3 Ann Hell Ex Machina - Music Software
4 Copyright (C) 2003/2006 Angel Ortega <angel@triptico.com>
6 ss_ins.c - Software synthesizer's instruments
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 http://www.triptico.com
44 * ss_ins_init - Initializes an instrument.
47 * Initializes an instrument structure.
49 void ss_ins_init(struct ss_ins
* i
)
51 memset(i
, '\0', sizeof(struct ss_ins
));
53 /* default channels: stereo left and right, full volume */
54 ss_ins_set_channel(i
, 0, 1.0);
55 ss_ins_set_channel(i
, 1, 1.0);
57 /* sustain shouldn't be 0 to avoid end of note clicks */
58 ss_ins_set_sustain(i
, 50.0);
59 ss_ins_set_vibrato(i
, 0.0, 0.0);
60 ss_ins_set_portamento(i
, 0.0);
65 * ss_ins_add_layer - Adds a layer to an instrument.
67 * @w: wave describing the layer
69 * Adds a layer to an instrument.
71 * Returns 0 if the layer was added successfully.
73 void ss_ins_add_layer(struct ss_ins
* i
, struct ss_wave
* w
)
76 GROW(i
->layers
, i
->n_layers
, struct ss_wave
*);
78 i
->layers
[i
->n_layers
] = w
;
85 * ss_ins_find_layer - Finds a layer inside an instrument
87 * @freq: the desired frequency
88 * @off: pointer to element offset to start searching
90 * Finds a layer inside the @i instrument with a matching @freq, starting
91 * from the layer number pointed by @off. If a matching layer is found, its
92 * struct ss_wave is returned and @off is left pointing to the next layer
93 * (allowing it to be used as an enumerator). If no layer is found, NULL
96 struct ss_wave
* ss_ins_find_layer(struct ss_ins
* i
, double freq
, int * off
)
99 struct ss_wave
* w
= NULL
;
101 /* if off is NULL, point to the first layer */
102 if(off
== NULL
) off
= &n
;
104 /* find a matching layer, starting from *off */
105 for(;*off
< i
->n_layers
;(*off
)++)
109 if(freq
>= w
->min_freq
&& freq
<= w
->max_freq
)
113 /* passed the end; none found */
114 if(*off
== i
->n_layers
)
124 * ss_ins_set_channel - Sets the volume for an instrument's channel.
126 * @channel: channel number
129 * Sets the volume for an instrument's channel. If the channel does
130 * not exist, it's created and space allocated for it in the volume and
131 * effect dynamic arrays.
133 void ss_ins_set_channel(struct ss_ins
* i
, int channel
, sample_t vol
)
135 /* if channel is new, alloc space for it */
136 if(channel
<= i
->n_channels
)
140 GROW(i
->vols
, channel
, sample_t
);
141 GROW(i
->effs
, channel
, struct ss_eff
*);
143 /* fill newly allocated space */
144 for(n
= i
->n_channels
;n
<= channel
;n
++)
150 i
->n_channels
= channel
+ 1;
154 i
->vols
[channel
] = vol
;
159 * ss_ins_set_sustain - Sets the sustain for an instrument.
161 * @sustain: the sustain time in milliseconds
163 * Sets the sustain for an instrument. @sustain is expressed in
166 void ss_ins_set_sustain(struct ss_ins
* i
, double sustain
)
168 i
->sustain
= sustain
;
173 * ss_ins_set_vibrato - Sets the vibrato for an instrument.
175 * @depth: vibrato depth in msecs
176 * @freq: vibrato frequency in Hzs
178 * Sets the vibrato for an instrument. @depth is expressed in
179 * milliseconds and @freq in Hzs.
181 void ss_ins_set_vibrato(struct ss_ins
* i
, double depth
, double freq
)
183 i
->vib_depth
= depth
;
189 * ss_ins_set_portamento - Sets portamento for an instrument.
191 * @portamento: portamento value
193 * Sets portamento for an instrument.
195 void ss_ins_set_portamento(struct ss_ins
* i
, double portamento
)
197 i
->portamento
= portamento
;
202 * ss_ins_play - Plays a note given the desired wave.
209 * Orders the instrument to start playing a note, given a specific wave.
210 * The wave is usually one of the instrument's layers, but it doesn't
213 * Returns zero if there were no free generators, or non-zero otherwise.
215 int ss_ins_play(struct ss_ins
* i
, double freq
, sample_t vol
, int note_id
,
220 /* get a free generator, or fail */
221 if((g
= ss_gen_alloc(&i
->gens
)) == NULL
)
224 /* start the generator */
225 ss_gen_play(g
, freq
, vol
, note_id
, w
);
227 /* set sustain and vibrato */
228 ss_gen_sustain(g
, i
->sustain
);
229 ss_gen_vibrato(g
, i
->vib_depth
, i
->vib_freq
);
230 ss_gen_portamento(g
, i
->portamento
);
237 * ss_ins_note_on - Plays a note.
239 * @note: MIDI note to be played
243 * Locates a layer to play a note, and starts generators to
244 * play it. The @note is expressed as a MIDI note and the
245 * desired volume (from 0 to 1) stored in @vol. The note @id
246 * should be a positive, unique identifier for this note; no two
247 * simultaneously playing notes should share this id.
249 * Returns the number of generators that were activated.
251 int ss_ins_note_on(struct ss_ins
* i
, int note
, sample_t vol
, int note_id
)
257 freq
= ss_note_frequency(note
);
259 for(n
= g
= 0;(w
=ss_ins_find_layer(i
, freq
, &n
)) != NULL
;g
++)
261 if(!ss_ins_play(i
, freq
, vol
, note_id
, w
))
270 * ss_ins_note_off - Releases a note.
272 * @note_id: the id of the note to be released
274 * Releases a note. The generators associated to it will enter release mode.
276 void ss_ins_note_off(struct ss_ins
* i
, int note_id
)
280 /* releases all generators with that note_id */
281 for(g
= i
->gens
;g
!= NULL
;g
= g
->next
)
283 if(g
->note_id
== note_id
)
290 * ss_ins_frame - Generates a frame of samples.
292 * @frame: array where the output samples will be stored
294 * Generates a frame of samples mixing all the active generators
297 void ss_ins_frame(struct ss_ins
* i
, sample_t frame
[])
302 sample_t l_frame
[SS_MAX_CHANNELS
];
304 /* resets this local frame */
305 ss_output_init_frame(l_frame
);
307 /* loops through the generators */
308 for(g
= i
->gens
;g
!= NULL
;g
= t
)
312 /* if the generator has stopped, free it */
313 if(ss_gen_frame(g
, i
->n_channels
, l_frame
))
314 ss_gen_free(&i
->gens
, g
);
317 /* loops through the effects and remixes */
318 for(n
= 0;n
< i
->n_channels
;n
++)
319 frame
[n
] += ss_eff_process(i
->effs
[n
],
320 l_frame
[n
] * i
->vols
[n
]);