5 #include "controlDialog.h"
6 #include "myglwidget.h"
7 #include "workerthread.h"
9 ControlDialog::ControlDialog(QWidget
*parent
)
12 qDebug("ControlDialog::ControlDialog()");
14 // Worker thread populates the data pool with coordinations and angles.
15 // It automatically blocks once the pool has reached a maximum number
16 // of data and wakes up when data resource are low.
23 connect(this, SIGNAL(glSceneNeedsUpdate()),
24 &m_GLScene
, SLOT(updateGL()));
25 connect(fileNameEdit
, SIGNAL(returnPressed()),
26 this, SLOT(on_fileNameChangedManually()));
27 connect(this, SIGNAL(fileNameChanged(QString
)),
28 &m_thread
, SLOT(setFileName(QString
)));
31 connect(&m_timeLine
, SIGNAL(valueChanged(qreal
)),
32 this, SLOT(pullData(qreal
)));
34 // Initialize axis, camera, sphere.
36 m_axisX
.setColor(QColor(255, 0, 0));
37 m_axisY
.setColor(QColor(0, 255, 0));
38 m_axisZ
.setColor(QColor(0, 0, 255));
39 m_localAxisSystem
= false;
42 m_camera
.setEyeX(eyeXEdit
->text().toFloat());
43 m_camera
.setEyeY(eyeYEdit
->text().toFloat());
44 m_camera
.setEyeZ(eyeZEdit
->text().toFloat());
46 m_camera
.setCenterX(centerXEdit
->text().toFloat());
47 m_camera
.setCenterY(centerYEdit
->text().toFloat());
48 m_camera
.setCenterZ(centerZEdit
->text().toFloat());
50 m_camera
.setUpX(upXEdit
->text().toFloat());
51 m_camera
.setUpY(upYEdit
->text().toFloat());
52 m_camera
.setUpZ(upZEdit
->text().toFloat());
55 m_sphere
.setRadius(radiusSpin
->value());
56 m_sphere
.setSlices(slicesSpin
->value());
57 m_sphere
.setStacks(stacksSpin
->value());
58 m_sphere
.setCulling(cullingCheck
->checkState() == Qt::Checked
?
61 // Pass objects to GL scene.
62 m_GLScene
.setAxis(AXIS_X
, &m_axisX
);
63 m_GLScene
.setAxis(AXIS_Y
, &m_axisY
);
64 m_GLScene
.setAxis(AXIS_Z
, &m_axisZ
);
66 m_GLScene
.setCamera(&m_camera
);
67 m_GLScene
.setSphere(&m_sphere
);
68 m_GLScene
.setCoordsAndAngles(&m_coordsAndAngles
);
71 m_GLScene
.setWindowTitle("GL Scene");
72 // Window manager might ignore the following line
73 m_GLScene
.move(pos().x() + frameGeometry().width(), pos().y());
76 // At this point the animation isn't ready to begin.
77 // We still miss the following function calls:
78 // WorkerThread::setFileName()
79 // QTimeLine::setFrameRange()
80 // QTimeLine::setUpdateInterval()
81 // QTimeLine::setDuration()
84 ControlDialog::~ControlDialog()
86 qDebug("ControlDialog::~ControlDialog()");
89 void ControlDialog::on_startButton_clicked()
91 qDebug("ControlDialog::on_startButton_clicked()");
94 stopButton
->setEnabled(true);
97 void ControlDialog::on_stopButton_clicked()
99 qDebug("ControlDialog::on_stopButton_clicked()");
102 stopButton
->setEnabled(false);
105 void ControlDialog::on_exitButton_clicked()
107 // qApp is a global pointer referring to the unique application object.
108 qApp
->closeAllWindows();
111 void ControlDialog::on_xAxisVisibleCheck_stateChanged(int state
)
113 qDebug("ControlDialog::on_xAxisVisibleCheck_stateChanged()\n"
114 "New state = %d", state
);
116 m_axisX
.setVisible(state
== Qt::Checked
? true : false);
117 emit
glSceneNeedsUpdate();
120 void ControlDialog::on_yAxisVisibleCheck_stateChanged(int state
)
122 qDebug("ControlDialog::on_yAxisVisibleCheck_stateChanged()\n"
123 "New state = %d", state
);
125 m_axisY
.setVisible(state
== Qt::Checked
? true : false);
126 emit
glSceneNeedsUpdate();
129 void ControlDialog::on_zAxisVisibleCheck_stateChanged(int state
)
131 qDebug("ControlDialog::on_zAxisVisibleCheck_stateChanged()\n"
132 "New state = %d", state
);
134 m_axisZ
.setVisible(state
== Qt::Checked
? true : false);
135 emit
glSceneNeedsUpdate();
138 void ControlDialog::on_localAxisCheck_stateChanged(int state
)
140 qDebug("ControlDialog::on_localAxisCheck_stateChanged()\n"
141 "New state = %d", state
);
143 m_axisX
.setLocal(state
== Qt::Checked
? true : false);
144 m_axisY
.setLocal(state
== Qt::Checked
? true : false);
145 m_axisZ
.setLocal(state
== Qt::Checked
? true : false);
146 emit
glSceneNeedsUpdate();
149 void ControlDialog::on_stacksSpin_valueChanged(int i
)
151 qDebug("ControlDialog::on_stacksSpin_valueChanged()\n"
152 "New value = %d", i
);
154 m_sphere
.setStacks(i
);
155 emit
glSceneNeedsUpdate();
158 void ControlDialog::on_slicesSpin_valueChanged(int i
)
160 qDebug("ControlDialog::on_slicesSpin_valueChanged()\n"
161 "New value = %d", i
);
163 m_sphere
.setSlices(i
);
164 emit
glSceneNeedsUpdate();
167 void ControlDialog::on_radiusSpin_valueChanged(double d
)
169 qDebug("ControlDialog::on_radiusSpin_valueChanged()\n"
170 "New value = %f", d
);
172 m_sphere
.setRadius(d
);
173 emit
glSceneNeedsUpdate();
176 void ControlDialog::on_cullingCheck_stateChanged(int state
)
178 qDebug("ControlDialog::on_cullingCheck_stateChanged()\n"
179 "New state = %d", state
);
181 m_sphere
.setCulling(state
== Qt::Checked
? true : false);
182 emit
glSceneNeedsUpdate();
185 // Camera tab related slots
186 void ControlDialog::on_eyeXEdit_textChanged(const QString
& text
)
188 qDebug("ControlDialog::on_eyeXEdit_textChanged()\n"
189 "New eyeX = %f", text
.toFloat());
191 m_camera
.setEyeX(text
.toFloat());
192 emit
glSceneNeedsUpdate();
195 void ControlDialog::on_eyeYEdit_textChanged(const QString
& text
)
197 qDebug("ControlDialog::on_eyeYEdit_textChanged()\n"
198 "New eyeY = %f", text
.toFloat());
200 m_camera
.setEyeY(text
.toFloat());
201 emit
glSceneNeedsUpdate();
204 void ControlDialog::on_eyeZEdit_textChanged(const QString
& text
)
206 qDebug("ControlDialog::on_eyeZEdit_textChanged()\n"
207 "New eyeZ = %f", text
.toFloat());
209 m_camera
.setEyeZ(text
.toFloat());
210 emit
glSceneNeedsUpdate();
213 void ControlDialog::on_centerXEdit_textChanged(const QString
& text
)
215 qDebug("ControlDialog::on_centerXEdit_textChanged()\n"
216 "New centerX = %f", text
.toFloat());
218 m_camera
.setCenterX(text
.toFloat());
219 emit
glSceneNeedsUpdate();
222 void ControlDialog::on_centerYEdit_textChanged(const QString
& text
)
224 qDebug("ControlDialog::on_centerYEdit_textChanged()\n"
225 "New centerY = %f", text
.toFloat());
227 m_camera
.setCenterY(text
.toFloat());
228 emit
glSceneNeedsUpdate();
231 void ControlDialog::on_centerZEdit_textChanged(const QString
& text
)
233 qDebug("ControlDialog::on_centerZEdit_textChanged()\n"
234 "New centerZ = %f", text
.toFloat());
236 m_camera
.setCenterZ(text
.toFloat());
237 emit
glSceneNeedsUpdate();
240 void ControlDialog::on_upXEdit_textChanged(const QString
& text
)
242 qDebug("ControlDialog::on_upXEdit_textChanged()\n"
243 "New upX = %f", text
.toFloat());
245 m_camera
.setUpX(text
.toFloat());
246 emit
glSceneNeedsUpdate();
249 void ControlDialog::on_upYEdit_textChanged(const QString
& text
)
251 qDebug("ControlDialog::on_upYEdit_textChanged()\n"
252 "New upY = %f", text
.toFloat());
254 m_camera
.setUpY(text
.toFloat());
255 emit
glSceneNeedsUpdate();
258 void ControlDialog::on_upZEdit_textChanged(const QString
& text
)
260 qDebug("ControlDialog::on_upZEdit_textChanged()\n"
261 "New upZ = %f", text
.toFloat());
263 m_camera
.setUpZ(text
.toFloat());
264 emit
glSceneNeedsUpdate();
267 void ControlDialog::on_browseFileButton_clicked(void)
270 qDebug("ControlDialog::on_browseFileButton_clicked()");
272 // Get filename from open dialog
273 fileName
= QFileDialog::getOpenFileName(this, tr("Open data file"),
275 "Data files(*.dat);; All files(*)");
276 if (fileName
== NULL
) {
277 qDebug("QFileDialog::getOpenFileName() returned NULL"
278 "(user pressed cancel");
282 // CAUTION: these lines must precede or else the
283 // WorkerThread::extractHeader() won't be called.
284 fileNameEdit
->setText(fileName
);
285 emit
fileNameChanged(fileName
);
288 m_timeLine
.setFrameRange(0, m_thread
.getNumOfRecords());
289 m_timeLine
.setUpdateInterval(1000 / fpsSpin
->value());
290 m_timeLine
.setDuration(m_thread
.getDurationInSec() * 1000);
291 qDebug("End frame: %d\n", m_timeLine
.endFrame());
293 // Construct strings based on the extracted header from the binary file
294 QString magicVersionStr
= QString("0x%1")
295 .arg(m_thread
.getMagicVersion(), 0, 16).toUpper();
296 QString protocolVersionStr
= QString::number(m_thread
.getProtocolVersion());
297 QString durationStr
= QString::number(m_thread
.getDurationInSec());
298 QString numberOfRecordsStr
= QString::number(m_thread
.getNumOfRecords());
300 // Update the labels in control dialog
301 magicVersionOutputLabel
->setText(magicVersionStr
);
302 protocolVersionOutputLabel
->setText(protocolVersionStr
);
303 durationOutputLabel
->setText(durationStr
);
304 numberOfRecordsOutputLabel
->setText(numberOfRecordsStr
);
306 if (!startButton
->isEnabled())
307 startButton
->setEnabled(true);
310 void ControlDialog::on_fileNameChangedManually(void)
312 qDebug("ControlDialog::on_fileNameChangedManually()");
314 QString fileName
= fileNameEdit
->text();
315 emit
fileNameChanged(fileName
);
318 void ControlDialog::pullData(qreal time
)
320 float t
, xp
, yp
, zp
, xa
, ya
, za
;
321 qDebug("ControlDialog::pullData()");
324 m_thread
.m_mutex
.lock();
327 qDebug("Timeline[0, 1] = %f\tTarget time(sec) = %f\tCurrent time(sec) = %f",
328 time
, time
* m_thread
.getDurationInSec(), m_t
);
330 if (m_thread
.m_data
.size() >= 1000) {
331 qDebug("Queue size = %d", m_thread
.m_data
.size());
332 m_t
= m_thread
.m_data
.dequeue();
333 xp
= m_thread
.m_data
.dequeue();
334 yp
= m_thread
.m_data
.dequeue();
335 zp
= m_thread
.m_data
.dequeue();
336 xa
= m_thread
.m_data
.dequeue();
337 ya
= m_thread
.m_data
.dequeue();
338 za
= m_thread
.m_data
.dequeue();
339 //qDebug("t = %f\txp = %f\typ = %f\tzp = %f\txa = %f\tya = %f\tza = %f",
340 // t, xp, yp, zp, xa, ya, za);
341 if (m_t
< m_thread
.getDurationInSec() * time
)
344 m_coordsAndAngles
.setCoordsAndAngles(xp
, yp
, zp
, xa
, ya
, za
);
349 m_thread
.m_mutex
.unlock();
350 qDebug("WAKING THREAD");
351 m_thread
.condition
.wakeOne();
355 m_thread
.m_mutex
.unlock();
357 emit
glSceneNeedsUpdate();
360 void ControlDialog::on_fpsSpin_valueChanged(int i
)
362 qDebug("ControlDialog::on_fpsSpin_valueChanged()\n"
363 "New value = %d", i
);
366 m_timeLine
.setFrameRange(0, i
* m_thread
.getDurationInSec());
367 qDebug("=======> %d\n", m_timeLine
.endFrame());
368 m_timeLine
.setUpdateInterval(1000 / i
);
369 //m_timeLine.start();
371 // Don't resume animation, unless it was running before.
372 if (stopButton
->isEnabled())