3 //#include <QTextStream>
5 #include "controlDialog.h"
6 #include "myglwidget.h"
8 ControlDialog::ControlDialog(QWidget
*parent
)
11 std::cout
<< "ControlDialog::ControlDialog()\n";
16 connect(this, SIGNAL(glSceneNeedsUpdate()), &m_GLScene
, SLOT(updateGL()));
18 connect(fileNameEdit
, SIGNAL(returnPressed()), this, SLOT(on_fileNameChangedManually()));
19 connect(this, SIGNAL(fileNameChanged(QString
)), &m_GLScene
, SLOT(setFileName(QString
)));
21 // Initialize axis, camera, sphere.
23 m_axisX
.setColor(QColor(255, 0, 0));
24 m_axisY
.setColor(QColor(0, 255, 0));
25 m_axisZ
.setColor(QColor(0, 0, 255));
28 m_camera
.setEyeX(eyeXEdit
->text().toFloat());
29 m_camera
.setEyeY(eyeYEdit
->text().toFloat());
30 m_camera
.setEyeZ(eyeZEdit
->text().toFloat());
32 m_camera
.setCenterX(centerXEdit
->text().toFloat());
33 m_camera
.setCenterY(centerYEdit
->text().toFloat());
34 m_camera
.setCenterZ(centerZEdit
->text().toFloat());
36 m_camera
.setUpX(upXEdit
->text().toFloat());
37 m_camera
.setUpY(upYEdit
->text().toFloat());
38 m_camera
.setUpZ(upZEdit
->text().toFloat());
41 m_sphere
.setRadius(radiusSpin
->value());
42 m_sphere
.setSlices(slicesSpin
->value());
43 m_sphere
.setStacks(stacksSpin
->value());
44 m_sphere
.setCulling(cullingCheck
->checkState() == Qt::Checked
?
47 // Pass objects to GL scene.
48 m_GLScene
.setAxis(AXIS_X
, &m_axisX
);
49 m_GLScene
.setAxis(AXIS_Y
, &m_axisY
);
50 m_GLScene
.setAxis(AXIS_Z
, &m_axisZ
);
52 m_GLScene
.setCamera(&m_camera
);
54 m_GLScene
.setSphere(&m_sphere
);
56 // Show scene and start animating.
57 m_GLScene
.setWindowTitle("GL Scene");
58 // Window manager might ignore the following line.
59 m_GLScene
.move(pos().x() + frameGeometry().width(), pos().y());
61 //m_GLScene.startAnimation();
64 ControlDialog::~ControlDialog()
66 std::cout
<< "ControlDialog::~ControlDialog()\n";
70 void ControlDialog::on_startButton_clicked()
72 std::cout
<< "ControlDialog::on_startButton_clicked()\n";
74 m_GLScene
.startAnimation();
75 stopButton
->setEnabled(true);
78 void ControlDialog::on_stopButton_clicked()
80 std::cout
<< "ControlDialog::on_stopButton_clicked()\n";
82 m_GLScene
.stopAnimation();
83 stopButton
->setEnabled(false);
86 void ControlDialog::on_exitButton_clicked()
88 // qApp is a global pointer referring to the unique application object.
89 qApp
->closeAllWindows();
92 void ControlDialog::on_globalAxisCheck_stateChanged(int state
)
94 std::cout
<< "ControlDialog::on_globalAxis_stateChanged()\n";
95 std::cout
<< "New state = " << state
<< "\n";
98 void ControlDialog::on_stacksSpin_valueChanged(int i
)
100 std::cout
<< "ControlDialog::on_stacksSpin_valueChanged()\n";
101 std::cout
<< "New stacks = " << i
<< "\n";
103 m_sphere
.setStacks(i
);
105 emit
glSceneNeedsUpdate();
108 void ControlDialog::on_slicesSpin_valueChanged(int i
)
110 std::cout
<< "ControlDialog::on_slicesSpin_valueChanged()\n";
111 std::cout
<< "Niew slices = " << i
<< "\n";
113 m_sphere
.setSlices(i
);
115 emit
glSceneNeedsUpdate();
118 void ControlDialog::on_radiusSpin_valueChanged(double d
)
120 std::cout
<< "ControlDialog::on_radiusSpin_valueChanged()\n";
121 std::cout
<< "New radius = " << d
<< "\n";
123 m_sphere
.setRadius(d
);
125 emit
glSceneNeedsUpdate();
128 void ControlDialog::on_cullingCheck_stateChanged(int state
)
130 std::cout
<< "ControlDialog::on_cullingCheck_stateChanged()\n";
131 std::cout
<< "New state = " << state
<< "\n";
133 m_sphere
.setCulling(state
== Qt::Checked
? true : false);
136 // Camera tab related slots
138 void ControlDialog::on_eyeXEdit_textChanged(const QString
& text
)
140 std::cout
<< "ControlDialog::on_eyeXEdit_textChanged()\n";
141 std::cout
<< "New eye X = " << text
.toFloat() << "\n";
143 m_camera
.setEyeX(text
.toFloat());
144 emit
glSceneNeedsUpdate();
147 void ControlDialog::on_eyeYEdit_textChanged(const QString
& text
)
149 std::cout
<< "ControlDialog::on_eyeYEdit_textChanged()\n";
150 std::cout
<< "New eye Y = " << text
.toFloat() << "\n";
152 m_camera
.setEyeY(text
.toFloat());
153 emit
glSceneNeedsUpdate();
156 void ControlDialog::on_eyeZEdit_textChanged(const QString
& text
)
158 std::cout
<< "ControlDialog::on_eyeZEdit_textChanged()\n";
159 std::cout
<< "New eye Z = " << text
.toFloat() << "\n";
161 m_camera
.setEyeZ(text
.toFloat());
162 emit
glSceneNeedsUpdate();
165 void ControlDialog::on_centerXEdit_textChanged(const QString
& text
)
167 std::cout
<< "ControlDialog::on_centerXEdit_textChanged()\n";
168 std::cout
<< "New center X = " << text
.toFloat() << "\n";
170 m_camera
.setCenterX(text
.toFloat());
171 emit
glSceneNeedsUpdate();
174 void ControlDialog::on_centerYEdit_textChanged(const QString
& text
)
176 std::cout
<< "ControlDialog::on_centerYEdit_textChanged()\n";
177 std::cout
<< "New center Y = " << text
.toFloat() << "\n";
179 m_camera
.setCenterY(text
.toFloat());
180 emit
glSceneNeedsUpdate();
183 void ControlDialog::on_centerZEdit_textChanged(const QString
& text
)
185 std::cout
<< "ControlDialog::on_upZEdit_textChanged()\n";
186 std::cout
<< "New center Z = " << text
.toFloat() << "\n";
188 m_camera
.setCenterZ(text
.toFloat());
189 emit
glSceneNeedsUpdate();
192 void ControlDialog::on_upXEdit_textChanged(const QString
& text
)
194 std::cout
<< "ControlDialog::on_upXEdit_textChanged()\n";
195 std::cout
<< "New up X = " << text
.toFloat() << "\n";
197 m_camera
.setUpX(text
.toFloat());
198 emit
glSceneNeedsUpdate();
201 void ControlDialog::on_upYEdit_textChanged(const QString
& text
)
203 std::cout
<< "ControlDialog::on_upYEdit_textChanged()\n";
204 std::cout
<< "New up Y = " << text
.toFloat() << "\n";
206 m_camera
.setUpY(text
.toFloat());
207 emit
glSceneNeedsUpdate();
210 void ControlDialog::on_upZEdit_textChanged(const QString
& text
)
212 std::cout
<< "ControlDialog::on_upZEdit_textChanged()\n";
213 std::cout
<< "New up Z = " << text
.toFloat() << "\n";
215 m_camera
.setUpZ(text
.toFloat());
216 emit
glSceneNeedsUpdate();
219 void ControlDialog::on_browseFileButton_clicked(void)
222 std::cout
<< "ControlDialog::on_browseFileButton_clicked()\n";
224 fileName
= QFileDialog::getOpenFileName(this, tr("Open data file"),
225 "/home", "Data files(*.dat);; All files(*)");
226 if (fileName
== NULL
)
229 fileNameEdit
->setText(fileName
);
230 emit
fileNameChanged(fileName
);
233 void ControlDialog::on_fileNameChangedManually(void)
235 QString fileName
= fileNameEdit
->text();
237 emit
fileNameChanged(fileName
);