4 for (int i
=0;i
<hab
.len
;i
++) {
10 // set up world metadata
11 // allocate data space
12 // run sequence of generative algorithms on data space {
13 // create templated instances of entity types and make data space
14 // elements pointers to them }
17 void <entity
>_init(hab
) {
18 // allocate data space
19 // populate data space