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38 /*=============================================================================
41 =============================================================================*/
44 #include <AudioUnit/AudioUnit.h>
45 #include "CAAUParameter.h"
48 The ParameterMap returned by the Map() method is a map where
49 - the key is the clumpID
50 - the value is a ParameterList (vector<CAAUParameter>)
52 If you have parameters on multiple scopes (or elements within a scope), then you should create one of these
53 for each scope-element pair
59 typedef std::vector
<CAAUParameter
> ParameterList
;
60 typedef std::map
<UInt32
, ParameterList
, std::less
<UInt32
> > ParameterMap
;
64 AUParamInfo (AudioUnit inAU
,
66 bool inIncludeReadOnly
,
67 AudioUnitScope inScope
= kAudioUnitScope_Global
,
68 AudioUnitElement inElement
= 0);
72 const ParameterMap
& Map () const { return mParams
; }
74 // some convenience methods
75 UInt32
NumParams () const { return mNumParams
; }
77 AudioUnitParameterID
ParamID (UInt32 inIndex
) const
79 if (inIndex
< mNumParams
) return mParamListID
[inIndex
];
83 UInt32
NumClumps () const { return mParams
.size(); }
85 UInt32
NumParamsForClump (UInt32 inClump
) const;
87 // returns NULL if there's no info for the parameter
88 const CAAUParameter
* GetParamInfo (AudioUnitParameterID inParamID
) const;
90 AudioUnitScope
GetScope () const { return mScope
; }
91 AudioUnitElement
GetElement () const { return mElement
; }
97 AudioUnitParameterID
* mParamListID
;
100 AudioUnitScope mScope
;
101 AudioUnitElement mElement
;
105 AUParamInfo (const AUParamInfo
&) {}
106 AUParamInfo
& operator= (const AUParamInfo
&) { return *this; }