Remove unnecessary Q_ASSERT
[agianapa.git] / qt / sphere-orbit-camera-gui / controlDialog.cpp
blob192aa5df98b0297fe9744d66eda03694ff74036c
1 #include <iostream>
2 //#include <QString>
3 //#include <QTextStream>
5 #include "controlDialog.h"
6 #include "myglwidget.h"
8 ControlDialog::ControlDialog(QWidget *parent)
9 : QDialog(parent)
11 std::cout << "ControlDialog::ControlDialog()\n";
13 setupUi(this);
15 // Connect signals
16 connect(this, SIGNAL(glSceneNeedsUpdate()), &m_GLScene, SLOT(updateGL()));
18 connect(fileNameEdit, SIGNAL(returnPressed()), this, SLOT(on_fileNameChangedManually()));
19 connect(this, SIGNAL(fileNameChanged(QString)), &m_GLScene, SLOT(setFileName(QString)));
21 // Initialize axis, camera, sphere.
22 // XXX: axis
23 m_axisX.setColor(QColor(255, 0, 0));
24 m_axisY.setColor(QColor(0, 255, 0));
25 m_axisZ.setColor(QColor(0, 0, 255));
26 m_localAxisSystem = false;
28 // Camera
29 m_camera.setEyeX(eyeXEdit->text().toFloat());
30 m_camera.setEyeY(eyeYEdit->text().toFloat());
31 m_camera.setEyeZ(eyeZEdit->text().toFloat());
33 m_camera.setCenterX(centerXEdit->text().toFloat());
34 m_camera.setCenterY(centerYEdit->text().toFloat());
35 m_camera.setCenterZ(centerZEdit->text().toFloat());
37 m_camera.setUpX(upXEdit->text().toFloat());
38 m_camera.setUpY(upYEdit->text().toFloat());
39 m_camera.setUpZ(upZEdit->text().toFloat());
41 // Sphere
42 m_sphere.setRadius(radiusSpin->value());
43 m_sphere.setSlices(slicesSpin->value());
44 m_sphere.setStacks(stacksSpin->value());
45 m_sphere.setCulling(cullingCheck->checkState() == Qt::Checked ?
46 true : false);
48 // Pass objects to GL scene.
49 m_GLScene.setAxis(AXIS_X, &m_axisX);
50 m_GLScene.setAxis(AXIS_Y, &m_axisY);
51 m_GLScene.setAxis(AXIS_Z, &m_axisZ);
53 m_GLScene.setCamera(&m_camera);
55 m_GLScene.setSphere(&m_sphere);
57 // Show scene and start animating.
58 m_GLScene.setWindowTitle("GL Scene");
59 // Window manager might ignore the following line.
60 m_GLScene.move(pos().x() + frameGeometry().width(), pos().y());
61 m_GLScene.show();
62 //m_GLScene.startAnimation();
65 ControlDialog::~ControlDialog()
67 std::cout << "ControlDialog::~ControlDialog()\n";
71 void ControlDialog::on_startButton_clicked()
73 std::cout << "ControlDialog::on_startButton_clicked()\n";
75 m_GLScene.startAnimation();
76 stopButton->setEnabled(true);
79 void ControlDialog::on_stopButton_clicked()
81 std::cout << "ControlDialog::on_stopButton_clicked()\n";
83 m_GLScene.stopAnimation();
84 stopButton->setEnabled(false);
87 void ControlDialog::on_exitButton_clicked()
89 // qApp is a global pointer referring to the unique application object.
90 qApp->closeAllWindows();
93 void ControlDialog::on_xAxisVisibleCheck_stateChanged(int state)
95 qDebug("ControlDialog::on_xAxisVisibleCheck_stateChanged()\n"
96 "New state = %d", state);
98 m_axisX.setVisible(state == Qt::Checked ? true : false);
99 emit glSceneNeedsUpdate();
102 void ControlDialog::on_yAxisVisibleCheck_stateChanged(int state)
104 qDebug("ControlDialog::on_yAxisVisibleCheck_stateChanged()\n"
105 "New state = %d", state);
107 m_axisY.setVisible(state == Qt::Checked ? true : false);
108 emit glSceneNeedsUpdate();
111 void ControlDialog::on_zAxisVisibleCheck_stateChanged(int state)
113 qDebug("ControlDialog::on_zAxisVisibleCheck_stateChanged()\n"
114 "New state = %d", state);
116 m_axisZ.setVisible(state == Qt::Checked ? true : false);
117 emit glSceneNeedsUpdate();
120 void ControlDialog::on_localAxisCheck_stateChanged(int state)
122 qDebug("ControlDialog::on_localAxisCheck_stateChanged()\n"
123 "New state = %d", state);
125 m_axisX.setLocal(state == Qt::Checked ? true : false);
126 m_axisY.setLocal(state == Qt::Checked ? true : false);
127 m_axisZ.setLocal(state == Qt::Checked ? true : false);
128 emit glSceneNeedsUpdate();
131 void ControlDialog::on_stacksSpin_valueChanged(int i)
133 qDebug("ControlDialog::on_stacksSpin_valueChanged()\n"
134 "New value = %d", i);
136 m_sphere.setStacks(i);
137 emit glSceneNeedsUpdate();
140 void ControlDialog::on_slicesSpin_valueChanged(int i)
142 qDebug("ControlDialog::on_slicesSpin_valueChanged()\n"
143 "New value = %d", i);
145 m_sphere.setSlices(i);
146 emit glSceneNeedsUpdate();
149 void ControlDialog::on_radiusSpin_valueChanged(double d)
151 qDebug("ControlDialog::on_radiusSpin_valueChanged()\n"
152 "New value = %f", d);
154 m_sphere.setRadius(d);
155 emit glSceneNeedsUpdate();
158 void ControlDialog::on_cullingCheck_stateChanged(int state)
160 qDebug("ControlDialog::on_cullingCheck_stateChanged()\n"
161 "New state = %d", state);
163 m_sphere.setCulling(state == Qt::Checked ? true : false);
166 // Camera tab related slots
167 void ControlDialog::on_eyeXEdit_textChanged(const QString& text)
169 qDebug("ControlDialog::on_eyeXEdit_textChanged()\n"
170 "New eyeX = %f", text.toFloat());
172 m_camera.setEyeX(text.toFloat());
173 emit glSceneNeedsUpdate();
176 void ControlDialog::on_eyeYEdit_textChanged(const QString& text)
178 qDebug("ControlDialog::on_eyeYEdit_textChanged()\n"
179 "New eyeY = %f", text.toFloat());
181 m_camera.setEyeY(text.toFloat());
182 emit glSceneNeedsUpdate();
185 void ControlDialog::on_eyeZEdit_textChanged(const QString& text)
187 qDebug("ControlDialog::on_eyeZEdit_textChanged()\n"
188 "New eyeZ = %f", text.toFloat());
190 m_camera.setEyeZ(text.toFloat());
191 emit glSceneNeedsUpdate();
194 void ControlDialog::on_centerXEdit_textChanged(const QString& text)
196 qDebug("ControlDialog::on_centerXEdit_textChanged()\n"
197 "New centerX = %f", text.toFloat());
199 m_camera.setCenterX(text.toFloat());
200 emit glSceneNeedsUpdate();
203 void ControlDialog::on_centerYEdit_textChanged(const QString& text)
205 qDebug("ControlDialog::on_centerYEdit_textChanged()\n"
206 "New centerY = %f", text.toFloat());
208 m_camera.setCenterY(text.toFloat());
209 emit glSceneNeedsUpdate();
212 void ControlDialog::on_centerZEdit_textChanged(const QString& text)
214 qDebug("ControlDialog::on_centerZEdit_textChanged()\n"
215 "New centerZ = %f", text.toFloat());
217 m_camera.setCenterZ(text.toFloat());
218 emit glSceneNeedsUpdate();
221 void ControlDialog::on_upXEdit_textChanged(const QString& text)
223 qDebug("ControlDialog::on_upXEdit_textChanged()\n"
224 "New upX = %f", text.toFloat());
226 m_camera.setUpX(text.toFloat());
227 emit glSceneNeedsUpdate();
230 void ControlDialog::on_upYEdit_textChanged(const QString& text)
232 qDebug("ControlDialog::on_upYEdit_textChanged()\n"
233 "New upY = %f", text.toFloat());
235 m_camera.setUpY(text.toFloat());
236 emit glSceneNeedsUpdate();
239 void ControlDialog::on_upZEdit_textChanged(const QString& text)
241 qDebug("ControlDialog::on_upZEdit_textChanged()\n"
242 "New upZ = %f", text.toFloat());
244 m_camera.setUpZ(text.toFloat());
245 emit glSceneNeedsUpdate();
248 void ControlDialog::on_browseFileButton_clicked(void)
250 QString fileName;
251 qDebug("ControlDialog::on_browseFileButton_clicked()");
253 fileName = QFileDialog::getOpenFileName(this, tr("Open data file"),
254 "/home", "Data files(*.dat);; All files(*)");
255 if (fileName == NULL)
256 return;
258 fileNameEdit->setText(fileName);
259 emit fileNameChanged(fileName);
262 void ControlDialog::on_fileNameChangedManually(void)
264 qDebug("ControlDialog::on_fileNameChangedManually()");
266 QString fileName = fileNameEdit->text();
267 emit fileNameChanged(fileName);