Re-implemented ActiveSessionSocket. Still doesn't work, though.
commitac75deabb9c7d87d515cf25182ed322b1714b2a5
authorstrange <kawk256@gmail.com>
Wed, 20 Jan 2010 23:55:22 +0000 (20 16:55 -0700)
committerstrange <kawk256@gmail.com>
Wed, 20 Jan 2010 23:55:22 +0000 (20 16:55 -0700)
tree82f5a2e2e062743f77a93afea848b70e16ae6e3b
parent3f3328a554cb46ffa3b4780b8bad10323e19abec
Re-implemented ActiveSessionSocket. Still doesn't work, though.

I think the monitor needs to have a separate thread that handles the network
communication, actually. It seems to me, at least, that having it as it is now
is inviting major slowdowns because of network transmissions . . .
src/gui/ActiveSession.cpp
src/gui/ActiveSession.h
src/gui/ActiveSessionOverview.cpp
src/gui/ActiveSessionOverview.h
src/gui/ActiveSessionSocket.cpp
src/gui/ActiveSessionSocket.h