tuning: succubi
[aNetHack.git] / src / minion.c
blob1af08f5ea92db437a07275bbea1b68a9f009e59b
1 /* NetHack 3.6 minion.c $NHDT-Date: 1432512773 2015/05/25 00:12:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.33 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
5 #include "hack.h"
7 void
8 newemin(mtmp)
9 struct monst *mtmp;
11 if (!mtmp->mextra)
12 mtmp->mextra = newmextra();
13 if (!EMIN(mtmp)) {
14 EMIN(mtmp) = (struct emin *) alloc(sizeof(struct emin));
15 (void) memset((genericptr_t) EMIN(mtmp), 0, sizeof(struct emin));
19 void
20 free_emin(mtmp)
21 struct monst *mtmp;
23 if (mtmp->mextra && EMIN(mtmp)) {
24 free((genericptr_t) EMIN(mtmp));
25 EMIN(mtmp) = (struct emin *) 0;
27 mtmp->isminion = 0;
30 /* count the number of monsters on the level */
31 int
32 monster_census(spotted)
33 boolean spotted; /* seen|sensed vs all */
35 struct monst *mtmp;
36 int count = 0;
38 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
39 if (DEADMONSTER(mtmp))
40 continue;
41 if (spotted && !canspotmon(mtmp))
42 continue;
43 ++count;
45 return count;
48 /* mon summons a monster */
49 int
50 msummon(mon)
51 struct monst *mon;
53 struct permonst *ptr;
54 int dtype = NON_PM, cnt = 0, result = 0, census;
55 aligntyp atyp;
56 struct monst *mtmp;
58 if (mon) {
59 ptr = mon->data;
60 atyp = mon->ispriest ? EPRI(mon)->shralign
61 : mon->isminion ? EMIN(mon)->min_align
62 : (ptr->maligntyp == A_NONE)
63 ? A_NONE
64 : sgn(ptr->maligntyp);
65 } else {
66 ptr = &mons[PM_WIZARD_OF_YENDOR];
67 atyp = (ptr->maligntyp == A_NONE) ? A_NONE : sgn(ptr->maligntyp);
70 if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
71 dtype = (!rn2(20)) ? dprince(atyp) : (!rn2(4)) ? dlord(atyp)
72 : ndemon(atyp);
73 cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
74 } else if (is_dlord(ptr)) {
75 dtype = (!rn2(50)) ? dprince(atyp) : (!rn2(20)) ? dlord(atyp)
76 : ndemon(atyp);
77 cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
78 } else if (is_ndemon(ptr)) {
79 dtype = (!rn2(20)) ? dlord(atyp) : (!rn2(6)) ? ndemon(atyp)
80 : monsndx(ptr);
81 cnt = 1;
82 } else if (is_lminion(mon)) {
83 dtype = (is_lord(ptr) && !rn2(20))
84 ? llord()
85 : (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
86 cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
87 } else if (ptr == &mons[PM_ANGEL]) {
88 /* non-lawful angels can also summon */
89 if (!rn2(6)) {
90 switch (atyp) { /* see summon_minion */
91 case A_NEUTRAL:
92 dtype = PM_AIR_ELEMENTAL + rn2(4);
93 break;
94 case A_CHAOTIC:
95 case A_NONE:
96 dtype = ndemon(atyp);
97 break;
99 } else {
100 dtype = PM_ANGEL;
102 cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
105 if (dtype == NON_PM)
106 return 0;
108 /* sanity checks */
109 if (cnt > 1 && (mons[dtype].geno & G_UNIQ))
110 cnt = 1;
112 * If this daemon is unique and being re-summoned (the only way we
113 * could get this far with an extinct dtype), try another.
115 if (mvitals[dtype].mvflags & G_GONE) {
116 dtype = ndemon(atyp);
117 if (dtype == NON_PM)
118 return 0;
121 /* some candidates can generate a group of monsters, so simple
122 count of non-null makemon() result is not sufficient */
123 census = monster_census(FALSE);
125 while (cnt > 0) {
126 mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);
127 if (mtmp) {
128 result++;
129 /* an angel's alignment should match the summoner */
130 if (dtype == PM_ANGEL) {
131 mtmp->isminion = 1;
132 EMIN(mtmp)->min_align = atyp;
133 /* renegade if same alignment but not peaceful
134 or peaceful but different alignment */
135 EMIN(mtmp)->renegade =
136 (atyp != u.ualign.type) ^ !mtmp->mpeaceful;
139 cnt--;
142 /* how many monsters exist now compared to before? */
143 if (result)
144 result = monster_census(FALSE) - census;
146 return result;
149 void
150 summon_minion(alignment, talk)
151 aligntyp alignment;
152 boolean talk;
154 register struct monst *mon;
155 int mnum;
157 switch ((int) alignment) {
158 case A_LAWFUL:
159 mnum = lminion();
160 break;
161 case A_NEUTRAL:
162 mnum = PM_AIR_ELEMENTAL + rn2(4);
163 break;
164 case A_CHAOTIC:
165 case A_NONE:
166 mnum = ndemon(alignment);
167 break;
168 default:
169 impossible("unaligned player?");
170 mnum = ndemon(A_NONE);
171 break;
173 if (mnum == NON_PM) {
174 mon = 0;
175 } else if (mnum == PM_ANGEL) {
176 mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
177 if (mon) {
178 mon->isminion = 1;
179 EMIN(mon)->min_align = alignment;
180 EMIN(mon)->renegade = FALSE;
182 } else if (mnum != PM_SHOPKEEPER && mnum != PM_GUARD
183 && mnum != PM_ALIGNED_PRIEST && mnum != PM_HIGH_PRIEST) {
184 /* This was mons[mnum].pxlth == 0 but is this restriction
185 appropriate or necessary now that the structures are separate? */
186 mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
187 if (mon) {
188 mon->isminion = 1;
189 EMIN(mon)->min_align = alignment;
190 EMIN(mon)->renegade = FALSE;
192 } else {
193 mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS);
195 if (mon) {
196 if (talk) {
197 pline_The("voice of %s booms:", align_gname(alignment));
198 verbalize("Thou shalt pay for thine indiscretion!");
199 if (!Blind)
200 pline("%s appears before you.", Amonnam(mon));
201 mon->mstrategy &= ~STRAT_APPEARMSG;
203 mon->mpeaceful = FALSE;
204 /* don't call set_malign(); player was naughty */
208 #define Athome (Inhell && (mtmp->cham == NON_PM))
210 /* returns 1 if it won't attack. */
212 demon_talk(mtmp)
213 register struct monst *mtmp;
215 long cash, demand, offer;
217 if (uwep && uwep->oartifact == ART_EXCALIBUR) {
218 pline("%s looks very angry.", Amonnam(mtmp));
219 mtmp->mpeaceful = mtmp->mtame = 0;
220 set_malign(mtmp);
221 newsym(mtmp->mx, mtmp->my);
222 return 0;
225 if (is_fainted()) {
226 reset_faint(); /* if fainted - wake up */
227 } else {
228 stop_occupation();
229 if (multi > 0) {
230 nomul(0);
231 unmul((char *) 0);
235 /* Slight advantage given. */
236 if (is_dprince(mtmp->data) && mtmp->minvis) {
237 boolean wasunseen = !canspotmon(mtmp);
239 mtmp->minvis = mtmp->perminvis = 0;
240 if (wasunseen && canspotmon(mtmp)) {
241 pline("%s appears before you.", Amonnam(mtmp));
242 mtmp->mstrategy &= ~STRAT_APPEARMSG;
244 newsym(mtmp->mx, mtmp->my);
246 if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
247 pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
248 flags.female ? "Sister" : "Brother");
249 if (!tele_restrict(mtmp))
250 (void) rloc(mtmp, TRUE);
251 return (1);
253 cash = money_cnt(invent);
254 demand =
255 (cash * (rnd(80) + 20 * Athome))
256 / (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
258 if (!demand || multi < 0) { /* you have no gold or can't move */
259 mtmp->mpeaceful = 0;
260 set_malign(mtmp);
261 return 0;
262 } else {
263 /* make sure that the demand is unmeetable if the monster
264 has the Amulet, preventing monster from being satisfied
265 and removed from the game (along with said Amulet...) */
266 if (mon_has_amulet(mtmp))
267 demand = cash + (long) rn1(1000, 40);
269 pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
270 currency(demand));
272 if ((offer = bribe(mtmp)) >= demand) {
273 pline("%s vanishes, laughing about cowardly mortals.",
274 Amonnam(mtmp));
275 } else if (offer > 0L && (long) rnd(40) > (demand - offer)) {
276 pline("%s scowls at you menacingly, then vanishes.",
277 Amonnam(mtmp));
278 } else {
279 pline("%s gets angry...", Amonnam(mtmp));
280 mtmp->mpeaceful = 0;
281 set_malign(mtmp);
282 return 0;
285 mongone(mtmp);
286 return (1);
289 long
290 bribe(mtmp)
291 struct monst *mtmp;
293 char buf[BUFSZ];
294 long offer;
295 long umoney = money_cnt(invent);
297 getlin("How much will you offer?", buf);
298 if (sscanf(buf, "%ld", &offer) != 1)
299 offer = 0L;
301 /*Michael Paddon -- fix for negative offer to monster*/
302 /*JAR880815 - */
303 if (offer < 0L) {
304 You("try to shortchange %s, but fumble.", mon_nam(mtmp));
305 return 0L;
306 } else if (offer == 0L) {
307 You("refuse.");
308 return 0L;
309 } else if (offer >= umoney) {
310 You("give %s all your gold.", mon_nam(mtmp));
311 offer = umoney;
312 } else {
313 You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));
315 (void) money2mon(mtmp, offer);
316 context.botl = 1;
317 return (offer);
321 dprince(atyp)
322 aligntyp atyp;
324 int tryct, pm;
326 for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
327 pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
328 if (!(mvitals[pm].mvflags & G_GONE)
329 && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
330 return (pm);
332 return (dlord(atyp)); /* approximate */
336 dlord(atyp)
337 aligntyp atyp;
339 int tryct, pm;
341 for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
342 pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
343 if (!(mvitals[pm].mvflags & G_GONE)
344 && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
345 return (pm);
347 return (ndemon(atyp)); /* approximate */
350 /* create lawful (good) lord */
352 llord()
354 if (!(mvitals[PM_ARCHON].mvflags & G_GONE))
355 return (PM_ARCHON);
357 return (lminion()); /* approximate */
361 lminion()
363 int tryct;
364 struct permonst *ptr;
366 for (tryct = 0; tryct < 20; tryct++) {
367 ptr = mkclass(S_ANGEL, 0);
368 if (ptr && !is_lord(ptr))
369 return (monsndx(ptr));
372 return NON_PM;
376 ndemon(atyp)
377 aligntyp atyp;
379 int tryct;
380 struct permonst *ptr;
382 for (tryct = 0; tryct < 20; tryct++) {
383 ptr = mkclass(S_DEMON, 0);
384 if (ptr && is_ndemon(ptr)
385 && (atyp == A_NONE || sgn(ptr->maligntyp) == sgn(atyp)))
386 return (monsndx(ptr));
389 return NON_PM;
392 /* guardian angel has been affected by conflict so is abandoning hero */
393 void
394 lose_guardian_angel(mon)
395 struct monst *mon; /* if null, angel hasn't been created yet */
397 coord mm;
398 int i;
400 if (mon) {
401 if (canspotmon(mon)) {
402 if (!Deaf) {
403 pline("%s rebukes you, saying:", Monnam(mon));
404 verbalize("Since you desire conflict, have some more!");
405 } else {
406 pline("%s vanishes!", Monnam(mon));
409 mongone(mon);
411 /* create 2 to 4 hostile angels to replace the lost guardian */
412 for (i = rn1(3, 2); i > 0; --i) {
413 mm.x = u.ux;
414 mm.y = u.uy;
415 if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))
416 (void) mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
417 FALSE);
421 /* just entered the Astral Plane; receive tame guardian angel if worthy */
422 void
423 gain_guardian_angel()
425 struct monst *mtmp;
426 struct obj *otmp;
427 coord mm;
429 Hear_again(); /* attempt to cure any deafness now (divine
430 message will be heard even if that fails) */
431 if (Conflict) {
432 pline("A voice booms:");
433 verbalize("Thy desire for conflict shall be fulfilled!");
434 /* send in some hostile angels instead */
435 lose_guardian_angel((struct monst *) 0);
436 } else if (u.ualign.record > 8) { /* fervent */
437 pline("A voice whispers:");
438 verbalize("Thou hast been worthy of me!");
439 mm.x = u.ux;
440 mm.y = u.uy;
441 if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL])
442 && (mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
443 TRUE)) != 0) {
444 mtmp->mstrategy &= ~STRAT_APPEARMSG;
445 if (!Blind)
446 pline("An angel appears near you.");
447 else
448 You_feel("the presence of a friendly angel near you.");
449 /* guardian angel -- the one case mtame doesn't
450 * imply an edog structure, so we don't want to
451 * call tamedog().
453 mtmp->mtame = 10;
454 /* make him strong enough vs. endgame foes */
455 mtmp->m_lev = rn1(8, 15);
456 mtmp->mhp = mtmp->mhpmax =
457 d((int) mtmp->m_lev, 10) + 30 + rnd(30);
458 if ((otmp = select_hwep(mtmp)) == 0) {
459 otmp = mksobj(SILVER_SABER, FALSE, FALSE);
460 if (mpickobj(mtmp, otmp))
461 panic("merged weapon?");
463 bless(otmp);
464 if (otmp->spe < 4)
465 otmp->spe += rnd(4);
466 if ((otmp = which_armor(mtmp, W_ARMS)) == 0
467 || otmp->otyp != SHIELD_OF_REFLECTION) {
468 (void) mongets(mtmp, AMULET_OF_REFLECTION);
469 m_dowear(mtmp, TRUE);
475 /*minion.c*/