Updated TODO.
[ahxm.git] / ss_ins.c
blob7101496f8a0a887797af6f2e48867b97f6f43f23
1 /*
3 Ann Hell Ex Machina - Music Software
4 Copyright (C) 2003/2005 Angel Ortega <angel@triptico.com>
6 ss_ins.c - Software synthesizer's instruments
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 http://www.triptico.com
26 #include "config.h"
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <string.h>
31 #include <math.h>
33 #include "annhell.h"
35 /*******************
36 Data
37 ********************/
39 /*******************
40 Code
41 ********************/
43 /* grows a dynamic array */
44 #define GROW(b,n,t) b=(t *)realloc(b,((n) + 1) * sizeof(t))
46 /**
47 * ss_ins_init - Initializes an instrument.
48 * @i: the instrument
50 * Initializes an instrument structure.
52 void ss_ins_init(struct ss_ins * i)
54 memset(i, '\0', sizeof(struct ss_ins));
56 /* default channels: stereo left and right, full volume */
57 ss_ins_set_channel(i, 0, 1.0);
58 ss_ins_set_channel(i, 1, 1.0);
60 /* sustain shouldn't be 0 to avoid end of note clicks */
61 ss_ins_set_sustain(i, 50.0);
62 ss_ins_set_vibrato(i, 0.0, 0.0);
66 /**
67 * ss_ins_add_layer - Adds a layer to an instrument.
68 * @i: the instrument
69 * @w: wave describing the layer
71 * Adds a layer to an instrument.
73 * Returns 0 if the layer was added successfully.
75 void ss_ins_add_layer(struct ss_ins * i, struct ss_wave * w)
77 /* grow layers */
78 GROW(i->layers, i->n_layers, struct ss_wave *);
80 i->layers[i->n_layers]=w;
82 i->n_layers++;
86 /**
87 * ss_ins_find_layer - Finds a layer inside an instrument
88 * @i: the instrument
89 * @freq: the desired frequency
90 * @off: pointer to element offset to start searching
92 * Finds a layer inside the @i instrument with a matching @freq, starting
93 * from the layer number pointed by @off. If a matching layer is found, its
94 * struct ss_wave is returned and @off is left pointing to the next layer
95 * (allowing it to be used as an enumerator). If no layer is found, NULL
96 * is returned.
98 struct ss_wave * ss_ins_find_layer(struct ss_ins * i, double freq, int * off)
100 struct ss_wave * w=NULL;
102 /* find a matching layer, starting from *off */
103 for(;*off < i->n_layers;(*off)++)
105 w=i->layers[*off];
107 if(freq >= w->min_freq && freq <= w->max_freq)
108 break;
111 /* passed the end; none found */
112 if(*off == i->n_layers)
113 w=NULL;
114 else
115 (*off)++;
117 return(w);
122 * ss_ins_set_channel - Sets the volume for an instrument's channel.
123 * @i: the instrument
124 * @channel: channel number
125 * @vol: volume
127 * Sets the volume for an instrument's channel. If the channel does
128 * not exist, it's created and space allocated for it in the volume and
129 * effect dynamic arrays.
131 void ss_ins_set_channel(struct ss_ins * i, int channel, float vol)
133 /* if channel is new, alloc space for it */
134 if(channel <= i->n_channels)
136 int n;
138 GROW(i->vols, channel, float);
139 GROW(i->effs, channel, struct ss_eff *);
141 /* fill newly allocated space */
142 for(n=i->n_channels;n <= channel;n++)
144 i->vols[n]=1.0;
145 i->effs[n]=NULL;
148 i->n_channels=channel + 1;
151 /* store volume */
152 i->vols[channel]=vol;
157 * ss_ins_set_sustain - Sets the sustain for an instrument.
158 * @i: the instrument
159 * @sustain: the sustain time in milliseconds
161 * Sets the sustain for an instrument. @sustain is expressed in
162 * milliseconds.
164 void ss_ins_set_sustain(struct ss_ins * i, double sustain)
166 i->sustain=sustain;
171 * ss_ins_set_vibrato - Sets the vibrato for an instrument.
172 * @i: the instrument
173 * @depth: vibrato depth in msecs
174 * @freq: vibrato frequency in Hzs
176 * Sets the vibrato for an instrument. @depth is expressed in
177 * milliseconds and @freq in Hzs.
179 void ss_ins_set_vibrato(struct ss_ins * i, double depth, double freq)
181 i->vib_depth=depth;
182 i->vib_freq=freq;
187 * ss_ins_play - Plays a note given the desired wave.
188 * @i: the instrument
189 * @w: the wave
190 * @freq: frequency
191 * @vol: volume
192 * @note_id: note id
194 * Orders the instrument to start playing a note, given a specific wave.
195 * The wave is usually one of the instrument's layers, but it doesn't
196 * have to.
198 * Returns zero if there were no free generators, or non-zero otherwise.
200 int ss_ins_play(struct ss_ins * i, double freq, float vol, int note_id,
201 struct ss_wave * w)
203 struct ss_gen * g;
205 /* get a free generator, or fail */
206 if((g=ss_gen_alloc(&i->gens)) == NULL)
207 return(0);
209 /* start the generator */
210 ss_gen_play(g, freq, vol, note_id, w);
212 /* set sustain and vibrato */
213 ss_gen_sustain(g, i->sustain);
214 ss_gen_vibrato(g, i->vib_depth, i->vib_freq);
216 return(1);
221 * ss_ins_note_on - Plays a note.
222 * @i: the instrument
223 * @note: MIDI note to be played
224 * @vol: note volume
225 * @note_id: note id
227 * Locates a layer to play a note, and starts generators to
228 * play it. The @note is expressed as a MIDI note and the
229 * desired volume (from 0 to 1) stored in @vol. The note @id
230 * should be a positive, unique identifier for this note; no two
231 * simultaneously playing notes should share this id.
233 * Returns the number of generators that were activated.
235 int ss_ins_note_on(struct ss_ins * i, int note, float vol, int note_id)
237 int n, g;
238 struct ss_wave * w;
239 double freq;
241 freq=ss_note_frequency(note);
243 for(n=g=0;(w=ss_ins_find_layer(i, freq, &n)) != NULL;g++)
245 if(!ss_ins_play(i, freq, vol, note_id, w))
246 break;
249 return(g);
254 * ss_ins_note_off - Releases a note.
255 * @i: the instrument
256 * @note_id: the id of the note to be released
258 * Releases a note. The generators associated to it will enter release mode.
260 void ss_ins_note_off(struct ss_ins * i, int note_id)
262 struct ss_gen * g;
264 /* releases all generators with that note_id */
265 for(g=i->gens;g != NULL;g=g->next)
267 if(g->note_id == note_id)
268 ss_gen_release(g);
274 * ss_ins_frame - Generates a frame of samples.
275 * @i: the instrument
276 * @frame: array where the output samples will be stored
278 * Generates a frame of samples mixing all the active generators
279 * of a track.
281 void ss_ins_frame(struct ss_ins * i, float frame[])
283 struct ss_gen * g;
284 struct ss_gen * t;
285 int n;
286 float l_frame[SS_MAX_CHANNELS];
288 /* resets this local frame */
289 ss_output_init_frame(l_frame);
291 /* loops through the generators */
292 for(g=i->gens;g != NULL;g=t)
294 t=g->next;
296 /* if the generator has stopped, free it */
297 if(ss_gen_frame(g, i->n_channels, l_frame))
298 ss_gen_free(&i->gens, g);
301 /* loops through the effects and remixes */
302 for(n=0;n < i->n_channels;n++)
303 frame[n] += ss_eff_process(i->effs[n],
304 l_frame[n] * i->vols[n]);