Updated TODO.
[ahxm.git] / ss_ins.c
blob1a0b1964562fce27251989be5cff5125827af362
1 /*
3 Ann Hell Ex Machina - Music Software
4 Copyright (C) 2003/2006 Angel Ortega <angel@triptico.com>
6 ss_ins.c - Software synthesizer's instruments
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 http://www.triptico.com
26 #include "config.h"
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <string.h>
31 #include <math.h>
33 #include "annhell.h"
35 /*******************
36 Data
37 ********************/
39 /*******************
40 Code
41 ********************/
43 /**
44 * ss_ins_init - Initializes an instrument.
45 * @i: the instrument
47 * Initializes an instrument structure.
49 void ss_ins_init(struct ss_ins * i)
51 memset(i, '\0', sizeof(struct ss_ins));
53 /* default channels: stereo left and right, full volume */
54 ss_ins_set_channel(i, 0, 1.0);
55 ss_ins_set_channel(i, 1, 1.0);
57 /* sustain shouldn't be 0 to avoid end of note clicks */
58 ss_ins_set_sustain(i, 50.0);
59 ss_ins_set_vibrato(i, 0.0, 0.0);
63 /**
64 * ss_ins_add_layer - Adds a layer to an instrument.
65 * @i: the instrument
66 * @w: wave describing the layer
68 * Adds a layer to an instrument.
70 * Returns 0 if the layer was added successfully.
72 void ss_ins_add_layer(struct ss_ins * i, struct ss_wave * w)
74 /* grow layers */
75 GROW(i->layers, i->n_layers, struct ss_wave *);
77 i->layers[i->n_layers] = w;
79 i->n_layers++;
83 /**
84 * ss_ins_find_layer - Finds a layer inside an instrument
85 * @i: the instrument
86 * @freq: the desired frequency
87 * @off: pointer to element offset to start searching
89 * Finds a layer inside the @i instrument with a matching @freq, starting
90 * from the layer number pointed by @off. If a matching layer is found, its
91 * struct ss_wave is returned and @off is left pointing to the next layer
92 * (allowing it to be used as an enumerator). If no layer is found, NULL
93 * is returned.
95 struct ss_wave * ss_ins_find_layer(struct ss_ins * i, double freq, int * off)
97 int n = 0;
98 struct ss_wave * w = NULL;
100 /* if off is NULL, point to the first layer */
101 if(off == NULL) off = &n;
103 /* find a matching layer, starting from *off */
104 for(;*off < i->n_layers;(*off)++)
106 w = i->layers[*off];
108 if(freq >= w->min_freq && freq <= w->max_freq)
109 break;
112 /* passed the end; none found */
113 if(*off == i->n_layers)
114 w = NULL;
115 else
116 (*off)++;
118 return(w);
123 * ss_ins_set_channel - Sets the volume for an instrument's channel.
124 * @i: the instrument
125 * @channel: channel number
126 * @vol: volume
128 * Sets the volume for an instrument's channel. If the channel does
129 * not exist, it's created and space allocated for it in the volume and
130 * effect dynamic arrays.
132 void ss_ins_set_channel(struct ss_ins * i, int channel, sample_t vol)
134 /* if channel is new, alloc space for it */
135 if(channel <= i->n_channels)
137 int n;
139 GROW(i->vols, channel, sample_t);
140 GROW(i->effs, channel, struct ss_eff *);
142 /* fill newly allocated space */
143 for(n = i->n_channels;n <= channel;n++)
145 i->vols[n] = 1.0;
146 i->effs[n] = NULL;
149 i->n_channels = channel + 1;
152 /* store volume */
153 i->vols[channel] = vol;
158 * ss_ins_set_sustain - Sets the sustain for an instrument.
159 * @i: the instrument
160 * @sustain: the sustain time in milliseconds
162 * Sets the sustain for an instrument. @sustain is expressed in
163 * milliseconds.
165 void ss_ins_set_sustain(struct ss_ins * i, double sustain)
167 i->sustain = sustain;
172 * ss_ins_set_vibrato - Sets the vibrato for an instrument.
173 * @i: the instrument
174 * @depth: vibrato depth in msecs
175 * @freq: vibrato frequency in Hzs
177 * Sets the vibrato for an instrument. @depth is expressed in
178 * milliseconds and @freq in Hzs.
180 void ss_ins_set_vibrato(struct ss_ins * i, double depth, double freq)
182 i->vib_depth = depth;
183 i->vib_freq = freq;
188 * ss_ins_play - Plays a note given the desired wave.
189 * @i: the instrument
190 * @freq: frequency
191 * @vol: volume
192 * @note_id: note id
193 * @w: the wave
195 * Orders the instrument to start playing a note, given a specific wave.
196 * The wave is usually one of the instrument's layers, but it doesn't
197 * have to.
199 * Returns zero if there were no free generators, or non-zero otherwise.
201 int ss_ins_play(struct ss_ins * i, double freq, sample_t vol, int note_id,
202 struct ss_wave * w)
204 struct ss_gen * g;
206 /* get a free generator, or fail */
207 if((g = ss_gen_alloc(&i->gens)) == NULL)
208 return(0);
210 /* start the generator */
211 ss_gen_play(g, freq, vol, note_id, w);
213 /* set sustain and vibrato */
214 ss_gen_sustain(g, i->sustain);
215 ss_gen_vibrato(g, i->vib_depth, i->vib_freq);
217 return(1);
222 * ss_ins_note_on - Plays a note.
223 * @i: the instrument
224 * @note: MIDI note to be played
225 * @vol: note volume
226 * @note_id: note id
228 * Locates a layer to play a note, and starts generators to
229 * play it. The @note is expressed as a MIDI note and the
230 * desired volume (from 0 to 1) stored in @vol. The note @id
231 * should be a positive, unique identifier for this note; no two
232 * simultaneously playing notes should share this id.
234 * Returns the number of generators that were activated.
236 int ss_ins_note_on(struct ss_ins * i, int note, sample_t vol, int note_id)
238 int n, g;
239 struct ss_wave * w;
240 double freq;
242 freq = ss_note_frequency(note);
244 for(n = g = 0;(w=ss_ins_find_layer(i, freq, &n)) != NULL;g++)
246 if(!ss_ins_play(i, freq, vol, note_id, w))
247 break;
250 return(g);
255 * ss_ins_note_off - Releases a note.
256 * @i: the instrument
257 * @note_id: the id of the note to be released
259 * Releases a note. The generators associated to it will enter release mode.
261 void ss_ins_note_off(struct ss_ins * i, int note_id)
263 struct ss_gen * g;
265 /* releases all generators with that note_id */
266 for(g = i->gens;g != NULL;g = g->next)
268 if(g->note_id == note_id)
269 ss_gen_release(g);
275 * ss_ins_frame - Generates a frame of samples.
276 * @i: the instrument
277 * @frame: array where the output samples will be stored
279 * Generates a frame of samples mixing all the active generators
280 * of a track.
282 void ss_ins_frame(struct ss_ins * i, sample_t frame[])
284 struct ss_gen * g;
285 struct ss_gen * t;
286 int n;
287 sample_t l_frame[SS_MAX_CHANNELS];
289 /* resets this local frame */
290 ss_output_init_frame(l_frame);
292 /* loops through the generators */
293 for(g = i->gens;g != NULL;g = t)
295 t = g->next;
297 /* if the generator has stopped, free it */
298 if(ss_gen_frame(g, i->n_channels, l_frame))
299 ss_gen_free(&i->gens, g);
302 /* loops through the effects and remixes */
303 for(n = 0;n < i->n_channels;n++)
304 frame[n] += ss_eff_process(i->effs[n],
305 l_frame[n] * i->vols[n]);