3 //#include <QTextStream>
5 #include "controlDialog.h"
6 #include "myglwidget.h"
8 ControlDialog::ControlDialog(QWidget
*parent
)
11 std::cout
<< "ControlDialog::ControlDialog()\n";
16 connect(this, SIGNAL(glSceneNeedsUpdate()), &m_GLScene
, SLOT(updateGL()));
17 connect(this, SIGNAL(fileNameChanged(QString
)), &m_GLScene
, SLOT(setFileName(QString
)));
19 // Initialize axis, camera, sphere.
21 m_axisX
.setColor(QColor(255, 0, 0));
22 m_axisY
.setColor(QColor(0, 255, 0));
23 m_axisZ
.setColor(QColor(0, 0, 255));
26 m_camera
.setEyeX(eyeXEdit
->text().toFloat());
27 m_camera
.setEyeY(eyeYEdit
->text().toFloat());
28 m_camera
.setEyeZ(eyeZEdit
->text().toFloat());
30 m_camera
.setCenterX(centerXEdit
->text().toFloat());
31 m_camera
.setCenterY(centerYEdit
->text().toFloat());
32 m_camera
.setCenterZ(centerZEdit
->text().toFloat());
34 m_camera
.setUpX(upXEdit
->text().toFloat());
35 m_camera
.setUpY(upYEdit
->text().toFloat());
36 m_camera
.setUpZ(upZEdit
->text().toFloat());
39 m_sphere
.setRadius(radiusSpin
->value());
40 m_sphere
.setSlices(slicesSpin
->value());
41 m_sphere
.setStacks(stacksSpin
->value());
42 m_sphere
.setCulling(cullingCheck
->checkState() == Qt::Checked
?
45 // Pass objects to GL scene.
46 m_GLScene
.setAxis(AXIS_X
, &m_axisX
);
47 m_GLScene
.setAxis(AXIS_Y
, &m_axisY
);
48 m_GLScene
.setAxis(AXIS_Z
, &m_axisZ
);
50 m_GLScene
.setCamera(&m_camera
);
52 m_GLScene
.setSphere(&m_sphere
);
54 // Show scene and start animating.
55 m_GLScene
.setWindowTitle("GL Scene");
56 // Window manager might ignore the following line.
57 m_GLScene
.move(pos().x() + frameGeometry().width(), pos().y());
59 //m_GLScene.startAnimation();
62 ControlDialog::~ControlDialog()
64 std::cout
<< "ControlDialog::~ControlDialog()\n";
68 void ControlDialog::on_startButton_clicked()
70 std::cout
<< "ControlDialog::on_startButton_clicked()\n";
72 m_GLScene
.startAnimation();
73 stopButton
->setEnabled(true);
76 void ControlDialog::on_stopButton_clicked()
78 std::cout
<< "ControlDialog::on_stopButton_clicked()\n";
80 m_GLScene
.stopAnimation();
81 stopButton
->setEnabled(false);
84 void ControlDialog::on_exitButton_clicked()
86 // qApp is a global pointer referring to the unique application object.
87 qApp
->closeAllWindows();
90 void ControlDialog::on_stacksSpin_valueChanged(int i
)
92 std::cout
<< "ControlDialog::on_stacksSpin_valueChanged()\n";
93 std::cout
<< "New stacks = " << i
<< "\n";
95 m_sphere
.setStacks(i
);
97 emit
glSceneNeedsUpdate();
100 void ControlDialog::on_slicesSpin_valueChanged(int i
)
102 std::cout
<< "ControlDialog::on_slicesSpin_valueChanged()\n";
103 std::cout
<< "Niew slices = " << i
<< "\n";
105 m_sphere
.setSlices(i
);
107 emit
glSceneNeedsUpdate();
110 void ControlDialog::on_radiusSpin_valueChanged(double d
)
112 std::cout
<< "ControlDialog::on_radiusSpin_valueChanged()\n";
113 std::cout
<< "New radius = " << d
<< "\n";
115 m_sphere
.setRadius(d
);
117 emit
glSceneNeedsUpdate();
120 void ControlDialog::on_cullingCheck_stateChanged(int state
)
122 std::cout
<< "ControlDialog::on_cullingCheck_stateChanged()\n";
123 std::cout
<< "New state = " << state
<< "\n";
125 m_sphere
.setCulling(state
== Qt::Checked
? true : false);
128 // Camera tab related slots
130 void ControlDialog::on_eyeXEdit_textChanged(const QString
& text
)
132 std::cout
<< "ControlDialog::on_eyeXEdit_textChanged()\n";
133 std::cout
<< "New eye X = " << text
.toFloat() << "\n";
135 m_camera
.setEyeX(text
.toFloat());
136 emit
glSceneNeedsUpdate();
139 void ControlDialog::on_eyeYEdit_textChanged(const QString
& text
)
141 std::cout
<< "ControlDialog::on_eyeYEdit_textChanged()\n";
142 std::cout
<< "New eye Y = " << text
.toFloat() << "\n";
144 m_camera
.setEyeY(text
.toFloat());
145 emit
glSceneNeedsUpdate();
148 void ControlDialog::on_eyeZEdit_textChanged(const QString
& text
)
150 std::cout
<< "ControlDialog::on_eyeZEdit_textChanged()\n";
151 std::cout
<< "New eye Z = " << text
.toFloat() << "\n";
153 m_camera
.setEyeZ(text
.toFloat());
154 emit
glSceneNeedsUpdate();
157 void ControlDialog::on_centerXEdit_textChanged(const QString
& text
)
159 std::cout
<< "ControlDialog::on_centerXEdit_textChanged()\n";
160 std::cout
<< "New center X = " << text
.toFloat() << "\n";
162 m_camera
.setCenterX(text
.toFloat());
163 emit
glSceneNeedsUpdate();
166 void ControlDialog::on_centerYEdit_textChanged(const QString
& text
)
168 std::cout
<< "ControlDialog::on_centerYEdit_textChanged()\n";
169 std::cout
<< "New center Y = " << text
.toFloat() << "\n";
171 m_camera
.setCenterY(text
.toFloat());
172 emit
glSceneNeedsUpdate();
175 void ControlDialog::on_centerZEdit_textChanged(const QString
& text
)
177 std::cout
<< "ControlDialog::on_upZEdit_textChanged()\n";
178 std::cout
<< "New center Z = " << text
.toFloat() << "\n";
180 m_camera
.setCenterZ(text
.toFloat());
181 emit
glSceneNeedsUpdate();
184 void ControlDialog::on_upXEdit_textChanged(const QString
& text
)
186 std::cout
<< "ControlDialog::on_upXEdit_textChanged()\n";
187 std::cout
<< "New up X = " << text
.toFloat() << "\n";
189 m_camera
.setUpX(text
.toFloat());
190 emit
glSceneNeedsUpdate();
193 void ControlDialog::on_upYEdit_textChanged(const QString
& text
)
195 std::cout
<< "ControlDialog::on_upYEdit_textChanged()\n";
196 std::cout
<< "New up Y = " << text
.toFloat() << "\n";
198 m_camera
.setUpY(text
.toFloat());
199 emit
glSceneNeedsUpdate();
202 void ControlDialog::on_upZEdit_textChanged(const QString
& text
)
204 std::cout
<< "ControlDialog::on_upZEdit_textChanged()\n";
205 std::cout
<< "New up Z = " << text
.toFloat() << "\n";
207 m_camera
.setUpZ(text
.toFloat());
208 emit
glSceneNeedsUpdate();
211 void ControlDialog::on_browseFileButton_clicked(void)
214 std::cout
<< "ControlDialog::on_browseFileButton_clicked()\n";
216 fileName
= QFileDialog::getOpenFileName(this, tr("Open data file"),
217 "/home", "*.dat;;*");
218 if (fileName
== NULL
)
221 fileNameEdit
->setText(fileName
);
222 emit
fileNameChanged(fileName
);