Add a 'go' command in EditorPlaying that will drop the players in the movement editor.
[UnsignedByte.git] / src / Core / Editors / EditorPlaying.h
blob220fd02e32387c73127ed0d82898d05216c41449
1 /***************************************************************************
2 * Copyright (C) 2008 by Sverre Rabbelier *
3 * sverre@rabbelier.nl *
4 * *
5 * This program is free software; you can redistribute it and/or modify *
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10 * This program is distributed in the hope that it will be useful, *
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19 ***************************************************************************/
20 #pragma once
22 #include "Types.h"
23 #include "SavableTypes.h"
25 #include "Editor.h"
26 #include "CommandObject.h"
27 #include "CommandTable.h"
29 class EditorPlaying : public Editor
31 public:
32 typedef CommandObject<EditorPlaying> PlayingCommand; /**< The type of a CommandObject for this Editor. */
34 EditorPlaying(UBSocket* sock, mud::PCharacterPtr character);
35 ~EditorPlaying(void);
37 std::string name() { return "Playing"; };
38 std::string prompt() { return "> "; };
40 std::string lookup(const std::string& action);
41 void dispatch(const std::string& action, const std::string& argument);
43 void listCommands(const std::string& argument);
44 void showScore(const std::string& argument);
45 void look(const std::string& argument);
46 void say(const std::string& argument);
47 void startMovement(const std::string& argument);
48 void deleteCharacter(const std::string& argument);
49 void quitEditor(const std::string& argument);
51 private:
52 CommandTable<EditorPlaying> m_commands;
53 mud::PCharacterPtr m_char; // current active PCharacter
55 EditorPlaying(const EditorPlaying& rhs);
56 EditorPlaying operator=(const EditorPlaying& rhs);