1 /* NetHack 3.6 write.c $NHDT-Date: 1450261366 2015/12/16 10:22:46 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.17 $ */
2 /* NetHack may be freely redistributed. See license for details. */
6 STATIC_DCL
int FDECL(cost
, (struct obj
*));
7 STATIC_DCL boolean
FDECL(label_known
, (int, struct obj
*));
8 STATIC_DCL
char *FDECL(new_book_description
, (int, char *));
11 * returns basecost of a scroll or a spellbook
15 register struct obj
*otmp
;
17 if (otmp
->oclass
== SPBOOK_CLASS
)
18 return (10 * objects
[otmp
->otyp
].oc_level
);
26 case SCR_GOLD_DETECTION
:
27 case SCR_FOOD_DETECTION
:
28 case SCR_MAGIC_MAPPING
:
33 case SCR_DESTROY_ARMOR
:
34 case SCR_CREATE_MONSTER
:
37 case SCR_CONFUSE_MONSTER
:
41 case SCR_ENCHANT_ARMOR
:
42 case SCR_REMOVE_CURSE
:
43 case SCR_ENCHANT_WEAPON
:
46 case SCR_SCARE_MONSTER
:
47 case SCR_STINKING_CLOUD
:
49 case SCR_TELEPORTATION
:
55 impossible("You can't write such a weird scroll!");
60 /* decide whether the hero knowns a particular scroll's label;
61 unfortunately, we can't track things that haven't been added to
62 the discoveries list and aren't present in current inventory,
63 so some scrolls with ought to yield True will end up False */
65 label_known(scrolltype
, objlist
)
72 if (objects
[scrolltype
].oc_class
!= SCROLL_CLASS
)
74 /* type known implies full discovery; otherwise,
75 user-assigned name implies partial discovery */
76 if (objects
[scrolltype
].oc_name_known
|| objects
[scrolltype
].oc_uname
)
78 /* check inventory, including carried containers with known contents */
79 for (otmp
= objlist
; otmp
; otmp
= otmp
->nobj
) {
80 if (otmp
->otyp
== scrolltype
&& otmp
->dknown
)
82 if (Has_contents(otmp
) && otmp
->cknown
83 && label_known(scrolltype
, otmp
->cobj
))
90 static NEARDATA
const char write_on
[] = { SCROLL_CLASS
, SPBOOK_CLASS
, 0 };
92 /* write -- applying a magic marker */
95 register struct obj
*pen
;
97 register struct obj
*paper
;
98 char namebuf
[BUFSZ
], *nm
, *bp
;
99 register struct obj
*new_obj
;
100 int basecost
, actualcost
;
103 int first
, last
, i
, deferred
, deferralchance
;
104 boolean by_descr
= FALSE
;
105 const char *typeword
;
107 if (nohands(youmonst
.data
)) {
108 You("need hands to be able to write!");
111 pline("%s from your %s.", Tobjnam(pen
, "slip"),
112 makeplural(body_part(FINGER
)));
117 /* get paper to write on */
118 paper
= getobj(write_on
, "write on");
121 /* can't write on a novel (unless/until it's been converted into a blank
122 spellbook), but we want messages saying so to avoid "spellbook" */
123 typeword
= (paper
->otyp
== SPE_NOVEL
)
125 : (paper
->oclass
== SPBOOK_CLASS
)
129 if (!paper
->dknown
) {
130 You("don't know if that %s is blank or not.", typeword
);
132 } else if (paper
->oclass
== SPBOOK_CLASS
) {
133 /* can't write a magic book while blind */
134 pline("%s can't create braille text.",
135 upstart(ysimple_name(pen
)));
140 if (paper
->otyp
!= SCR_BLANK_PAPER
&& paper
->otyp
!= SPE_BLANK_PAPER
) {
141 pline("That %s is not blank!", typeword
);
142 exercise(A_WIS
, FALSE
);
147 Sprintf(qbuf
, "What type of %s do you want to write?", typeword
);
148 getlin(qbuf
, namebuf
);
149 (void) mungspaces(namebuf
); /* remove any excess whitespace */
150 if (namebuf
[0] == '\033' || !namebuf
[0])
153 if (!strncmpi(nm
, "scroll ", 7))
155 else if (!strncmpi(nm
, "spellbook ", 10))
157 if (!strncmpi(nm
, "of ", 3))
160 if ((bp
= strstri(nm
, " armour")) != 0) {
161 (void) strncpy(bp
, " armor ", 7); /* won't add '\0' */
162 (void) mungspaces(bp
+ 1); /* remove the extra space */
165 deferred
= 0; /* not any scroll or book */
166 deferralchance
= 0; /* incremented for each oc_uname match */
167 first
= bases
[(int) paper
->oclass
];
168 last
= bases
[(int) paper
->oclass
+ 1] - 1;
169 for (i
= first
; i
<= last
; i
++) {
170 /* extra shufflable descr not representing a real object */
171 if (!OBJ_NAME(objects
[i
]))
174 if (!strcmpi(OBJ_NAME(objects
[i
]), nm
))
176 if (!strcmpi(OBJ_DESCR(objects
[i
]), nm
)) {
180 /* user-assigned name might match real name of a later
181 entry, so we don't simply use first match with it;
182 also, player might assign same name multiple times
183 and if so, we choose one of those matches randomly */
184 if (objects
[i
].oc_uname
&& !strcmpi(objects
[i
].oc_uname
, nm
)
186 * First match: chance incremented to 1,
187 * !rn2(1) is 1, we remember i;
188 * second match: chance incremented to 2,
189 * !rn2(2) has 1/2 chance to replace i;
190 * third match: chance incremented to 3,
191 * !rn2(3) has 1/3 chance to replace i
192 * and 2/3 chance to keep previous 50:50
193 * choice; so on for higher match counts.
195 && !rn2(++deferralchance
))
198 /* writing by user-assigned name is same as by description:
199 fails for books, works for scrolls (having an assigned
200 type name guarantees presence on discoveries list) */
207 There("is no such %s!", typeword
);
211 if (i
== SCR_BLANK_PAPER
|| i
== SPE_BLANK_PAPER
) {
212 You_cant("write that!");
213 pline("It's obscene!");
215 } else if (i
== SPE_BOOK_OF_THE_DEAD
) {
216 pline("No mere dungeon adventurer could write that.");
218 } else if (by_descr
&& paper
->oclass
== SPBOOK_CLASS
219 && !objects
[i
].oc_name_known
) {
220 /* can't write unknown spellbooks by description */
221 pline("Unfortunately you don't have enough information to go on.");
226 u
.uconduct
.literate
++;
228 new_obj
= mksobj(i
, FALSE
, FALSE
);
229 new_obj
->bknown
= (paper
->bknown
&& pen
->bknown
);
231 /* shk imposes a flat rate per use, not based on actual charges used */
234 /* see if there's enough ink */
235 basecost
= cost(new_obj
);
236 if (pen
->spe
< basecost
/ 2) {
237 Your("marker is too dry to write that!");
238 obfree(new_obj
, (struct obj
*) 0);
242 /* we're really going to write now, so calculate cost
244 actualcost
= rn1(basecost
/ 2, basecost
/ 2);
245 curseval
= bcsign(pen
) + bcsign(paper
);
246 exercise(A_WIS
, TRUE
);
248 if (pen
->spe
< actualcost
) {
250 Your("marker dries out!");
251 /* scrolls disappear, spellbooks don't */
252 if (paper
->oclass
== SPBOOK_CLASS
) {
253 pline_The("spellbook is left unfinished and your writing fades.");
254 update_inventory(); /* pen charges */
256 pline_The("scroll is now useless and disappears!");
259 obfree(new_obj
, (struct obj
*) 0);
262 pen
->spe
-= actualcost
;
265 * Writing by name requires that the hero knows the scroll or
266 * book type. One has previously been read (and its effect
267 * was evident) or been ID'd via scroll/spell/throne and it
268 * will be on the discoveries list.
269 * (Previous versions allowed scrolls and books to be written
270 * by type name if they were on the discoveries list via being
271 * given a user-assigned name, even though doing the latter
272 * doesn't--and shouldn't--make the actual type become known.)
274 * Writing by description requires that the hero knows the
275 * description (a scroll's label, that is, since books by_descr
276 * are rejected above). BUG: We can only do this for known
277 * scrolls and for the case where the player has assigned a
278 * name to put it onto the discoveries list; we lack a way to
279 * track other scrolls which have been seen closely enough to
280 * read the label without then being ID'd or named. The only
281 * exception is for currently carried inventory, where we can
282 * check for one [with its dknown bit set] of the same type.
284 * Normal requirements can be overridden if hero is Lucky.
287 /* if known, then either by-name or by-descr works */
288 if (!objects
[new_obj
->otyp
].oc_name_known
289 /* else if named, then only by-descr works */
290 && !(by_descr
&& label_known(new_obj
->otyp
, invent
))
291 /* and Luck might override after both checks have failed */
292 && rnl(Role_if(PM_WIZARD
) ? 5 : 15)) {
293 You("%s to write that.", by_descr
? "fail" : "don't know how");
294 /* scrolls disappear, spellbooks don't */
295 if (paper
->oclass
== SPBOOK_CLASS
) {
297 "write in your best handwriting: \"My Diary\", but it quickly fades.");
298 update_inventory(); /* pen charges */
301 Strcpy(namebuf
, OBJ_DESCR(objects
[new_obj
->otyp
]));
302 wipeout_text(namebuf
, (6 + MAXULEV
- u
.ulevel
) / 6, 0);
304 Sprintf(namebuf
, "%s was here!", plname
);
305 You("write \"%s\" and the scroll disappears.", namebuf
);
308 obfree(new_obj
, (struct obj
*) 0);
311 /* can write scrolls when blind, but requires luck too;
312 attempts to write books when blind are caught above */
313 if (Blind
&& rnl(3)) {
314 /* writing while blind usually fails regardless of
315 whether the target scroll is known; even if we
316 have passed the write-an-unknown scroll test
317 above we can still fail this one, so it's doubly
318 hard to write an unknown scroll while blind */
319 You("fail to write the scroll correctly and it disappears.");
321 obfree(new_obj
, (struct obj
*) 0);
325 /* useup old scroll / spellbook */
329 if (new_obj
->oclass
== SPBOOK_CLASS
) {
330 /* acknowledge the change in the object's description... */
331 pline_The("spellbook warps strangely, then turns %s.",
332 new_book_description(new_obj
->otyp
, namebuf
));
334 new_obj
->blessed
= (curseval
> 0);
335 new_obj
->cursed
= (curseval
< 0);
337 if (new_obj
->otyp
== SCR_MAIL
)
338 /* 0: delivered in-game via external event (or randomly for fake mail);
339 1: from bones or wishing; 2: written with marker */
342 /* unlike alchemy, for example, a successful result yields the
343 specifically chosen item so hero recognizes it even if blind;
344 the exception is for being lucky writing an undiscovered scroll,
345 where the label associated with the type-name isn't known yet */
346 new_obj
->dknown
= label_known(new_obj
->otyp
, invent
) ? 1 : 0;
348 new_obj
= hold_another_object(new_obj
, "Oops! %s out of your grasp!",
349 The(aobjnam(new_obj
, "slip")),
351 nhUse(new_obj
); /* try to avoid complaint about dead assignment */
355 /* most book descriptions refer to cover appearance, so we can issue a
356 message for converting a plain book into one of those with something
357 like "the spellbook turns red" or "the spellbook turns ragged";
358 but some descriptions refer to composition and "the book turns vellum"
359 looks funny, so we want to insert "into " prior to such descriptions;
360 even that's rather iffy, indicating that such descriptions probably
361 ought to be eliminated (especially "cloth"!) */
363 new_book_description(booktype
, outbuf
)
367 /* subset of description strings from objects.c; if it grows
368 much, we may need to add a new flag field to objects[] instead */
369 static const char *const compositions
[] = {
374 "canvas", "hardcover", /* not used */
375 "papyrus", /* not applicable--can't be produced via writing */
379 const char *descr
, *const *comp_p
;
381 descr
= OBJ_DESCR(objects
[booktype
]);
382 for (comp_p
= compositions
; *comp_p
; ++comp_p
)
383 if (!strcmpi(descr
, *comp_p
))
386 Sprintf(outbuf
, "%s%s", *comp_p
? "into " : "", descr
);