Remove do-nothing command and add warning about it
[amule.git] / src / StateMachine.cpp
blob7d28c5449a7b39546a15f2bfed24b3f16faafdd0
1 //
2 // This file is part of the aMule Project.
3 //
4 // Copyright (c) 2005-2011 aMule Team ( admin@amule.org / http://www.amule.org )
5 // Copyright (c) 2004-2011 Marcelo Roberto Jimenez ( phoenix@amule.org )
6 //
7 // Any parts of this program derived from the xMule, lMule or eMule project,
8 // or contributed by third-party developers are copyrighted by their
9 // respective authors.
11 // This program is free software; you can redistribute it and/or modify
12 // it under the terms of the GNU General Public License as published by
13 // the Free Software Foundation; either version 2 of the License, or
14 // (at your option) any later version.
16 // This program is distributed in the hope that it will be useful,
17 // but WITHOUT ANY WARRANTY; without even the implied warranty of
18 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 // GNU General Public License for more details.
21 // You should have received a copy of the GNU General Public License
22 // along with this program; if not, write to the Free Software
23 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "StateMachine.h"
28 #include <common/StringFunctions.h>
30 CStateMachine::CStateMachine(
31 const wxString &name,
32 const unsigned int maxStates,
33 const t_sm_state initialState )
35 m_stateMutex(wxMUTEX_RECURSIVE),
36 m_queueMutex(wxMUTEX_RECURSIVE),
37 m_name(name),
38 m_maxStates(maxStates)
40 m_state = initialState;
41 m_clockCounter = 0;
42 m_clocksInCurrentState = 0;
45 CStateMachine::~CStateMachine()
49 void CStateMachine::Clock()
51 t_sm_state old_state;
52 t_sm_event event;
53 bool state_entry;
55 old_state = m_state;
57 /* Process state change acording to event */
58 if (!m_queue.empty()) {
59 event = m_queue.front();
60 m_queue.pop();
61 } else {
62 event = 0;
65 /* State changes can only happen here */
66 wxMutexLocker lock(m_stateMutex);
67 m_state = next_state( event );
69 ++m_clockCounter;
70 state_entry = ( m_state != old_state ) || ( m_clockCounter == 1 );
71 if( state_entry )
73 m_clocksInCurrentState = 0;
74 // Uncomment here to debug the state machine.
75 // State changes will be printed to stdout.
76 //printf("%s(%04d): %d -> %d\n", (const char *)unicode2char(m_name), m_clockCounter, old_state, m_state);
78 ++m_clocksInCurrentState;
80 /* Process new state entry */
81 if( m_state < m_maxStates )
83 /* It should be ok to call Clock() recursively inside this
84 * procedure because state change has already happened. Also
85 * the m_state mutex is recursive. */
86 process_state(m_state, state_entry);
90 /* In multithreaded implementations, this must be locked */
91 void CStateMachine::Schedule(t_sm_event event)
93 wxMutexLocker lock(m_queueMutex);
94 m_queue.push(event);
97 void CStateMachine::flush_queue()
99 while (!m_queue.empty()) {
100 m_queue.pop();
103 // File_checked_for_headers