3 Ann Hell Ex Machina - Music Software
4 Copyright (C) 2003/2006 Angel Ortega <angel@triptico.com>
6 ss_ins.c - Software synthesizer's instruments
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 http://www.triptico.com
44 * ss_ins_init - Initializes an instrument.
47 * Initializes an instrument structure.
49 void ss_ins_init(struct ss_ins
* i
)
51 memset(i
, '\0', sizeof(struct ss_ins
));
53 /* default channels: stereo left and right, full volume */
54 ss_ins_set_channel(i
, 0, 1.0);
55 ss_ins_set_channel(i
, 1, 1.0);
57 /* sustain shouldn't be 0 to avoid end of note clicks */
58 ss_ins_set_sustain(i
, 50.0);
59 ss_ins_set_vibrato(i
, 0.0, 0.0);
60 ss_ins_set_portamento(i
, 0.0);
65 * ss_ins_disable - Disables an instrument.
68 * Disables an instrument. From now on, no more notes can be played
69 * on this instrument. If no note are left sounding, ss_ins_frame()
70 * will return immediately.
72 void ss_ins_disable(struct ss_ins
* i
)
79 * ss_ins_add_layer - Adds a layer to an instrument.
81 * @w: wave describing the layer
83 * Adds a layer to an instrument.
85 * Returns 0 if the layer was added successfully.
87 void ss_ins_add_layer(struct ss_ins
* i
, struct ss_wave
* w
)
90 GROW(i
->layers
, i
->n_layers
, struct ss_wave
*);
92 i
->layers
[i
->n_layers
] = w
;
99 * ss_ins_find_layer - Finds a layer inside an instrument
101 * @freq: the desired frequency
102 * @off: pointer to element offset to start searching
104 * Finds a layer inside the @i instrument with a matching @freq, starting
105 * from the layer number pointed by @off. If a matching layer is found, its
106 * struct ss_wave is returned and @off is left pointing to the next layer
107 * (allowing it to be used as an enumerator). If no layer is found, NULL
110 struct ss_wave
* ss_ins_find_layer(struct ss_ins
* i
, double freq
, int * off
)
113 struct ss_wave
* w
= NULL
;
115 /* if off is NULL, point to the first layer */
116 if(off
== NULL
) off
= &n
;
118 /* find a matching layer, starting from *off */
119 for(;*off
< i
->n_layers
;(*off
)++)
123 if(freq
>= w
->min_freq
&& freq
<= w
->max_freq
)
127 /* passed the end; none found */
128 if(*off
== i
->n_layers
)
138 * ss_ins_set_channel - Sets the volume for an instrument's channel.
140 * @channel: channel number
143 * Sets the volume for an instrument's channel. If the channel does
144 * not exist, it's created and space allocated for it in the volume and
145 * effect dynamic arrays.
147 void ss_ins_set_channel(struct ss_ins
* i
, int channel
, sample_t vol
)
149 /* if channel is new, alloc space for it */
150 if(channel
<= i
->n_channels
)
154 GROW(i
->vols
, channel
, sample_t
);
155 GROW(i
->effs
, channel
, struct ss_eff
*);
157 /* fill newly allocated space */
158 for(n
= i
->n_channels
;n
<= channel
;n
++)
164 i
->n_channels
= channel
+ 1;
168 i
->vols
[channel
] = vol
;
173 * ss_ins_set_sustain - Sets the sustain for an instrument.
175 * @sustain: the sustain time in milliseconds
177 * Sets the sustain for an instrument. @sustain is expressed in
180 void ss_ins_set_sustain(struct ss_ins
* i
, double sustain
)
182 i
->sustain
= sustain
;
187 * ss_ins_set_vibrato - Sets the vibrato for an instrument.
189 * @depth: vibrato depth in msecs
190 * @freq: vibrato frequency in Hzs
192 * Sets the vibrato for an instrument. @depth is expressed in
193 * milliseconds and @freq in Hzs.
195 void ss_ins_set_vibrato(struct ss_ins
* i
, double depth
, double freq
)
197 i
->vib_depth
= depth
;
203 * ss_ins_set_portamento - Sets portamento for an instrument.
205 * @portamento: portamento value
207 * Sets portamento for an instrument.
209 void ss_ins_set_portamento(struct ss_ins
* i
, double portamento
)
211 i
->portamento
= portamento
;
216 * ss_ins_play - Plays a note given the desired wave.
223 * Orders the instrument to start playing a note, given a specific wave.
224 * The wave is usually one of the instrument's layers, but it doesn't
227 * Returns -1 if the instrument is disabled, -2 if no free generators
228 * were found, or 0 if everything went ok.
230 int ss_ins_play(struct ss_ins
* i
, double freq
, sample_t vol
, int note_id
,
235 /* if the instrument is disabled, no more notes are allowed */
236 if(i
->disabled
) return(-1);
238 /* get a free generator, or fail */
239 if((g
= ss_gen_alloc(&i
->gens
)) == NULL
)
242 /* start the generator */
243 ss_gen_play(g
, freq
, vol
, note_id
, w
);
245 /* set sustain and vibrato */
246 ss_gen_sustain(g
, i
->sustain
);
247 ss_gen_vibrato(g
, i
->vib_depth
, i
->vib_freq
);
248 ss_gen_portamento(g
, i
->portamento
);
255 * ss_ins_note_on - Plays a note.
257 * @note: MIDI note to be played
261 * Locates a layer to play a note, and starts generators to
262 * play it. The @note is expressed as a MIDI note and the
263 * desired volume (from 0 to 1) stored in @vol. The note @id
264 * should be a positive, unique identifier for this note; no two
265 * simultaneously playing notes should share this id.
267 * Returns the number of generators that were activated.
269 int ss_ins_note_on(struct ss_ins
* i
, int note
, sample_t vol
, int note_id
)
275 freq
= ss_note_frequency(note
);
277 for(n
= g
= 0;(w
=ss_ins_find_layer(i
, freq
, &n
)) != NULL
;g
++)
279 if(ss_ins_play(i
, freq
, vol
, note_id
, w
) < 0)
288 * ss_ins_note_off - Releases a note.
290 * @note_id: the id of the note to be released
292 * Releases a note. The generators associated to it will enter release mode.
294 void ss_ins_note_off(struct ss_ins
* i
, int note_id
)
298 /* releases all generators with that note_id */
299 for(g
= i
->gens
;g
!= NULL
;g
= g
->next
)
301 if(g
->note_id
== note_id
)
308 * ss_ins_frame - Generates a frame of samples.
310 * @frame: array where the output samples will be stored
312 * Generates a frame of samples mixing all the active generators
315 void ss_ins_frame(struct ss_ins
* i
, sample_t frame
[])
320 sample_t l_frame
[SS_MAX_CHANNELS
];
322 /* if instrument is disabled and there is no more generators, exit */
323 if(i
->disabled
&& i
->gens
== NULL
) return;
325 /* resets this local frame */
326 ss_output_init_frame(l_frame
);
328 /* loops through the generators */
329 for(g
= i
->gens
;g
!= NULL
;g
= t
)
333 /* if the generator has stopped, free it */
334 if(ss_gen_frame(g
, i
->n_channels
, l_frame
))
335 ss_gen_free(&i
->gens
, g
);
338 /* loops through the effects and remixes */
339 for(n
= 0;n
< i
->n_channels
;n
++)
340 frame
[n
] += ss_eff_process(i
->effs
[n
],
341 l_frame
[n
] * i
->vols
[n
]);