3 # Configuration file for the Angband sound events
6 # <event name> = <sample-names seperated by spaces>
9 # hit = hit.wav hit1.wav
18 # Town during the day.
21 # Town during the night.
24 # Dungeon levels 1-20 (50'-1000')
27 # Dungeon levels 21-40 (1050'-2000')
30 # Dungeon levels 41-60 (2050'-3000')
33 # Dungeon levels 61-80 (3050'-4000')
36 # Dungeon levels 81 and beyond (4050'-)
43 # The shopkeep bought a worthless item.
46 # The shopkeep paid too much for an item.
49 # The shopkeep got away with a good bargain.
52 # The shopkeep got away with a great bargain.
55 # You make a normal transaction (buying or selling).
61 # You enter your home.
68 # Player sounds - combat
71 # You succeed in a melee attack against a monster.
72 hit = hit.wav drop.wav hit1.wav
80 # It was a superb hit!
83 # It was a *GREAT* hit!
86 # It was a *SUPERB* hit!
89 # You miss a melee attack against a monster.
90 miss = miss.wav miss1.wav
95 # You hit something with a missile.
98 # You receive a hitpoint warning.
105 # Player sounds - status changes
111 # You become confused.
114 # You become poisoned.
120 # You become paralyzed.
123 # You feel drugged (chaos effects).
129 # You become stunned.
138 # You recover from a condition (blind, confused, etc.)
144 # You attain a mystic shield.
147 # You become blessed.
153 # You become berserk.
156 # You feel protected from evil.
159 # You feel invulnerable. (does any item/spell do this anymore?)
162 # You can see invisible things.
165 # You can see the infrared spectrum
168 # You become resistant to acid.
171 # You become resistant to electricity.
174 # You become resistant to fire.
177 # You become resistant to cold.
180 # You become resistant to poison.
187 # Player sounds - misc.
190 # You pick up money worth less than 200 au.
193 # You pick up money worth between 200 and 600 au.
196 # You pick up money worth 600 au or more.
199 # You (or a monster) drop something on the ground.
202 # You gain (or regain) a level.
205 # You successfully study a spell or prayer.
208 # You teleport or phase door.
211 # You quaff a potion.
217 # You take a step. (unimplemented)
220 # You teleport someone else away.
223 # You bump into a wall or door.
229 # You successfully dig through something.
233 opendoor = opendoor.wav
236 shutdoor = shutdoor.wav
238 # You teleport from a level (including via recall).
239 tplevel = teleport.wav
241 # Default "bell" sound for system messages.
244 # You try to open something that's not a door.
247 # You fail to pick a lock.
259 # You go down stairs.
262 # You activate an artifact.
268 # An object is destroyed.
271 # You wield or take off something.
274 # You wield a cursed item.
277 # You notice something (generic notice)
280 # You notice something about your equipment or inventory.
283 # You successfully cast a spell.
286 # You successfully pray a prayer.
290 # Monster Sounds - combat
293 # A monster flees in terror.
296 # A monster is killed.
297 kill = kill.wav destroy.wav kill1.wav
299 # A unique is killed.
302 # Morgoth, Lord of Darkness is killed.
350 # Attack - release spores
353 # Attack - beg for money
365 # Spell - create traps
371 # Multiply (breed explosively)
378 # Summon one or more monsters.
405 # Summon greater undead.
408 # Summon greater dragons.
411 # Summon greater demons.
414 # Summon Ringwraiths.
427 # Breathe electricity.
442 # Breathe disenchantment.
481 # Breathe the elements (power dragon scale mail).
488 # Identify a bad item (including bad ego items and artifacts).
491 # Identify a good ego item.
494 # Identify a good artifact.