1 /* NetHack 3.6 context.h $NHDT-Date: 1455907260 2016/02/19 18:41:00 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.30 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
5 /* If you change the context structure make sure you increment EDITLEVEL in */
6 /* patchlevel.h if needed. */
11 #define CONTEXTVERBSZ 30
14 * The context structure houses things that the game tracks
15 * or adjusts during the game, to preserve game state or context.
17 * The entire structure is saved with the game.
21 struct dig_info
{ /* apply.c, hack.c */
26 boolean down
, chew
, warned
, quiet
;
31 unsigned o_id
; /* o_id of tin in save file */
32 int usedtime
, reqtime
;
36 struct obj
*book
; /* last/current book being xscribed */
37 unsigned o_id
; /* o_id of book in save file */
38 schar delay
; /* moves left for this spell */
45 boolean cancelled_don
;
46 char disrobing
[CONTEXTVERBSZ
+ 1];
50 struct obj
*piece
; /* the thing being eaten, or last thing that
51 * was partially eaten, unless that thing was
52 * a tin, which uses the tin structure above,
53 * in which case this should be 0 */
54 unsigned o_id
; /* o_id of food object in save file */
55 /* doeat() initializes these when piece is valid */
56 int usedtime
, /* turns spent eating */
57 reqtime
; /* turns required to eat */
58 int nmod
; /* coded nutrition per turn */
59 Bitfield(canchoke
, 1); /* was satiated at beginning */
61 /* start_eating() initializes these */
62 Bitfield(fullwarn
, 1); /* have warned about being full */
63 Bitfield(eating
, 1); /* victual currently being eaten */
64 Bitfield(doreset
, 1); /* stop eating at end of turn */
67 struct warntype_info
{
68 unsigned long obj
; /* object warn_of_mon monster type M2 */
69 unsigned long polyd
; /* warn_of_mon monster type M2 due to poly */
70 struct permonst
*species
; /* particular species due to poly */
71 short speciesidx
; /* index of above in mons[] (for save/restore) */
75 struct monst
*hitmon
; /* the monster we tried to hit last */
76 unsigned m_id
; /* monster id of hitmon, in save file */
80 unsigned parent_oid
, /* set: splitobj(), */
81 child_oid
; /* reset: clear_splitobjs() */
85 size_t tributesz
; /* make it possible to skip this in future */
86 boolean enabled
; /* Do we have tributes turned on? */
87 Bitfield(bookstock
, 1); /* Have we stocked the book? */
88 Bitfield(Deathnotice
,1); /* Did Death notice the book? */
89 /* Markers for other tributes can go here */
93 struct novel_tracking
{ /* for choosing random passage when reading novel */
94 unsigned id
; /* novel oid from previous passage selection */
95 int count
; /* number of passage indices available in pasg[] */
96 xchar pasg
[30]; /* pasg[0..count-1] are passage indices */
97 /* tribute file is allowed to have more than 30 passages for a novel;
98 if it does, reading will first choose a random subset of 30 of them;
99 reading all 30 or switching to a different novel and then back again
100 will pick a new subset, independent of previous ones so might not
101 contain all--or even any--of the ones left out of the prior subset;
102 chatting with Death works the same as reading a novel except that
103 sometimes he delivers one of a few hardcoded messages rather than a
104 passage from the Death Quotes section of dat/tribute */
107 struct context_info
{
108 unsigned ident
; /* social security number for each monster */
109 unsigned no_of_wizards
; /* 0, 1 or 2 (wizard and his shadow) */
110 unsigned run
; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
111 /* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
113 unsigned startingpet_mid
;
114 int current_fruit
; /* fruit->fid corresponding to pl_fruit[] */
116 int rndencode
; /* randomized escape sequence introducer */
117 long next_attrib_check
; /* next attribute check */
118 long stethoscope_move
;
119 short stethoscope_movement
;
120 boolean travel
; /* find way automatically to u.tx,u.ty */
121 boolean travel1
; /* first travel step */
123 boolean nopick
; /* do not pickup objects (as when running) */
125 boolean mon_moving
; /* monsters' turn to move */
128 boolean bypasses
; /* bypass flag is set on at least one fobj */
129 boolean botl
; /* partially redo status line */
130 boolean botlx
; /* print an entirely new bottom line */
131 boolean door_opened
; /* set to true if door was opened during test_move */
132 struct dig_info digging
;
133 struct victual_info victual
;
135 struct book_info spbook
;
136 struct takeoff_info takeoff
;
137 struct warntype_info warntype
;
138 struct polearm_info polearm
;
139 struct obj_split objsplit
; /* track most recently split object stack */
140 struct tribute_info tribute
;
141 struct novel_tracking novel
;
144 extern NEARDATA
struct context_info context
;
146 #endif /* CONTEXT_H */