1 <?xml version="1.0" standalone="no"?>
3 <!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
7 <section id="editor-window-controls">
8 <title>Editor Controls</title>
10 The editor controls are in a tearoff window, which you can use in the
14 <section id="editor-edit-cursor-clock">
15 <title>Edit cursor clock</title>
17 This clock shows the current position of the edit cursor. You can edit
18 the position using the clock if you wish.
22 <section id="editor-zoom-buttons">
23 <title>Zoom buttons</title>
25 The zoom buttons allow you to see more ("zoom out") or less ("zoom
26 in") of the session timeline in the track display area. Click on the
27 zoom out button to zoom out, and the zoom in button to zoom in.
31 <section id="editor-zoom-range-clock">
32 <title>Zoom range clock</title>
34 The zoom range clock shows the current duration of the timeline that
35 is visible in the track display area. It does not indicate the
36 location of the visible section of the timeline, only its length. You
37 can zoom in and out by editing this clock directly, which may be
38 useful if you want to see a precise duration within the editor.
42 <section id="editor-zoom-selectors">
43 <title>Zoom selectors</title>
45 The two zoom select buttons allow you to go to the maximum and minimum
46 zoom levels with a single button click. The "1:1" button zooms all the
47 way into single sample level, where each pixel on the screen
48 represents a single sample. The "whole session button" zooms out to
49 show the entire session in the track display area.
53 <section id="editor-zoom-focus-control">
54 <title>Zoom focus control</title>
56 When zooming, there is always a change in what is displayed in the
57 track display area. However, one position in the display will continue
58 to correspond to the same point in the timeline, and there are several
59 choices of how to define that point. The default behaviour is to keep
60 the left edge of the track display area constant. If it was at a
61 position 1:12:14 into the session timeline before zooming, then it
62 will continue to be at that position after zooming. Other points in
63 the display that you can ensure are in the same position while zooming
64 include the right edge of the track display, the center of the track
65 display, the playhead and the edit cursor. Whichever of these is
66 selected is known as the current zoom focus.
70 To change the current zoom focus, click on the combo box to see the
71 list of available choices. Click on the zoom focus you wish to use.
72 The list of choices will disappear, and the new zoom focus choice will
77 <section id="editor-snap-control">
78 <title>Snap control</title>
80 When moving objects around in the track display area, you have the
81 choice of moving them freely or having their positions be limited to
82 certain points along the timeline. This applies to region, the
83 playhead, the edit cursor, curve control points and markers, among
84 others. If you want the positions of objects to be limited, then you
85 can choose from several different possibilities. We call this "snap
86 to" because when moving objects around with the mouse, they appear to
87 "snap to" various positions.
91 The most obvious source of "snap to" positions is the tempo map, but
92 ardour offers many different possibilities:
95 <table id="tbl-snap-control">
96 <title>Snap Control</title>
98 <colspec colnum="1" colname="Snap Option" colwidth="1"/>
99 <colspec colnum="2" colname="Action" colwidth= "2"/>
118 you can select 64th,32nd,16th,8th,quarter and whole beat
119 positions, as well as beat triplets and whole bars (measures).
147 (combines regions beginnings and ends)
163 a single snap-to point. This is useful when aligning several
164 objects at the same point. Set the edit cursor to the desired
165 position, then select this snap setting, and then move the
166 objects, which will immediately snap to the chosen position.
174 <section id="editor-edit-mode-control">
175 <title>Edit mode control</title>
177 When moving regions around in a track, it is sometimes desirable to
178 leave spaces between regions and sometimes to force regions to always
179 be placed directly next to their neighbours. Which is more appropriate
180 depends a lot on the nature of the project and the regions themselves.
184 By default, Ardour uses slide mode which allows you to freely place
185 regions in a track (subject to the current snap setting, of course).
186 If you cut part of region, an empty space will remain where the part
187 you removed used to be. If you move a region along the timeline, it
188 will move independently of other regions, and will stay wherever you
193 If you are editing a session and require behaviour where regions are
194 forced to always to be directly adjacent, you can switch to splice
195 maybe. In this mode, cutting part of region will cause all later
196 regions in the track to move up (earlier) the timeline so that there
197 is no intervening space between them. Moving a region will cause other
198 regions to move around so that the moved region fits "between" them.
202 <section id="editor-window-nudge-buttons">
203 <title>Nudge buttons</title>
205 Sometimes when editing its nice to be able to move objects by
206 predefined amounts rather than just positioning them freely or using
207 snap-to. This kind of motion is called nudging. At the present time,
208 only the playhead, playlists and regions can be nudged. The distance
209 an object is nudged is set by the nudge clock (see below).
213 To nudge one or more regions forward by 1 second, first edit the nudge
214 clock so that it specifies that time. Then select the region(s) by
215 clicking on them, and finally click the nudge forward button.
219 Nudging backwards is identical to nudging forwards, except that you
220 should click on the nudge backwards button.
224 To nudge a playlist forward or backwards, first set the nudge clock to
225 the desired nudge distance. Then in the track that is using the
226 playlist. Choose Nudge Nudge entire track fwd or Nudge nudge entire
227 track bwd as desired.
231 You can also nudge all regions in the playlist positioned after (later
232 than) the edit cursor. To do this, follow the steps for nudging the
233 playlist, but choose Nudge nudge track after edit cursor fwd or Nudge
234 nudge track after edit cursor bwd, as appropriate.
238 <section id="editor-window-nudge-clock">
239 <title>Nudge clock</title>
241 You can edit the clock value to alter the distance that
242 regions/playlists will be nudged. (see <xref linkend="sn-clocks"/> for
247 <section id="editor-window-tool-selector">
248 <title>Tool Selector</title>
250 The editor tool selector is in a tearoff window, and contains a series
251 of buttons used to select what the mouse (and often the keyboard) will
252 do when editing tracks. The tools include:
255 <table id="tbl-editor-window-mouse-modes">
256 <title>Snap Control</title>
258 <colspec colnum="1" colname="Snap Option" colwidth="1"/>
259 <colspec colnum="2" colname="Action" colwidth= "2"/>
279 Left-clicking Object will place the mouse in object mode.
280 When in object mode, the mouse pointer appears as a hand
281 whenever it is over the track canvas or the rulers. The
282 mouse can now be used to select and perform operations on
283 objects such as regions, markers etc.
295 Left-clicking Range will place the mouse in range mode. When
296 in range mode, the mouse pointer appears as a vertical line
297 whenever it is over the track canvas or the rulers. The
298 mouse will now be able to select a point or range of time.
299 Time ranges can be selected over one or several tracks.
317 Left-clicking Zoom will place the mouse in zoom mode. When
318 in zoom mode, the mouse pointer appears as a magnifying
319 glass whenever it is over the track canvas or the rulers.
320 This mode is used to zoom the display to any range that is
321 subsequently set using the mouse.
333 Left-clicking Timefx will place the mouse in timefx mode.
334 When in timefx mode, the mouse pointer appears as a
335 distinctive 'expanding' illustration whenever it is over the
336 track canvas or the rulers. This mode is used to resize
337 regions using a timestretch algorithm.