3 The vpx multi-format codec SDK provides a unified interface amongst its
4 supported codecs. This abstraction allows applications using this SDK to
5 easily support multiple video formats with minimal code duplication or
6 "special casing." This section describes the interface common to all codecs.
7 For codec-specific details, see the \ref codecs page.
9 The following sections are common to all codecs:
15 For more information on decoder and encoder specific usage, see the
18 \li \subpage usage_decode
21 \li \subpage usage_encode
24 \section usage_types Important Data Types
25 There are two important data structures to consider in this interface.
27 \subsection usage_ctxs Contexts
28 A context is a storage area allocated by the calling application that the
29 codec may write into to store details about a single instance of that codec.
30 Most of the context is implementation specific, and thus opaque to the
31 application. The context structure as seen by the application is of fixed
32 size, and thus can be allocated with automatic storage or dynamically
35 Most operations require an initialized codec context. Codec context
36 instances are codec specific. That is, the codec to be used for the encoded
37 video must be known at initialization time. See #vpx_codec_ctx_t for further
40 \subsection usage_ifaces Interfaces
41 A codec interface is an opaque structure that controls how function calls
42 into the generic interface are dispatched to their codec-specific
43 implementations. Applications \ref MUSTNOT attempt to examine or override
44 this storage, as it contains internal implementation details likely to
45 change from release to release.
47 Each supported codec will expose an interface structure to the application
48 as an <code>extern</code> reference to a structure of the incomplete type
51 \section usage_features Features
52 Several "features" are defined that are optionally implemented by codec
53 algorithms. Indeed, the same algorithm may support different features on
54 different platforms. The purpose of defining these features is that when
55 they are implemented, they conform to a common interface. The features, or
56 capabilities, of an algorithm can be queried from it's interface by using
57 the vpx_codec_get_caps() method. Attempts to invoke features not supported
58 by an algorithm will generally result in #VPX_CODEC_INCAPABLE.
61 Currently defined decoder features include:
66 \section usage_init Initialization
67 To initialize a codec instance, the address of the codec context
68 and interface structures are passed to an initialization function. Depending
69 on the \ref usage_features that the codec supports, the codec could be
70 initialized in different modes.
72 To prevent cases of confusion where the ABI of the library changes,
73 the ABI is versioned. The ABI version number must be passed at
74 initialization time to ensure the application is using a header file that
75 matches the library. The current ABI version number is stored in the
76 preprocessor macros #VPX_CODEC_ABI_VERSION, #VPX_ENCODER_ABI_VERSION, and
77 #VPX_DECODER_ABI_VERSION. For convenience, each initialization function has
78 a wrapper macro that inserts the correct version number. These macros are
79 named like the initialization methods, but without the _ver suffix.
82 The available initialization methods are:
84 \li #vpx_codec_enc_init (calls vpx_codec_enc_init_ver())
85 \li #vpx_codec_enc_init_multi (calls vpx_codec_enc_init_multi_ver())
88 \li #vpx_codec_dec_init (calls vpx_codec_dec_init_ver())
92 \section usage_errors Error Handling
93 Almost all codec functions return an error status of type #vpx_codec_err_t.
94 The semantics of how each error condition should be processed is clearly
95 defined in the definitions of each enumerated value. Error values can be
96 converted into ASCII strings with the vpx_codec_error() and
97 vpx_codec_err_to_string() methods. The difference between these two methods is
98 that vpx_codec_error() returns the error state from an initialized context,
99 whereas vpx_codec_err_to_string() can be used in cases where an error occurs
100 outside any context. The enumerated value returned from the last call can be
101 retrieved from the <code>err</code> member of the decoder context as well.
102 Finally, more detailed error information may be able to be obtained by using
103 the vpx_codec_error_detail() method. Not all errors produce detailed error
106 In addition to error information, the codec library's build configuration
107 is available at runtime on some platforms. This information can be returned
108 by calling vpx_codec_build_config(), and is formatted as a base64 coded string
109 (comprised of characters in the set [a-z_a-Z0-9+/]). This information is not
110 useful to an application at runtime, but may be of use to vpx for support.
113 \section usage_deadline Deadline
114 Both the encoding and decoding functions have a <code>deadline</code>
115 parameter. This parameter indicates the amount of time, in microseconds
116 (us), that the application wants the codec to spend processing before
117 returning. This is a soft deadline -- that is, the semantics of the
118 requested operation take precedence over meeting the deadline. If, for
119 example, an application sets a <code>deadline</code> of 1000us, and the
120 frame takes 2000us to decode, the call to vpx_codec_decode() will return
121 after 2000us. In this case the deadline is not met, but the semantics of the
122 function are preserved. If, for the same frame, an application instead sets
123 a <code>deadline</code> of 5000us, the decoder will see that it has 3000us
124 remaining in its time slice when decoding completes. It could then choose to
125 run a set of \ref usage_postproc filters, and perhaps would return after
126 4000us (instead of the allocated 5000us). In this case the deadline is met,
127 and the semantics of the call are preserved, as before.
129 The special value <code>0</code> is reserved to represent an infinite
130 deadline. In this case, the codec will perform as much processing as
131 possible to yield the highest quality frame.
133 By convention, the value <code>1</code> is used to mean "return as fast as