57 // memory to receive the data in.
59 // Before using this with any call to AudioUnitRender, it needs to be Prepared
60 // as some calls to AudioUnitRender can reset the ABL
62 class AUOutputBL {
63 public:
65 // you CANNOT use one of these - it will crash!
66 // AUOutputBL ();
68 // this is the constructor that you use
69 // it can't be reset once you've constructed it
70 AUOutputBL (const CAStreamBasicDescription &inDesc, UInt32 inDefaultNumFrames = 512);
71 ~AUOutputBL();
73 void Prepare ()
75 Prepare (mFrames);
78 // this version can throw if this is an allocted ABL and inNumFrames is > AllocatedFrames()
79 // you can set the bool to true if you want a NULL buffer list even if allocated
80 // inNumFrames must be a valid number (will throw if inNumFrames is 0)
81 void Prepare (UInt32 inNumFrames, bool inWantNullBufferIfAllocated = false);
83 AudioBufferList* ABL() { return mBufferList; }
85 // You only need to call this if you want to allocate a buffer list
86 // if you want an empty buffer list, just call Prepare()
87 // if you want to dispose previously allocted memory, pass in 0
88 // then you either have an empty buffer list, or you can re-allocate
89 // Memory is kept around if an Allocation request is less than what is currently allocated
90 void Allocate (UInt32 inNumberFrames);
92 UInt32 AllocatedFrames() const { return mFrames; }
94 const CAStreamBasicDescription& GetFormat() const { return mFormat; }
96 #if DEBUG
97 void Print();
98 #endif
100 private:
101 UInt32 AllocatedBytes () const { return (mBufferSize * mNumberBuffers); }
103 CAStreamBasicDescription mFormat;
104 Byte* mBufferMemory;
105 AudioBufferList* mBufferList;
106 UInt32 mNumberBuffers;
107 UInt32 mBufferSize;
108 UInt32 mFrames;
110 // don't want to copy these.. can if you want, but more code to write!
111 AUOutputBL (const AUOutputBL &) {}
112 AUOutputBL& operator= (const AUOutputBL&) { return *this; }
115 #endif // __AUOutputBL_h__