1 $ANH-Branch$:$ANH-Revision$ $ANH-Date$
3 General Fixes and Modified Features
4 -----------------------------------
5 change the dreaded "Stop eating?" to "Continue eating?" with default "no"
6 setmangry should not be called when a monster enters a bones region
7 bad capitalization of msg when charging for something that catches light
8 missing opthelp for use_inverse
9 Never say "It moves only reluctantly"
10 expert fireball/cone of cold could not target a monster seen only with
12 display "lotus juice", not "lotu juice" for the fruit juice name
13 only humanoid angelic minions should get/use sword and armor
14 paper, straw and wood golems resist cold
15 the options lootabc, showrace, travelcmd, and runmode are now saved
16 use mons[] array offsets in mnum field in save file rather than storing
17 the ptr and calculating the distance from beginning of array
18 two-weapon combat makes two attacks instead of having one attack hit with
20 apply weapon skill to-hit bonus or penalty to bare-handed attacks
21 only give monk's "cumbersome armor" message when the armor penalty causes
23 dust vortex-induced blindness should kick in immediately when blindfold
24 is removed or glop is wiped off
25 prayer/unicorn-horn won't fix blindness while still engulfed in a dust
26 vortex since it will just return immediately
27 being confused and reading cursed scroll of charging drains your energy
28 class genocide recognizes species name as an example of the class to
29 genocide (Martin Snyder)
30 internals: use Is_box rather than explicitly checking what it checks
31 fix some unreachable messages (either make then reachable or remove them)
32 can quiver coins when GOLDOBJ is defined
33 make #loot behave same for GOLDOBJ as for !GOLDOBJ
34 for GOLDOBJ, can pick gold up into $ when all 52 letters are in use, and
35 can pick non-gold up into unused letter when gold uses one of 52 slots
36 grammar, spelling and other typos
37 keep various delayed killers separate to avoid mixed up messages
38 don't place randomly-placed aquatic monsters in lava on special levels
39 hiding monsters don't hide under cockatrice/chickatrice corpses
40 "sound" option renamed to "acoustics"
41 deafness now a full-fledged attribute
42 water should flow into pits from broken wand of digging and drum of earthquake
43 objects that fall thru trapdoors, et al, can break on impact
44 support engraving in blood in special level files
45 many instances of physical damage were not taking Half_physical_damage
46 into account when reducing your hitpoints
47 make it possible for the code to recognize your starting pet throughout the
48 game via is_starting_pet(mon) macro
49 healers notice when a wand of undead turning revives a monster so the
50 wand is then identified
51 update display if bestowed a spellbook while unable to see invisible self
52 use small pool of static buffers for mon_nam() and Monnam()
53 Acknowledge Schroedinger's cat at end of game
54 grammar fixes for applying stethoscope to corpses and statues
55 player polymorphed as a ceiling hider cannot reach the floor, but
56 automatically unhide on #sit
57 trappers do not hide on the ceiling
58 fix "You hear The food ration tumbles downwards" for blinded pit dropping
59 silver arrows weren't causing silver damage on some silver-haters when wielded
60 wizard mode: avoid division by 0 crash for level teleport in the endgame if
61 confusion overrides teleport control
62 don't #sit on an object in a pit if you're only on the precipice
63 fix message when pushing a boulder into a pool while riding
64 plural of "Nazgul" is "Nazgul" not "Nazguls"
65 trap messages referring to named steed were awkwardly worded when hallucination
66 overrode use of the name
67 some actions such as eating corpses off the floor didn't check whether hero
68 could reach the bottom of a pit
69 usmellmon() instead of "It turns into it" during monster polymorph
70 grammar of messages regarding eating artifacts
71 avoid a message about an invisible monster looking much better
72 player polymorphed as a xorn could not pick up items in pits
73 non-magical whistles do not work underwater
74 try to restrict whistles and musical instruments to monsters that can blow
75 don't display "turns to flee" message for a mimicing mimic
76 don't display "turns to flee" message for a monster who has just died
77 dipping acid in a fountain could cause an explosion but not destroy the potion
78 thrown potions can sometimes hit a steed's saddle
79 if your blindfold glows and you're not otherwise blinded, you can see it
80 sync default documentation of "null" option with the code
81 tripping over a cockatrice corpse didn't petrify, even when not wearing boots
82 do not call swamps on the Juiblex level "moat" when freezing or drowning;
83 likewise for Plane of Water when drowning
84 keep score from wrapping around and becoming negative by capping it
85 kicked objects do not slide when on the air or water levels
86 added strsubst() to hacklib
87 be consistent with use of "removing" rather than "lifting" for encumber
88 messages associated with taking things out of a bag of holding
89 when a giant carrying a boulder dies in a pit, ensure that the corpse is
90 buried under the filled pit
91 cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
92 add passive() flag that indicates uwep was destroyed during the turn
93 polymorphed or shapechanged monster sometimes got erroneous hit points
94 when blind and levitating > shouldn't say "stairs" if player has not seen them
95 a slow-moving monster hidden under a rotting corpse was not immediately
96 displayed when the corpse rotted away
97 mimic that ends up on the rogue level should not mimic a closed door
98 mimic should not mimic a boulder while on a pit or hole or closed door
99 calculate weight of corpses on special levels correctly
100 Sting could trigger premature display of orcs during savegame restore
101 Sting now glows light blue again
102 prevent "offering" or other words with similar ending from matching ring quote
103 make cleric cast lightning blind as other lightning does
104 change the wording slightly to use "one of " when a monster wielding
105 multiple daggers thrusts them
106 if you didn't see a rolling boulder fall into a pit, you only heard the sound
107 of it doing so if you were blind
108 fire trap was triggered twice in the same turn when melting ice was involved
109 abandon the specialized djinn and ghost counters used for potion tuning and
110 use the mvitals[].born field instead
111 if you were Poison_resistant, only a *blessed* potion of sickness caused
113 reviving invisible troll could appear visible until it moves
114 adjust some of the shop repair messages
115 shopkeeper removal of trap from shop doorway yields an open door instead of
116 a closed one if an intact open door is present
117 guarantee that hostile djinn released from bottles really are hostile
118 handle lava when removing or losing water walking boots
119 fix incomplete sentence occurring when unique monster's corpse fell down stairs
120 fractured boulders or statues produced inconsistent object settings on the
122 really fix rolling boulder bug C340-18, the previous "fix" reversed the test
123 monster throwing greased weapon has same chance for slip/misfire as player
124 killing a pet by displacing it into a trap now yields experience
125 prevent a rolling boulder that is in motion from vanishing in bones files
126 ensure that a sleeping steed doesn't answer a #chat
127 eliminate two very minor anomalies when using Luck to adjust random numbers
128 destroying a worn item via dipping in burning oil would not unwear/unwield
129 the item properly, possibly leading to various strange behaviors
130 avoid a panic splitbill when shopkeeper is trapped by the door
131 grammar tidbit for message given when eating tainted meat is also cannibalism
132 gas spores shouldn't be described as "unable to attack" while hero is praying
133 incorrect screen display if engulfer gets turned to stone when trying to
134 swallow while hero is poly'd into cockatrice
135 panic on subsequent move if engulfer gets turned to stone and poly'd hero
136 also has attached ball&chain
137 give more specific messages when dropping weapons due to slippery fingers
138 various helmet messages changed to distinguish between "helm" and "hat"
139 helmets don't protect against cockatrice eggs thrown straight up
140 breaking container contents in a shop didn't always charge for them
141 some types of shop theft of a stack of items only charged for a single one
142 some thefts weren't charged at all even though shopkeeper noticed
143 wizard mode: WIZKIT wish for own quest artifact triggered crash at startup
144 avoid "your steed is still eating" message when going through a magic portal
145 cannot drink from fountain, sink or surrounding water while swallowed
146 don't hallucinate anything for an exploding black light as it dies
147 give blindness feedback when moving into/through stinking cloud
148 fix case on monster name when monster reflects floating eye's gaze
149 monsters "shrieking in pain" from a potion didn't wake anything up
150 charge for reviving a shop owned corpse or reanimating a shop owned statue
151 filled trap doors on castle can be re-dug
152 message order when swapping places with a pet (e.g. into a trap), also use
153 different term instead of "displace"
154 flyers can get out of pits more easily than non-flyers
155 allow use of the < command to try to exit a pit
156 Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
157 co-aligned unicorns in bones could be hostile
158 finding "something" posing as a statue while Blind should map_invisible()
159 adding more candles than required to total 7 to a candelabrum which
160 already had between 1 and 6 gave an ungrammatical message
161 give correct message when a spellcasting monster summons other monsters
162 correct experience calculation for monsters that cause nonphysical damage
163 clean up messages when you stop levitation while riding a flying steed
164 monsters evading a kick on noteleport levels would cause a "teleports" message
165 interrupt current activity during certain stages of petrification or vomiting
166 warning about bad food didn't recognize tin of Medusa meat
167 eating tainted Medusa corpse caused food poisoning instead of petrification
168 avoid potential stale pointer use after magic bag explosion
169 nymphs and monkeys can't steal rings worn under gloves
170 monkeys can't steal rings worn under cursed weapon
171 succubi will remove hero's gloves before taking worn ring; incubi will do
172 so before forcing ring to be put on
173 mbodypart should return forehoof, not foreclaw, for horselike monsters;
174 rear paws instead of rear claws for feet of d, f, r, and owlbear;
175 hand, arm, leg, foot for yeti, sasquatch, monkey, ape, carnivorous ape
176 further digging of an existing hole finishes in a single turn
177 only prefix shopkeeper names with "Mr." or "Ms." when not a personal name
178 account for all attacks when determining max_passive_dmg
179 green slime should not affect noncorporeal monsters
180 land mine explosion will destroy a drawbridge at same location
181 avoid some more buffer overflows in query buffers containing object names
182 avoid giving extra information about things that break out of sight
183 dipping in acid can erode the dipped object
184 avoid giving away wand type for near misses while blind
185 avoid excessive repetition of "monsters are aware of your presence"
186 monster's aggravation spell now affects meditating monsters
187 handle pets sooner at end-of-game to avoid message delivery anomalies
188 busy pet won't miss out upon ascension
189 fix various places that "finally finished" could be displayed after the hero
190 stopped doing something other than eating
191 fix some cases where movement was disallowed but the hero was still conscious
192 after destroying drawbridge, hero could appear to be in the wall
193 sometimes shop items which hero is forced to buy could be sold back twice
194 non-empty container dropped but not sold in a tended shop and then picked up
195 after that shop became untended could be sold twice in another shop
196 vision was not updated when polymorphing a statue into a boulder
197 various actions--such as enchanting--performed on an unpaid shop object
198 either force the hero to buy the item (when its value is lowered) or
199 increase the current bill (when its value is raised)
200 `I u' when carrying single unpaid item listed its cost twice
201 armor which auto-curses when worn by hero should do same if worn by monster
202 limit how high accuracy, damage, or protection can become via eating rings
203 when blinded hero detects a trap by touch, make sure it shows up on the map
204 confused remove curse will cause loss of knowledge of items' curse/bless state
205 with astral vision, the ";" command should only display "normal vision"
206 for things that could be seen without astral vision
207 reanimating a statue containing gold produced double gold
208 probing the resulting double-gold monster caused "static object freed" panic
209 cursed wand might explode if used to engrave
210 fatal wish from magic lamp left functional magic lamp in bones data
211 fatal wish granted by monster left that monster in bones data
212 death due to dipping potion of acid into a pool left the potion in bones data
213 clear prompt from screen after ESC is used to abort "In what direction?"
214 minor interface changes for interactively manipulating autopickup exceptions
215 chatting with quest leader who was brought back from the dead gave warnings
216 becoming green slime or mimicking gold violates "never changed form" conduct
217 when a monster grew into a higher form which had previously been genocided,
218 the message explaining its fate was only given if it was sensed via ESP
219 hero could still see for brief period after being blinded by potion vapors
220 avoid crash when thrown potion hits bars before a monster
221 don't give messages about seeing things happen while asleep
222 adjust health threshold where wounded hero will be healed by successful prayer
223 protect hero from mind flayer's remote mental blast during successful prayer
224 recognize if hero has already entered Gehennom by means other than usual route
225 so that prompt can be skipped if Valley's stairs are subsequently used
226 once you've passed the Valley, drawbridge tune is no longer a prayer reward
227 fix up grammar and punctuation in variants of shopkeeper's price message
228 regression, bug fixed in 3.4.1 reintroduced in 3.4.3: Sunsword continued to
229 emit light after monster who was wielding got killed
230 weaken "farming" strategies
231 don't suppress corpse if you kill your own steed
232 fix typo in tourist quest leader's greeting
233 fix grammar for graveyard sounds when polymorphed
234 avoid divide by zero crash if Luck drops below -1 while a prayer is in progress
235 make hero inflicted with lycanthropy immune to level drain just like monsters
236 describe locomotion method accurately when flyers traverse ladders or holes
237 when there were multiple boulders at a location, moving one of them sometimes
238 resulted in line-of-sight anomalies
239 unicorn can't catch gems if it is asleep or paralyzed
240 fix grammar when choking on gold
241 prevent lose-level+regain-level cycle from arbitrarily boosting HP and Pw
242 prevent polymorphing into "new man" at low level from magnifying HP and Pw
243 some messages which referred to "mirror" ought to have used "looking glass"
244 incubi react to mirrors
245 losing a level while polymorphed affects hero's current monster HP as well as
247 mind flayer brain eating is subject to certain fatal targets and to cannibalism
248 mind flayer can't eat brains of ghost or shade
249 alignment of Angels was handled inconsistently
250 corpses of unique monsters in bones behaved incorrectly if revived or eaten
251 pets capable of digging could pass through walls and stone on the Rogue level
252 don't generate mimics pretending to be closed doors when making Rogue level
253 fix pluralization for "this tin smells like mother-in-laws" when hallucinating
254 force user-specified fruit name to be singular
255 avoid false matches when looking up fruit names ("grapefruit" isn't "grape")
256 handle pluralization of man-at-arms and singularization of men-at-arms
257 avoid inappropriate "the corridor disappears" when vault guard gets killed
258 avoid inappropriate "the guard calms down" if vault guard's magic corridor
259 reaches a spot where gold is embedded in the rock
260 avoid having vault guard ask hero's name when hero is swallowed
261 assigning an artifact name is rejected on objects with similar description to
262 corresponding artifact's type rather than just those of the same type
263 adjust feedback for gas spore explosion when hallucinating
264 adjust message for gas effect from chest trap if hero resists hallucination
265 cancelling non-shop objects in a shop's entrance would upset the shopkeeper
266 traps detected by scroll or crystal ball overlooked carried or buried chests
267 can't wish for a trapped box/chest/tin by specifying "poisoned"
268 grammar bit if killed by stealing a cockatrice corpse from a monster
269 identified touchstone can rub on gold like the data.base entry says
270 restore the capability of rubbing any object against known touchstone
271 being petrified by swallowing a cockatrice violates foodless conduct
272 devouring Medusa whole is fatal
273 tombstone's reason for death after being killed by mis-returning Mjollnir
274 varied depending upon whether it was fully identified
275 tombstone's reason for death from kicking an object could include so much
276 detail about the object that is was too verbose
277 several quest messages were worded inappropriately if the hero was blind
278 a samurai quest guardian message used "ninja" where "ronin" was intended
279 revive from fainting if vault guard or bribe-demanding demon approaches
280 tame flaming spheres and shocking spheres shouldn't pick up items
281 eating pet won't continue eating after becoming paralyzed or falling asleep
282 can hear the opening or closing of an unseen drawbridge
283 prevent "object lost" panic caused by accessing freed memory after worn
284 non-fireproof water walking boots are destroyed by lava
285 stop multi-turn running, searching, or resting early if levitation ends
286 randomize shopkeeper names when hallucinating
287 fix wording for "leprechaun steals gold from between your feet" when mounted
288 Call command could be used to remotely identify which high priest is which
289 large amorphous, whirly, noncorporeal, or slithy creatures can fit through
290 tight diagonal gaps despite their size
291 avoid "You summoned it!" for unseen monster produced by same-race offering
292 fix monsndx panic which happened after currently moving monster expelled
293 swallowed hero onto magic trap and was made tame by its effect; taming
294 no longer replaces monster
295 reduced message verbosity when re-entering a temple
296 reduced message verbosity when monster with multiple attacks missed wildly
297 recognize "mindflayer" as an alternative spelling for "mind flayer"
298 putting on a never seen ring while blinded won't make the ring a discovery
299 zapping a never seen wand while blinded won't make the wand a discovery
300 zapping an unID'd wand of teleportation at self will discover it (usually)
301 zapping unlocking magic at self while punished will remove attached chain
302 treat mattock as blunt object when forcing locks
303 restore capability to force locks with wielded statue
304 only count successful statue creations against the monster limit in sp_lev.c
305 don't see objects or read engraving when hero changes location (random
306 teleport) or position (levitation timeout) while asleep or fainted
307 unseen wand of striking zapped by unseen monster became known if it hit a door
308 tweak knight quest messages
309 guidebook grammar bits
310 special level loader wasn't able to place random door in 1x1 room; could
311 trigger divide-by-0 crash for user-developed custom levels
312 polymorphed spellbooks may turn blank or be too faint to read
313 make gender of quest leaders and nemeses consistent with data.base and
315 Orion and Norn should be giant sized
316 Orion, Norn, Cyclops and Lord Surtur should be able to tear webs
317 avoid inappropriate message when using a cursed lamp while blind
318 player polymorphed as a guardian naga spit the wrong kind of venom
319 ensure monsters cannot teleport to or be created outside nonpassable bounds
321 candles should not be fireproof
322 put #define for potion occupant chance and cursed wand zap chance in one place
323 recognize most instances where hallucinatory monster name should be treated
324 as a personal name (to avoid "the Barney") instead of a description
325 avoid giving misleading or redundant feedback when reading scrolls
326 monsters could end up off the left side of the Ranger quest start level
327 custom arrival message for special levels could be delivered too soon
328 custom arrival message for special levels now supports quest text substitution
329 prevent scroll of charging that has already disappeared from showing in the
330 picklist of things to charge
331 doors break instead of absorbing the blast of a broken wand of striking
332 worms don't have scales, krakens have tentacles, stalkers have a head
333 you no longer "fry to a crisp" as a water elemental
334 change leather spellbook to leathery; pertains to appearance, not composition
335 more precise probing/stethoscope feedback when engulfed
336 make baby long worms have lower level than full grown ones
337 use "your kraken" instead of "a kraken" when searching reveals a tame
339 Magicbane should not produce "<something> are confused" message
340 handle antholes more sensibly when ants aren't available
341 avoid "Something's in the way" message with unidentified wand of locking
342 cancelled nurses shouldn't say "Relax, this won't hurt a bit"
343 check for hero location in digactualhole() before clearing u.utrap
344 clear any pits that the hero digs in the vault guard's temporary corridor
345 better handling for Fort Ludios and endgame in wizard mode's `^V ?' menu
346 no free lunch for gelatinous cubes eating scrolls of mail
347 eating gold in front of the vault guard will make the guard angry
348 calculate engulf time differently for non-digestion attacks than for digestion
349 preform autopickup and/or report on objects at the spot when a failed #untrap
350 attempt causes the hero to move onto a trap's location
351 shattering a monster's weapon didn't work as intended for stack of N>1
352 thrown silver weapon hitting silver-hating poly'd hero got double silver damage
353 wielded silver weapon hitting silver-hating poly'd hero lacked silver message
354 don't reveal surface information that you can neither feel or see
355 if the hero or a monster is already in a pit don't have them "fall into a chasm"
356 from drum of earthquake
357 monsters who ate lizard corpses to cure confusion would lose intrinsic speed
358 monsters couldn't eat lizard corpses to cure being stunned
359 code handling a monster's use of potion or food to cure stoning or confusion
360 was accessing freed memory after the object had been used up
361 properly handle destruction of equipment carried by monsters hit by
362 disintegration breath; life-saving retained conferred properties of
363 formerly worn items (loss of steed's saddle caused much confusion)
364 don't exercise or abuse wisdom when rumors get used for random graffiti
365 don't exercise wisdom twice for each minor oracle consultation
366 don't welcome the hero to Delphi if the Oracle was angered before first entry
367 create_object() created lizard corpses without timers and troll corpses with
368 their revive timers, then changed the corpsenm field
369 when a potion of acid was dropped into water and exploded, anethack would
370 continue to use already freed memory and later might panic or crash
371 when jumping over an already seen trap, use an() to get appropriate grammar
372 fix bad grammar when putting on not-yet-seen Eyes of the Overworld while blind
373 don't "walk quietly" while levitating
374 shopkeeper polymorphed into animal form can no longer speak
375 don't give attribute adjustment messages ("you feel wise") unless the current
376 value actually changes
377 fix message handling when multiple shopkeepers are present at end of game
378 'C' command can't name shopkeepers or temple priests and other minions
379 when "of <deity>" is intentionally being suppressed, an aligned or high
380 priestess would be described as an aligned or high priest
381 specifying role and/or race along with an invalid alignment for it/them in
382 ANETHACKOPTIONS or config file would yield a prompt which misleadingly
383 mentioned the rejected alignment when asking player to pick alignment
384 temple donation can recover protection previously stolen by attrcurse attack
385 even when protection amount is so big that no increment would be given
386 meditating monsters stop meditating when affected by something which wakes
388 monsters capable of hiding can't do so when trapped or while holding you
389 limit recursive calls to spoteffects (poly'd hero fell into water, reverted
390 to human because of it, fell into same water, then crawled out twice)
391 ensure that the punishment ball and chain make it into save file after being
392 temporarily orphaned from the normal chains in the swallowing code
393 display the invisible monster glyph ('I') whenever an unseen monster forces
394 poly'd hero out of hiding
395 charge for thrown wand that shatters into a thousand pieces in a shop
396 wielded light source susceptible to water gets extinguished when weapon rusts
397 don't discover unknown bag of tricks when monster it releases is undetected
398 escape the deleted trap after performing the invocation while trapped
399 use alternate phrasing when life drain attack affects non-living creature
400 bypass "wait! there's a creature hidden there" when attacking a hidden monster
401 sensed by ongoing monster detection
402 remove makedefs.c dependency that time_t and long are the same size
403 terminal window set to 21 lines can cause a crash during player selection
404 menus; have bot() check for valid youmonst.data
405 make region ttl field a long instead of short to get rid of lint warnings
406 about a possible loss of data
407 free storage used to hold region messages in free_region()
408 honor pushweapon when applying a tool or weapon causes it to become wielded
409 in the quest, if the locate level hasn't been reached yet, don't fall or
410 randomly teleport past it
411 fix phrasing in monster against monster attack feedback when attacker is
412 wielding stacked weapons
413 pushing a boulder onto a level teleporter trap could issue repeat messages
414 if shopkeeper or priest gets teleported while inside his shop or temple,
415 give locations inside that room preference when choosing destination
416 don't place hero on top of monster when arriving on level which is so full
417 that the monster can't be moved out of the way
418 tame/peaceful grabber/engulfer will release hero after conflict ends
419 any grabber will release hero if it moves away while confused/stunned/afraid
420 make changes in hallucination be reflected by changes in mimickery feedback
421 have to see a divine gift in order to have it become a discovery
422 honor the never-in-hell flag when selecting random monster type for corpses,
423 eggs, figurines, and statues created in Gehennom
424 hero is not subject to light-based blindness while fainted from hunger
425 add Unaware pseudo-property to suppress various messages while unconscious
426 engraving while underwater should use surface() which handles that case
427 prevent obj_is_local panic during bones creation when splattered burning oil
428 from a thrown potion of oil kills the hero
429 don't leave lit potion intact when splattered burning oil from broken floor
430 potion kills the hero
431 fix region timeout detection, caused strange display of stinking cloud
432 while wearing the Eyes of the Overworld
433 try to keep migrating monsters from escaping the wizard tower
434 affected monsters should always respect "Elbereth"
435 try harder to keep dragged chain between ball and hero
436 fireproof containers should not burn in lava
437 missile which kills engulfer will now be placed prior to hero's return to map
438 fix invalid pointer dereference after applying a wielded cream pie
439 avoid drowned in a drowning and burned by burning if life-saving is inadequate
440 bugles affect all monsters to some extent
441 nurses are affected if player is polymorphed as a cockatrice
442 getting a particular rotten food result can't make attempting to eat a
443 corpse of one of the Riders be survivable
444 pad shortest rumors to improve distribution of delivered rumors
445 wake up sleeping steed when putting on saddle or mounting
446 reveal hidden monsters who change levels or are magically summoned
447 hero can't carry an unlimited number of boulders when poly'd into a giant
448 stop wielding cockatrice corpse which triggered own death followed by life-save
449 format various prompts to avoid "Query truncated" entries in paniclog
450 prevent very large number of objects in # inventory slot from causing
452 !fixinv config was using arbitrary characters instead of # for invent overflow
453 for inventory display, include cost info on hero-owned containers holding
455 shops now claim ownership of items created by using an unpaid horn of plenty
456 shopkeepers shouldn't refer to non-male character as "cad"
457 tweak levitation timeout if trap is being triggered on same turn it is to end
458 don't report death by petrification if cockatrice kills hero via HP loss
459 Riders are immune to green slime
460 Rider corpses can't be engulfed by gelatinous cubes
461 if Rider corpse revival fails, usually try again later instead of rotting away
462 wielding a cloak of magic resistance or gray dragon scales, or carrying one in
463 alternate weapon or quiver inventory slot, conferred magic resistance
465 wielding a potion of blindness or carrying one in alternate weapon or quiver
466 slot conferred resistance against light-based blindness to any hero
467 worn item transformed by polymorph remains worn if feasible
468 zapping closing or breaking magic up or down from beneath an open drawbridge's
469 portcullis failed if bridge orientation was north-to-south (Valk quest)
470 can't dip or apply grease to a worn item that's covered by another worn item
471 sinking into lava didn't track passage of time properly
472 sinking into lava eventually burns away slime; sitting in it always does
473 after escaping lava by foot, if hero doesn't move he'll fall back in
474 suppress corpse from bones data if death is due to being dissolved in lava
475 suppress "you rise from the dead" if game ends due to be turned into slime
476 hero poly'd into stone golem and wielding cockatrice corpse casts stone-to-
477 flesh at self to become flesh golem will revert to stone if no gloves
478 don't give erroneous "<mon> disappears" message for hero poly'd into quantum
479 mechanic who hits engulfer while swallowed and blinded
480 demon lords/princes can't be summoned to the elemental or Astral planes
481 feedback from casting spell of protection was wrong in some situations
482 can't engrave on floor while inside solid rock, wall, or closed door
483 same-race sacrifice can't damage high altars
484 allow corpses on floor to be offered at high altars
485 allow hero to attempt to offer the Amulet at ordinary altars
486 shooting range for crossbow isn't affected by strength; multi-shot volley is
487 remove engravings at drawbridge location when it is opened, closed, or wrecked
488 monster killed in midst of multi-shot volley throwing/shooting might cause
489 freed memory to be accessed, potentially triggering a crash
490 right-handed boomerang throw travels counterclockwise
491 can't arm bear traps or land mines on Planes of Air or Water
492 statues that "come to life" when trap activates shouldn't start out sleeping
493 shopkeepers and priests wouldn't step on graves put in their rooms by bones
494 can't throw if poly'd into form which lacks hands
495 monsters can use ranged attacks over/around boulders, same as hero
496 can't eat an artifact you're unable to touch
497 attempting to kick beyond map edge performed an out of array bounds memory
498 access; symptom seen was "show_glyph: bad pos" warning when blind
499 attempting to engrave with an empty wand should always use a turn
500 don't access freed memory after engraving "wrests one last charge" from wand
501 a magic portal could be rendered inactive for the hero if a successful
502 hangup save took place during level change; leaving the level by any
503 means other than triggering the portal would reactivate it
504 can't drop part of a stack of N weapons welded to hero's hand
505 pickup still accepts m as command prefix, but now rejects F,g,G,M,numpad 5
506 scatter piles of kicked gold rather than move the entire pile at once
507 hero wasn't allowed to affix candles to the candelabrum while underwater
508 non-unicorn horn healing magic which cures sickness now also cures vomiting
509 vomiting/nauseated state is included in enlightenment feedback
510 vomiting countdown actually triggered the final vomit code twice
511 rats aren't capable of vomiting
512 fireproof, non-rustable weapon would be revealed as fireproof by hitting a
513 rust-causing target; ditto for fixed crysknife
514 surviving choking while eating various foods (cockatrice egg, fortune cookie,
515 wolfsbane, others) didn't carry through to those foods' side-effects
516 shapechangers who take on mimic or hider form will mimic or hide when feasible
517 avoid War message if tinning a Rider corpse fails
518 prevent long messages from triggering access violation or segmentation fault
519 due to buffer overflow in pline()
520 cursed corpse wielded by a monster isn't welded to its hand or paw
521 fix grammar errors in samurai quest, wakarimasu ka?
522 fix spelling of Dr Dolittle
523 hero's sleep resistance shouldn't protect steed from sleeping gas trap
524 #jump attempt fails if mounted on sleeping steed; jumping spell still works
525 dropped wielded, in use leash should remain in inventory, since it's in-use
526 wielded, in use leash can't be snatched by whip-wielding monster
527 when using two weapons at once, whip-wielding monster can target either one
528 if normal game save file is restored via `anethack -X', restore in normal
529 mode--with save file deletion--and require confirmation ala 'X'
530 command to make deferred switch into explore mode
531 can't #force floor item while engulfed, levitating, or unskilled riding
532 can't lock or unlock doors while engulfed
533 if hero or monster standing on opened drawbridge survives its destruction,
534 fall into water or lava instead of remaining on top
535 don't give a speed change message when an immobile monster is seen to be hit
536 by a wand of speed or slow monster
537 when shopkeeper "gratefully inherits possessions" of hero who dies in shop
538 doorway without owing the shop, move those items inside shop for bones
539 dying in a shop while wielding two weapons could cause "Setworn: mask" warning
540 make score file processing more bullet proof to avoid potential security issue
541 stethoscope applied to hiding mimic will bring it out of hiding
542 rephrase "<artifact> evades your grasp" message if artifact is already held
543 artifacts which subsequently evade your grasp/control after already being
544 worn or wielded become unworn/unwielded
545 towel equipped in weapon, alternate weapon, or quiver slot can be applied
546 lit candle or potion of oil which burned out while equipped would leave stale
547 weapon/alternate-weapon/quiver pointer that could cause panic or crash
548 wielded/worn figurine which auto-transformed had same stale pointer bug
549 likewise with casting stone-to-flesh on self for figurine of non-veggy monst
550 format names of not yet id'd artifacts such that obj type shows for non-weapons
551 hero with lycanthropy is vulnerable to silver in both human and beast form
552 changing alignment or shape triggers a check for equipment evading hero's grasp
553 passive fire effects can damage attackers' weapons
554 make quest leader and nemesis be unlikely to be affected by traps
555 wielded bow shouldn't affect outcome of kicked arrows
556 ranged polearm hit can divide puddings and can use confuse monster effect
557 charge for kicked shop-owned food if it gets used up taming a monster
558 give better feedback when thrown shop-owned food gets used up taming a monster
559 effect of negative AC on damage received was calculated differently than
560 normal when deciding whether hero poly'd into pudding would split
561 use a more precise jumping path for far, non-straight line destinations
562 unicorn horn produced by revived monster will polymorph as if non-magic
563 stone-to-flesh on any golem statue or golem figurine creates flesh golem
564 stone-to-flesh which activates shop-owned figurine entails shop charges
565 make giants be less likely to be randomly generated in Sokoban
566 bear traps dish out some damage on initial entrapment
567 bear traps and webs are harmless to water elementals
568 hero with polymorph control and inflicted with lycanthropy can specify own
569 werecritter or human werecritter monster types as polymorph target
570 hero undergoing semi-controlled polymorph won't also undergo sex change
571 when doppelgangers taking on new shape don't specifically pick nasty monster
572 or role monster, bias the random form towards humanoid
573 salamanders can use green slime corpses to cure themselves of petrification
574 increase damage bonus applies when kicking while polymorphed into a monster
575 form which has a kicking attack, just like for other kicks
576 feedback about summoned monsters may use singular when it should use plural
577 if magically removing steed's saddle is fatal, don't leave it saddled in bones
578 charging prompt used wrong criteria when deciding whether to list rings
579 rogue's backstab bonus doesn't apply for throwing attacks
580 hiding monsters who are unhidden when hero leaves a level can hide upon return
581 touching a pile of objects while blind affects hero even when the pile is
582 big enough to give "there are many objects here" and not list them
583 explosion while engulfed only affects engulfer and hero, not adjacent monsters
584 eliminate case-sensitivity when converting words from singular to plural and
585 vice versa, so some failing wishes like "Gauntlets of Power" now work
586 breath attack directed at self by poly'd hero always hits
587 an orc (or gnome) will respond to #chat if hero is also an orc (or gnome)
588 override non-silver vs shades for artifacts which deal extra damage to undead
589 assorted mirror fixes--mainly visibility issues
590 kicking at "empty space" has side-effects so should use current turn
591 using weapon to kill tame engulfer from inside triggered "placing defunct
592 monster onto map?" warning
593 some monsters can't be strangled; self-polymorph can stop/restart strangulation
594 nymphs could steal carried boulders
595 amnesia of object discoveries would never forget the very last one
596 re-adjust gem generation probabilities when revisiting existing dungeon levels
597 kick evasion shouldn't move monsters through walls
598 kick evasion and jousting/staggering blows shouldn't move grid bugs diagonally
599 #untrap didn't check whether hero could reach the ground
600 digging/chopping a closed drawbridge message mentioned digging a "wall"
601 attacking via applied polearm now honors the "confirm" option
602 engulfer under influence of conflict or confusion could swallow monster at
603 water/lava/trap spot and not be affected by destination til next move
604 unicorn horn restoration no longer overrides sustain ability characteristic
605 hider monster revived from corpse would start out hidden (even if own corpse
606 was only object around to hide under)
607 fix sequencing issues with dropping #invoked Heart of Ahriman
608 applying an unpaid stack of potions of oil forced hero to buy all of them
609 instead of just the one which got split off and lit
610 sometimes when hero is forced to buy an unpaid shop item its price changed
611 monster could attack with a polearm even after attempt to wield that failed
612 sometimes got "you trip over it" after intervening messages following the
613 one which described "it"
614 wizard mode: WIZKIT wishes could overflow inventory's 52 slots
615 code controlling item drops by small monsters still used pre-3.1.0 weight
616 monsters who want the Amulet won't attack the Wizard to try to get it
617 when loading bones files, censor suspect characters from player-supplied
618 strings such as pet and fruit names
619 opening or closing the castle drawbridge via music consumes a turn
620 can't swap places with tame grid bug when moving diagonally
621 can't move diagonally through a long worm's body (can still fight that way)
622 require confirmation to read a scroll of mail if doing so will be the first
623 violation of illiteracy conduct
624 could get "suddenly you cannot see the <mon>" while invisible mon remained
625 displayed due to telepathy or extended detection
626 cutting a long worm in half would trigger segfault/accvio crash if the hit
627 took parent down to 1 hit point or if long worms had become extinct
628 cutting a level 0 long worm in half produced a new worm with 0 hit points
629 using F to force an attack towards a boulder gave "you attack thin air"
630 random "treasure drop" upon monster's death bypassed dropping side-effects
631 melted ice on Valkyrie quest should be pool, not moat
632 some variations of attempting to use open or close commands on a drawbridge
633 didn't give drawbridge-specific feedback
634 tin contents can now sometimes be accessed on the same turn that the tin
635 starts being opened; when not, the opening feedback is more accurate
636 Nth adjustment of feedback when observing a pet eating
637 monsters who want the Amulet won't attack temple priests to try to get it
638 blinded invisible hero can't see self as invisible via ';' or '/'
639 it was possible to generate an object of 0 gold pieces by dropping 2**32 gold
640 wizard mode's sanity_check option missed nested containers and migrating mons
641 always update map display and use up turn if open or close command attempted
642 while blind reveals change in door state or discloses non-door spot
643 a hangup save while picking up gold from shop floor could duplicate that gold
644 secret door detection's trap finding is no longer blocked by water or clouds
645 on the Planes of Water and Air
646 potion thrown by monster which hit a long worm's tail gave feedback about
648 implement energy vortex's previously unused energy drain attack
649 changing alignment type resets alignment record to 0 (nominally aligned)
650 jellyfish do not technically have a head
651 while polymorphed, suppress attribute gain/lose earned by pre-poly exercise
652 wizard mode #monpolycontrol prompting asked about "it" when monster was unseen
653 reprompt if player fails to make a menu choice during inventory identification
654 potion explosion during failed alchemy should awaken nearby monsters
655 seen eels who were stuck in isolated pools would never re-hide
656 can no longer get both strength and resistance from eating one giant corpse
657 aborting key/lock pick usage via ESC at direction prompt no longer uses a move
658 lit south wall of C quest leader's room contained dark gap at secret door spot
659 when probing from inside an engulfer, "not carrying anything" overlooked hero
660 archeologist shouldn't start with sling skill by carrying slingable touchstone
661 wearing or removing an amulet of restful sleep clobbered permanent sleepiness
662 if attempt to select a co-aligned artifact for first divine gift fails because
663 none is available, choose one from among nonaligned artifacts
664 ensure current_fruit gets set to the correct index when setting fruit
665 option to existing entry whose fid is not the highest
666 monsters already wearing suits can't put on shirts
667 if breaking a wand of polymorph causes hero to drop items, don't transform them
668 give "shuddering vibrations" feedback if breaking a poly wand uses up items
669 if polymorph causes a monster to drop items, they won't be used up via
670 shuddering vibrations or as golem creation fodder
671 monsters who ate green slime corpses weren't turned into green slime
672 "hand slip" while naming an object would never pick 'z' as a substitute letter
673 hero would "gladly take off <armor>" for nymph or succubus even while asleep
674 concealed mimic wasn't revealed if kicking attempt yielded a clumsy miss
675 too accurate feedback given to a blinded hero when a monster summons insects
676 if life-saved steed became untame, repeated "placing steed onto map?" warnings
677 would be given as long as the hero remained mounted
678 message sequencing for fatal explosions was confusing if feedback was given
679 for carried items being destroyed
680 when dipping something in holy/unholy water, only learn its new bless/curse
681 state if hero sees it glow
682 describe lit Sunsword as shining rather than glowing
683 prevent poly'd shopkeepers from taking on forms that can't handle objects
684 attempting to move direction 'u' as a grid bug performed #untrap command;
685 the other diagonals reported "unknown command" instead of "you can't"
686 mimic posing as statue or corpse now picks and maintains particular monst type
687 trying to move down while levitating said "you are floating high above floor"
688 even when being stuck in floor or lava blocked full levitation
689 when levitating, don't show '>' as a likely direction for digging
690 poly'd or mimicking hero who was hidden from monsters would still be treated
691 as a normal target for their ranged attacks
692 hero would remain stuck to an adjacent monster after rehumanizing if he had
693 been attacked while hiding via #monster when poly'd into a small mimic
694 hero poly'd into mimic and hiding as an object via #monster didn't unhide
695 when polymorphing into non-mimic
696 attacking via applied polearm never scuffed engraving underneath hero
697 auto-wielding a polearm took no time if ESC was used to cancel target choice
698 applying a bullwhip while at very edge of map could target beyond edge,
699 potentially leading to a panic or crash
700 prevent temple priests and minions from wearing helms of opposite alignment
701 'D' drop command didn't handle 'u' choice correctly if the only unpaid items
702 were inside containers
703 pearl rings shouldn't rust
704 shouldn't be able to read a worn T-shirt when it's covered by a worn suit
705 simplify hero placement on Castle level when climbing up stairs from Valley
706 spell attack by low-Int hero could inflict negative damage
707 some wand/spell/breath zaps that hit a secret door failed to reveal it
708 wand explosion feedback about adjacent door was phrased as if for a wand zap
709 improve the message sequencing when a thrown poisoned weapon loses is poison
710 message "You hit the with all your might." could be issued if a boulder
711 went away while it was being dug/broken with a pick-axe
712 prevent "object lost" panic if/when drinking a wielded potion of polymorph
713 causes hero's new form to drop weapon
714 documentation tidbit: change Guidebook and in-game help for pickup_burden
715 option to match game's 'O' command ("Unencumbered", not "Unburdened")
716 writing while blind no longer possible for books, might fail for scrolls
717 blanking items in pools while blind shouldn't reveal new obj description
718 for ones which had been seen before becoming blind
719 avoid infinite loop in topten output when killed by long-named monster
720 grid bug could move diagonally 1 step using travel command
721 attempting to open, close, or lock/unlock a door while confused or stunned
722 uses up a move regardless of whether direction choice finds a door
723 grammar fixes for vault guard messages given after player assigns guard a name
724 wearing cloak of displacement auto-discovered it even when hero couldn't see
725 wearing elven cloak auto-discovered it even when already stealthy
726 putting on ring of stealth never auto-discovered it
727 forgetting spells due to amnesia now sets memory retention to zero instead
728 of removing them from hero's list of known spells
729 shouldn't have been able write scrolls by guessing type name when they're
730 only partly known via name assignment
731 scrolls given names can be written by assigned name as well as by description
732 fix writing feedback "the spellbook warps strangely, then turns parchment"
733 make stone artifacts usually resist stone-to-flesh
734 when reading an unknown scroll and learning it, discovery of teleportation was
735 too late if hero happened to land on another scroll of teleportation
736 using an unlocking tool on a closed door which was actually a mimic reported
737 that there was no door to unlock instead of exposing the mimic
738 purple worm could end up in wall or solid rock when swallowing ghost or xorn
739 unpaid shop items stolen from hero by a monster remained on hero's shop bill
740 #untrap toward known trap location containing concealed mimic would yield
741 "{The mimic|It} {is in the way|isn't trapped}." but not reveal mimic
742 some actions taken when blind would yield "Wait! That's a monster!" (for a
743 mimic posing as a door) but not display the unseen monster glyph
744 enhance life-saving by preventing subsequent poison from being fatal upon
745 rescue from death due to spiked pit, dart trap, or poisoned missile
746 don't create mail daemons when populating special levels with random demons
747 teleport control and polymorph control are ineffective while hero is stunned
748 don't report "fried to a crisp" for disintegration from divine wrath
749 when polymorphed into an opposite sex monster, if you then become a new
750 human while failing to polymorph into something else, you'd be told
751 "you feel like a new man" for female or "a new woman" for male
752 spellcasting monsters' spell selection became less likely to choose harder
753 spells as their level got higher (including Wizard's "double trouble")
754 Eye of the Aethiopica, Eyes of the Overworld, and Sceptre of Might must be
755 worn or wielded rather than just carried to convey magic resistance
756 Mitre of Holiness and Tsurugi of Muramasa convey Protection when worn/wielded
757 effectiveness of magic cancellation by worn armor has been reduced
758 Protection improves the effectiveness of magic cancellation
759 the weight of a non-cursed bag of holding was sometimes off by 1 unit
760 for number_pad:2 (MSDOS compatibility), M-5 (Alt+5, or Shift+keypad5 using
761 MSDOS/Windows keystroke hackery) didn't function as G movement prefix
762 if an angry shopkeeper chased the hero to a different level and then got paid
763 off, he'd dismiss kops on that other level but not on his shop level
764 objects inside the Wizard's Tower can't be teleport to outside and vice versa
765 dying in lava and being life-saved or leaving bones would destroy ring of
766 fire resistance if it happened to be made of wood, and also burn up
767 scrolls of fire and spellbook of fireball
768 surviving in lava boils away carried potions, but dying in lava and being
769 life-saved or leaving bones would keep them intact
770 when applicable, give "your body rises from the dead as an <undead>..."
771 even when bones data isn't being saved
772 unlit candelabrum would become unlightable if its candles had exactly 1 turn
773 of fuel left and it was applied anywhere other than the invocation spot
774 have shk claim ownership of worn saddle dropped by dying pet if hero is
775 not within the same shop at the time of the drop
776 temporary loss of Dex from wounded legs will become permanent if it occurs
777 while mounted and hero dismounts before steed's legs have healed
778 for poly'd hero hiding on ceiling who gets attacked, make attacker's position
779 be an eligible location for hero when vacating hero's spot for attacker
780 to prevent ending up far away under crowded conditions
781 for poly'd hero hiding on ceiling, attack by sea monsters won't move them
782 into hero's position unless it is over water or they're already on land
783 for poly'd hero hiding on ceiling, attack by long worm might fill hero's
784 destination with worm's tail, so double check and maybe choose again
785 poly'd hero can't hide on floor or ceiling when on Planes of Air or Water
786 when shop prices are adjusted, handle roundoff (integer truncation) better
787 for hero poly'd into a monster form that lacks a weapon attack but has a claw
788 attack, use wielded weapon even when claw attack isn't the very first
789 rename the SLEEPING property and Sleeping attribute to SLEEPY and Sleepy, resp.
790 character escape sequence handling during options processing was vulnerable
791 to malformed escapes and could potentially be abused to clobber the
792 stack and launch a buffer overrun attack
793 give alternate message for "<mon> turns to flee" when mon can't move
794 all statues in a cockatrice nest were for giant ant if 'record' was empty
795 when dying outside all shops on a level with multiple shopkeepers and one takes
796 hero's stuff, choose one who is owed money over first one on fmon list
797 hero poly'd into a critter without hands could still open tins
798 if a vault guard was killed, his inventory would be dropped at <0,0>
799 throwing gold to/at a vault guard will no longer be treated as an attack
800 non-pit traps created in vault guard's temporary corridor would remain after
801 the location reverted to solid rock
802 using magic to light vault guard's temporary corridor would produce lit solid
803 rock after reversion, and then yield lit corridor if dug out again
804 if hero was blind, killing the vault guard while in his temporary corridor
805 would leave hero encased in solid rock without informing player
806 if hero dragged iron ball into temporary corridor and then killed vault guard,
807 the portion of corridor currently in existence would become permanent
808 on Plane of Water, restrict levitation and flying to air bubbles;
809 elsewhere, restrict them such that they don't work inside solid rock
810 wand/scroll/spell of light now hurts gremlins (lamp/candle light doesn't)
811 ditto for hero in gremlin form (camera too)
812 autosearch finds and transforms secret doors and corridors even while blind,
813 but it wasn't updating the map to show them unless the hero could see
814 fix message typo, "you sold some items inside <container> for N gold piecess"
815 hangup save made during magic mapping or <foo> detection performed while
816 underwater could put hero on top of the water after restore
817 fix bug preventing stone-resistant monster w/o gloves from wielding cockatrice
818 items conferring life drain resistance were affected by drain life spell
819 'a'pply command could be used to recognize undiscovered potions of oil
820 fix replacing an existing bones file in wizard mode [load?y, unlink?n, die?y,
821 save?y, replace?y] for configurations using external file compression
822 theft of worn armor with wear/unwear delay would interfere with completion of
823 wearing or unwearing some other armor which also imposed a delay
824 (disrupted wear attempt for +N helm of brilliance would result in loss
825 of N points of Int and Wis; gauntlets of dexterity had similar problem)
826 #sit while swallowed would give the wrong message
827 alchemical explosion or evaporation only used up one potion instead of all
828 the potions being dipped
829 feedback for reverse-genocide was plural even when just one monster was created
830 fix message given when part of a stack of items in a monster's inventory is
832 add "Boing!" message when hero zaps resistant monster with striking/force bolt
833 adjust gaze reflection message when your scales are embedded in your skin
834 adjust turning-to-stone or -slime messages when you have no limbs
835 wizard mode ^F on Plane of Water marked portal as seen but didn't display it
836 magic mapping now displays furniture in preference to known or remembered traps
837 or objects and known traps in preference to remembered objects
838 restrictions on diagonal movement were ignored when crawling out of water
839 when using magic whistle, prevent steed from being affected (trap interaction)
840 declining to attack a peaceful monster via movement used up nutrition even
841 though no action took place
842 declining to attack a peaceful monster via kicking woke nearby monsters and
843 scuffed engraving at hero's location even though no action took place
844 make hero be immune from stinking cloud damage during successful prayer
845 very fast hero would sometimes take two consecutive moves with very fast
846 monsters then getting two moves, instead of interleaving the activity
847 when a monster zapped by polymorph drops inventory because of its new form,
848 don't let that same zap hit the dropped item(s)
849 entering an untended shop while blind gave an inappropriate message
850 engraving feedback about partial text when weapon became too dull to finish
851 was lacking sentence-ending period
852 impossible() might display inaccurate feedback after updating paniclog
853 fix crash which occurred if hero was teleported onto a sink while busy putting
854 on or taking off levitation boots
855 fix "object lost" panic (or even crash) when dropping multiple items while
856 levitating and a lit potion of oil explodes and destroys some inventory
857 fix "object_is_local" panic when saving bones after hero is killed by explosion
858 produced by dropped or thrown lit potion of oil
859 gold dropped on altar by hero wouldn't stack with gold dropped there by monster
860 if lava burns up the player's water walking boots, the player falls in
861 the messages for lava burning items up are always printed
862 fix used-up magic trap trying to hit steed.
863 messages are now printed when objects on the ground are eroded
864 object erosion now always identifies fooproof objects
865 grease protects from all types of erosion
866 all sources of erosion now affect objects the same way
867 passive attacks no longer erode armor covered by other armor
868 dipping a fooproof item into acid no longer forgets that it's fooproof
869 dipping a container into uncursed water now gets its contents wet
870 sanitize petnames and fruit to prevent escape codes
871 data.base "bat" overrode later "combat" entry
872 data.base "gelatinous cube" and "jack boot" have their own entries
873 data.base "vampire bat" matched twice; use the bat entry
874 data.base dagger attribution started with spaces instead of tabs
875 remove 'if (Deaf)' guards preceding You_hear which already checks deafness
876 use a menu to loot multiple containers
877 do_look() in post-3.4.3 used glyph prior to setting it in pager.c
878 charge for a boulder that fills a pit in shop
879 abuse wisdom in keeping with Rider eating message
880 message inconsistency: death message "swallowed <mon> whole" was preceded
882 improve the messaging when a monster you can't see is causing an obstruction
883 add option mention_walls, which gives feedback when bumping against a wall
884 fix invalid pointer dereference in morguemon if ndemon returns NON_PM
885 after object loss through polyshudder don't get left hiding under nothing
886 if you're polymorphed into a hider
887 show object symbols in menu headings in menus where those object symbols
888 act as menu accelerators, toggleable via "menu_objsyms" option
889 show t-shirt text at end of game inventory disclose
890 hitting with a polearm remembers the position of the last monster you hit
891 add messages for trying to pick up some terrain features
892 boomerang makes noise when hitting a sink
893 non-pet rust monsters would eat rust-proofed non-digestibles but ignore
894 those non-digestibles otherwise
895 kicking a grave may topple the gravestone
896 allow showing legal positions for stinking cloud, jumping and polearms
897 when asked for a location
898 cloned creatures (of any type) don't deathdrop items
899 pudding corpses behave somewhat differently than before
900 mithril armor should have silver color
901 lichen corpse is an acid indicator
902 camera may contain a picture-painting demon
903 some monsters can eat through iron bars
904 inaccessible niches occasionally have iron bars in front
905 sinks may teleport or polymorph
906 shopkeepers give honorifics to vampires and elves
907 when commands (D, A, object identify) mix object class filtering with BUCX
908 filtering, take the intersection rather than the union (so ?B picks
909 blessed scrolls rather than all scrolls plus blessed everything)
910 bmask is stored with the objects on the Plane of Water to prevent segfault
911 engraving on drawbridge with wand of digging should produce appropriate
912 message instead of referring to gravel
913 engraving Elbereth is less efficient as protection
914 scare monster scroll now provides a better effect
915 monsters without hands can no longer pick up piles of objects (with
917 uncursed enchant weapon now correctly fixes erosion
918 scroll of earth messages cleaned up
919 long worms can no longer be leashed
920 the chest in the Castle containing the wishing wand can never be trapped
921 the vibrating square is now a trap
922 mimics wouldn't take on the form of "strange object"
923 add an option to prevent omitting the uncursed status from inventory
924 show prices when walking over the shop merchandise
925 you shouldn't see Sting glow light blue if you're blind
926 when jumping, bumping into something is noisy
927 flesh golems hit by electricity healed by wrong amount
928 fleeing monsters couldn't use stairs that lead to different dungeon branch
929 casting spell of protection when previous casting(s) hadn't time out yet
930 miscalculated the new AC increment
931 remaining monsters continued to move after hero conceptually left the level
932 when a monster knocked him onto a level-changing trap (this bug made
933 it be feasible--but not practical--to level teleport with the Amulet)
934 #turn for non-priest/non-knight attempts to cast "turn undead" spell, but
935 was forcing the spell to target self rather than choose a direction
936 potions of gain energy are more useful for recovering hero's spell energy
937 spellcasting attempt of any spell while stunned now always fails
938 spellcasting attempt of expired spell while confused will increase confusion
939 duration rather than replace it
940 add ways to get out of inaccessible niches in one of the minetown layouts
943 Platform- and/or Interface-Specific Fixes
944 -----------------------------------------
945 FreeBSD: compilation problems on FreeBSD 6.1
946 linux: compile support for TIOCGWINSZ by default
947 smartphone: do not translate input when command helper is hidden (fixes
948 Motorola Q keyboard bug)
949 smartphone: new keypad layouts
950 smartphone: wizard mode command layout
951 smartphone: option to feed arbitrary text as a command to anethack core
952 tty: when loading user's run-time configuration, explicitly negating one of
953 {DEC,IBM,MAC}graphics options after enabling another of them switched
954 to regular ASCII and left the earlier option inaccurately set to "on"
955 tty: various bugfixes for very wide and/or tall screens
956 tty+GOLDOBJ: dropping or looting by menu wouldn't honor a count for gold
957 tty: fix crashing when a location has more than 32k items
958 tty: fix segfault when MD termcap is not defined
959 tty: do not cut off statuslines at 80 characters for wider term
960 tty: prevent accidental escapes from string entries
961 tty: hilight object piles
962 unix: remove use of parentheses in anethack man page usage that confused a
963 man page conversion tool
964 unix: new -wwindowtype option
965 unix: don't clobber old level files if 2nd hangup/disconnect occurs while
966 reconnected user is responding to the "destroy old game?" prompt
967 unix/Qt: saved games were not found if anethack was built with prefixes in use
968 unix,vms: allow digits after first character in name at "Who are you?" prompt
969 unix: implement fcntl(2) locking on systems that can handle it
970 vms: the DLB configuration could fail to build if a file without a dot
971 in its name happened to match a logical name
972 Windows: starting a game with anethack.exe (tty) and saving, then restoring
973 and finishing with anethackW.exe (win32) would display the high scores
974 output in a series of popup windows, one for each line of text
975 Windows, probably MSDOS and OS/2: attempting to use very first false rumor
976 for cookie fortune or random engraving could produce garbled text
977 when rumors.tru had CR+LF line ends instead of Unix-style LF lines
978 #if CLIPPING: during teleport or hurtle, re-clip the map immediately instead
979 of waiting until hero's next move
980 winCE: disable processing of double-click messages if the first click
982 winCE: help text windows close immediately after open (unhandled WM_KEYDOWN
984 winCE: correct coordinates used by action button
985 winCE: wrap/unwrap text option for text windows
986 winCE: hardware keyboard detection
987 winCE: hide keypad when hardware keyboard is present
988 winCE: backport message window highlighting from winnt port
989 winCE: new icon with recommended image sizes
990 pocketpc: menu window closes on up/down keys from first/last position
991 win32gui: better handling of "more" prompt for messages that would have
992 scrolled off the window
993 win32gui: set correct checkmark on "Lock Windows" menu item on startup
994 win32gui: redraw message window on resizing (it does not update properly otherwise)
995 win32gui: fixed copy/paste error in read registry settings function
996 win32gui: improved calculation of the size of the menu window
997 win32gui: made auto-arrange windows on/off option (it was reset automatically
998 which was unintuitive and in some cases annoying
999 win32gui: fix a possible crash with AltGr-4 WM_KEYDOWN handling
1000 win32gui: use whatever alternate tile set is loaded in the menus
1001 win32tty: prevent early error messages from flashing by too fast and not seen
1002 win32tty: work around problem where display symbols were wrong or
1003 unrecognizable on systems where the default language for non-Unicode
1004 programs was not set to "US English" - courtesy Ray Chason
1005 win32tty: work around problem where some characters did not show up if the
1006 console code page was other than 437
1007 X11: support dynamic switching of map mode via tiled_map option
1008 X11: added support for hilite_pet to text map mode
1009 X11: ensure vertical scrollbar shows up in text display windows
1010 X11: fix typo in mouse click sanity check; result might have pointed to
1011 spurious location after window resizing
1012 X11: use a plus sign to mark piles of objects
1013 platforms that support hangup: SAFERHANGUP to avoid losing objects in transit
1014 between lists when hangup occurs, and also avoid cheats due to
1015 well-timed hangups to stop a long melee
1016 build-from-source: dlb utility can handle arbitrary number of files
1019 General New Features
1020 --------------------
1021 when you're teetering on the edge of a pit you can use '>' to enter the pit
1022 when you're flying over a pit you can use '>' to enter the pit
1023 when asked for a direction, a response of '?' yields help and then asks again
1024 when adding an item to inventory, try to stack it with the quiver slot
1025 before trying against other carried objects
1026 #adjust can be used to split an inventory stack
1027 cockatrice meat has a distinct flavor to some
1028 wish request for "<something> armor" will match item named "<something> mail"
1029 Fire Brand and Frost Brand have a chance to avoid taking rust damage
1030 support ^R (and ^L in numpad mode) to request display repaint during direction
1031 choosing and location choosing prompting modes
1032 intelligent pets will use keys to unlock doors
1033 destroyed drawbridge leaves some iron chains
1034 give feedback when a nearby monster grows into a stronger form
1035 familiars are now created without any starting inventory
1036 using the 'f' command when quiver is empty will fill quiver with player's
1037 response to the "what to throw?" prompt
1038 breaking a wand with the apply command has a chance to wrest an extra charge
1039 burying a punishment ball no longer ends your punishment
1040 #tip command (with M-T shortcut) to empty a container's contents onto floor
1041 add clicklook option to allow looking at things on the display by clicking
1042 right mouse button when floating mouse pointer over them
1043 Izchak's lighting store is now able to stock oil for your lamp
1044 provide core support for saving of message history in save file
1045 the following actions can now be continued after save/restore: digging,
1046 eating, studying, removing armor
1047 hero-created and monster-created ice will eventually melt away
1048 extend Warning to include ice danger
1049 wishing for particular variety of tin contents (deep fried, broiled, etc.)
1050 debug-mode wishing for random monster(s) via '*'
1051 debug-mode viewing of fully identified object descriptions without
1052 actually identifying the objects
1053 health-food store that stocks monk-appropriate foods in mine town when monk
1054 give more information about your attributes in debug mode
1055 polywarn to give intrinsic monster detection of limited species while poly'd
1056 rocks can skip on water sometimes allowing them to pass over water creatures
1057 vampires can now shapeshift into bats and fog clouds; the latter can be done
1058 at will to slip through locked doors
1059 shapeshifted vampire will transform back to vampire form after you defeat it
1060 and continue to fight in its native form
1061 container lknown flag for locked/unlocked/broken awareness
1062 container cknown flag for container content awareness
1063 plname is stored in the save file on all platforms now
1064 introduce support for negation of role, race, align, gender values to eliminate
1065 them from random selection and the pick list of startup choices
1066 some intelligent pets will avoid cannibalism
1067 keep track of which monsters were cloned from other monsters
1068 cloned and revived monsters become worth fewer points than ordinary ones
1069 number_pad:3 run-time option to use inverted phone keypad layout for movement
1070 number_pad:-1 to swap function of y and z keys; z to move NW, y to zap wands
1071 display spell retention information in the spell menu
1072 tame ghouls can eat old eggs
1073 new effect for reading a scroll of light while confused
1074 allow digging an adjacent pit with wand of digging while trapped in a pit
1075 #terrain command to show unobstructed view of map (w/o mons, objs, traps)
1076 digging can activate or disarm some types of traps
1077 some monsters can eat tins in addition to corpses to cure some ailments
1078 add ability to sort the list when viewing known spells with '+' command
1079 describe magic cancellation from worn armor in enlightment/end-of-game feedback
1080 disclose half physical and/or spell damage in enlightment/end-of-game feedback
1081 rephrase see invisibility enlightenment feedback when unable to see at all
1082 add atmospheric sound messages for temples
1083 sometimes give announcement message when monsters teleport to hero's vicinity
1084 obsolete config file keywords: GRAPHICS, OBJECTS, TRAPS, EFFECTS
1085 deprecated options: IBMGraphics, DECGraphics, boulder
1086 new options: symset, roguesymset for choosing a symbol set from symbols file
1087 new config file keyword: SYMBOLS for overriding character symbol values by name
1088 opening magic frees from bear traps and webs, activates trap doors
1089 closing magic activates bear traps and webs
1090 locking converts a hole into a trap door; striking does the opposite
1091 lembas and cram never rot unless cursed
1092 multiple squeaks for squeaky boards
1093 include time, user ID, and play mode in paniclog entries
1094 add oracle and rumor regarding priestly donations
1095 anti-magic traps have alternate effect on targets who have magic resistance
1096 the Amulet can be offered to Moloch
1097 javelins and spears now share the same weapon skill
1098 all stackable weapons are capable of being thrown/shot for multi-shot volleys
1099 worm teeth and crysknives have become stackable
1100 improved container interface
1101 acid can destroy iron bars
1102 OPTIONS=playmode:normal|explore|debug to choose mode without command-line
1103 score bonus for ascending is reduced or denied for changing alignment
1104 player can give a monster class when asked for type of monster to poly into
1105 likewise when asked about type for #monpolycontrol
1106 both controlled self-polymorph and #monpolycontrol accept ESC, "*" or "random"
1107 when asking for type of monster; ESC aborts #polyself command
1108 scroll of taming/spell of charm monster now gives some feedback
1109 doppelgangers can take on the shape of alternate roles' quest guardians
1110 pile_limit option to control when to switch to "there are objects here"
1111 vs listing objects on floor when hero goes over objects while moving
1112 some monsters will use fire to prevent selves being turned into green slime
1113 add `#vanquished' debug mode command
1114 C and #name commands are now same and use menu to choose monster vs object
1115 hallucination provides partial protection against gaze attacks
1116 attempting to read "dull" spellbook might cause hero to fall asleep
1117 dipping prompt is more precise
1118 using F to attack wall/boulder/statue while wielding pick digs/breaks target
1119 shapechangers shouldn't receive starting inventory of their initial shape
1120 streamline old ^X output and integrate it with enlightenment feedback;
1121 new ^X output includes expanded form of abbreviated bottom line info
1122 "killed by X" becomes "killed by a chameleon imitating X" when appropriate
1123 eating disenchanter corpses is now considered risky
1124 make '[' command more precise when poly'd hero has embedded dragon scales/mail
1125 fainting while wielding a cockatrice corpse will be fatal
1126 Sunsword's light radius depends on its curse/bless state
1127 Add M-C and M-R meta-key shortcuts for #conduct and #ride, respectively
1128 can now use ESC to cancel out of prompts for playing musical instruments
1129 being crowned gives an additional benefit: one extra skill slot/credit
1130 chatting to a gecko or shopkeeper while hallucinating gives alternate message
1131 mimic posing as door might steal hero's key when [un]locking is attempted
1132 polymorphing into a dragon while wearing dragon scale mail will cause that
1133 mail to revert to dragon scales
1134 flexibility for specifying "detect <foo>" vs "<foo> detection" when wishing
1135 when a sokoban puzzle has been completed (last pit or hole filled in),
1136 stop assessing luck penalties and lift most movement restrictions
1137 '`' command to show discoveries for one class of objects
1138 add "about anethack" to '?' menu as an alternate way to view 'v'+'#version'
1139 display version and build information at startup
1140 repeatedly setting the fruit option will check to see if fruits have been
1141 created, so the user can't easily overflow the maximum this way
1142 bones files now include extra data to identify dead hero and reason for death
1143 dipping multiple potions in another potion may only dip part of their stack
1144 make being inside a stinking cloud (when not immune or resistant) become a
1145 major trouble which is fixable by prayer
1146 introduce some variation in monster movement rates
1147 add database entry for shuriken and make it match throwing star
1148 add database entries for fedora, land mine, cream pie, bullwhip, blue jelly,
1150 change command X to twoweapon toggle
1151 pressing @ when cursor positioning moves cursor on top of hero
1152 pressing # when cursor positioning toggles automatic description of features
1154 cursor positioning ignores uninteresting dungeon features
1155 allow reading many more items
1156 when you're hiding under something a zap downward should not hit that
1157 something, while a zap upward should
1158 show more explicit reason why player was helpless at death
1159 added new hallucinatory-only gods
1160 options to create the character blind or nudist
1161 moving clouds on the plane of air
1162 disclose extinct species alongside genocided ones
1163 a tribute to Terry Pratchett
1164 some levels in Gehennom now use the old corridor-style maze instead of the
1165 new room-style. Beelzebub's level always does this and the
1166 "beetle legs" are restored.
1167 gnomes will occasionally have a candle
1168 stop travel or run when you get hungry
1169 'I' command can accept 'B','U','C',or 'X' as an alternative to normal object
1170 class character to show inventory of items known to be blessed,&c
1171 debug-mode viewing of object weight
1172 prizes on various levels now protected by ?oSM scrolls as well as Elbereth
1173 regexes now use system libraries consistently for all pattern-matching systems
1174 wet towels deal more damage
1175 'P' and 'W' commands work on both accessories and armor but treat different
1176 types of items to be likely candidates when prompting for an item
1177 'R' and 'T' commands also work on both accessories and armor; setting the
1178 Remove/Takeoff category for the paranoid_confirm option will be needed
1179 if user wants to stick with just one command for all worn items
1182 Platform- and/or Interface-Specific New Features
1183 ------------------------------------------------
1184 pcmain: check for dlb_init failure rather than relying on dungeon open failure
1185 win32gui: support perm_invent
1186 win32gui: menu option to add/remove windows captions
1187 win32gui: support for saving/restoring message history
1188 win32gui: added menu options "Copy ASCII Screenshot To Clipboard" and "Save
1189 ASCII Screenshot To File"
1190 win32gui, win32tty: add support for looking for sysconf in %COMMONPROGRAMFILES%
1191 first and for user config file in %USERPROFILE% (improves support for
1192 multi-login Windows environments)
1193 win32tty: support for 'selectsaved' option for menu of existing save files
1194 to choose from at game startup
1195 tty: add window port routines for saving/restoring message history
1196 tty: enhanced role, race, &c selection at start of new game
1197 tty: implement : (menu_search) command
1198 smartphone: added "Type Cmd" command that allows to type arbitrary commands
1200 smartphone: added Q(quiver) command to "Attack" layout
1201 smartphone: fixed F command to prompt for direction
1202 unix,vms: altmeta option to handle terminals which send "ESC c" for Alt+c
1203 tty,win32gui,win32tty: add menucolors
1204 MSVC: send debugpline output to 'debug' window to declutter game screen
1207 aNetHack Community Patches (or Variation) Included
1208 -------------------------------------------------
1209 Roderick Schertler's pickup_thrown patch
1210 adopt/adapt/extend Malcolm Ryan's Statue Glyphs patch to work for tty and tiles
1211 adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray
1212 paranoid_confirm:Confirm when requiring "yes" instead of y to confirm,
1213 also require explicit "no" to reject
1214 paranoid_confirm:quit yes vs y to quit or to enter explore mode
1215 paranoid_confirm:die yes vs y to die in explore or wizard mode
1216 paranoid_confirm:bones yes vs y to save bones when dying in wizard mode
1217 paranoid_confirm:attack yes vs y to attack a peaceful monster
1218 paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm
1219 paranoid_confirm:Remove always pick from inventory for 'R' and 'T'
1220 adopt/adapt/improve Dungeon Overview
1221 Aardvark Joe's Extended Logfile
1222 Michael Deutschmann's use_darkgray
1223 Clive Crous' dark_room
1224 sortloot by Jeroen Demeyer and Jukka Lahtinen
1225 Auto open doors by Stefano Busti
1228 Code Cleanup and Reorganization
1229 -------------------------------
1230 removed OVLx section dividers previously used for TRAMPOLINE overlay system
1231 move all flags that are system or port specific from flag struct to sysflags
1232 struct which is used only if SYSFLAGS is defined
1233 all fields in flags struct are unconditionally present
1234 monst cham field now a short and uses mons[] index
1235 rearrange some monster ordering to follow rule #2 listed at top of monst.c
1236 change region player_flags to more appropriate unsigned int instead of boolean
1237 remove remains of sync_hunger, which has been ifdef'd out for years
1238 new mextra structure housing pointers to mname, egd, epri, eshk, emin, edog
1239 consolidate vault.h, epri.h, eshk.h, emin.h and edog.h into new mextra.h
1240 new oextra structure housing pointers to oname, omonst, omid, olong, and omailcmd
1241 drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an
1242 external symbol file that can be changed without rebuilding
1243 new hints-based configuration system
1244 allow documentation to be specialized to the options in the game binary
1245 add param to winsys ini routines to allow cleaner shifting during startup
1246 make STEED, EXP_ON_BOTL, REDO, AUTOPICKUP_EXCEPTIONS, GOLDOBJ, WIZARD, SINKS,
1247 REINCARNATION, TOURIST, KOPS and ELBERETH unconditional
1248 make SEDUCE compile-time unconditional but still removable through SYSCF
1249 clean up some DEBUG conditional code
1250 allow defining of generic usernames in config.h instead of hard-coding in role.c
1251 set indentation to 4 spaces in most source files