simplify #vanquished monsters processing...
[aNetHack.git] / include / region.h
blobdd1534fc2a317e42eb4fec2d07eb5312ab14fec3
1 /* NetHack 3.6 region.h $NHDT-Date: 1432512779 2015/05/25 00:12:59 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ */
2 /* Copyright (c) 1996 by Jean-Christophe Collet */
3 /* NetHack may be freely redistributed. See license for details. */
5 #ifndef REGION_H
6 #define REGION_H
8 /* generic callback function */
10 typedef boolean FDECL((*callback_proc), (genericptr_t, genericptr_t));
13 * player_flags
15 #define REG_HERO_INSIDE 0x01
16 #define REG_NOT_HEROS 0x02
17 #define hero_inside(r) ((r)->player_flags & REG_HERO_INSIDE)
18 #define heros_fault(r) (!((r)->player_flags & REG_NOT_HEROS))
19 #define set_hero_inside(r) ((r)->player_flags |= REG_HERO_INSIDE)
20 #define clear_hero_inside(r) ((r)->player_flags &= ~REG_HERO_INSIDE)
21 #define set_heros_fault(r) ((r)->player_flags &= ~REG_NOT_HEROS)
22 #define clear_heros_fault(r) ((r)->player_flags |= REG_NOT_HEROS)
25 * Note: if you change the size/type of any of the fields below,
26 * or add any/remove any fields, you must update the
27 * bwrite() calls in save_regions(), and the
28 * mread() calls in rest_regions() in src/region.c
29 * to reflect the changes.
32 typedef struct {
33 NhRect bounding_box; /* Bounding box of the region */
34 NhRect *rects; /* Rectangles composing the region */
35 short nrects; /* Number of rectangles */
36 boolean attach_2_u; /* Region attached to player ? */
37 unsigned int attach_2_m; /* Region attached to monster ? */
38 /*struct obj *attach_2_o;*/ /* Region attached to object ? UNUSED YET */
39 const char *enter_msg; /* Message when entering */
40 const char *leave_msg; /* Message when leaving */
41 long ttl; /* Time to live. -1 is forever */
42 short expire_f; /* Function to call when region's ttl expire */
43 short can_enter_f; /* Function to call to check whether the player
44 can, or can not, enter the region */
45 short enter_f; /* Function to call when the player enters*/
46 short can_leave_f; /* Function to call to check whether the player
47 can, or can not, leave the region */
48 short leave_f; /* Function to call when the player leaves */
49 short inside_f; /* Function to call every turn if player's
50 inside */
51 unsigned int player_flags; /* (see above) */
52 unsigned int *monsters; /* Monsters currently inside this region */
53 short n_monst; /* Number of monsters inside this region */
54 short max_monst; /* Maximum number of monsters that can be
55 listed without having to grow the array */
56 #define MONST_INC 5
58 /* Should probably do the same thing about objects */
60 boolean visible; /* Is the region visible ? */
61 int glyph; /* Which glyph to use if visible */
62 anything arg; /* Optional user argument (Ex: strength of
63 force field, damage of a fire zone, ...*/
64 } NhRegion;
66 #endif /* REGION_H */