1 /* aNetHack 0.0.1 patchlevel.h $ANH-Date: 1451600769 2015/12/31 22:26:09 $ $ANH-Branch: master $:$ANH-Revision: 1.116 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* aNetHack may be freely redistributed. See license for details. */
6 #define VERSION_MAJOR 0
7 #define VERSION_MINOR 0
9 * PATCHLEVEL is updated for each release.
13 * Incrementing EDITLEVEL can be used to force invalidation of old bones
18 #define COPYRIGHT_BANNER_A "aNetHack, Copyright 1985-2017, based on NetHack"
19 #define COPYRIGHT_BANNER_B " By Stichting Mathematisch Centrum and M. Stephenson."
20 /* COPYRIGHT_BANNER_C is generated by makedefs into date.h */
21 #define COPYRIGHT_BANNER_D " See license for details."
24 * If two or more successive releases have compatible data files, define
25 * this with the version number of the oldest such release so that the
26 * new release will accept old save and bones files. The format is
28 * 0x = literal prefix "0x", MM = major version, mm = minor version,
29 * PP = patch level, ee = edit level, L = literal suffix "L",
30 * with all four numbers specified as two hexadecimal digits.
32 #define VERSION_COMPATIBILITY 0x00000000L
34 /****************************************************************************/
37 /* Patch 1, [insert date here]
38 * A couple of dozen bug fixes.
43 * NetHack 3.6.0, December 7, 2015
45 * Hundreds of bug fixes.
46 * Some code reorganization.
48 * Variations of some community patches rolled in.
51 /****************************************************************************/
54 /* Version 3.5 was never officially released.
57 /****************************************************************************/
60 /* Patch 3, December 7, 2003
61 * Several dozen general bug fixes including at least one fatal bug
62 * Correct several inconsistencies
63 * Handle level completely filled with monsters better
64 * Performance enhancements for win32tty port on Windows 98 and Me
65 * win32gui player selection fixes
66 * X11 player selection fixes, one of which could be fatal
67 * Eliminated a gold-in-shop-container cheat
68 * Include bones file version compatibility info in options file
71 /* Patch 2, August 30, 2003
72 * Fix a fatal bug that caused a crash when applying figurine, candle, or
73 * bell that gets used up
74 * Fix a fatal bug that triggered a panic when your secondary weapon was
75 * cursed during bones file creation
76 * Several dozen general bug fixes
77 * Fixed some Gnome compilation problems on Redhat 7.2 and 8.0
78 * Fixed a problem in the util Makefile
79 * Use random() by default under linux instead of lrand48()
80 * win32 tty adjustments and support for loading alternative key handlers
83 /* Patch 1, February 22, 2003
84 * Fix a few fatal errors including one for reentering shops, one
85 * involving land mines and boulders/statues, one for delayed
86 * polymorph, and one from a chest trap exploding ball and chain
87 * Fix a buffer overflow that could lead to security problems
88 * Hundreds of general bug fixes
89 * Several message and other glitches corrected
90 * Travel command adjustments and ability to disable travel command
91 * message recall window extensions (by Christian Cooper)
92 * win32: some interface improvements
93 * unix: improved tile support
94 * gnome: some fixes, and some enhancements by Dylan Alex Simon
95 * winCE: Windows CE port included (by Alex Kompel)
99 * NetHack 3.4.0, March 20, 2002
101 * Hundreds of general bug fixes including some for sliming, zapping,
103 * and several more for riding
104 * Eliminated a few potentially fatal bugs including one for stone-to-flesh,
105 * trouble-fixing during prayer, riding down stairs while punished,
106 * polyd player demon summoning, throwing digging tools into shops, and
107 * a couple from having the vision system enabled at inappropriate times
108 * Corrected some incorrect calculations in final scoring
109 * Enhanced config file processing and alert to duplication of entries
110 * Player selection prompt enhancements for TTY and X11
111 * Objects merge in containers
112 * Wish for "nothing", and genocide "none" to preserve your conduct
113 * Changes to Wizard quest
114 * Added the travel command which works by mouse click or '_' command
115 * Config file BOULDER option to specify the symbol for displaying boulders
116 * Incorporate modified versions of several 3.3.1 patches that have been
117 * in circulation in the NetHack community
118 * New Gnomish Mines levels (courtesy Kelly Bailey)
119 * Mac: command-key shortcuts in the player selection dialog
120 * Amiga: screenmode requester, and several amiga specific bug fixes
121 * Win32 graphical port contributed by Alex Kompel is now included
126 /****************************************************************************/
129 /* Patch 1, August 9, 2000
130 * Many, many general fixes, including a number for riding, twoweapon,
131 * and invisible monsters
132 * A security fix for a couple of potentially exploitable buffer overflows
133 * in previous versions
135 * Introduction of differentiation between different causes of blindness
136 * Overhaul of warning
137 * Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari
138 * (courtesy Christian "Marvin" Bressler) ports
139 * Mac: multiple interface fixes
140 * win32: fixed bug that caused messages to stop displaying after escape
141 * tty: use ANSI color (AF) over standard color (Sf) when given the choice
142 * several ports: offer for player selection only choices consistent with
143 * those already made by config file/command line (e.g., only offer roles
144 * that are compatible with specified race)
148 * NetHack 3.3.0, December 10, 1999
150 * Implement the differentiation of character class or role from the
152 * Removal of the Elf class, in preference to the Elf as a race.
153 * Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in
154 * addition to the Human "norm".
155 * Addition of the Monk and Ranger classes.
156 * Integrate some of the features of several branch versions of the game,
157 * notably NetHack--, NHplus, SLASH, and Slash'em.
158 * Adopt "the wizard patch" spellcasting system.
159 * Support for the Qt widget set.
160 * Y2K fix: use 4 digit year values for the dates in the score file
161 * updated COPYRIGHT_BANNER_A to reflect year of release.
162 * Dozens of other bug fixes, and minor improvements.
167 /****************************************************************************/
170 /* Patch 3, December 10, 1999
171 * Released simultaneously with 3.3.0 for the benefit of
172 * ports and platforms that were unable to get working
173 * versions of 3.3.0 ready prior to the year 2000. It
174 * consisted of just a few bug fixes and offered no new
175 * functionality changes over 3.2.2.
177 * Y2K fix: use 4 digit year values for the dates in the score file
178 * updated COPYRIGHT_BANNER_A to reflect year of release
179 * Fatal Mac bug removed
180 * DOS Makefile problem removed
181 * several bugs that could potentially trigger crashes removed
184 /* Patch 2, December 10, 1996
185 * fix the `recover' utility
186 * fix priest/minion name overflow which could cause Astral Plane crashes
187 * avoid crash when hit by own thrown boomerang
188 * " " " worn blindfold pushed off by applying cursed towel
189 * handle returning live Wizard correctly in deep dungeon levels
190 * don't occasionally display unseen areas of new levels during level change
191 * other minor display fixes
192 * fix several minor reason for death inconsistencies and shop bugs
193 * high dexterity doesn't guarantee that thrown eggs & potions will hit
195 * Selected platform- or configuration-specific changes:
196 * Mac: update `mrecover'
197 * MSDOS: don't switch into tiles mode when resuming play on rogue level
198 * tty: support object class characters for 'I' command in menu mode
199 * Unix: work around several <curses.h> compilation problems
200 * X11: as tty above, plus implement tty-style count handling in menus;
201 * better window placement support for old window managers
204 /* Patch 1, May 28, 1996
205 * eliminate `#qualifications'; fix weapon proficiency handling for missiles
206 * keep Medusa from continuing to move after she's been killed by reflection
207 * of her own gaze (fixes relmon panic)
208 * make monsters a little smarter; assorted eating and chatting changes
209 * fix object amnesia for spellbooks; fix Nazgul's sleep gas attack
210 * fix bullwhip usage for case of having recently been in a trap
211 * egg hatching fixes, oil potion fixes, magic marker fixes
212 * support object class chars as selection accelerators for some menus
213 * stricter parsing of run-time options at startup time
214 * interactive setting of options via menu (courtesy Per Liboriussen)
216 * Selected platform- or configuration-specific changes:
217 * Amiga: fix panic for tiles display in Gnomish mines
218 * BeOS: preliminary support for new BeBox platform; initially tty only
219 * DLB: avoid excessive fseek calls (major performance hit for MSDOS)
220 * HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation
221 * Mac: avoid MW 68K struct copy optimization bug which caused crashes;
222 * fix dragging of scrollbar; boost partitions to 2MB minimum
223 * MSDOS: wasn't safe to enter endgame for MFLOPPY configuration;
224 * fix re-entry into game after "!" (shell escape) + chdir + EXIT;
225 * F3/F4/F5 display interface swapping improvements;
226 * add support for preloading all tiles in protected mode environment
227 * TERMINFO: colors were wrong for some systems, such as Linux
228 * X11: display help files properly
232 * NetHack 3.2.0, April 11, 1996
233 * enhancements to the windowing systems including "tiles" or icons to
234 * visually represent monsters and objects (courtesy Warwick Allison)
235 * window based menu system introduced for inventory and selection
236 * moving light sources besides the player
237 * improved #untrap (courtesy Helge Hafting)
238 * spellcasting logic changes to balance spellcasting towards magic-using
239 * classes (courtesy Stephen White)
240 * many, many bug fixes and abuse eliminations
245 /****************************************************************************/
249 * Patch 3, July 12, 1993
250 * further revise Mac windowing and extend to Think C (courtesy
252 * fix confusing black/gray/white display on some MSDOS hardware
253 * remove fatal bugs dealing with horns of plenty and VMS bones levels,
254 * as well as more minor ones
258 * Patch 2, June 1, 1993
259 * add tty windowing to Mac and Amiga ports and revise native windowing
260 * allow direct screen I/O for MS-DOS versions instead of going through
261 * termcap routines (courtesy Michael Allison and Kevin Smolkowski)
262 * changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo
263 * SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and
264 * SCO UNIX (courtesy Andreas Arens)
265 * enhanced pickup and disclosure options
266 * removed fatal bugs dealing with cursed bags of holding, renaming
267 * shopkeepers, objects falling through trapdoors on deep levels,
268 * and kicking embedded objects loose, and many more minor ones
272 * Patch 1, February 25, 1993
273 * add Windows NT console port (courtesy Michael Allison)
274 * polishing of Amiga, Mac, and X11 windowing
275 * fixing many small bugs, including the infamous 3.0 nurse relmon bug
279 * NetHack 3.1.0, January 25, 1993
280 * many, many changes and bugfixes -- some of the highlights include:
281 * display rewrite using line-of-sight vision
282 * general window interface, with the ability to use multiple interfaces
283 * in the same executable
284 * intelligent monsters
285 * enhanced dungeon mythology
286 * branching dungeons with more special levels, quest dungeons, and
287 * multi-level endgame
288 * more artifacts and more uses for artifacts
289 * generalization to multiple shops with damage repair
291 * ability to recover crashed games
292 * full rewrite of Macintosh port
294 * directory rearrangement (dat, doc, sys, win, util)
299 /****************************************************************************/
303 * Patch 10, February 5, 1991
304 * extend overlay manager to multiple files for easier binary distribution
305 * allow for more system and compiler variance
306 * remove more small insects
310 * Patch 9, June 26, 1990
311 * clear up some confusing documentation
312 * smooth some more rough edges in various ports
313 * and fix a couple more bugs
317 * Patch 8, June 3, 1990
318 * further debug and refine Macintosh port
319 * refine the overlay manager, rearrange the OVLx breakdown for better
320 * efficiency, rename the overlay macros, and split off the overlay
321 * instructions to Install.ovl
322 * introduce NEARDATA for better Amiga efficiency
323 * support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
325 * better support for common graphics (DEC VT and IBM)
326 * and a number of simple fixes and consistency extensions
330 * Patch 7, February 19, 1990
331 * refine overlay support to handle portions of .c files through OVLx
332 * (courtesy above plus Kevin Smolkowski)
333 * update and extend Amiga port and documentation (courtesy Richard Addison,
334 * Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
335 * and Gregg Wonderly)
336 * refine and extend Macintosh port and documentation (courtesy Johnny Lee,
337 * Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
338 * refine VMS documentation
339 * continuing ANSIfication, this time of const usage
340 * teach '/' about differences within monster classes
341 * smarter eating code (yet again), death messages, and treatment of
342 * non-animal monsters, monster unconsciousness, and naming
343 * extended version command to give compilation options
344 * and the usual bug fixes and hole plugs
348 * Patch 6, November 19, 1989
349 * add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
350 * Spackman, and Norm Meluch)
351 * refine Macintosh port
352 * different door states show as different symbols (courtesy Ari Huttunen)
353 * smarter drawbridges (courtesy Kevin Darcy)
354 * add CLIPPING and split INFERNO off HARD
355 * further refine eating code wrt picking up and resumption
356 * make first few levels easier, by adding :x monsters and increasing initial
357 * attribute points and hitting probability
358 * teach '/' about configurable symbols
362 * Patch 5, October 15, 1989
363 * add support for Macintosh OS (courtesy Johnny Lee)
364 * fix annoying dependency loop via new color.h file
365 * allow interruption while eating -- general handling of partially eaten
367 * smarter treatment of iron balls (courtesy Kevin Darcy)
368 * a handful of other bug fixes
372 * Patch 4, September 27, 1989
373 * add support for VMS (courtesy David Gentzel)
374 * move monster-on-floor references into functions and implement the new
375 * lookup structure for both objects and monsters
376 * extend the definitions of objects and monsters to provide "living color"
377 * in the dungeon, instead of a single monster color
378 * ifdef varargs usage to satisfy ANSI compilers
379 * standardize on the color 'gray'
384 * Patch 3, September 6, 1989
385 * add war hammers and revise object prices
386 * extend prototypes to ANSI compilers in addition to the previous MSDOS ones
387 * move object-on-floor references into functions in preparation for planned
388 * data structures to allow faster access and better colors
389 * fix some more bugs, and extend the portability of things added in earlier
394 * Patch 2, August 16, 1989
395 * add support for OS/2 (courtesy Timo Hakulinen)
396 * add a better makefile for MicroSoft C (courtesy Paul Gyugyi)
397 * more accommodation of compilers and preprocessors
398 * add better screen-size sensing
399 * expand color use for PCs and introduce it for SVR3 UNIX machines
400 * extend '/' to multiple identifications
401 * allow meta key to be used to invoke extended commands
402 * fix various minor bugs, and do further code cleaning
406 * Patch 1, July 31, 1989
407 * add support for Atari TOS (courtesy Eric Smith) and Andrew File System
408 * (courtesy Ralf Brown)
409 * include the uuencoded version of termcap.arc for the MSDOS versions that
410 * was included with 2.2 and 2.3
411 * make a number of simple changes to accommodate various compilers
412 * fix a handful of bugs, and do some code cleaning elsewhere
413 * add more instructions for new environments and things commonly done wrong
417 * NetHack 3.0 baseline release, July, 1989
422 /****************************************************************************/