Move generic usernames to sysconf
[aNetHack.git] / dat / yendor.des
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1 # NetHack 3.6   yendor.des      $NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
2 #       Copyright (c) 1989 by Jean-Christophe Collet
3 #       Copyright (c) 1992 by M. Stephenson and Izchak Miller
4 # NetHack may be freely redistributed.  See license for details.
6 # The top (real) wizard level.
7 # Keeping the Moat for old-time's sake
8 MAZE:"wizard1",random
9 FLAGS:noteleport,hardfloor
10 GEOMETRY:center,center
11 MAP
12 ----------------------------.
13 |.......|..|.........|.....|.
14 |.......S..|.}}}}}}}.|.....|.
15 |..--S--|..|.}}---}}.|---S-|.
16 |..|....|..|.}--.--}.|..|..|.
17 |..|....|..|.}|...|}.|..|..|.
18 |..--------|.}--.--}.|..|..|.
19 |..|.......|.}}---}}.|..|..|.
20 |..S.......|.}}}}}}}.|..|..|.
21 |..|.......|.........|..|..|.
22 |..|.......|-----------S-S-|.
23 |..|.......S...............|.
24 ----------------------------.
25 ENDMAP
26 STAIR:levregion(01,00,79,20),(0,0,28,12),up
27 STAIR:levregion(01,00,79,20),(0,0,28,12),down
28 BRANCH:levregion(01,00,79,20),(0,0,28,12)
29 TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
30 # Make it a morgue for rm id in mkmaze.c
31 # for the purpose of random sdoor placement
32 REGION:(12,01,20,09),unlit,"morgue",unfilled
33 # another region to constrain monster arrival
34 REGION:(01,01,10,11),unlit,"ordinary",unfilled
35 MAZEWALK:(28,05),east
36 LADDER:(06,05),down
37 # Non diggable walls
38 # Walls inside the moat stay diggable
39 NON_DIGGABLE:(00,00,11,12)
40 NON_DIGGABLE:(11,00,21,00)
41 NON_DIGGABLE:(11,10,27,12)
42 NON_DIGGABLE:(21,00,27,10)
43 # Non passable walls
44 NON_PASSWALL:(00,00,11,12)
45 NON_PASSWALL:(11,00,21,00)
46 NON_PASSWALL:(11,10,27,12)
47 NON_PASSWALL:(21,00,27,10)
48 # The wizard and his guards
49 MONSTER:('@',"Wizard of Yendor"),(16,05),asleep
50 MONSTER:('d',"hell hound"),(15,05)
51 MONSTER:('V',"vampire lord"),(17,05)
52 # The local treasure
53 OBJECT:('+',"Book of the Dead"),(16,05)
54 # Surrounding terror
55 MONSTER:(';',"kraken"),(14,02)
56 MONSTER:(';',"giant eel"),(17,02)
57 MONSTER:(';',"kraken"),(13,04)
58 MONSTER:(';',"giant eel"),(13,06)
59 MONSTER:(';',"kraken"),(19,04)
60 MONSTER:(';',"giant eel"),(19,06)
61 MONSTER:(';',"kraken"),(15,08)
62 MONSTER:(';',"giant eel"),(17,08)
63 MONSTER:(';',"piranha"),(15,02)
64 MONSTER:(';',"piranha"),(19,08)
65 # Random monsters
66 MONSTER:'D',random
67 MONSTER:'H',random
68 MONSTER:'&',random
69 MONSTER:'&',random
70 MONSTER:'&',random
71 MONSTER:'&',random
72 # And to make things a little harder.
73 TRAP:"board",(16,04)
74 TRAP:"board",(16,06)
75 TRAP:"board",(15,05)
76 TRAP:"board",(17,05)
77 # Random traps.
78 TRAP:"spiked pit",random
79 TRAP:"sleep gas",random
80 TRAP:"anti magic",random
81 TRAP:"magic",random
82 # Some random loot.
83 OBJECT:('*',"ruby"),random
84 OBJECT:'!',random
85 OBJECT:'!',random
86 OBJECT:'?',random
87 OBJECT:'?',random
88 OBJECT:'+',random
89 OBJECT:'+',random
90 OBJECT:'+',random
93 # The middle wizard level.
94 MAZE:"wizard2",random
95 FLAGS:noteleport,hardfloor
96 GEOMETRY:center,center
97 MAP
98 ----------------------------.
99 |.....|.S....|.............|.
100 |.....|.-------S--------S--|.
101 |.....|.|.........|........|.
102 |..-S--S|.........|........|.
103 |..|....|.........|------S-|.
104 |..|....|.........|.....|..|.
105 |-S-----|.........|.....|..|.
106 |.......|.........|S--S--..|.
107 |.......|.........|.|......|.
108 |-----S----S-------.|......|.
109 |............|....S.|......|.
110 ----------------------------.
111 ENDMAP
112 STAIR:levregion(01,00,79,20),(0,0,28,12),up
113 STAIR:levregion(01,00,79,20),(0,0,28,12),down
114 BRANCH:levregion(01,00,79,20),(0,0,28,12)
115 TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
116 # entire tower in a region, constrains monster migration
117 REGION:(01,01,26,11),unlit,"ordinary",unfilled
118 REGION:(09,03,17,09),unlit,"zoo"
119 DOOR:closed,(15,02)
120 DOOR:closed,(11,10)
121 MAZEWALK:(28,05),east
122 LADDER:(12,01),up
123 LADDER:(14,11),down
124 # Non diggable walls everywhere
125 NON_DIGGABLE:(00,00,27,12)
127 NON_PASSWALL:(00,00,06,12)
128 NON_PASSWALL:(06,00,27,02)
129 NON_PASSWALL:(16,02,27,12)
130 NON_PASSWALL:(06,12,16,12)
131 # Random traps.
132 TRAP:"spiked pit",random
133 TRAP:"sleep gas",random
134 TRAP:"anti magic",random
135 TRAP:"magic",random
136 # Some random loot.
137 OBJECT:'!',random
138 OBJECT:'!',random
139 OBJECT:'?',random
140 OBJECT:'?',random
141 OBJECT:'+',random
142 # treasures
143 OBJECT:'"',(04,06)
146 # The bottom wizard level.
147 # Memorialize the fakewiz setup.
148 MAZE:"wizard3",random
149 FLAGS:noteleport,hardfloor
150 GEOMETRY:center,center
152 ----------------------------.
153 |..|............S..........|.
154 |..|..------------------S--|.
155 |..|..|.........|..........|.
156 |..S..|.}}}}}}}.|..........|.
157 |..|..|.}}---}}.|-S--------|.
158 |..|..|.}--.--}.|..|.......|.
159 |..|..|.}|...|}.|..|.......|.
160 |..---|.}--.--}.|..|.......|.
161 |.....|.}}---}}.|..|.......|.
162 |.....S.}}}}}}}.|..|.......|.
163 |.....|.........|..|.......|.
164 ----------------------------.
165 ENDMAP
166 STAIR:levregion(01,00,79,20),(0,0,28,12),up
167 STAIR:levregion(01,00,79,20),(0,0,28,12),down
168 BRANCH:levregion(01,00,79,20),(0,0,28,12)
169 TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
170 PORTAL:(25,11,25,11),(0,0,0,0),"fakewiz1"
171 MAZEWALK:(28,09),east
172 REGION:(07,03,15,11),unlit,"morgue",unfilled
173 REGION:(17,06,18,11),unlit,"beehive"
174 # make the entry chamber a real room; it affects monster arrival;
175 # `unfilled' is a kludge to force an ordinary room to remain a room
176 REGION:(20,06,26,11),unlit,"ordinary",unfilled {
177   ROOMDOOR:true, closed, north|west, random
179 DOOR:closed,(18,05)
180 LADDER:(11,07),up
181 # Non diggable walls
182 # Walls inside the moat stay diggable
183 NON_DIGGABLE:(00,00,06,12)
184 NON_DIGGABLE:(06,00,27,02)
185 NON_DIGGABLE:(16,02,27,12)
186 NON_DIGGABLE:(06,12,16,12)
188 NON_PASSWALL:(00,00,06,12)
189 NON_PASSWALL:(06,00,27,02)
190 NON_PASSWALL:(16,02,27,12)
191 NON_PASSWALL:(06,12,16,12)
193 MONSTER:'L',(10,07)
194 MONSTER:('V',"vampire lord"),(12,07)
195 # Some surrounding horrors
196 MONSTER:(';',"kraken"),(08,05)
197 MONSTER:(';',"giant eel"),(08,08)
198 MONSTER:(';',"kraken"),(14,05)
199 MONSTER:(';',"giant eel"),(14,08)
200 # Other monsters
201 MONSTER:'L',random
202 MONSTER:'D',random
203 MONSTER:'D',(26,09)
204 MONSTER:'&',random
205 MONSTER:'&',random
206 MONSTER:'&',random
207 # And to make things a little harder.
208 TRAP:"board",(10,07)
209 TRAP:"board",(12,07)
210 TRAP:"board",(11,06)
211 TRAP:"board",(11,08)
212 # Some loot
213 OBJECT:')',random
214 OBJECT:'!',random
215 OBJECT:'?',random
216 OBJECT:'?',random
217 OBJECT:'(',random
218 # treasures
219 OBJECT:'"',(11,07)
222 # The former decoy wizard levels.
223 # There are two of these, and we need to
224 # distinguish between them for the portal.
225 MAZE:"fakewiz1",random
226 GEOMETRY:center,center
228 .........
229 .}}}}}}}.
230 .}}---}}.
231 .}--.--}.
232 .}|...|}.
233 .}--.--}.
234 .}}---}}.
235 .}}}}}}}.
236 ENDMAP
237 STAIR:levregion(01,00,79,20),(0,0,8,7),up
238 STAIR:levregion(01,00,79,20),(0,0,8,7),down
239 BRANCH:levregion(01,00,79,20),(0,0,8,7)
240 TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6)
241 PORTAL:(4,4,4,4),(0,0,0,0),"wizard3"
242 MAZEWALK:(08,05),east
243 REGION:(04,03,06,06),unlit,"ordinary",unfilled,irregular
244 MONSTER:'L',(04,04)
245 MONSTER:('V',"vampire lord"),(03,04)
246 MONSTER:(';',"kraken"),(06,06)
247 # And to make things a little harder.
248 TRAP:"board",(04,03)
249 TRAP:"board",(04,05)
250 TRAP:"board",(03,04)
251 TRAP:"board",(05,04)
254 MAZE:"fakewiz2",random
255 GEOMETRY:center,center
257 .........
258 .}}}}}}}.
259 .}}---}}.
260 .}--.--}.
261 .}|...|}.
262 .}--.--}.
263 .}}---}}.
264 .}}}}}}}.
265 ENDMAP
266 STAIR:levregion(01,00,79,20),(0,0,8,7),up
267 STAIR:levregion(01,00,79,20),(0,0,8,7),down
268 BRANCH:levregion(01,00,79,20),(0,0,8,7)
269 TELEPORT_REGION:levregion(01,00,79,20),(2,2,6,6)
270 MAZEWALK:(08,05),east
271 REGION:(04,03,06,06),unlit,"ordinary",unfilled,irregular
272 MONSTER:'L',(04,04)
273 MONSTER:('V',"vampire lord"),(03,04)
274 MONSTER:(';',"kraken"),(06,06)
275 # And to make things a little harder.
276 TRAP:"board",(04,03)
277 TRAP:"board",(04,05)
278 TRAP:"board",(03,04)
279 TRAP:"board",(05,04)
280 # treasures
281 OBJECT:'"',(04,04)