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[adesklets.git] / src / vector.h
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1 /*--- vector.h -----------------------------------------------------------------
2 Copyright (C) 2004, 2005 Sylvain Fourmanoit <syfou@users.sourceforge.net>
4 Permission is hereby granted, free of charge, to any person obtaining a copy
5 of this software and associated documentation files (the "Software"), to
6 deal in the Software without restriction, including without limitation the
7 rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 sell copies of the Software, and to permit persons to whom the Software is
9 furnished to do so, subject to the following conditions:
11 The above copyright notice and this permission notice shall be included in
12 all copies of the Software and its documentation and acknowledgment shall be
13 given in the documentation and software packages that this Software was
14 used.
16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
20 IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 ------------------------------------------------------------------------------*/
23 /* This implements a minimalistic vector API with error checking,
24 useful for storing dynamic collections of structures.
25 STL does not exist in pure C!
27 Basically, what we call a vector here is only a dynamic array
28 of references to undefined data structures (therefore cast to 'void')...
29 As you see, it is pretty similar to a vector in STL, and you can
30 expect the same kind of limitations. Please note that:
32 - vector_push and vector_pop are O(1), while vector_insert
33 and vector_delete are O(n) at best.
35 - 'pos' and 'size' should never be modified by external
36 routines. 'content' could, but using the limited API
37 is better...Of course, you are totally on your own
38 for the data itself.
40 - Data elements pushed or added into a vector should always
41 be dynamically allocated OR the vector_free_item function
42 pointer be redefined.
44 - If freeing data elements requires more than calling free(),
45 the user should supply its own vector_free_item_func function,
46 and store its reference into the vector_free_item field of
47 the vector.
49 - Memory allocation/reallocation of the reference array
50 is automatically taken care of.
52 - VECTOR_CHUNK macro should be modified for vectors
53 of typically more than a couple references,
54 because memory allocation calls would then become
55 very expensive. Default value of 5 fits adesklets frugality!
58 /*----------------------------------------------------------------------------*/
59 #ifndef HAVE_VECTOR_H
60 #define HAVE_VECTOR_H
62 #ifndef HAVE_CONFIG_H
63 #error Autogenerated config.h should be used.
64 #endif
66 /*----------------------------------------------------------------------------*/
67 #include "config.h" /* Autoconf header */
69 #ifdef HAVE_STDLIB_H
70 #include <stdlib.h> /* C includes: malloc, free, realloc */
71 #endif
73 #include "types.h" /* Various typedef */
74 #include "error.h" /* Error wrapper */
76 /*----------------------------------------------------------------------------*/
77 #define VECTOR_CHUNK 5 /* Number of additional elements */
78 /* to allocate in one shot when
79 more space is needed */
81 /*----------------------------------------------------------------------------*/
82 typedef int (*vector_search_func) (void*,void*);
83 typedef void * (*vector_free_item_func) (void*);
85 typedef struct s_vector {
86 void ** content; /* Ref. to dynamic, unspecified data */
87 uint pos, /* First unused element */
88 size; /* Number of allocated ref. */
89 vector_free_item_func /* The item freeing function */
90 vector_free_item;
91 } vector;
93 /*----------------------------------------------------------------------------*/
94 /* Create a vector.
95 Return the vector address, or NULL in case of failure.
96 A default wrapping of free() is put in place as the vector_free_item
97 function reference. Users needing different desallocation should
98 overwrite it.
100 vector * vector_init(void);
102 /* Push a reference to an untyped element into a vector.
103 Return 1 if successful, 0 otherwise.
105 int vector_push(vector *, void *);
107 /* Pop the last reference out of a vector.
108 Return 1 if successful, 0 otherwise.
110 int vector_pop(vector *);
112 /* Insert a reference to a untyped element into a vector at a given position.
113 Return 1 if successful, 0 otherwise.
115 int vector_insert(vector *, uint, void *);
117 /* Delete a reference to a untyped element from a vector at a given position.
118 Return 1 if successful, 0 otherwise.
120 int vector_delete(vector *, uint);
122 /* Go through all the elements of a vector (from the first to the last)
123 until the first that matches a critera according to a search function,
124 passing an unspecified callback argument. Second argument will contain
125 the index of matching element, if found.
126 Return this element's address, or NULL if unfound.
128 void * vector_find(vector *, uint *, vector_search_func, void*);
130 /* Destruct a vector.
131 Returns NULL if successful, original vector otherwise.
133 vector * vector_free(vector *);
135 /*----------------------------------------------------------------------------*/
136 #endif