fix 'crash when reviving shopkeeper'
[aNetHack.git] / sys / share / pcunix.c
blob5fcc3210bf74bfe235cabc3b24d39bb6887f5681
1 /* NetHack 3.6 pcunix.c $NHDT-Date: 1432512787 2015/05/25 00:13:07 $ $NHDT-Branch: master $:$NHDT-Revision: 1.34 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
5 /* This file collects some Unix dependencies; pager.c contains some more */
7 #include "hack.h"
8 #include "wintty.h"
10 #include <sys/stat.h>
11 #if defined(WIN32) || defined(MSDOS)
12 #include <errno.h>
13 #endif
15 #if defined(WIN32) || defined(MSDOS)
16 extern char orgdir[];
17 #ifdef WIN32
18 extern void NDECL(backsp);
19 #endif
20 extern void NDECL(clear_screen);
21 #endif
23 #if 0
24 static struct stat buf;
25 #endif
27 #ifdef WANT_GETHDATE
28 static struct stat hbuf;
29 #endif
31 #ifdef PC_LOCKING
32 static int NDECL(eraseoldlocks);
33 #endif
35 #if 0
36 int
37 uptodate(fd)
38 int fd;
40 #ifdef WANT_GETHDATE
41 if(fstat(fd, &buf)) {
42 pline("Cannot get status of saved level? ");
43 return(0);
45 if(buf.st_mtime < hbuf.st_mtime) {
46 pline("Saved level is out of date. ");
47 return(0);
49 #else
50 #if (defined(MICRO) || defined(WIN32)) && !defined(NO_FSTAT)
51 if(fstat(fd, &buf)) {
52 if(moves > 1) pline("Cannot get status of saved level? ");
53 else pline("Cannot get status of saved game.");
54 return(0);
56 if(comp_times(buf.st_mtime)) {
57 if(moves > 1) pline("Saved level is out of date.");
58 else pline("Saved game is out of date. ");
59 /* This problem occurs enough times we need to give the player
60 * some more information about what causes it, and how to fix.
62 #ifdef MSDOS
63 pline("Make sure that your system's date and time are correct.");
64 pline("They must be more current than NetHack.EXE's date/time stamp.");
65 #endif /* MSDOS */
66 return(0);
68 #endif /* MICRO */
69 #endif /* WANT_GETHDATE */
70 return(1);
72 #endif
74 #ifdef PC_LOCKING
75 static int
76 eraseoldlocks()
78 register int i;
80 /* cannot use maxledgerno() here, because we need to find a lock name
81 * before starting everything (including the dungeon initialization
82 * that sets astral_level, needed for maxledgerno()) up
84 for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
85 /* try to remove all */
86 set_levelfile_name(lock, i);
87 (void) unlink(fqname(lock, LEVELPREFIX, 0));
89 set_levelfile_name(lock, 0);
90 #ifdef HOLD_LOCKFILE_OPEN
91 really_close();
92 #endif
93 if (unlink(fqname(lock, LEVELPREFIX, 0)))
94 return 0; /* cannot remove it */
95 return (1); /* success! */
98 void
99 getlock()
101 register int fd, c, ci, ct, ern;
102 int fcmask = FCMASK;
103 char tbuf[BUFSZ];
104 const char *fq_lock;
105 #if defined(MSDOS) && defined(NO_TERMS)
106 int grmode = iflags.grmode;
107 #endif
108 /* we ignore QUIT and INT at this point */
109 if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
110 wait_synch();
111 #if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
112 chdirx(orgdir, 0);
113 #endif
114 error("Quitting.");
117 /* regularize(lock); */ /* already done in pcmain */
118 Sprintf(tbuf, "%s", fqname(lock, LEVELPREFIX, 0));
119 set_levelfile_name(lock, 0);
120 fq_lock = fqname(lock, LEVELPREFIX, 1);
121 if ((fd = open(fq_lock, 0)) == -1) {
122 if (errno == ENOENT)
123 goto gotlock; /* no such file */
124 #if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
125 chdirx(orgdir, 0);
126 #endif
127 #if defined(WIN32) || defined(HOLD_LOCKFILE_OPEN)
128 #if defined(HOLD_LOCKFILE_OPEN)
129 if (errno == EACCES) {
130 #define OOPS_BUFSZ 512
131 char oops[OOPS_BUFSZ];
132 Strcpy(
133 oops,
134 "\nThere are files from a game in progress under your name.");
135 Strcat(oops, "\nThe files are locked or inaccessible.");
136 Strcat(oops, " Is the other game still running?\n");
137 if (strlen(fq_lock) < ((OOPS_BUFSZ - 16) - strlen(oops)))
138 Sprintf(eos(oops), "Cannot open %s", fq_lock);
139 Strcat(oops, "\n");
140 unlock_file(HLOCK);
141 error(oops);
142 } else
143 #endif
144 error("Bad directory or name: %s\n%s\n", fq_lock,
145 strerror(errno));
146 #else
147 perror(fq_lock);
148 #endif
149 unlock_file(HLOCK);
150 error("Cannot open %s", fq_lock);
153 (void) nhclose(fd);
155 if (iflags.window_inited) {
156 #ifdef SELF_RECOVER
157 c = yn("There are files from a game in progress under your name. "
158 "Recover?");
159 #else
160 pline("There is already a game in progress under your name.");
161 pline("You may be able to use \"recover %s\" to get it back.\n",
162 tbuf);
163 c = yn("Do you want to destroy the old game?");
164 #endif
165 } else {
166 #if defined(MSDOS) && defined(NO_TERMS)
167 grmode = iflags.grmode;
168 if (grmode)
169 gr_finish();
170 #endif
171 c = 'n';
172 ct = 0;
173 #ifdef SELF_RECOVER
174 msmsg("There are files from a game in progress under your name. "
175 "Recover? [yn]");
176 #else
177 msmsg("\nThere is already a game in progress under your name.\n");
178 msmsg("If this is unexpected, you may be able to use \n");
179 msmsg("\"recover %s\" to get it back.", tbuf);
180 msmsg("\nDo you want to destroy the old game? [yn] ");
181 #endif
182 while ((ci = nhgetch()) != '\n') {
183 if (ct > 0) {
184 msmsg("\b \b");
185 ct = 0;
186 c = 'n';
188 if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
189 ct = 1;
190 c = ci;
191 msmsg("%c", c);
195 if (c == 'y' || c == 'Y')
196 #ifndef SELF_RECOVER
197 if (eraseoldlocks()) {
198 #if defined(WIN32)
199 if (!strncmpi(windowprocs.name, "tty", 3))
200 clear_screen(); /* display gets fouled up otherwise */
201 #endif
202 goto gotlock;
203 } else {
204 unlock_file(HLOCK);
205 #if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
206 chdirx(orgdir, 0);
207 #endif
208 error("Couldn't destroy old game.");
210 #else /*SELF_RECOVER*/
211 if (recover_savefile()) {
212 #if defined(WIN32)
213 if (!strncmpi(windowprocs.name, "tty", 3))
214 clear_screen(); /* display gets fouled up otherwise */
215 #endif
216 goto gotlock;
217 } else {
218 unlock_file(HLOCK);
219 #if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
220 chdirx(orgdir, 0);
221 #endif
222 error("Couldn't recover old game.");
224 #endif /*SELF_RECOVER*/
225 else {
226 unlock_file(HLOCK);
227 #if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
228 chdirx(orgdir, 0);
229 #endif
230 error("%s", "Cannot start a new game.");
233 gotlock:
234 fd = creat(fq_lock, fcmask);
235 if (fd == -1)
236 ern = errno;
237 unlock_file(HLOCK);
238 if (fd == -1) {
239 #if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
240 chdirx(orgdir, 0);
241 #endif
242 #if defined(WIN32)
243 error("cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n", fq_lock,
244 strerror(ern), " Are you sure that the directory",
245 fqn_prefix[LEVELPREFIX]);
246 #else
247 error("cannot creat file (%s.)", fq_lock);
248 #endif
249 } else {
250 if (write(fd, (char *) &hackpid, sizeof(hackpid))
251 != sizeof(hackpid)) {
252 #if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
253 chdirx(orgdir, 0);
254 #endif
255 error("cannot write lock (%s)", fq_lock);
257 if (nhclose(fd) == -1) {
258 #if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
259 chdirx(orgdir, 0);
260 #endif
261 error("cannot close lock (%s)", fq_lock);
264 #if defined(MSDOS) && defined(NO_TERMS)
265 if (grmode)
266 gr_init();
267 #endif
269 #endif /* PC_LOCKING */
271 #ifndef WIN32
272 void
273 regularize(s)
275 * normalize file name - we don't like .'s, /'s, spaces, and
276 * lots of other things
278 register char *s;
280 register char *lp;
282 for (lp = s; *lp; lp++)
283 if (*lp <= ' ' || *lp == '"' || (*lp >= '*' && *lp <= ',')
284 || *lp == '.' || *lp == '/' || (*lp >= ':' && *lp <= '?') ||
285 #ifdef OS2
286 *lp == '&' || *lp == '(' || *lp == ')' ||
287 #endif
288 *lp == '|' || *lp >= 127 || (*lp >= '[' && *lp <= ']'))
289 *lp = '_';
291 #endif /* WIN32 */
293 #ifdef __EMX__
294 void
295 seteuid(int i)
299 #endif