1 NetHack Fixes List Revision 2.2
3 Fixes and Modified Features
4 ---------------------------
5 Guidebook.mn New file "Guide to the Mazes of Menace". By Eric Raymond.
6 Guidebook A file for preparation using the "mn" macros supplied with
7 the 2.11 news release, as well as an ascii version of the
10 NetHack.cnf Sample configuration file for the PC. (creps@silver)
12 Makefiles Corrected problem in which the linking was done on build and
13 (unix/xenix) on install. (Contributed by Janet Walz - walz@mimsy)
15 Makefile.att Added a makefile for the AT&T Unix PC using shared libraries.
16 (Contributed by ahby@umn-cs)
18 Makefile.pc Streamlined compilation of main.o, tty.o, and unix.o
19 Makefile.tcc (Contributed by polder@cs.vu.nl).
21 data.base deletion of duplicate lines and spelling fixes. (sweet@scubed)
23 invent.c REDO problem with "What do you want to..." text fixed.
24 down stairway identification fixed.
25 Alloc "buf" to allow for variable length HI/HE. (tom@uw-warp)
27 engrave.c Correction to "feel" code. (mike@genat)
28 Corrected switch for message determination. (patrickm@hpisof0)
29 BURN'ed engravings made un-erasable again. (kyrimis@princeton)
31 pri.c Added colour highliting functions (sweet@scubed)
33 prisym.c changed "symbol.room" to "ROOM_SYM" (one I missed)
34 (Ralf.Brown@b.gp.cs.cmu.edu)
35 Changed "dirlet()" to return an int. (maartenj@cs.vu.nl)
37 msdos.c Changed "symbol" to "showsyms" (Ralf.Brown@b.gp.cs.cmu.edu)
38 Fixed up REDO & IBMBIOS stuff. (Kevin Sweet - sweet@scubed)
40 do.c Dropping gold asked for only when gold posessed. (walz@mimsy)
41 Potential unsigned value problem fixed (u.ucreamed)
42 Added leash dropping code. (maartenj@cs.vu.nl)
43 Blind modifications for blindfolding. (eric@snark)
44 Value wrap fixed for u.ucreamed
46 fight.c Dog's name now used in hitting avoidence message. (walz@mimsy)
47 Variable initialization fixed w.r.t. #ifdef / #else.
48 (Reported by Erwin Unruh - unruh@infbs)
49 Added giant rats and kobolds back into code. (sweet@scubed)
51 spell.c Potential unsigned value problem fixed (u.ulevel).
52 Typos corrected. (Tom May - tom@uw-warp)
53 Blind modifications for blindfolding. (eric@snark)
55 shk.c "inshop" crash bug corrected (many sources).
56 extern declaration of carrying() moved to avoid a Turbo-C
57 type mismatch msg. (Ralf.Brown@b.gp.cs.cmu.edu)
58 Added new "online()" which executes faster. (tom@uw-warp)
59 Blind modifications for blindfolding. (eric@snark)
60 Added item pricing shopkeeper talk.
61 (Idea from a hacked up 1.0.1 source sent in by michael@stb)
62 Cleaned up Kops code. (sweet@scubed)
64 mhitu.c Argument mismatches fixed. (walz@mimsy)
65 Scorpion/spider mixup fix. (William LeFebvre - phil@rice.edu)
66 Blind modifications for blindfolding. (eric@snark)
68 potion.c Argument mismatch fixed. (walz@mimsy)
69 Blind modifications for blindfolding. (eric@snark)
70 Poison handling made more dependant on poison resistance.
71 (From an idea by Steve Creps - creps@silver)
73 mklev.c Fixed up installation of vamp traps. (sweet@scubed)
75 makemon.c Monster creation location bug fixed. (walz@mimsy)
76 Monster creation crash fixed. (many sources)
77 Monster posessions bug fixed. (S. Wrammerfors stewr@obelix)
78 Added giant rats and kobolds back into code. (sweet@scubed)
80 hack.c "Elbereth" effectiveness increased under "HARD" option to
81 be reasonable. (walz@mimsy)
82 Declaration of "register struct monst *m_at()" fixed. (many)
83 Typo fixed. (tom@uw-warp)
84 Fixed scroll of scare monster pickup problems (and giveaway)
86 Documentation modifications for blindfolding. (eric@snark)
88 ioctl.c ioctl call for SET changed to function properly under
90 unixtty.c Sys V R3 mods. (tom@uw-warp)
92 decl.c in_doagain initialized. (many sources)
94 wield.c Ability to remove cursed weapons w. w- removed. (many sources)
96 options.c Major rewrite of options help. Now uses pager. (mike@genat)
97 Rewrote GRAPHICS setup. (maartenj@cs.vu.nl)
98 Allowed reassignment of inventory order #ifdef DGK
101 pray.c Fixed mk_obj of spellbook under all conditions to make book
102 if "SPELLS" defined, and scroll otherwise. (unruh@infbs)
103 Fixed typo in "gods angry" text. (tom@uw-warp)
104 Fixed blessing code. (Simon Brown - simon@its63b)
105 Blind modifications for blindfolding. (eric@snark)
107 zap.c Potion of invis. breakage message improved. (unruh@infbs)
108 Added WAN_PROBING to "zapyourself".
109 Changed "dirlet()" to return an int. (maartenj@cs.vu.nl)
110 Fixed cancellation code to work properly on wands (spe
111 set to -1 instead of 0) this means no infinite wands of
112 wishing. (Ron Wessels - ron@utcsri)
113 Fixed bug in "buzz()" causing crash when destroying a
114 trapper from inside with a wand/spell. (mike@genat)
115 Added fcn to destroy wands with zero charges. (sweet@scubed)
117 pcmain.c Added a routine to zero out the fileinfo array in order to
118 prevent crashes on level change. (ralf@b.gp.cs.cmu.edu)
119 Added chdir to HACKDIR before looking for .CNF file.
120 Added call "uptodate(savefile)". (polder@cs.vu.nl)
122 pager.c changed "cornline()" to use xputs for HI/HE. (tom@uw-warp)
123 added choice for dowhatis() to allow letter or cursor object
124 selection. (polder@cs.vu.nl)
126 cmd.c Added ^W (wish) and ^I (ident-all) commands for WIZARD-mode.
127 (Paul Polderman - polder@cs.vu.nl)
128 Added "Z" as alternate to "# cast" (Eric Raymond - eric@snark)
130 u_init.c Expanded a tab which didn't show in raw mode.
131 Changed trobj.trotyp to "unsigned short" to avoid >255
132 problems. (Maarten Jan Huisjes - maartenj@cs.vu.nl)
133 Removed wand of wishing from WIZARD's inventory (due to
134 the above cmd additions). (polder@cs.vu.nl)
135 Fixed declaration of leash. (simon@its63b)
136 Beefed up Wizard class.
137 Added Wakizashi for Samurai.
138 Added holy water for Priest(ess)es.
139 Modifications to provide blindfolds. (eric@snark)
141 end.c changed inventory identification on death to list form.
143 added hallucination effects to done_in_by()
144 added posession of amulet flag for scoreboard (sweet@scubed)
146 wizard.c corrected "nasties" decl. (maartenj@cs.vu.nl)
147 Blind modifications for blindfolding. (eric@snark)
149 do_wear.c Prot. from shape changers logic fixed. (maartenj@cs.vu.nl)
151 lev.c Prot. from shape changers logic fixed. (maartenj@cs.vu.nl)
153 mon.c Inserted cast to fix compiler warning. (maartenj@cs.vu.nl)
154 Nymphs now leave potions of object detection when killed.
155 Kops now don't leave treasure behind. (sweet@scubed)
157 topl.c Changed size of "toplines" to avoid overflow in "parseoptions"
158 when help is asked for. (probably n/a) (maartenj@cs.vu.nl)
160 topten.c Added longer death descriptions, including name of
161 shopkeeper who killed character. (many sources)
163 termcap.c Changed allocation of HI/HO for copying SI/SO to allow room
164 for null. (maartenj@cs.vu.nl)
165 Added PCHack 3.61 termcap stuff.
166 Added colour highliting code. (sweet@scubed)
168 version.c Expanded a tab for rawmode io. (maartenj@cs.vu.nl)
170 objnam.c Allow the WIZARD to wish for really excessive objects.
173 makedefs.c Added "freopen" which works (MSC 4.0 drops first couple
174 of lines). Solves missing #define AMULET... problem.
175 (Nathan Glasser - nathan@mit-eddie)
177 rnd.c Changed around random number generation:
178 BSD uses "random()". (Paul Eggert - eggert@grand)
179 SYSV uses "lrand48()". (mike@genat from above)
181 eat.c Changed "choke()" code to waste food rather than choke on
182 it #ifndef HARD. (Allan Pratt - apratt@atari)
183 Blind modifications for blindfolding. (eric@snark)
185 objects.h added blindfold object (tool). (eric@snark)
187 you.h changed Blind/BLIND to Blinded/Blinded
188 added Blindfolded/BLINDFOLDED
189 redefined Blind in terms of above parameters. (eric@snark)
191 apply.c added blindfold code. (eric@snark)
193 timeout.c Blind modifications for blindfolding. (eric@snark)
195 sit.c Blind modifications for blindfolding. (eric@snark)
197 trap.c Blind modifications for blindfolding. (eric@snark)
198 Level teleportation to hell fixed so that it will not
199 do so unless character has Fire_resistance. (many sources)
200 Added polymorph trap. (many sources)
202 monmove.c added check on presence of "fobj" before atl() call
203 to avoid potential segmentation problem with ROCKMOLE.
204 (Reported by Doug Rudoff - doug@wiley)
206 various files Fixed typos. Also converted British English words to
207 American English for uniformity. (Original list of typos
208 submitted by Steve Creps - creps@silver)
213 1) New flags in "config.h" (some of these were included in 1.4f):
215 COM_COMPL Command line completion by John S. Bien
216 GRAPHICS Funky screen character support (Eric S. Raymond)
217 HACKOPTIONS Support DGK-style HACKOPTIONS processing (ESR)
218 RPH Various hacks by Richard P. Hughey
219 KJSMODS Various changes made by Kevin Sweet
220 BVH Additions by Bruce Holloway
222 In addition, in an MSDOS enviornment, when GRAPHICS is defined:
224 MSDOSCOLOR Colour highlighting of monsters, etc.
226 Of the above, I haven't tested HACKOPTIONS and MSDOSCOLOR. If you
227 find bugs in these, send me the reports.
231 blindfold - allows you to avoid the gaze of a Floating Eye and to
232 use your telepathy on command if you have it.
234 mirror - scares monsters if you use it on them (and other uses).
236 ring of polymorph - (usually cursed) forces random polymorphs.
238 ring of polymorph control - prevents system shock and allows choice of
239 creature to polymorph into.
243 - A new set of documentation, the "Guidebook to the Mazes of Menace"
244 has been supplied by Eric S. Raymond. The guidebook is written for
245 nroff using the "mn" macro set supplied with Bnews 2.11 or greater.
246 Since not everyone has these macros, I have run the guidebook through
247 nroff, and supplied it in flat ascii format as well. [Moderator's
248 note: because of past problems, I ran the formatted version
249 through "col -b" before passing it on to remove ^H's, etc. -br]
251 - A copy of "HACK.CNF" which has been renamed "NetHack.cnf" was
252 supplied by Steve Creps. The file decl.c has been updated to reflect
255 - A new "Makefile" for the AT&T Unix machines has been added.
257 - I was hoping to get documentation on "NANSI.SYS" as well, but got
258 no responses to the mail I sent the author, direct and via Bill
259 Randle at tekred. As per usual, I will gladly publish any relevant
262 4) Major game changes:
264 - Shop generation has been significantly changed. A new structure
265 has been introduced which allows shops (except the "general" type)
266 to have up to three different types of object inside. There is also
267 a new "distribution pattern" parameter which tells the generation
268 code how to lay out the shop (this is preliminary to the addition of
269 two new types of shop, the temple and barracks - more on this later).
271 - Shopkeepers will now tell you how much they expect for each object
272 you pick up. This gives you the ability to haggle with the merchant
273 in question by dropping and picking up objects until you are more or
274 less satisfied with the price. I have re-written "getprice()" in
275 shk.c in an attempt to make sure that you cannot actually sell any
276 particular object for more than the shopkeeper will charge for it.
278 - Another change to shopkeepers has them potentially getting angry if
279 you stay beside them after not paying your bill. Each they time they
280 ask you to pay up, there is a chance they will decide they don't like
281 people who don't pay...
283 - A new monster, the hydra, has been added (as you have probably seen
284 on the net). I haven't had much chance to test out this feature of
285 the game. Mirrors have also been added, and seem to work quite well.
287 - Changes have been made to the object ocurrence chances in objects.h,
288 so that the relatively rare tools, etc. have at least a 1% chance of
291 - Throwing and zapping code has been modified so that there is a
292 chance that said can be done through a doorway. Bolts can still
295 - The infamous and dreaded makemon() bug has been eliminated. In
296 addition to this, "r"ats and "K"obolds have been added back into the
297 game. "K"ops no longer leave treasure (just what they were carrying,
298 plus maybe a club or whistle).
300 - Two new "super"swords have been added. They are the katana named
301 "Snickersnee" which is +5 on damage (due to sharpness), and the long
302 sword "Excalibur" which is +rnd(10) to hit, +5 on damage, and has a
303 couple of other features I won't go into right now. The only way
304 for a character to get "Excalibur" is as a gift from someone. You
305 cannot write the word "Excalibur" on things for some reason...
307 - There have been two additions to disallow infinite wand charges.
308 First of all, wands with less than zero charges will automatically
309 turn to dust (thanks to Kevin Sweet). Next, a wand of cancellation
310 will set the number of charges in the wand to -1, which will make it
311 forever useless, (thanks to Ron Wessels).
313 5) Minor game changes:
315 - The fountain code has been tightened slightly so you can no longer
316 dip objects into a fountain or drink from one while you are floating
317 in mid-air due to levitation.
319 - Teleporting to hell via a teleportation trap will no longer occur
320 if the character does not have fire resistance. I found this just
321 too arbitrary a way to die (and so did several other people who com-
324 - A new trap, the "polymorph" trap has been added by Richard Hughey.
325 It's inclusion is dependant on having "KAA" defined.
327 - In wizard mode, the wizard player has infinite wishes, and the
328 ability to instantly identify everything (s)he is carrying. The wizard
329 player is also no longer limited by the standard multiple / bonus res-
330 trictions on objects wished for.
332 - Random number generation has been changed around to make it (I hope)
335 - A large number of typos have been fixed, and all of the British
336 spellings converted to American. I would like to see a shell script
337 to allow conversion back (or something like that) in the future.
339 - I have done a "make depend" for the makefiles to reflect a slight
340 restructuring in the order of inclusion of header files.
344 - Steve Creps is working on "barracks" and "soldier" code which is
345 now ready for addition. I have added the "soldier" side into the
346 game, but haven't really tested it. Steve will be adding the
347 "barracks" section in and sending me the resulting patches. There
348 will be a minor (read patch) release as soon as he can get the code
349 integrated into this release and sent up here to me.
351 - There are also several other new room projects in the works which
352 should be able to be included in that minor release, along with any
353 bug reports that are made in the interim.