9 ** Copyright (c) 2013-2014 The Khronos Group Inc.
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/
36 ** Khronos $Revision: 26696 $ on $Date: 2014-05-17 14:48:55 -0700 (Sat, 17 May 2014) $
39 #include <GLES2/gl2platform.h>
41 /* Generated on date 20140517 */
43 /* Generated C header for:
46 * Versions considered: 2\.[0-9]
47 * Versions emitted: .*
48 * Default extensions included: None
49 * Additional extensions included: _nomatch_^
50 * Extensions removed: _nomatch_^
53 #ifndef GL_ES_VERSION_2_0
54 #define GL_ES_VERSION_2_0 1
55 #include <KHR/khrplatform.h>
56 typedef khronos_int8_t GLbyte
;
57 typedef khronos_float_t GLclampf
;
58 typedef khronos_int32_t GLfixed
;
59 typedef short GLshort
;
60 typedef unsigned short GLushort
;
62 typedef struct __GLsync
*GLsync
;
63 typedef khronos_int64_t GLint64
;
64 typedef khronos_uint64_t GLuint64
;
65 typedef unsigned int GLenum
;
66 typedef unsigned int GLuint
;
68 typedef khronos_float_t GLfloat
;
69 typedef khronos_ssize_t GLsizeiptr
;
70 typedef khronos_intptr_t GLintptr
;
71 typedef unsigned int GLbitfield
;
73 typedef unsigned char GLboolean
;
75 typedef khronos_uint8_t GLubyte
;
76 #define GL_DEPTH_BUFFER_BIT 0x00000100
77 #define GL_STENCIL_BUFFER_BIT 0x00000400
78 #define GL_COLOR_BUFFER_BIT 0x00004000
81 #define GL_POINTS 0x0000
82 #define GL_LINES 0x0001
83 #define GL_LINE_LOOP 0x0002
84 #define GL_LINE_STRIP 0x0003
85 #define GL_TRIANGLES 0x0004
86 #define GL_TRIANGLE_STRIP 0x0005
87 #define GL_TRIANGLE_FAN 0x0006
90 #define GL_SRC_COLOR 0x0300
91 #define GL_ONE_MINUS_SRC_COLOR 0x0301
92 #define GL_SRC_ALPHA 0x0302
93 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
94 #define GL_DST_ALPHA 0x0304
95 #define GL_ONE_MINUS_DST_ALPHA 0x0305
96 #define GL_DST_COLOR 0x0306
97 #define GL_ONE_MINUS_DST_COLOR 0x0307
98 #define GL_SRC_ALPHA_SATURATE 0x0308
99 #define GL_FUNC_ADD 0x8006
100 #define GL_BLEND_EQUATION 0x8009
101 #define GL_BLEND_EQUATION_RGB 0x8009
102 #define GL_BLEND_EQUATION_ALPHA 0x883D
103 #define GL_FUNC_SUBTRACT 0x800A
104 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
105 #define GL_BLEND_DST_RGB 0x80C8
106 #define GL_BLEND_SRC_RGB 0x80C9
107 #define GL_BLEND_DST_ALPHA 0x80CA
108 #define GL_BLEND_SRC_ALPHA 0x80CB
109 #define GL_CONSTANT_COLOR 0x8001
110 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
111 #define GL_CONSTANT_ALPHA 0x8003
112 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
113 #define GL_BLEND_COLOR 0x8005
114 #define GL_ARRAY_BUFFER 0x8892
115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
116 #define GL_ARRAY_BUFFER_BINDING 0x8894
117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
118 #define GL_STREAM_DRAW 0x88E0
119 #define GL_STATIC_DRAW 0x88E4
120 #define GL_DYNAMIC_DRAW 0x88E8
121 #define GL_BUFFER_SIZE 0x8764
122 #define GL_BUFFER_USAGE 0x8765
123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
124 #define GL_FRONT 0x0404
125 #define GL_BACK 0x0405
126 #define GL_FRONT_AND_BACK 0x0408
127 #define GL_TEXTURE_2D 0x0DE1
128 #define GL_CULL_FACE 0x0B44
129 #define GL_BLEND 0x0BE2
130 #define GL_DITHER 0x0BD0
131 #define GL_STENCIL_TEST 0x0B90
132 #define GL_DEPTH_TEST 0x0B71
133 #define GL_SCISSOR_TEST 0x0C11
134 #define GL_POLYGON_OFFSET_FILL 0x8037
135 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
136 #define GL_SAMPLE_COVERAGE 0x80A0
137 #define GL_NO_ERROR 0
138 #define GL_INVALID_ENUM 0x0500
139 #define GL_INVALID_VALUE 0x0501
140 #define GL_INVALID_OPERATION 0x0502
141 #define GL_OUT_OF_MEMORY 0x0505
143 #define GL_CCW 0x0901
144 #define GL_LINE_WIDTH 0x0B21
145 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
146 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
147 #define GL_CULL_FACE_MODE 0x0B45
148 #define GL_FRONT_FACE 0x0B46
149 #define GL_DEPTH_RANGE 0x0B70
150 #define GL_DEPTH_WRITEMASK 0x0B72
151 #define GL_DEPTH_CLEAR_VALUE 0x0B73
152 #define GL_DEPTH_FUNC 0x0B74
153 #define GL_STENCIL_CLEAR_VALUE 0x0B91
154 #define GL_STENCIL_FUNC 0x0B92
155 #define GL_STENCIL_FAIL 0x0B94
156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
158 #define GL_STENCIL_REF 0x0B97
159 #define GL_STENCIL_VALUE_MASK 0x0B93
160 #define GL_STENCIL_WRITEMASK 0x0B98
161 #define GL_STENCIL_BACK_FUNC 0x8800
162 #define GL_STENCIL_BACK_FAIL 0x8801
163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
164 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
165 #define GL_STENCIL_BACK_REF 0x8CA3
166 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
167 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
168 #define GL_VIEWPORT 0x0BA2
169 #define GL_SCISSOR_BOX 0x0C10
170 #define GL_COLOR_CLEAR_VALUE 0x0C22
171 #define GL_COLOR_WRITEMASK 0x0C23
172 #define GL_UNPACK_ALIGNMENT 0x0CF5
173 #define GL_PACK_ALIGNMENT 0x0D05
174 #define GL_MAX_TEXTURE_SIZE 0x0D33
175 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
176 #define GL_SUBPIXEL_BITS 0x0D50
177 #define GL_RED_BITS 0x0D52
178 #define GL_GREEN_BITS 0x0D53
179 #define GL_BLUE_BITS 0x0D54
180 #define GL_ALPHA_BITS 0x0D55
181 #define GL_DEPTH_BITS 0x0D56
182 #define GL_STENCIL_BITS 0x0D57
183 #define GL_POLYGON_OFFSET_UNITS 0x2A00
184 #define GL_POLYGON_OFFSET_FACTOR 0x8038
185 #define GL_TEXTURE_BINDING_2D 0x8069
186 #define GL_SAMPLE_BUFFERS 0x80A8
187 #define GL_SAMPLES 0x80A9
188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
189 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
190 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
191 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
192 #define GL_DONT_CARE 0x1100
193 #define GL_FASTEST 0x1101
194 #define GL_NICEST 0x1102
195 #define GL_GENERATE_MIPMAP_HINT 0x8192
196 #define GL_BYTE 0x1400
197 #define GL_UNSIGNED_BYTE 0x1401
198 #define GL_SHORT 0x1402
199 #define GL_UNSIGNED_SHORT 0x1403
200 #define GL_INT 0x1404
201 #define GL_UNSIGNED_INT 0x1405
202 #define GL_FLOAT 0x1406
203 #define GL_FIXED 0x140C
204 #define GL_DEPTH_COMPONENT 0x1902
205 #define GL_ALPHA 0x1906
206 #define GL_RGB 0x1907
207 #define GL_RGBA 0x1908
208 #define GL_LUMINANCE 0x1909
209 #define GL_LUMINANCE_ALPHA 0x190A
210 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
211 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
212 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
213 #define GL_FRAGMENT_SHADER 0x8B30
214 #define GL_VERTEX_SHADER 0x8B31
215 #define GL_MAX_VERTEX_ATTRIBS 0x8869
216 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
217 #define GL_MAX_VARYING_VECTORS 0x8DFC
218 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
219 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
220 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
221 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
222 #define GL_SHADER_TYPE 0x8B4F
223 #define GL_DELETE_STATUS 0x8B80
224 #define GL_LINK_STATUS 0x8B82
225 #define GL_VALIDATE_STATUS 0x8B83
226 #define GL_ATTACHED_SHADERS 0x8B85
227 #define GL_ACTIVE_UNIFORMS 0x8B86
228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
229 #define GL_ACTIVE_ATTRIBUTES 0x8B89
230 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
231 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
232 #define GL_CURRENT_PROGRAM 0x8B8D
233 #define GL_NEVER 0x0200
234 #define GL_LESS 0x0201
235 #define GL_EQUAL 0x0202
236 #define GL_LEQUAL 0x0203
237 #define GL_GREATER 0x0204
238 #define GL_NOTEQUAL 0x0205
239 #define GL_GEQUAL 0x0206
240 #define GL_ALWAYS 0x0207
241 #define GL_KEEP 0x1E00
242 #define GL_REPLACE 0x1E01
243 #define GL_INCR 0x1E02
244 #define GL_DECR 0x1E03
245 #define GL_INVERT 0x150A
246 #define GL_INCR_WRAP 0x8507
247 #define GL_DECR_WRAP 0x8508
248 #define GL_VENDOR 0x1F00
249 #define GL_RENDERER 0x1F01
250 #define GL_VERSION 0x1F02
251 #define GL_EXTENSIONS 0x1F03
252 #define GL_NEAREST 0x2600
253 #define GL_LINEAR 0x2601
254 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
255 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
256 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
257 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
258 #define GL_TEXTURE_MAG_FILTER 0x2800
259 #define GL_TEXTURE_MIN_FILTER 0x2801
260 #define GL_TEXTURE_WRAP_S 0x2802
261 #define GL_TEXTURE_WRAP_T 0x2803
262 #define GL_TEXTURE 0x1702
263 #define GL_TEXTURE_CUBE_MAP 0x8513
264 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
266 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
268 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
270 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
271 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
272 #define GL_TEXTURE0 0x84C0
273 #define GL_TEXTURE1 0x84C1
274 #define GL_TEXTURE2 0x84C2
275 #define GL_TEXTURE3 0x84C3
276 #define GL_TEXTURE4 0x84C4
277 #define GL_TEXTURE5 0x84C5
278 #define GL_TEXTURE6 0x84C6
279 #define GL_TEXTURE7 0x84C7
280 #define GL_TEXTURE8 0x84C8
281 #define GL_TEXTURE9 0x84C9
282 #define GL_TEXTURE10 0x84CA
283 #define GL_TEXTURE11 0x84CB
284 #define GL_TEXTURE12 0x84CC
285 #define GL_TEXTURE13 0x84CD
286 #define GL_TEXTURE14 0x84CE
287 #define GL_TEXTURE15 0x84CF
288 #define GL_TEXTURE16 0x84D0
289 #define GL_TEXTURE17 0x84D1
290 #define GL_TEXTURE18 0x84D2
291 #define GL_TEXTURE19 0x84D3
292 #define GL_TEXTURE20 0x84D4
293 #define GL_TEXTURE21 0x84D5
294 #define GL_TEXTURE22 0x84D6
295 #define GL_TEXTURE23 0x84D7
296 #define GL_TEXTURE24 0x84D8
297 #define GL_TEXTURE25 0x84D9
298 #define GL_TEXTURE26 0x84DA
299 #define GL_TEXTURE27 0x84DB
300 #define GL_TEXTURE28 0x84DC
301 #define GL_TEXTURE29 0x84DD
302 #define GL_TEXTURE30 0x84DE
303 #define GL_TEXTURE31 0x84DF
304 #define GL_ACTIVE_TEXTURE 0x84E0
305 #define GL_REPEAT 0x2901
306 #define GL_CLAMP_TO_EDGE 0x812F
307 #define GL_MIRRORED_REPEAT 0x8370
308 #define GL_FLOAT_VEC2 0x8B50
309 #define GL_FLOAT_VEC3 0x8B51
310 #define GL_FLOAT_VEC4 0x8B52
311 #define GL_INT_VEC2 0x8B53
312 #define GL_INT_VEC3 0x8B54
313 #define GL_INT_VEC4 0x8B55
314 #define GL_BOOL 0x8B56
315 #define GL_BOOL_VEC2 0x8B57
316 #define GL_BOOL_VEC3 0x8B58
317 #define GL_BOOL_VEC4 0x8B59
318 #define GL_FLOAT_MAT2 0x8B5A
319 #define GL_FLOAT_MAT3 0x8B5B
320 #define GL_FLOAT_MAT4 0x8B5C
321 #define GL_SAMPLER_2D 0x8B5E
322 #define GL_SAMPLER_CUBE 0x8B60
323 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
324 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
325 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
326 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
327 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
328 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
329 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
330 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
331 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
332 #define GL_COMPILE_STATUS 0x8B81
333 #define GL_INFO_LOG_LENGTH 0x8B84
334 #define GL_SHADER_SOURCE_LENGTH 0x8B88
335 #define GL_SHADER_COMPILER 0x8DFA
336 #define GL_SHADER_BINARY_FORMATS 0x8DF8
337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
338 #define GL_LOW_FLOAT 0x8DF0
339 #define GL_MEDIUM_FLOAT 0x8DF1
340 #define GL_HIGH_FLOAT 0x8DF2
341 #define GL_LOW_INT 0x8DF3
342 #define GL_MEDIUM_INT 0x8DF4
343 #define GL_HIGH_INT 0x8DF5
344 #define GL_FRAMEBUFFER 0x8D40
345 #define GL_RENDERBUFFER 0x8D41
346 #define GL_RGBA4 0x8056
347 #define GL_RGB5_A1 0x8057
348 #define GL_RGB565 0x8D62
349 #define GL_DEPTH_COMPONENT16 0x81A5
350 #define GL_STENCIL_INDEX8 0x8D48
351 #define GL_RENDERBUFFER_WIDTH 0x8D42
352 #define GL_RENDERBUFFER_HEIGHT 0x8D43
353 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
354 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
355 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
356 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
357 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
358 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
359 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
360 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
362 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
364 #define GL_COLOR_ATTACHMENT0 0x8CE0
365 #define GL_DEPTH_ATTACHMENT 0x8D00
366 #define GL_STENCIL_ATTACHMENT 0x8D20
368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
369 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
370 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
371 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
372 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
373 #define GL_FRAMEBUFFER_BINDING 0x8CA6
374 #define GL_RENDERBUFFER_BINDING 0x8CA7
375 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
376 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
377 GL_APICALL
void GL_APIENTRY
glActiveTexture (GLenum texture
);
378 GL_APICALL
void GL_APIENTRY
glAttachShader (GLuint program
, GLuint shader
);
379 GL_APICALL
void GL_APIENTRY
glBindAttribLocation (GLuint program
, GLuint index
, const GLchar
*name
);
380 GL_APICALL
void GL_APIENTRY
glBindBuffer (GLenum target
, GLuint buffer
);
381 GL_APICALL
void GL_APIENTRY
glBindFramebuffer (GLenum target
, GLuint framebuffer
);
382 GL_APICALL
void GL_APIENTRY
glBindRenderbuffer (GLenum target
, GLuint renderbuffer
);
383 GL_APICALL
void GL_APIENTRY
glBindTexture (GLenum target
, GLuint texture
);
384 GL_APICALL
void GL_APIENTRY
glBlendColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
385 GL_APICALL
void GL_APIENTRY
glBlendEquation (GLenum mode
);
386 GL_APICALL
void GL_APIENTRY
glBlendEquationSeparate (GLenum modeRGB
, GLenum modeAlpha
);
387 GL_APICALL
void GL_APIENTRY
glBlendFunc (GLenum sfactor
, GLenum dfactor
);
388 GL_APICALL
void GL_APIENTRY
glBlendFuncSeparate (GLenum sfactorRGB
, GLenum dfactorRGB
, GLenum sfactorAlpha
, GLenum dfactorAlpha
);
389 GL_APICALL
void GL_APIENTRY
glBufferData (GLenum target
, GLsizeiptr size
, const void *data
, GLenum usage
);
390 GL_APICALL
void GL_APIENTRY
glBufferSubData (GLenum target
, GLintptr offset
, GLsizeiptr size
, const void *data
);
391 GL_APICALL GLenum GL_APIENTRY
glCheckFramebufferStatus (GLenum target
);
392 GL_APICALL
void GL_APIENTRY
glClear (GLbitfield mask
);
393 GL_APICALL
void GL_APIENTRY
glClearColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
394 GL_APICALL
void GL_APIENTRY
glClearDepthf (GLfloat d
);
395 GL_APICALL
void GL_APIENTRY
glClearStencil (GLint s
);
396 GL_APICALL
void GL_APIENTRY
glColorMask (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
397 GL_APICALL
void GL_APIENTRY
glCompileShader (GLuint shader
);
398 GL_APICALL
void GL_APIENTRY
glCompressedTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const void *data
);
399 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const void *data
);
400 GL_APICALL
void GL_APIENTRY
glCopyTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
401 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
402 GL_APICALL GLuint GL_APIENTRY
glCreateProgram (void);
403 GL_APICALL GLuint GL_APIENTRY
glCreateShader (GLenum type
);
404 GL_APICALL
void GL_APIENTRY
glCullFace (GLenum mode
);
405 GL_APICALL
void GL_APIENTRY
glDeleteBuffers (GLsizei n
, const GLuint
*buffers
);
406 GL_APICALL
void GL_APIENTRY
glDeleteFramebuffers (GLsizei n
, const GLuint
*framebuffers
);
407 GL_APICALL
void GL_APIENTRY
glDeleteProgram (GLuint program
);
408 GL_APICALL
void GL_APIENTRY
glDeleteRenderbuffers (GLsizei n
, const GLuint
*renderbuffers
);
409 GL_APICALL
void GL_APIENTRY
glDeleteShader (GLuint shader
);
410 GL_APICALL
void GL_APIENTRY
glDeleteTextures (GLsizei n
, const GLuint
*textures
);
411 GL_APICALL
void GL_APIENTRY
glDepthFunc (GLenum func
);
412 GL_APICALL
void GL_APIENTRY
glDepthMask (GLboolean flag
);
413 GL_APICALL
void GL_APIENTRY
glDepthRangef (GLfloat n
, GLfloat f
);
414 GL_APICALL
void GL_APIENTRY
glDetachShader (GLuint program
, GLuint shader
);
415 GL_APICALL
void GL_APIENTRY
glDisable (GLenum cap
);
416 GL_APICALL
void GL_APIENTRY
glDisableVertexAttribArray (GLuint index
);
417 GL_APICALL
void GL_APIENTRY
glDrawArrays (GLenum mode
, GLint first
, GLsizei count
);
418 GL_APICALL
void GL_APIENTRY
glDrawElements (GLenum mode
, GLsizei count
, GLenum type
, const void *indices
);
419 GL_APICALL
void GL_APIENTRY
glEnable (GLenum cap
);
420 GL_APICALL
void GL_APIENTRY
glEnableVertexAttribArray (GLuint index
);
421 GL_APICALL
void GL_APIENTRY
glFinish (void);
422 GL_APICALL
void GL_APIENTRY
glFlush (void);
423 GL_APICALL
void GL_APIENTRY
glFramebufferRenderbuffer (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
424 GL_APICALL
void GL_APIENTRY
glFramebufferTexture2D (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
425 GL_APICALL
void GL_APIENTRY
glFrontFace (GLenum mode
);
426 GL_APICALL
void GL_APIENTRY
glGenBuffers (GLsizei n
, GLuint
*buffers
);
427 GL_APICALL
void GL_APIENTRY
glGenerateMipmap (GLenum target
);
428 GL_APICALL
void GL_APIENTRY
glGenFramebuffers (GLsizei n
, GLuint
*framebuffers
);
429 GL_APICALL
void GL_APIENTRY
glGenRenderbuffers (GLsizei n
, GLuint
*renderbuffers
);
430 GL_APICALL
void GL_APIENTRY
glGenTextures (GLsizei n
, GLuint
*textures
);
431 GL_APICALL
void GL_APIENTRY
glGetActiveAttrib (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
432 GL_APICALL
void GL_APIENTRY
glGetActiveUniform (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
433 GL_APICALL
void GL_APIENTRY
glGetAttachedShaders (GLuint program
, GLsizei maxCount
, GLsizei
*count
, GLuint
*shaders
);
434 GL_APICALL GLint GL_APIENTRY
glGetAttribLocation (GLuint program
, const GLchar
*name
);
435 GL_APICALL
void GL_APIENTRY
glGetBooleanv (GLenum pname
, GLboolean
*data
);
436 GL_APICALL
void GL_APIENTRY
glGetBufferParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
437 GL_APICALL GLenum GL_APIENTRY
glGetError (void);
438 GL_APICALL
void GL_APIENTRY
glGetFloatv (GLenum pname
, GLfloat
*data
);
439 GL_APICALL
void GL_APIENTRY
glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment
, GLenum pname
, GLint
*params
);
440 GL_APICALL
void GL_APIENTRY
glGetIntegerv (GLenum pname
, GLint
*data
);
441 GL_APICALL
void GL_APIENTRY
glGetProgramiv (GLuint program
, GLenum pname
, GLint
*params
);
442 GL_APICALL
void GL_APIENTRY
glGetProgramInfoLog (GLuint program
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
443 GL_APICALL
void GL_APIENTRY
glGetRenderbufferParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
444 GL_APICALL
void GL_APIENTRY
glGetShaderiv (GLuint shader
, GLenum pname
, GLint
*params
);
445 GL_APICALL
void GL_APIENTRY
glGetShaderInfoLog (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
446 GL_APICALL
void GL_APIENTRY
glGetShaderPrecisionFormat (GLenum shadertype
, GLenum precisiontype
, GLint
*range
, GLint
*precision
);
447 GL_APICALL
void GL_APIENTRY
glGetShaderSource (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*source
);
448 GL_APICALL
const GLubyte
*GL_APIENTRY
glGetString (GLenum name
);
449 GL_APICALL
void GL_APIENTRY
glGetTexParameterfv (GLenum target
, GLenum pname
, GLfloat
*params
);
450 GL_APICALL
void GL_APIENTRY
glGetTexParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
451 GL_APICALL
void GL_APIENTRY
glGetUniformfv (GLuint program
, GLint location
, GLfloat
*params
);
452 GL_APICALL
void GL_APIENTRY
glGetUniformiv (GLuint program
, GLint location
, GLint
*params
);
453 GL_APICALL GLint GL_APIENTRY
glGetUniformLocation (GLuint program
, const GLchar
*name
);
454 GL_APICALL
void GL_APIENTRY
glGetVertexAttribfv (GLuint index
, GLenum pname
, GLfloat
*params
);
455 GL_APICALL
void GL_APIENTRY
glGetVertexAttribiv (GLuint index
, GLenum pname
, GLint
*params
);
456 GL_APICALL
void GL_APIENTRY
glGetVertexAttribPointerv (GLuint index
, GLenum pname
, void **pointer
);
457 GL_APICALL
void GL_APIENTRY
glHint (GLenum target
, GLenum mode
);
458 GL_APICALL GLboolean GL_APIENTRY
glIsBuffer (GLuint buffer
);
459 GL_APICALL GLboolean GL_APIENTRY
glIsEnabled (GLenum cap
);
460 GL_APICALL GLboolean GL_APIENTRY
glIsFramebuffer (GLuint framebuffer
);
461 GL_APICALL GLboolean GL_APIENTRY
glIsProgram (GLuint program
);
462 GL_APICALL GLboolean GL_APIENTRY
glIsRenderbuffer (GLuint renderbuffer
);
463 GL_APICALL GLboolean GL_APIENTRY
glIsShader (GLuint shader
);
464 GL_APICALL GLboolean GL_APIENTRY
glIsTexture (GLuint texture
);
465 GL_APICALL
void GL_APIENTRY
glLineWidth (GLfloat width
);
466 GL_APICALL
void GL_APIENTRY
glLinkProgram (GLuint program
);
467 GL_APICALL
void GL_APIENTRY
glPixelStorei (GLenum pname
, GLint param
);
468 GL_APICALL
void GL_APIENTRY
glPolygonOffset (GLfloat factor
, GLfloat units
);
469 GL_APICALL
void GL_APIENTRY
glReadPixels (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, void *pixels
);
470 GL_APICALL
void GL_APIENTRY
glReleaseShaderCompiler (void);
471 GL_APICALL
void GL_APIENTRY
glRenderbufferStorage (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
472 GL_APICALL
void GL_APIENTRY
glSampleCoverage (GLfloat value
, GLboolean invert
);
473 GL_APICALL
void GL_APIENTRY
glScissor (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
474 GL_APICALL
void GL_APIENTRY
glShaderBinary (GLsizei count
, const GLuint
*shaders
, GLenum binaryformat
, const void *binary
, GLsizei length
);
475 GL_APICALL
void GL_APIENTRY
glShaderSource (GLuint shader
, GLsizei count
, const GLchar
*const*string
, const GLint
*length
);
476 GL_APICALL
void GL_APIENTRY
glStencilFunc (GLenum func
, GLint ref
, GLuint mask
);
477 GL_APICALL
void GL_APIENTRY
glStencilFuncSeparate (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
478 GL_APICALL
void GL_APIENTRY
glStencilMask (GLuint mask
);
479 GL_APICALL
void GL_APIENTRY
glStencilMaskSeparate (GLenum face
, GLuint mask
);
480 GL_APICALL
void GL_APIENTRY
glStencilOp (GLenum fail
, GLenum zfail
, GLenum zpass
);
481 GL_APICALL
void GL_APIENTRY
glStencilOpSeparate (GLenum face
, GLenum sfail
, GLenum dpfail
, GLenum dppass
);
482 GL_APICALL
void GL_APIENTRY
glTexImage2D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const void *pixels
);
483 GL_APICALL
void GL_APIENTRY
glTexParameterf (GLenum target
, GLenum pname
, GLfloat param
);
484 GL_APICALL
void GL_APIENTRY
glTexParameterfv (GLenum target
, GLenum pname
, const GLfloat
*params
);
485 GL_APICALL
void GL_APIENTRY
glTexParameteri (GLenum target
, GLenum pname
, GLint param
);
486 GL_APICALL
void GL_APIENTRY
glTexParameteriv (GLenum target
, GLenum pname
, const GLint
*params
);
487 GL_APICALL
void GL_APIENTRY
glTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const void *pixels
);
488 GL_APICALL
void GL_APIENTRY
glUniform1f (GLint location
, GLfloat v0
);
489 GL_APICALL
void GL_APIENTRY
glUniform1fv (GLint location
, GLsizei count
, const GLfloat
*value
);
490 GL_APICALL
void GL_APIENTRY
glUniform1i (GLint location
, GLint v0
);
491 GL_APICALL
void GL_APIENTRY
glUniform1iv (GLint location
, GLsizei count
, const GLint
*value
);
492 GL_APICALL
void GL_APIENTRY
glUniform2f (GLint location
, GLfloat v0
, GLfloat v1
);
493 GL_APICALL
void GL_APIENTRY
glUniform2fv (GLint location
, GLsizei count
, const GLfloat
*value
);
494 GL_APICALL
void GL_APIENTRY
glUniform2i (GLint location
, GLint v0
, GLint v1
);
495 GL_APICALL
void GL_APIENTRY
glUniform2iv (GLint location
, GLsizei count
, const GLint
*value
);
496 GL_APICALL
void GL_APIENTRY
glUniform3f (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
);
497 GL_APICALL
void GL_APIENTRY
glUniform3fv (GLint location
, GLsizei count
, const GLfloat
*value
);
498 GL_APICALL
void GL_APIENTRY
glUniform3i (GLint location
, GLint v0
, GLint v1
, GLint v2
);
499 GL_APICALL
void GL_APIENTRY
glUniform3iv (GLint location
, GLsizei count
, const GLint
*value
);
500 GL_APICALL
void GL_APIENTRY
glUniform4f (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
, GLfloat v3
);
501 GL_APICALL
void GL_APIENTRY
glUniform4fv (GLint location
, GLsizei count
, const GLfloat
*value
);
502 GL_APICALL
void GL_APIENTRY
glUniform4i (GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
);
503 GL_APICALL
void GL_APIENTRY
glUniform4iv (GLint location
, GLsizei count
, const GLint
*value
);
504 GL_APICALL
void GL_APIENTRY
glUniformMatrix2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
505 GL_APICALL
void GL_APIENTRY
glUniformMatrix3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
506 GL_APICALL
void GL_APIENTRY
glUniformMatrix4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
507 GL_APICALL
void GL_APIENTRY
glUseProgram (GLuint program
);
508 GL_APICALL
void GL_APIENTRY
glValidateProgram (GLuint program
);
509 GL_APICALL
void GL_APIENTRY
glVertexAttrib1f (GLuint index
, GLfloat x
);
510 GL_APICALL
void GL_APIENTRY
glVertexAttrib1fv (GLuint index
, const GLfloat
*v
);
511 GL_APICALL
void GL_APIENTRY
glVertexAttrib2f (GLuint index
, GLfloat x
, GLfloat y
);
512 GL_APICALL
void GL_APIENTRY
glVertexAttrib2fv (GLuint index
, const GLfloat
*v
);
513 GL_APICALL
void GL_APIENTRY
glVertexAttrib3f (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
514 GL_APICALL
void GL_APIENTRY
glVertexAttrib3fv (GLuint index
, const GLfloat
*v
);
515 GL_APICALL
void GL_APIENTRY
glVertexAttrib4f (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
516 GL_APICALL
void GL_APIENTRY
glVertexAttrib4fv (GLuint index
, const GLfloat
*v
);
517 GL_APICALL
void GL_APIENTRY
glVertexAttribPointer (GLuint index
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const void *pointer
);
518 GL_APICALL
void GL_APIENTRY
glViewport (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
519 #endif /* GL_ES_VERSION_2_0 */