3 //#include <QTextStream>
5 #include "controlDialog.h"
6 #include "myglwidget.h"
8 ControlDialog::ControlDialog(QWidget
*parent
)
11 std::cout
<< "ControlDialog::ControlDialog()\n";
16 connect(this, SIGNAL(glSceneNeedsUpdate()), &m_GLScene
, SLOT(updateGL()));
18 connect(fileNameEdit
, SIGNAL(returnPressed()), this, SLOT(on_fileNameChangedManually()));
19 connect(this, SIGNAL(fileNameChanged(QString
)), &m_GLScene
, SLOT(setFileName(QString
)));
21 // Initialize axis, camera, sphere.
23 m_axisX
.setColor(QColor(255, 0, 0));
24 m_axisY
.setColor(QColor(0, 255, 0));
25 m_axisZ
.setColor(QColor(0, 0, 255));
26 m_localAxisSystem
= false;
29 m_camera
.setEyeX(eyeXEdit
->text().toFloat());
30 m_camera
.setEyeY(eyeYEdit
->text().toFloat());
31 m_camera
.setEyeZ(eyeZEdit
->text().toFloat());
33 m_camera
.setCenterX(centerXEdit
->text().toFloat());
34 m_camera
.setCenterY(centerYEdit
->text().toFloat());
35 m_camera
.setCenterZ(centerZEdit
->text().toFloat());
37 m_camera
.setUpX(upXEdit
->text().toFloat());
38 m_camera
.setUpY(upYEdit
->text().toFloat());
39 m_camera
.setUpZ(upZEdit
->text().toFloat());
42 m_sphere
.setRadius(radiusSpin
->value());
43 m_sphere
.setSlices(slicesSpin
->value());
44 m_sphere
.setStacks(stacksSpin
->value());
45 m_sphere
.setCulling(cullingCheck
->checkState() == Qt::Checked
?
48 // Pass objects to GL scene.
49 m_GLScene
.setAxis(AXIS_X
, &m_axisX
);
50 m_GLScene
.setAxis(AXIS_Y
, &m_axisY
);
51 m_GLScene
.setAxis(AXIS_Z
, &m_axisZ
);
53 m_GLScene
.setCamera(&m_camera
);
55 m_GLScene
.setSphere(&m_sphere
);
57 // Show scene and start animating.
58 m_GLScene
.setWindowTitle("GL Scene");
59 // Window manager might ignore the following line.
60 m_GLScene
.move(pos().x() + frameGeometry().width(), pos().y());
62 //m_GLScene.startAnimation();
65 ControlDialog::~ControlDialog()
67 std::cout
<< "ControlDialog::~ControlDialog()\n";
71 void ControlDialog::on_startButton_clicked()
73 std::cout
<< "ControlDialog::on_startButton_clicked()\n";
75 m_GLScene
.startAnimation();
76 stopButton
->setEnabled(true);
79 void ControlDialog::on_stopButton_clicked()
81 std::cout
<< "ControlDialog::on_stopButton_clicked()\n";
83 m_GLScene
.stopAnimation();
84 stopButton
->setEnabled(false);
87 void ControlDialog::on_exitButton_clicked()
89 // qApp is a global pointer referring to the unique application object.
90 qApp
->closeAllWindows();
93 void ControlDialog::on_xAxisVisibleCheck_stateChanged(int state
)
95 std::cout
<< "ControlDialog::on_xAxisVisibleCheck_stateChanged()\n";
96 std::cout
<< "New state = " << state
<< "\n";
98 m_axisX
.setVisible(state
== Qt::Checked
? true : false);
99 emit
glSceneNeedsUpdate();
102 void ControlDialog::on_yAxisVisibleCheck_stateChanged(int state
)
104 std::cout
<< "ControlDialog::on_yAxisVisibleCheck_stateChanged()\n";
105 std::cout
<< "New state = " << state
<< "\n";
107 m_axisY
.setVisible(state
== Qt::Checked
? true : false);
108 emit
glSceneNeedsUpdate();
111 void ControlDialog::on_zAxisVisibleCheck_stateChanged(int state
)
113 std::cout
<< "ControlDialog::on_zAxisVisibleCheck_stateChanged()\n";
114 std::cout
<< "New state = " << state
<< "\n";
116 m_axisZ
.setVisible(state
== Qt::Checked
? true : false);
117 emit
glSceneNeedsUpdate();
120 void ControlDialog::on_localAxisCheck_stateChanged(int state
)
122 std::cout
<< "ControlDialog::on_localAxisCheck_stateChanged()\n";
123 std::cout
<< "New state = " << state
<< "\n";
125 m_axisX
.setLocal(state
== Qt::Checked
? true : false);
126 m_axisY
.setLocal(state
== Qt::Checked
? true : false);
127 m_axisZ
.setLocal(state
== Qt::Checked
? true : false);
128 emit
glSceneNeedsUpdate();
131 void ControlDialog::on_stacksSpin_valueChanged(int i
)
133 std::cout
<< "ControlDialog::on_stacksSpin_valueChanged()\n";
134 std::cout
<< "New stacks = " << i
<< "\n";
136 m_sphere
.setStacks(i
);
138 emit
glSceneNeedsUpdate();
141 void ControlDialog::on_slicesSpin_valueChanged(int i
)
143 std::cout
<< "ControlDialog::on_slicesSpin_valueChanged()\n";
144 std::cout
<< "Niew slices = " << i
<< "\n";
146 m_sphere
.setSlices(i
);
148 emit
glSceneNeedsUpdate();
151 void ControlDialog::on_radiusSpin_valueChanged(double d
)
153 std::cout
<< "ControlDialog::on_radiusSpin_valueChanged()\n";
154 std::cout
<< "New radius = " << d
<< "\n";
156 m_sphere
.setRadius(d
);
158 emit
glSceneNeedsUpdate();
161 void ControlDialog::on_cullingCheck_stateChanged(int state
)
163 std::cout
<< "ControlDialog::on_cullingCheck_stateChanged()\n";
164 std::cout
<< "New state = " << state
<< "\n";
166 m_sphere
.setCulling(state
== Qt::Checked
? true : false);
169 // Camera tab related slots
171 void ControlDialog::on_eyeXEdit_textChanged(const QString
& text
)
173 std::cout
<< "ControlDialog::on_eyeXEdit_textChanged()\n";
174 std::cout
<< "New eye X = " << text
.toFloat() << "\n";
176 m_camera
.setEyeX(text
.toFloat());
177 emit
glSceneNeedsUpdate();
180 void ControlDialog::on_eyeYEdit_textChanged(const QString
& text
)
182 std::cout
<< "ControlDialog::on_eyeYEdit_textChanged()\n";
183 std::cout
<< "New eye Y = " << text
.toFloat() << "\n";
185 m_camera
.setEyeY(text
.toFloat());
186 emit
glSceneNeedsUpdate();
189 void ControlDialog::on_eyeZEdit_textChanged(const QString
& text
)
191 std::cout
<< "ControlDialog::on_eyeZEdit_textChanged()\n";
192 std::cout
<< "New eye Z = " << text
.toFloat() << "\n";
194 m_camera
.setEyeZ(text
.toFloat());
195 emit
glSceneNeedsUpdate();
198 void ControlDialog::on_centerXEdit_textChanged(const QString
& text
)
200 std::cout
<< "ControlDialog::on_centerXEdit_textChanged()\n";
201 std::cout
<< "New center X = " << text
.toFloat() << "\n";
203 m_camera
.setCenterX(text
.toFloat());
204 emit
glSceneNeedsUpdate();
207 void ControlDialog::on_centerYEdit_textChanged(const QString
& text
)
209 std::cout
<< "ControlDialog::on_centerYEdit_textChanged()\n";
210 std::cout
<< "New center Y = " << text
.toFloat() << "\n";
212 m_camera
.setCenterY(text
.toFloat());
213 emit
glSceneNeedsUpdate();
216 void ControlDialog::on_centerZEdit_textChanged(const QString
& text
)
218 std::cout
<< "ControlDialog::on_upZEdit_textChanged()\n";
219 std::cout
<< "New center Z = " << text
.toFloat() << "\n";
221 m_camera
.setCenterZ(text
.toFloat());
222 emit
glSceneNeedsUpdate();
225 void ControlDialog::on_upXEdit_textChanged(const QString
& text
)
227 std::cout
<< "ControlDialog::on_upXEdit_textChanged()\n";
228 std::cout
<< "New up X = " << text
.toFloat() << "\n";
230 m_camera
.setUpX(text
.toFloat());
231 emit
glSceneNeedsUpdate();
234 void ControlDialog::on_upYEdit_textChanged(const QString
& text
)
236 std::cout
<< "ControlDialog::on_upYEdit_textChanged()\n";
237 std::cout
<< "New up Y = " << text
.toFloat() << "\n";
239 m_camera
.setUpY(text
.toFloat());
240 emit
glSceneNeedsUpdate();
243 void ControlDialog::on_upZEdit_textChanged(const QString
& text
)
245 std::cout
<< "ControlDialog::on_upZEdit_textChanged()\n";
246 std::cout
<< "New up Z = " << text
.toFloat() << "\n";
248 m_camera
.setUpZ(text
.toFloat());
249 emit
glSceneNeedsUpdate();
252 void ControlDialog::on_browseFileButton_clicked(void)
255 std::cout
<< "ControlDialog::on_browseFileButton_clicked()\n";
257 fileName
= QFileDialog::getOpenFileName(this, tr("Open data file"),
258 "/home", "Data files(*.dat);; All files(*)");
259 if (fileName
== NULL
)
262 fileNameEdit
->setText(fileName
);
263 emit
fileNameChanged(fileName
);
266 void ControlDialog::on_fileNameChangedManually(void)
268 QString fileName
= fileNameEdit
->text();
270 emit
fileNameChanged(fileName
);