5 /// Used by eg engineobserver.h, and thus we reduce header dependencies on enginebase.h
13 * Playing when playing,
15 * Idle when you still have a URL loaded (ie you have not been told to stop())
16 * Empty when you have been told to stop(), or an error occurred and you stopped yourself
18 * It is vital to be Idle just after the track has ended!
20 enum State
{ Empty
, Idle
, Playing
, Paused
};
23 typedef Engine::Base EngineBase
;