3 Ann Hell Ex Machina - Music Software
4 Copyright (C) 2003/2004 Angel Ortega <angel@triptico.com>
6 ss_ins.c - Software synthesizer's instruments
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 http://www.triptico.com
47 void ss_ins_init(struct ss_ins
* i
, int trk_id
)
49 float vol
[2]={ 1, 1 };
51 memset(i
, '\0', sizeof(struct ss_ins
));
53 /* stores the track ID */
56 /* sets the default channel mapping */
57 ss_ins_set_channel_map(i
, 2, vol
);
59 /* sets an 1% of frequency as sustain to avoid
61 ss_ins_set_sustain(i
, _frequency
/ 100);
66 * ss_ins_add_layer - Adds a layer to an instrument.
68 * @base_freq: base frequency
69 * @min_freq: minimum frequency this layer serves
70 * @max_freq: maximum frequency this layer serves
71 * @n_channels: number of channels in wave
72 * @wave: the wave PCM data
73 * @size: size of the wave in samples
74 * @s_rate: sample rate of the wave (frequency)
75 * @loop_start: sample number of the start of the loop (-1, no loop)
76 * @loop_end: sample number of the end of the loop
78 * Adds a layer to an instrument. The instrument will use this layer
79 * when asked to play a note in a range from @min_freq to @max_freq,
80 * using @base_freq as a base to calculate the final frequency. Layer
81 * frequencies can overlap.
83 * Returns 0 if the layer was added successfully.
85 int ss_ins_add_layer(struct ss_ins
* i
, struct ss_wave
* w
)
90 i
->layers
=(struct ss_wave
*) realloc(i
->layers
,
91 (i
->n_layers
+ 1) * sizeof(struct ss_wave
));
93 l
=&i
->layers
[i
->n_layers
];
95 memcpy(l
, w
, sizeof(struct ss_wave
));
104 * ss_ins_set_channel_map - Sets the channel map for an instrument
106 * @n_channels: number of channels in vol
107 * @vol: the channel volumes
109 * Sets the current channel map for an instrument. @vol holds volume values
110 * for upto @n_channels channels. The volume for the rest of channels
111 * (upto CHANNELS) is set to 0.
113 void ss_ins_set_channel_map(struct ss_ins
* i
, int n_channels
, float vol
[])
117 for(n
=0;n
< n_channels
;n
++)
120 for(;n
< CHANNELS
;n
++)
126 * ss_ins_set_sustain - Sets the sustain for an instrument
128 * @sustain: the sustain time
130 * Sets the sustain for an instrument. @sustain is expressed in frames.
132 void ss_ins_set_sustain(struct ss_ins
* i
, int sustain
)
139 * ss_ins_note_on - Plays a note.
141 * @note: MIDI note to be played
145 * Locates a layer to play a note, and starts generators to
146 * play it. The @note is expressed as a MIDI note and the
147 * desired volume (from 0 to 1) stored in @vol. The note @id
148 * should be a unique identifier for this note; no two simultaneously
149 * playing notes should share this id.
151 * The channels of the found layers are distributed sequentially by
152 * using the instrument's channel map, skipping those with a volume
153 * of 0.0. So, for example, for a stereo layer with channels L and R
154 * and 6 channel output with volumes of 1 1 1 0 1 0, the channel
155 * mapping distribution will be L R L 0 R 0. If you want the fifth
156 * channel to be L, just use a virtually unhearable volume of 0.0001
157 * for the fourth one (but greater than 0).
159 * Returns the number of generators that were activated.
161 int ss_ins_note_on(struct ss_ins
* i
, int note
, float vol
, int note_id
)
166 float vols
[CHANNELS
];
171 note_freq
=note_frequency(note
);
174 for(n
=0;n
< i
->n_layers
;n
++)
178 if(note_freq
< l
->min_freq
|| note_freq
> l
->max_freq
)
181 /* get a free generator, or fail */
182 if((g
=_ss_gen_get_free()) == NULL
)
185 /* enqueue the generator to this ins. queue */
186 ss_gen_enqueue(&i
->gens
, g
);
188 memcpy(&w
, l
, sizeof(struct ss_wave
));
190 /* assign the channels and their volumes */
191 for(f
=m
=0;f
< CHANNELS
;f
++)
195 /* assign next channel of layer */
196 vols
[f
]=i
->vol
[f
] * vol
;
197 w
.wave
[f
]=l
->wave
[m
++];
199 if(m
>= l
->n_channels
)
206 /* start the generator */
207 ss_gen_play(g
, note_id
, note_freq
, vols
, &w
);
209 /* TEST: portamento */
211 g
->portamento
=-0.000001;
221 * ss_ins_note_off - Releases a note.
223 * @id: the id of the note to be released
225 * Releases a note. The generators associated to it will enter release mode.
227 void ss_ins_note_off(struct ss_ins
* i
, int note_id
)
231 /* releases all generators with that note_id */
232 for(g
=i
->gens
;g
!= NULL
;g
=g
->next
)
234 if(g
->note_id
== note_id
)
241 * ss_ins_frame - Generates a frame of samples.
243 * @sample: array where the output samples will be stored
245 * Generates a frame of samples mixing all the active generators
248 void ss_ins_frame(struct ss_ins
* i
, float frame
[])
253 float l_frame
[CHANNELS
];
255 /* resets this local frame */
256 output_init_frame(l_frame
);
258 /* loops through the generators */
259 for(g
=i
->gens
;g
!= NULL
;g
=t
)
263 if(ss_gen_frame(g
, l_frame
))
265 /* generator has been freed; dequeue */
266 ss_gen_dequeue(&i
->gens
, g
);
268 /* requeue back to free pool */
269 ss_gen_enqueue(&_ss_gen_free
, g
);
273 /* loops through the effects and remixes */
274 for(n
=0;n
< CHANNELS
;n
++)
275 frame
[n
] += ss_eff_process(i
->effs
[n
], l_frame
[n
]);