fix 'crash when reviving shopkeeper'
[aNetHack.git] / include / monsym.h
blob9a781012a81a39e3dc7159c1b78e7586f8ec91a3
1 /* NetHack 3.6 monsym.h $NHDT-Date: 1432512780 2015/05/25 00:13:00 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ */
2 /* Monster symbols and creation information rev 1.0 */
3 /* NetHack may be freely redistributed. See license for details. */
5 #ifndef MONSYM_H
6 #define MONSYM_H
8 /*
9 * Monster classes. Below, are the corresponding default characters for
10 * them. Monster class 0 is not used or defined so we can use it as a
11 * NULL character.
13 /* clang-format off */
14 #define S_ANT 1
15 #define S_BLOB 2
16 #define S_COCKATRICE 3
17 #define S_DOG 4
18 #define S_EYE 5
19 #define S_FELINE 6
20 #define S_GREMLIN 7
21 #define S_HUMANOID 8
22 #define S_IMP 9
23 #define S_JELLY 10
24 #define S_KOBOLD 11
25 #define S_LEPRECHAUN 12
26 #define S_MIMIC 13
27 #define S_NYMPH 14
28 #define S_ORC 15
29 #define S_PIERCER 16
30 #define S_QUADRUPED 17
31 #define S_RODENT 18
32 #define S_SPIDER 19
33 #define S_TRAPPER 20
34 #define S_UNICORN 21
35 #define S_VORTEX 22
36 #define S_WORM 23
37 #define S_XAN 24
38 #define S_LIGHT 25
39 #define S_ZRUTY 26
40 #define S_ANGEL 27
41 #define S_BAT 28
42 #define S_CENTAUR 29
43 #define S_DRAGON 30
44 #define S_ELEMENTAL 31
45 #define S_FUNGUS 32
46 #define S_GNOME 33
47 #define S_GIANT 34
48 #define S_invisible 35 /* non-class present in def_monsyms[] */
49 #define S_JABBERWOCK 36
50 #define S_KOP 37
51 #define S_LICH 38
52 #define S_MUMMY 39
53 #define S_NAGA 40
54 #define S_OGRE 41
55 #define S_PUDDING 42
56 #define S_QUANTMECH 43
57 #define S_RUSTMONST 44
58 #define S_SNAKE 45
59 #define S_TROLL 46
60 #define S_UMBER 47
61 #define S_VAMPIRE 48
62 #define S_WRAITH 49
63 #define S_XORN 50
64 #define S_YETI 51
65 #define S_ZOMBIE 52
66 #define S_HUMAN 53
67 #define S_GHOST 54
68 #define S_GOLEM 55
69 #define S_DEMON 56
70 #define S_EEL 57
71 #define S_LIZARD 58
73 #define S_WORM_TAIL 59
74 #define S_MIMIC_DEF 60
75 /* clang-format on */
77 #define MAXMCLASSES 61 /* number of monster classes */
80 * Default characters for monsters. These correspond to the monster classes
81 * above.
83 /* clang-format off */
84 #define DEF_ANT 'a'
85 #define DEF_BLOB 'b'
86 #define DEF_COCKATRICE 'c'
87 #define DEF_DOG 'd'
88 #define DEF_EYE 'e'
89 #define DEF_FELINE 'f'
90 #define DEF_GREMLIN 'g'
91 #define DEF_HUMANOID 'h'
92 #define DEF_IMP 'i'
93 #define DEF_JELLY 'j'
94 #define DEF_KOBOLD 'k'
95 #define DEF_LEPRECHAUN 'l'
96 #define DEF_MIMIC 'm'
97 #define DEF_NYMPH 'n'
98 #define DEF_ORC 'o'
99 #define DEF_PIERCER 'p'
100 #define DEF_QUADRUPED 'q'
101 #define DEF_RODENT 'r'
102 #define DEF_SPIDER 's'
103 #define DEF_TRAPPER 't'
104 #define DEF_UNICORN 'u'
105 #define DEF_VORTEX 'v'
106 #define DEF_WORM 'w'
107 #define DEF_XAN 'x'
108 #define DEF_LIGHT 'y'
109 #define DEF_ZRUTY 'z'
110 #define DEF_ANGEL 'A'
111 #define DEF_BAT 'B'
112 #define DEF_CENTAUR 'C'
113 #define DEF_DRAGON 'D'
114 #define DEF_ELEMENTAL 'E'
115 #define DEF_FUNGUS 'F'
116 #define DEF_GNOME 'G'
117 #define DEF_GIANT 'H'
118 #define DEF_JABBERWOCK 'J'
119 #define DEF_KOP 'K'
120 #define DEF_LICH 'L'
121 #define DEF_MUMMY 'M'
122 #define DEF_NAGA 'N'
123 #define DEF_OGRE 'O'
124 #define DEF_PUDDING 'P'
125 #define DEF_QUANTMECH 'Q'
126 #define DEF_RUSTMONST 'R'
127 #define DEF_SNAKE 'S'
128 #define DEF_TROLL 'T'
129 #define DEF_UMBER 'U'
130 #define DEF_VAMPIRE 'V'
131 #define DEF_WRAITH 'W'
132 #define DEF_XORN 'X'
133 #define DEF_YETI 'Y'
134 #define DEF_ZOMBIE 'Z'
135 #define DEF_HUMAN '@'
136 #define DEF_GHOST ' '
137 #define DEF_GOLEM '\''
138 #define DEF_DEMON '&'
139 #define DEF_EEL ';'
140 #define DEF_LIZARD ':'
142 #define DEF_INVISIBLE 'I'
143 #define DEF_WORM_TAIL '~'
144 #define DEF_MIMIC_DEF ']'
145 /* clang-format on */
147 #endif /* MONSYM_H */