5 #include "myglwidget.h"
10 std::cout
<< "Window() contructor\n";
12 // Set parent's window minimum dimensions
13 this->setMinimumHeight(300);
14 this->setMinimumWidth(300);
16 // Construct and display opengl widget
17 // Widgets are invisible by default
18 myglWidget
= new MyGLWidget(this);
21 // Connect signals here
22 connect(this, SIGNAL(windowResized(QResizeEvent
*)),
23 myglWidget
, SLOT(resizeWidget(QResizeEvent
*)));
24 connect(this, SIGNAL(verticesChanged(int )),
25 myglWidget
, SLOT(setNumOfVertices(int )));
28 void Window::resizeEvent(QResizeEvent
*e
)
30 std::cout
<< "window::resizeEvent()" << std::endl
;
32 // Resize opengl widget to cover the whole window
33 myglWidget
->setGeometry(0, 0, e
->size().width(), e
->size().height());
35 // Force opengl widget to redraw its contents
36 emit
windowResized(e
);
39 void Window::keyPressEvent(QKeyEvent
*e
)
41 std::cout
<< "window::keyPressEvent()" << std::endl
;
43 // Dispatch key events
46 emit
verticesChanged(1);
49 emit
verticesChanged(-1);
52 // For key events we don't process,
53 // just call the base class handler implementation.
54 QWidget::keyPressEvent(e
);