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1 # NetHack 3.6   gehennom.des    $NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
2 #       Copyright (c) 1989 by Jean-Christophe Collet
3 #       Copyright (c) 1992 by M. Stephenson and Izchak Miller
4 # NetHack may be freely redistributed.  See license for details.
7 MAZE: "valley", ' '
8 FLAGS: noteleport,hardfloor,nommap
9 GEOMETRY:center,center
10 MAP
11 ----------------------------------------------------------------------------
12 |...S.|..|.....|  |.....-|      |................|   |...............| |...|
13 |---|.|.--.---.|  |......--- ----..........-----.-----....---........---.-.|
14 |   |.|.|..| |.| --........| |.............|   |.......---| |-...........--|
15 |   |...S..| |.| |.......-----.......------|   |--------..---......------- |
16 |----------- |.| |-......| |....|...-- |...-----................----       |
17 |.....S....---.| |.......| |....|...|  |..............-----------          |
18 |.....|.|......| |.....--- |......---  |....---.......|                    |
19 |.....|.|------| |....--   --....-- |-------- ----....---------------      |
20 |.....|--......---BBB-|     |...--  |.......|    |..................|      |
21 |..........||........-|    --...|   |.......|    |...||.............|      |
22 |.....|...-||-........------....|   |.......---- |...||.............--     |
23 |.....|--......---...........--------..........| |.......---------...--    |
24 |.....| |------| |--.......--|   |..B......----- -----....| |.|  |....---  |
25 |.....| |......--| ------..| |----..B......|       |.--------.-- |-.....---|
26 |------ |........|  |.|....| |.....----BBBB---------...........---.........|
27 |       |........|  |...|..| |.....|  |-.............--------...........---|
28 |       --.....-----------.| |....-----.....----------     |.........----  |
29 |        |..|..B...........| |.|..........|.|              |.|........|    |
30 ----------------------------------------------------------------------------
31 ENDMAP
33 # Make the path somewhat unpredictable
34 # If you get "lucky", you may have to go through all three graveyards.
35 IF [50%] {
36    TERRAIN:line (50,8),(53,8), '-'
37    TERRAIN:line (40,8),(43,8), 'B'
39 IF [50%] {
40    TERRAIN:(27,12),'|'
41    TERRAIN:line (27,3),(29,3), 'B'
42    TERRAIN:(28,2), '-'
44 IF [50%] {
45    TERRAIN:line (16,10),(16,11),'|'
46    TERRAIN:line (9,13),(14,13), 'B'
50 # Dungeon Description
51 # The shrine to Moloch.
52 REGION:(01,06,05,14),lit,"temple"
53 # The Morgues
54 REGION:(19,01,24,08),unlit,"morgue",filled,irregular
55 REGION:(09,14,16,18),unlit,"morgue",filled,irregular
56 REGION:(37,09,43,14),unlit,"morgue",filled,irregular
57 # Stairs
58 STAIR:(01,01),down
59 # Branch location
60 BRANCH:(66,17,66,17),(0,0,0,0)
61 TELEPORT_REGION:(58,09,72,18),(0,0,0,0),down
63 # Secret Doors
64 DOOR:locked,(04,01)
65 DOOR:locked,(08,04)
66 DOOR:locked,(06,06)
68 # The altar of Moloch.
69 ALTAR:(03,10),noalign,shrine
71 # Non diggable walls - everywhere!
72 NON_DIGGABLE:(00,00,75,19)
74 # Objects
75 # **LOTS** of dead bodies (all human).
76 # note: no priest(esse)s or monks - maybe Moloch has a *special*
77 #       fate reserved for members of *those* classes.
79 OBJECT:('%',"corpse"),random,montype:"archeologist"
80 OBJECT:('%',"corpse"),random,montype:"archeologist"
81 OBJECT:('%',"corpse"),random,montype:"barbarian"
82 OBJECT:('%',"corpse"),random,montype:"barbarian"
83 OBJECT:('%',"corpse"),random,montype:"caveman"
84 OBJECT:('%',"corpse"),random,montype:"cavewoman"
85 OBJECT:('%',"corpse"),random,montype:"healer"
86 OBJECT:('%',"corpse"),random,montype:"healer"
87 OBJECT:('%',"corpse"),random,montype:"knight"
88 OBJECT:('%',"corpse"),random,montype:"knight"
89 OBJECT:('%',"corpse"),random,montype:"ranger"
90 OBJECT:('%',"corpse"),random,montype:"ranger"
91 OBJECT:('%',"corpse"),random,montype:"rogue"
92 OBJECT:('%',"corpse"),random,montype:"rogue"
93 OBJECT:('%',"corpse"),random,montype:"samurai"
94 OBJECT:('%',"corpse"),random,montype:"samurai"
95 OBJECT:('%',"corpse"),random,montype:"tourist"
96 OBJECT:('%',"corpse"),random,montype:"tourist"
97 OBJECT:('%',"corpse"),random,montype:"valkyrie"
98 OBJECT:('%',"corpse"),random,montype:"valkyrie"
99 OBJECT:('%',"corpse"),random,montype:"wizard"
100 OBJECT:('%',"corpse"),random,montype:"wizard"
102 # Some random weapons and armor.
104 OBJECT:'[',random
105 OBJECT:'[',random
106 OBJECT:'[',random
107 OBJECT:'[',random
108 OBJECT:')',random
109 OBJECT:')',random
110 OBJECT:')',random
111 OBJECT:')',random
113 # Some random loot.
115 OBJECT:('*',"ruby"),random
116 OBJECT:'*',random
117 OBJECT:'*',random
118 OBJECT:'!',random
119 OBJECT:'!',random
120 OBJECT:'!',random
121 OBJECT:'?',random
122 OBJECT:'?',random
123 OBJECT:'?',random
124 OBJECT:'/',random
125 OBJECT:'/',random
126 OBJECT:'=',random
127 OBJECT:'=',random
128 OBJECT:'+',random
129 OBJECT:'+',random
130 OBJECT:'(',random
131 OBJECT:'(',random
132 OBJECT:'(',random
134 # (Not so) Random traps.
135 TRAP:"spiked pit", (05,02)
136 TRAP:"spiked pit", (14,05)
137 TRAP:"sleep gas", (03,01)
138 TRAP:"board", (21,12)
139 TRAP:"board", random
140 TRAP:"dart", (60,01)
141 TRAP:"dart", (26,17)
142 TRAP:"anti magic", random
143 TRAP:"anti magic", random
144 TRAP:"magic", random
145 TRAP:"magic", random
147 # Random monsters.
148 # The ghosts.
149 MONSTER:(' ',"ghost"),random
150 MONSTER:(' ',"ghost"),random
151 MONSTER:(' ',"ghost"),random
152 MONSTER:(' ',"ghost"),random
153 MONSTER:(' ',"ghost"),random
154 MONSTER:(' ',"ghost"),random
155 # Add a few bats for atmosphere.
156 MONSTER:('B',"vampire bat"),random
157 MONSTER:('B',"vampire bat"),random
158 MONSTER:('B',"vampire bat"),random
159 # And a lich for good measure.
160 MONSTER:'L',random
161 # Some undead nasties for good measure
162 MONSTER:'V',random
163 MONSTER:'V',random
164 MONSTER:'V',random
165 MONSTER:'Z',random
166 MONSTER:'Z',random
167 MONSTER:'Z',random
168 MONSTER:'Z',random
169 MONSTER:'M',random
170 MONSTER:'M',random
171 MONSTER:'M',random
172 MONSTER:'M',random
174 # The Juiblex level
176 MAZE:"juiblex",' '
177 FLAGS:noteleport,shortsighted
178 INIT_MAP:mines,'.','}',true,true,unlit,false
179 # guarantee at least one open spot to ensure successful stair placement
180 GEOMETRY:left,bottom
182 xxxxxxxx
183 xx...xxx
184 xxx...xx
185 xxxx.xxx
186 xxxxxxxx
187 ENDMAP
188 OBJECT:('`',"boulder"),random
189 GEOMETRY:right,top
191 xxxxxxxx
192 xxxx.xxx
193 xxx...xx
194 xx...xxx
195 xxxxxxxx
196 ENDMAP
197 OBJECT:('`',"boulder"),random
198 # lair
199 GEOMETRY:center,center
201 xx}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}xx
202 x}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}x
203 }}}...}}..}}.}.}}.}}.}}}...}}}.}}}..}}}..}}}}...}}}
204 x}}}.}}.}}}.}}.}}.}}...}}.}}.....}}.....}....}.}}}x
205 xx}}}..}}}.}}.}}.}}..}}.....}}.}}}.}}.}}}}}}}}}}}xx
206 x}}}..}}}}}.}}.}}.}}...}}}}}.....}}.}}}}}}.....}}}x
207 }}}..}}...}}..}}.}}}.}}}...}}}.}}}.}.}}}}..P.P..}}}
208 }}.}}}}...}}}}}.}...}}}..P..}}}.}.}}}.}}}}.....}}}}
209 }.}}}}.}}.}..}.}}}}}}}..P.P..}}}.}}}.}}..}}...}}}}x
210 x}}}}.}}}}....}}}}}.}}}..P..}}}.}}}}.}}..}}...}}}.}
211 }}}}..}}.}}..}}}}...}}}}...}}}.}}}}}.}}}}.}}}}}}.}}
212 }}}...}}...}}}..}}}}}}}}}}}}.....}}}}.}}...}..}.}}}
213 x}}}..}}.}}}}....}}..}}}..}}.....}}}}.}}}.}....}}}x
214 xx}}}.}}}}..}}..}}..}}..}}..}}.}}}..}.}..}}}..}}}xx
215 x}}}.}}}}....}}}}..}}....}}}}}}}...}}}....}}}}.}}}x
216 }}}...}}}....}}}..}}}....}}}..}}...}}}....}}}...}}}
217 x}}}.}}}}}..}}}..}}}}}..}}}..}}}}}..}}}..}}}}}.}}}x
218 xx}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}x}}}}}xx
219 ENDMAP
220 # Random registers
221 $monster = monster: { 'j','b','P','F' }
222 SHUFFLE: $monster
224 $place = { (04,02),(46,02),(04,15),(46,15) }
225 SHUFFLE: $place
227 # Dungeon description
228 REGION:(00,00,50,17),unlit,"swamp"
229 MAZEWALK:(00,09),west
230 MAZEWALK:(50,08),east
231 STAIR:levregion(01,00,11,20),(0,0,50,17),down
232 STAIR:levregion(69,00,79,20),(0,0,50,17),up
233 BRANCH:levregion(01,00,11,20),(0,0,50,17)
234 TELEPORT_REGION:levregion(01,00,11,20),(0,0,50,17),up
235 TELEPORT_REGION:levregion(69,00,79,20),(0,0,50,17),down
236 FOUNTAIN:$place[0]
237 MONSTER:('m',"giant mimic"),$place[1],m_feature "fountain"
238 MONSTER:('m',"giant mimic"),$place[2],m_feature "fountain"
239 MONSTER:('m',"giant mimic"),$place[3],m_feature "fountain"
240 # The demon of the swamp
241 MONSTER:('&',"Juiblex"),(25,08)
242 # And a couple demons
243 MONSTER:('i',"lemure"),(43,08)
244 MONSTER:('i',"lemure"),(44,08)
245 MONSTER:('i',"lemure"),(45,08)
246 # Some liquids and gems
247 OBJECT:'*',(43,06)
248 OBJECT:'*',(45,06)
249 OBJECT:'!',(43,09)
250 OBJECT:'!',(44,09)
251 OBJECT:'!',(45,09)
252 # And lots of blobby monsters
253 MONSTER:$monster[0],(25,06)
254 MONSTER:$monster[1],(24,07)
255 MONSTER:$monster[2],(26,07)
256 MONSTER:$monster[3],(23,08)
257 MONSTER:$monster[3],(27,08)
258 MONSTER:$monster[2],(24,09)
259 MONSTER:$monster[1],(26,09)
260 MONSTER:$monster[0],(25,10)
261 MONSTER:'j',random
262 MONSTER:'j',random
263 MONSTER:'j',random
264 MONSTER:'j',random
265 MONSTER:'P',random
266 MONSTER:'P',random
267 MONSTER:'P',random
268 MONSTER:'P',random
269 MONSTER:'b',random
270 MONSTER:'b',random
271 MONSTER:'b',random
272 MONSTER:'F',random
273 MONSTER:'F',random
274 MONSTER:'F',random
275 MONSTER:'m',random
276 MONSTER:'m',random
277 MONSTER:(';',"jellyfish"),random
278 MONSTER:(';',"jellyfish"),random
279 # Some random objects
280 OBJECT:'!',random
281 OBJECT:'!',random
282 OBJECT:'!',random
283 OBJECT:'%',random
284 OBJECT:'%',random
285 OBJECT:'%',random
286 OBJECT:('`',"boulder"),random
287 # Some traps
288 TRAP:"sleep gas",random
289 TRAP:"sleep gas",random
290 TRAP:"anti magic",random
291 TRAP:"anti magic",random
292 TRAP:"magic",random
293 TRAP:"magic",random
295 # The Orcus Level
297 MAZE:"orcus",random
298 FLAGS: noteleport,shortsighted
299 GEOMETRY:right,center
300 # A ghost town
302 .|....|....|....|..............|....|........
303 .|....|....|....|..............|....|........
304 .|....|....|....|--...-+-------|.............
305 .|....|....|....|..............+.............
306 .|.........|....|..............|....|........
307 .--+-...-+----+--....-------...--------.-+---
308 .....................|.....|.................
309 .....................|.....|.................
310 .--+----....-+---....|.....|...----------+---
311 .|....|....|....|....---+---...|......|......
312 .|.........|....|..............|......|......
313 .----...---------.....-----....+......|......
314 .|........................|....|......|......
315 .----------+-...--+--|....|....----------+---
316 .|....|..............|....+....|.............
317 .|....+.......|......|....|....|.............
318 .|....|.......|......|....|....|.............
319 ENDMAP
320 MAZEWALK:(00,06),west
321 # Entire main area
322 REGION:(01,00,44,16),unlit,"ordinary"
323 STAIR:(33,15),down
324 STAIR:levregion(01,00,12,20),levregion(20,01,70,20),up
325 BRANCH:levregion(01,00,12,20),levregion(20,01,70,20)
326 TELEPORT_REGION:levregion(01,00,12,20),levregion(20,01,70,20)
327 # Wall "ruins"
328 OBJECT:('`',"boulder"),(19,02)
329 OBJECT:('`',"boulder"),(20,02)
330 OBJECT:('`',"boulder"),(21,02)
331 OBJECT:('`',"boulder"),(36,02)
332 OBJECT:('`',"boulder"),(36,03)
333 OBJECT:('`',"boulder"),(06,04)
334 OBJECT:('`',"boulder"),(05,05)
335 OBJECT:('`',"boulder"),(06,05)
336 OBJECT:('`',"boulder"),(07,05)
337 OBJECT:('`',"boulder"),(39,05)
338 OBJECT:('`',"boulder"),(08,08)
339 OBJECT:('`',"boulder"),(09,08)
340 OBJECT:('`',"boulder"),(10,08)
341 OBJECT:('`',"boulder"),(11,08)
342 OBJECT:('`',"boulder"),(06,10)
343 OBJECT:('`',"boulder"),(05,11)
344 OBJECT:('`',"boulder"),(06,11)
345 OBJECT:('`',"boulder"),(07,11)
346 OBJECT:('`',"boulder"),(21,11)
347 OBJECT:('`',"boulder"),(21,12)
348 OBJECT:('`',"boulder"),(13,13)
349 OBJECT:('`',"boulder"),(14,13)
350 OBJECT:('`',"boulder"),(15,13)
351 OBJECT:('`',"boulder"),(14,14)
352 # Doors
353 DOOR:closed,(23,02)
354 DOOR:open,(31,03)
355 DOOR:nodoor,(03,05)
356 DOOR:closed,(09,05)
357 DOOR:closed,(14,05)
358 DOOR:closed,(41,05)
359 DOOR:open,(03,08)
360 DOOR:nodoor,(13,08)
361 DOOR:open,(41,08)
362 DOOR:closed,(24,09)
363 DOOR:closed,(31,11)
364 DOOR:open,(11,13)
365 DOOR:closed,(18,13)
366 DOOR:closed,(41,13)
367 DOOR:open,(26,14)
368 DOOR:closed,(06,15)
369 # Special rooms
370 ALTAR:(24,07),noalign,sanctum
371 REGION:(22,12,25,16),unlit,"morgue"
372 REGION:(32,09,37,12),lit,"shop"
373 REGION:(12,00,15,04),lit,"shop"
374 # Some traps.
375 TRAP:"spiked pit", random
376 TRAP:"sleep gas", random
377 TRAP:"anti magic", random
378 TRAP:"fire", random
379 TRAP:"fire", random
380 TRAP:"fire", random
381 TRAP:"magic", random
382 TRAP:"magic", random
383 # Some random objects
384 OBJECT:random,random
385 OBJECT:random,random
386 OBJECT:random,random
387 OBJECT:random,random
388 OBJECT:random,random
389 OBJECT:random,random
390 OBJECT:random,random
391 OBJECT:random,random
392 OBJECT:random,random
393 OBJECT:random,random
394 # The resident nasty
395 MONSTER:('&',"Orcus"),(33,15)
396 # And its preferred companions
397 MONSTER:('Z',"human zombie"),(32,15)
398 MONSTER:(' ',"shade"),(32,14)
399 MONSTER:(' ',"shade"),(32,16)
400 MONSTER:('V',"vampire"),(35,16)
401 MONSTER:('V',"vampire"),(35,14)
402 MONSTER:('V',"vampire lord"),(36,14)
403 MONSTER:('V',"vampire lord"),(36,15)
404 # Randomly placed companions
405 MONSTER:('Z',"skeleton"),random
406 MONSTER:('Z',"skeleton"),random
407 MONSTER:('Z',"skeleton"),random
408 MONSTER:('Z',"skeleton"),random
409 MONSTER:('Z',"skeleton"),random
410 MONSTER:(' ',"shade"),random
411 MONSTER:(' ',"shade"),random
412 MONSTER:(' ',"shade"),random
413 MONSTER:(' ',"shade"),random
414 MONSTER:('Z',"giant zombie"),random
415 MONSTER:('Z',"giant zombie"),random
416 MONSTER:('Z',"giant zombie"),random
417 MONSTER:('Z',"ettin zombie"),random
418 MONSTER:('Z',"ettin zombie"),random
419 MONSTER:('Z',"ettin zombie"),random
420 MONSTER:('Z',"human zombie"),random
421 MONSTER:('Z',"human zombie"),random
422 MONSTER:('Z',"human zombie"),random
423 MONSTER:('V',"vampire"),random
424 MONSTER:('V',"vampire"),random
425 MONSTER:('V',"vampire"),random
426 MONSTER:('V',"vampire lord"),random
427 MONSTER:('V',"vampire lord"),random
428 # A few more for the party
429 MONSTER:random,random
430 MONSTER:random,random
431 MONSTER:random,random
432 MONSTER:random,random
433 MONSTER:random,random
435 # The Asmodeus Level
437 MAZE:"asmodeus",random
438 FLAGS: noteleport
439 # First part
440 GEOMETRY:half-left,center
442 ---------------------
443 |.............|.....|
444 |.............S.....|
445 |---+------------...|
446 |.....|.........|-+--
447 |..---|.........|....
448 |..|..S.........|....
449 |..|..|.........|....
450 |..|..|.........|-+--
451 |..|..-----------...|
452 |..S..........|.....|
453 ---------------------
454 ENDMAP
455 STAIR:levregion(01,00,6,20),levregion(6,1,70,16),up
456 BRANCH:levregion(01,00,6,20),levregion(6,1,70,16)
457 TELEPORT_REGION:levregion(01,00,6,20),levregion(6,1,70,16)
459 # Doors
460 DOOR:closed,(04,03)
461 DOOR:locked,(18,04)
462 DOOR:closed,(18,08)
464 STAIR:(13,07),down
465 # Non diggable walls
466 NON_DIGGABLE:(00,00,20,11)
467 # Entire main area
468 REGION:(01,01,20,10),unlit,"ordinary"
469 # The fellow in residence
470 MONSTER:('&',"Asmodeus"),(12,07)
471 # Some random weapons and armor.
472 OBJECT:'[',random
473 OBJECT:'[',random
474 OBJECT:')',random
475 OBJECT:')',random
476 OBJECT:'*',random
477 OBJECT:'!',random
478 OBJECT:'!',random
479 OBJECT:'?',random
480 OBJECT:'?',random
481 OBJECT:'?',random
482 # Some traps.
483 TRAP:"spiked pit", (05,02)
484 TRAP:"fire", (08,06)
485 TRAP:"sleep gas", random
486 TRAP:"anti magic", random
487 TRAP:"fire", random
488 TRAP:"magic", random
489 TRAP:"magic", random
490 # Random monsters.
491 MONSTER:(' ',"ghost"),(11,07)
492 MONSTER:('&',"horned devil"),(10,05)
493 MONSTER:'L',random
494 # Some Vampires for good measure
495 MONSTER:'V',random
496 MONSTER:'V',random
497 MONSTER:'V',random
498 # Second part
499 GEOMETRY:half-right,center
501 ---------------------------------
502 ................................|
503 ................................+
504 ................................|
505 ---------------------------------
506 ENDMAP
507 MAZEWALK:(32,02),east
508 # Non diggable walls
509 NON_DIGGABLE:(00,00,32,04)
510 DOOR:closed,(32,02)
511 MONSTER:'&',random
512 MONSTER:'&',random
513 MONSTER:'&',random
514 TRAP:"anti magic", random
515 TRAP:"fire", random
516 TRAP:"magic", random
519 # The Baalzebub level
521 MAZE:"baalz",' '
522 FLAGS: noteleport,corrmaze
523 GEOMETRY:right,center
525 -------------------------------------------------
526 |                    ---               ----      
527 |          ----      |   ------------  |         
528 | ------      |  --------|..........|---         
529 | |....|  -------|...........--------------      
530 ---....|--|..................S............|----  
531 ....--....S..----------------|............S...|  
532 ---....|--|..................|............|----  
533 | |....|  -------|...........-----S--------      
534 | ------      |  --------|..........|---         
535 |          ----     |    ------------  |         
536 |                   ---                ----      
537 -------------------------------------------------
538 ENDMAP
539 STAIR:levregion(01,00,15,20),levregion(15,1,70,16),up
540 BRANCH:levregion(01,00,15,20),levregion(15,1,70,16)
541 TELEPORT_REGION:levregion(01,00,15,20),levregion(15,1,70,16)
542 NON_DIGGABLE:(00,00,46,12)
543 MAZEWALK:(00,06),west
544 STAIR:(44,06),down
545 # The fellow in residence
546 MONSTER:('&',"Baalzebub"),(35,06)
547 # Some random weapons and armor.
548 OBJECT:'[',random
549 OBJECT:'[',random
550 OBJECT:')',random
551 OBJECT:')',random
552 OBJECT:'*',random
553 OBJECT:'!',random
554 OBJECT:'!',random
555 OBJECT:'?',random
556 OBJECT:'?',random
557 OBJECT:'?',random
558 # Some traps.
559 TRAP:"spiked pit", random
560 TRAP:"fire", random
561 TRAP:"sleep gas", random
562 TRAP:"anti magic", random
563 TRAP:"fire", random
564 TRAP:"magic", random
565 TRAP:"magic", random
566 # Random monsters.
567 MONSTER:(' ',"ghost"),(37,07)
568 MONSTER:('&',"horned devil"),(32,05)
569 MONSTER:('&',"barbed devil"),(38,07)
570 MONSTER:'L',random
571 # Some Vampires for good measure
572 MONSTER:'V',random
573 MONSTER:'V',random
574 MONSTER:'V',random
576 # The Sanctum Level
578 MAZE:"sanctum", ' '
579 FLAGS: noteleport,hardfloor,nommap
580 # This is outside the main map, below, so we must do it before adding
581 # that map and anchoring coordinates to it. This extends the invisible
582 # barrier up to the top row, which falls outside the drawn map.
583 NON_PASSWALL:(39,00,41,00)
584 GEOMETRY:center,center
586 ----------------------------------------------------------------------------
587 |             --------------                                               |
588 |             |............|             -------                           |
589 |       -------............-----         |.....|                           |
590 |       |......................|        --.....|            ---------      |
591 |    ----......................---------|......----         |.......|      |
592 |    |........---------..........|......+.........|     ------+---..|      |
593 |  ---........|.......|..........--S----|.........|     |........|..|      |
594 |  |..........|.......|.............|   |.........-------..----------      |
595 |  |..........|.......|..........----   |..........|....|..|......|        |
596 |  |..........|.......|..........|      --.......----+---S---S--..|        |
597 |  |..........---------..........|       |.......|.............|..|        |
598 |  ---...........................|       -----+-------S---------S---       |
599 |    |...........................|          |...| |......|    |....|--     |
600 |    ----.....................----          |...---....---  ---......|     |
601 |       |.....................|             |..........|    |.....----     |
602 |       -------...........-----             --...-------    |.....|        |
603 |             |...........|                  |...|          |.....|        |
604 |             -------------                  -----          -------        |
605 ----------------------------------------------------------------------------
606 ENDMAP
607 REGION:(15,07,21,10),lit,"temple"
608 ALTAR:(18,08),noalign,sanctum
609 REGION:(41,06,48,11),unlit,"morgue",filled,irregular
610 # Non diggable walls
611 NON_DIGGABLE:(00,00,75,19)
612 # Invisible barrier separating the left & right halves of the level
613 NON_PASSWALL:(37,00,39,19)
614 # Doors
615 DOOR:closed,(40,06)
616 DOOR:locked,(62,06)
617 DOOR:closed,(46,12)
618 DOOR:closed,(53,10)
619 # Surround the temple with fire
620 TRAP:"fire",(13,05)
621 TRAP:"fire",(14,05)
622 TRAP:"fire",(15,05)
623 TRAP:"fire",(16,05)
624 TRAP:"fire",(17,05)
625 TRAP:"fire",(18,05)
626 TRAP:"fire",(19,05)
627 TRAP:"fire",(20,05)
628 TRAP:"fire",(21,05)
629 TRAP:"fire",(22,05)
630 TRAP:"fire",(23,05)
631 TRAP:"fire",(13,12)
632 TRAP:"fire",(14,12)
633 TRAP:"fire",(15,12)
634 TRAP:"fire",(16,12)
635 TRAP:"fire",(17,12)
636 TRAP:"fire",(18,12)
637 TRAP:"fire",(19,12)
638 TRAP:"fire",(20,12)
639 TRAP:"fire",(21,12)
640 TRAP:"fire",(22,12)
641 TRAP:"fire",(23,12)
642 TRAP:"fire",(13,06)
643 TRAP:"fire",(13,07)
644 TRAP:"fire",(13,08)
645 TRAP:"fire",(13,09)
646 TRAP:"fire",(13,10)
647 TRAP:"fire",(13,11)
648 TRAP:"fire",(23,06)
649 TRAP:"fire",(23,07)
650 TRAP:"fire",(23,08)
651 TRAP:"fire",(23,09)
652 TRAP:"fire",(23,10)
653 TRAP:"fire",(23,11)
654 # Some traps.
655 TRAP:"spiked pit", random
656 TRAP:"fire", random
657 TRAP:"sleep gas", random
658 TRAP:"anti magic", random
659 TRAP:"fire", random
660 TRAP:"magic", random
661 # Some random objects
662 OBJECT:'[',random
663 OBJECT:'[',random
664 OBJECT:'[',random
665 OBJECT:'[',random
666 OBJECT:')',random
667 OBJECT:')',random
668 OBJECT:'*',random
669 OBJECT:'!',random
670 OBJECT:'!',random
671 OBJECT:'!',random
672 OBJECT:'!',random
673 OBJECT:'?',random
674 OBJECT:'?',random
675 OBJECT:'?',random
676 OBJECT:'?',random
677 OBJECT:'?',random
678 # Some monsters.
679 MONSTER:('&',"horned devil"),(14,12),hostile
680 MONSTER:('&',"barbed devil"),(18,08),hostile
681 MONSTER:('&',"erinys"),(10,04),hostile
682 MONSTER:('&',"marilith"),(07,09),hostile
683 MONSTER:('&',"nalfeshnee"),(27,08),hostile
684 # Moloch's horde
685 MONSTER:('@',"aligned priest"),(20,03),noalign,hostile
686 MONSTER:('@',"aligned priest"),(15,04),noalign,hostile
687 MONSTER:('@',"aligned priest"),(11,05),noalign,hostile
688 MONSTER:('@',"aligned priest"),(11,07),noalign,hostile
689 MONSTER:('@',"aligned priest"),(11,09),noalign,hostile
690 MONSTER:('@',"aligned priest"),(11,12),noalign,hostile
691 MONSTER:('@',"aligned priest"),(15,13),noalign,hostile
692 MONSTER:('@',"aligned priest"),(17,13),noalign,hostile
693 MONSTER:('@',"aligned priest"),(21,13),noalign,hostile
694 # A few nasties
695 MONSTER:'L',random
696 MONSTER:'L',random
697 MONSTER:'V',random
698 MONSTER:'V',random
699 MONSTER:'V',random
700 STAIR:(63,15),up
701 # Teleporting to this level is allowed after the invocation creates its
702 # entrance.  Force arrival in that case to be on rightmost third of level.
703 TELEPORT_REGION:levregion(54,1,79,18),(0,0,0,0),down